@group(0) @binding(0) var global: binding_array>; @group(0) @binding(1) var global_1: binding_array; var global_2: vec4; fn function() { let _e13 = textureSampleLevel(global[1], global_1[1], vec2(0.5, 0.5), 0.0); global_2 = _e13; return; } @fragment fn main() -> @location(0) vec4 { function(); let _e1 = global_2; return _e1; }