#include #include metal::float4 splat( ) { return (((metal::float2(1.0) + metal::float2(2.0)) - metal::float2(3.0)) / metal::float2(4.0)).xyxy + static_cast(metal::int4(5) % metal::int4(2)); } int unary( ) { if (!true) { return 1; } else { return !1; } }