--- source: tests/snapshots.rs expression: string --- #version 310 es precision highp float; in vec2 _location_0; in vec2 _location_1; out vec2 _location_0_vs; void main() { _location_0_vs = _location_1; gl_Position = vec4((1.2 * _location_0), 0.0, 1.0); return; }