Dzmitry Malyshau
4c62b20282
Multiple fixes and clean ups.
...
- Clean up after the pending writes on destroy.
- Fix temporary buffer creation.
- Fix internal thread initialization by the command allocator.
- Clean up player event_loop usage.
2020-05-11 14:07:02 -04:00
Dzmitry Malyshau
786ead9701
Destroy temporary buffers
2020-05-11 10:53:21 -04:00
Anton Lazarev
29ce9a44cf
Pass through raw-window-handle
2020-05-04 15:55:19 -04:00
Dzmitry Malyshau
2d09b1d08d
Fix player validation errors on exit
2020-05-01 23:33:16 -04:00
Dzmitry Malyshau
5bbe6ec38c
Integrate with RenderDoc on winit-less captures ( #627 )
2020-05-01 15:34:32 -04:00
Dzmitry Malyshau
f64b2dd3bb
trace: make Id serialization nicer
2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
3c68fb17e4
player: full winit integration
2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
77a5eda796
trace: fix reusing object ids
2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
854c1be035
trace: support pipelines, refactor destruction sequence
2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
018417f174
trace: replaying all the commands
2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
47f37ad78e
trace: player skeleton
2020-04-30 09:55:52 -04:00