This is an overview of how to run wgpu releases. ## Structure We do a major breaking release every 12 weeks. This happens no matter the status of various in-flight projects. We do a patch releases as needed in the weeks between major releases. Once a new major release is cut, we stop doing patch releases for the previous major release unless there is a critical bug or a compilation issue. ## People Anyone can perform most of these steps, except actually publishing the crates. Currently only @kvark and @cwfitzgerald can publish all crates. @grovesNL can also publish `wgpu` crates. @jimblandy can publish `naga` crates. @msiglreith can publish `d3d12`. ## Major Release Process Approx 1 Week Before: - Determine if `glow` (@groves), `metal-rs` (@kvark and @cwfitzgerald) or any other dependant crates will need a release. If so, coordinate with their maintainers. - Go through the changelog: - Re-categorize miscategorized items. - Edit major changes so a user can easily understand what they need to do. - Add missing major changes that users need to know about. - Copy-edit the changelog for clarity. Day of Release: - Update all crates to be the new version. We bump all versions even if there were no changes. - `d3d12` - `naga` - `naga-cli` - `wgpu-types` - `wgpu-hal` - `wgpu-core` - `Cargo.toml` (this covers the rest of the crates). - Ensure `glow` and `metal` are updated to the latest version if needed. - Add a new header for the changelog with the release version and date. - Create a PR with all of the version changes and changelog updates. - Once the PR is CI clean, (force) merge it. - Checkout `trunk` with the merged PR. - Publish! These commands can be pasted directly into your terminal in a single command, and they will publish everything. ```bash cargo publish -p d3d12 cargo publish -p naga cargo publish -p naga-cli cargo publish -p wgpu-types cargo publish -p wgpu-hal --all-features cargo publish -p wgpu-core --all-features cargo publish -p wgpu cargo publish -p wgpu-info ``` - Create a new release on the `wgpu` repo with the changelog and a tag called `vX.Y.Z`. - Create a branch with the with the new version `vX.Y` and push it to the repo. - Publish the link to the github release in the following places. - [r/rust](https://www.reddit.com/r/rust/). - Add an AMA comment. - Crosspost to [r/rust_gamedev](https://www.reddit.com/r/rust_gamedev/). - Add an AMA comment. - Include the r/rust post shortlink in the following posts as well: - [wgpu matrix](https://matrix.to/#/#wgpu:matrix.org) - [Rust Gamedev Discord](https://discord.gg/yNtPTb2) in the #crates channel - [Bevy Discord](https://discord.com/invite/bevy) in the #rendering-dev channel - [Graphics Programming Discord](https://discord.gg/6mgNGk7) in the #webgpu channel - [Rust Community Discord](https://discord.gg/rust-lang-community) in the #games-and-graphics channel - Complete the release's milestone on GitHub. - Create a new milestone for the next release, in 12 weeks time. ## Patch Release Process - Enumerate all PRs that haven't been backported yet. These use the `needs-backport` label. [GH Link](https://github.com/gfx-rs/wgpu/issues?q=label%3A%22PR%3A+needs+back-porting) - On _your own branch_ based on the latest release branch. Cherry-pick the PRs that need to be backported. When modifying the commits, use --append to retain their original authorship. - Remove the `needs-backport` label from the PRs. - Fix the changelogs items and add a new header for the patch release with the release version and date. - Once all the PRs are cherry-picked, look at the diff between HEAD and the previous patch release. See what crates changed. - Bump all the versions of the crates that changed. - Create a PR with all of the version changes and changelog updates into the release branch. - Once the PR is CI clean, (force) rebase merge it. - Checkout the release branch with the merged PR. - Publish all relevant crates (see list above). - Create a new release on the `wgpu` repo with the changelog and a tag called `vX.Y.Z` on the release branch. - Backport the changelog and version bumps to the `trunk` branch. - Ensure that any items in the newly-released changelog don't appear in the "unreleased" section of the trunk changelog.