@compute @workgroup_size(1) fn main() { var i2 = vec2(0); var i3 = vec3(0); var i4 = vec4(0); var u2 = vec2(0u); var u3 = vec3(0u); var u4 = vec4(0u); var f2 = vec2(0.0); var f3 = vec3(0.0); var f4 = vec4(0.0); u2 = bitcast>(i2); u3 = bitcast>(i3); u4 = bitcast>(i4); i2 = bitcast>(u2); i3 = bitcast>(u3); i4 = bitcast>(u4); f2 = bitcast>(i2); f3 = bitcast>(i3); f4 = bitcast>(i4); }