#version 310 es precision highp float; precision highp int; layout(local_size_x = 16, local_size_y = 1, local_size_z = 1) in; struct NoPadding { vec3 v3_; float f3_; }; struct NeedsPadding { float f3_forces_padding; vec3 v3_needs_padding; float f3_; }; uniform NoPadding_block_0Compute { NoPadding _group_0_binding_0_cs; }; layout(std430) buffer NoPadding_block_1Compute { NoPadding _group_0_binding_1_cs; }; void main() { NoPadding x = NoPadding(vec3(0.0), 0.0); NoPadding _e2 = _group_0_binding_0_cs; x = _e2; NoPadding _e4 = _group_0_binding_1_cs; x = _e4; return; }