#version 450 const float c_scale = 1.2; layout(location = 0) in vec2 a_pos; layout(location = 1) in vec2 a_uv; layout(location = 0) out vec2 v_uv; void main() { v_uv = a_uv; gl_Position = vec4(c_scale * a_pos, 0.0, 1.0); }