# Change Log ### wgpu-core-0.10.5 (TBD) - fix a panic in resource cleanup happening when they are dropped on another thread ### wgpu-hal-0.10.8 (TBD) - GL and Vulkan: - Fix renderdoc device pointers. ### wgpu-core-0.10.4, wgpu-0.10.2 (2021-09-23) - fix `write_texture` for array textures - fix closing an encoder on validation error - expose Metal surface creation - panic with an actual error message in the default handler ### wgpu-hal-0.10.7 (2021-09-14) - Metal: - fix stencil back-face state - fix the limit on command buffer count ### wgpu-hal-0.10.6 (2021-09-12) - Metal: - fix stencil operations - fix memory leak on M1 when out of focus - fix depth clamping checks - fix unsized storage buffers beyond the first ### wgpu-core-0.10.3, wgpu-hal-0.10.4 (2021-09-08) - Vulkan: - fix read access barriers for writable storage buffers - fix shaders using cube array textures - work around Linux Intel+Nvidia driver conflicts - work around Adreno bug with `OpName` - DX12: - fix storage binding offsets - Metal: - fix compressed texture copies ### wgpu-core-0.10.2, wgpu-hal-0.10.3 (2021-09-01) - All: - fix querying the size of storage textures - Vulkan: - use render pass labels - Metal: - fix moving the surface between displays - DX12: - enable BC compressed textures - GL: - fix vertex-buffer and storage related limits ### wgpu-core-0.10.1, wgpu-hal-0.10.2 (2021-08-24) - All: - expose more formats via adapter-specific feature - fix creation of depth+stencil views - validate cube textures to not be used as storage - fix mip level count check for storage textures - Metal: - fix usage of work group memory - DX12: - critical fix of pipeline layout ## v0.10 (2021-08-18) - Infrastructure: - `gfx-hal` is replaced by the in-house graphics abstraction `wgpu-hal`. Backends: Vulkan, Metal, D3D-12, and OpenGL ES-3. - examples are tested automatically for image snapshots. - API: - `cross` feature is removed entirely. Only Rust code from now on. - processing SPIR-V inputs for later translation now requires `spirv` compile feature enabled - new `Features::SPIRV_SHADER_PASSTHROUGH` run-time feature allows providing pass-through SPIR-V (orthogonal to the compile feature) - several bitflag names are renamed to plural: `TextureUsage`, `BufferUsage`, `ColorWrite`. - the `SwapChain` is merged into `Surface`. Returned frames are `Texture` instead of `TextureView`. - renamed `TextureUsage` bits: `SAMPLED` -> `TEXTURE_BINDING`, `STORAGE` -> `STORAGE_BINDING`. - renamed `InputStepMode` to `VertexStepMode`. - readable storage textures are no longer a part of the base API. Only exposed via format-specific features, non-portably. - implemented `Rgb9e5Ufloat` format. - added limits for binding sizes, vertex data, per-stage bindings, and others. - reworked downlevel flags, added downlevel limits. - `resolver = "2"` is now required in top-level cargo manifests - Fixed: - `Device::create_query_set` would return an error when creating exactly `QUERY_SET_MAX_QUERIES` (8192) queries. Now it only returns an error when trying to create *more* than `QUERY_SET_MAX_QUERIES` queries. ### wgpu-core-0.9.2 - fix `Features::TEXTURE_SPECIFIC_FORMAT_FEATURES` not being supported for rendertargets ### wgpu-core-0.9.1 (2021-07-13) - fix buffer inits delayed by a frame - fix query resolves to initialize buffers - fix pipeline statistics stride - fix the check for maximum query count ## v0.9 (2021-06-18) - Updated: - naga to `v0.5`. - Added: - `Features::VERTEX_WRITABLE_STORAGE`. - `Features::CLEAR_COMMANDS` which allows you to use `cmd_buf.clear_texture` and `cmd_buf.clear_buffer`. - Changed: - Updated default storage buffer/image limit to `8` from `4`. - Fixed: - `Buffer::get_mapped_range` can now have a range of zero. - Fixed output spirv requiring the "kernal" capability. - Fixed segfault due to improper drop order. - Fixed incorrect dynamic stencil reference for Replace ops. - Fixed tracking of temporary resources. - Stopped unconditionally adding cubemap flags when the backend doesn't support cubemaps. - Validation: - Ensure that if resources are viewed from the vertex stage, they are read only unless `Features::VERTEX_WRITABLE_STORAGE` is true. - Ensure storage class (i.e. storage vs uniform) is consistent between the shader and the pipeline layout. - Error when a color texture is used as a depth/stencil texture. - Check that pipeline output formats are logical - Added shader label to log messages if validation fails. - Tracing: - Make renderpasses show up in the trace before they are run. - Docs: - Fix typo in `PowerPreference::LowPower` description. - Player: - Automatically start and stop RenderDoc captures. - Examples: - Handle winit's unconditional exception. - Internal: - Merged wgpu-rs and wgpu back into a single repository. - The tracker was split into two different stateful/stateless trackers to reduce overhead. - Added code coverage testing - CI can now test on lavapipe - Add missing extern "C" in wgpu-core on `wgpu_render_pass_execute_bundles` - Fix incorrect function name `wgpu_render_pass_bundle_indexed_indirect` to `wgpu_render_bundle_draw_indexed_indirect`. ### wgpu-types-0.8.1 (2021-06-08) - fix dynamic stencil reference for Replace ops ### v0.8.1 (2021-05-06) - fix SPIR-V generation from WGSL, which was broken due to "Kernel" capability - validate buffer storage classes - Added support for storage texture arrays for Vulkan and Metal. ## v0.8 (2021-04-29) - Naga is used by default to translate shaders, SPIRV-Cross is optional behind `cross` feature - Features: - buffers are zero-initialized - downlevel limits for DX11/OpenGL support - conservative rasterization (native-only) - buffer resource indexing (native-only) - API adjustments to the spec: - Renamed `RenderPassColorAttachmentDescriptor` to `RenderPassColorAttachment`: - Renamed the `attachment` member to `view` - Renamed `RenderPassDepthStencilAttachmentDescriptor` to `RenderPassDepthStencilAttachment`: - Renamed the `attachment` member to `view` - Renamed `VertexFormat` values - Examples: `Float3` -> `Float32x3`, `Ushort2` -> `Uint16x2` - Renamed the `depth` value of `Extent3d` to `depth_or_array_layers` - Updated blending options in `ColorTargetState`: - Renamed `BlendState` to `BlendComponent` - Added `BlendState` struct to hold color and alpha blend state - Moved `color_blend` and `alpha_blend` members into `blend` member - Moved `clamp_depth` from `RastizerState` to `PrimitiveState` - Updated `PrimitiveState`: - Added `conservative` member for enabling conservative rasterization - Updated copy view structs: - Renamed `TextureCopyView` to `ImageCopyTexture` - Renamed `TextureDataLayout` to `ImageDataLayout` - Changed `bytes_per_row` and `rows_per_image` members of `ImageDataLayout` from `u32` to `Option` - Changed `BindingResource::Binding` from containing fields directly to containing a `BufferBinding` - Added `BindingResource::BufferArray` - Infrastructure: - switch from `tracing` to `profiling` - more concrete and detailed errors - API traces include the command that crashed/panicked - Vulkan Portability support is removed from Apple platforms - Validation: - texture bindings - filtering of textures by samplers - interpolation qualifiers - allow vertex components to be underspecified ### wgpu-core-0.7.1 (2021-02-25) - expose `wgc::device::queue` sub-module in public - fix the indexed buffer check - fix command allocator race condition ## v0.7 (2021-01-31) - Major API changes: - `RenderPipelineDescriptor` - `BindingType` - new `ShaderModuleDescriptor` - new `RenderEncoder` - Features: - (beta) WGSL support, including the ability to bypass SPIR-V entirely - (beta) implicit bind group layout support - better error messages - timestamp and pipeline statistics queries - ETC2 and ASTC compressed textures - (beta) targeting WASM with WebGL backend - reduced dependencies - Native-only: - clamp-to-border addressing - polygon fill modes - query a format for extra capabilities - `f64` support in shaders - Validation: - shader interface - render pipeline descriptor - vertex buffers ### wgpu-0.6.2 (2020-11-24) - don't panic in the staging belt if the channel is dropped ## v0.6 (2020-08-17) - Crates: - C API is moved to [another repository](https://github.com/gfx-rs/wgpu-native) - `player`: standalone API replayer and tester - Features: - Proper error handling with all functions returning `Result` - Graceful handling of "error" objects - API tracing [infrastructure](http://kvark.github.io/wgpu/debug/test/ron/2020/07/18/wgpu-api-tracing.html) - uploading data with `write_buffer`/`write_texture` queue operations - reusable render bundles - read-only depth/stencil attachments - bind group layout deduplication - Cows, cows everywhere - Web+Native features: - Depth clamping (feature) - BC texture compression - Native-only features: - mappable primary buffers - texture array bindings - push constants - multi-draw indirect - Validation: - all transfer operations - all resource creation - bind group matching to the layout - experimental shader interface matching with Naga ### wgpu-core-0.5.6 (2020-07-09) - add debug markers support ### wgpu-core-0.5.5 (2020-05-20) - fix destruction of adapters, swap chains, and bind group layouts - fix command pool leak with temporary threads - improve assertion messages - implement `From` for `TextureComponentType` ### wgpu-core-0.5.4 (2020-04-24) - fix memory management of staging buffers ### wgpu-core-0.5.3 (2020-04-18) - fix reading access to storage textures - another fix to layout transitions for swapchain images ### wgpu-core-0.5.2 (2020-04-15) - fix read-only storage flags - fix pipeline layout life time - improve various assert messages ### wgpu-core-0.5.1 (2020-04-10) - fix tracking of swapchain images that are used multiple times in a command buffer - fix tracking of initial usage of a resource across a command buffer ## v0.5 (2020-04-06) - Crates: - `wgpu-types`: common types between native and web targets - `wgpu-core`: internal API for the native and remote wrappers - Features: - based on gfx-hal-0.5 - moved from Rendy to the new `gfx-memory` and `gfx-descriptor` crates - passes are now recorded on the client side. The user is also responsible to keep all resources referenced in the pass up until it ends recording. - coordinate system is changed to have Y up in the rendering space - revised GPU lifetime tracking of all resources - revised usage tracking logic - all IDs are now non-zero - Mailbox present mode - Validation: - active pipeline - Fixes: - lots of small API changes to closely match upstream WebGPU - true read-only storage bindings - unmapping dropped buffers - better error messages on misused swapchain frames ### wgpu-core-0.4.3 (2020-01-20) - improved swap chain error handling ### wgpu-core-0.4.2 (2019-12-15) - fixed render pass transitions ### wgpu-core-0.4.1 (2019-11-28) - fixed depth/stencil transitions - fixed dynamic offset iteration ## v0.4 (2019-11-03) - Platforms: removed OpenGL/WebGL support temporarily - Features: - based on gfx-hal-0.4 with the new swapchain model - exposing adapters from all available backends on a system - tracking of samplers - cube map support with an example - Validation: - buffer and texture usage ### wgpu-core-0.3.3 (2019-08-22) - fixed instance creation on Windows ### wgpu-core-0.3.1 (2019-08-21) - fixed pipeline barriers that aren't transitions ## v0.3 (2019-08-21) - Platforms: experimental OpenGL/WebGL - Crates: - Rust API is moved out to [another repository](https://github.com/gfx-rs/wgpu-rs) - Features: - based on gfx-hal-0.3 with help of `rendy-memory` and `rendy-descriptor` - type-system-assisted deadlock prevention (for locking internal structures) - texture sub-resource tracking - `raw-window-handle` integration instead of `winit` - multisampling with an example - indirect draws and dispatches - stencil masks and reference values - native "compute" example - everything implements `Debug` - Validation - vertex/index/instance ranges at draw calls - bing groups vs their expected layouts - bind group buffer ranges - required stencil reference, blend color ### wgpu-core-0.2.6 (2019-04-04) - fixed frame acquisition GPU waits ### wgpu-core-0.2.5 (2019-03-31) - fixed submission tracking - added support for blend colors - fixed bind group compatibility at the gfx-hal level - validating the bind groups and blend colors ### wgpu-core-0.2.3 (2019-03-20) - fixed vertex format mapping - fixed building with "empty" backend on Windows - bumped the default descriptor pool size - fixed host mapping alignments - validating the uniform buffer offset ## v0.2 (2019-03-06) - Platforms: iOS/Metal, D3D11 - Crates: - `wgpu-remote`: remoting layer for the cross-process boundary - `gfx-examples`: selected gfx pre-ll examples ported over - Features: - native example for compute - "gfx-cube" and "gfx-shadow" examples - copies between buffers and textures - separate object identity for the remote client - texture view tracking - native swapchain resize support - buffer mapping - object index epochs - comprehensive list of vertex and texture formats - validation of pipeline compatibility with the pass - Fixes - fixed resource destruction ## v0.1 (2019-01-24) - Platforms: Linux/Vulkan, Windows/Vulkan, D3D12, macOS/Metal - Crates: - `wgpu-native`: C API implementation of WebGPU, based on gfx-hal - `wgpu-bindings`: auto-generated C headers - `wgpu`: idiomatic Rust wrapper - `examples`: native C examples - Features: - native examples for triangle rendering - basic native swapchain integration - concept of the storage hub - basic recording of passes and command buffers - submission-based lifetime tracking and command buffer recycling - automatic resource transitions