@compute @workgroup_size(1) fn main() { var i = 0; var i2 = vec2(0); var i3 = vec3(0); var i4 = vec4(0); var u = 0u; var u2 = vec2(0u); var u3 = vec3(0u); var u4 = vec4(0u); var f2 = vec2(0.0); var f4 = vec4(0.0); u = pack4x8snorm(f4); u = pack4x8unorm(f4); u = pack2x16snorm(f2); u = pack2x16unorm(f2); u = pack2x16float(f2); f4 = unpack4x8snorm(u); f4 = unpack4x8unorm(u); f2 = unpack2x16snorm(u); f2 = unpack2x16unorm(u); f2 = unpack2x16float(u); i = insertBits(i, i, 5u, 10u); i2 = insertBits(i2, i2, 5u, 10u); i3 = insertBits(i3, i3, 5u, 10u); i4 = insertBits(i4, i4, 5u, 10u); u = insertBits(u, u, 5u, 10u); u2 = insertBits(u2, u2, 5u, 10u); u3 = insertBits(u3, u3, 5u, 10u); u4 = insertBits(u4, u4, 5u, 10u); i = extractBits(i, 5u, 10u); i2 = extractBits(i2, 5u, 10u); i3 = extractBits(i3, 5u, 10u); i4 = extractBits(i4, 5u, 10u); u = extractBits(u, 5u, 10u); u2 = extractBits(u2, 5u, 10u); u3 = extractBits(u3, 5u, 10u); u4 = extractBits(u4, 5u, 10u); i = firstTrailingBit(i); u2 = firstTrailingBit(u2); i3 = firstLeadingBit(i3); u3 = firstLeadingBit(u3); i = firstLeadingBit(i); u = firstLeadingBit(u); i = countOneBits(i); i2 = countOneBits(i2); i3 = countOneBits(i3); i4 = countOneBits(i4); u = countOneBits(u); u2 = countOneBits(u2); u3 = countOneBits(u3); u4 = countOneBits(u4); i = reverseBits(i); i2 = reverseBits(i2); i3 = reverseBits(i3); i4 = reverseBits(i4); u = reverseBits(u); u2 = reverseBits(u2); u3 = reverseBits(u3); u4 = reverseBits(u4); }