Jim Blandy
07e59eb6fc
[wgpu-core] Add tests for minimum binding size validation. ( #5220 )
2024-02-08 10:55:18 +01:00
Nicolas Silva
499bd64c29
Prevent a deadlock when destroying resources ( #5216 )
...
It's risky to get write access through the snatchlock from a drop implementation since the snatch lock is typically held for large scopes. This commit makes it so we deffer snatching some resources to when the device is polled and we know the snatch lock is not held.
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-02-07 16:17:04 +00:00
Nicolas Silva
20fda69834
Fix the validation of max_bindings_per_bind_group
2024-02-06 15:03:19 +01:00
Connor Fitzgerald
faed98b45c
Add typos
to Repository CI ( #5191 )
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Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-02-05 12:30:29 -05:00
Teodor Tanasoaia
c2c0d5f400
Use Vulkan SDK for shader validation ( #5202 )
2024-02-05 17:22:16 +00:00
Bruce Mitchener
01e94bc9b3
Improve Instance::available_backend_features() on macOS. ( #5199 )
2024-02-05 12:13:32 -05:00
Nicolas Silva
32e70bc163
Prevent another deadlock. ( #5201 )
2024-02-05 17:52:04 +01:00
Bruce Mitchener
b7b7f7daed
Backends
: Add some links in the doc comments.
2024-02-05 16:27:45 +01:00
Bruce Mitchener
39d94dd322
Backends::DX12
: Note that this is available on Windows 10 *and* later.
2024-02-05 16:27:45 +01:00
Nicolas Silva
4da46f35ef
Avoid a deadlock in Device::lose ( #5197 )
2024-02-05 10:01:05 -05:00
dependabot[bot]
563d9202c3
build(deps): bump ciborium-io from 0.2.1 to 0.2.2 ( #5193 )
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Bumps [ciborium-io](https://github.com/enarx/ciborium ) from 0.2.1 to 0.2.2.
- [Commits](https://github.com/enarx/ciborium/compare/v0.2.1...v0.2.2 )
---
updated-dependencies:
- dependency-name: ciborium-io
dependency-type: indirect
update-type: version-update:semver-patch
...
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-05 09:02:19 +01:00
John-John Tedro
c038b5c433
Consistent debug formatting
2024-02-02 14:31:28 -05:00
John-John Tedro
f45d500c1c
Remove HalSurface and fix layout assumptions in AnySurface and AnyDerive
2024-02-02 14:31:28 -05:00
John-John Tedro
84ba4e5461
Remove another unused A: HalApi parameter ( #5181 )
2024-02-01 14:03:46 +01:00
Nicolas Silva
617050ec16
Always serialize and deserialize ids the same way ( #5182 )
2024-02-01 13:29:50 +01:00
ark
c87e3d4037
using non alpha channeled texture
2024-02-01 11:41:55 +01:00
Connor Fitzgerald
d0c52d70fd
Ord for Id ( #5176 )
2024-02-01 09:29:34 +01:00
Andreas Reich
87b6513df3
Update docs for Backend
and implement std::fmt::Display
( #5170 )
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* Update docs for `Backend` and implement `std::fmt::Display`
* Update wgpu-types/src/lib.rs
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
---------
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-01 00:24:12 +00:00
Nicolas Silva
d7bbababa7
Add information to some of the api logging ( #5174 )
2024-01-31 09:55:46 -05:00
Andreas Reich
62cc81cbfd
Allow wgpu::Instance to report which backends were enabled ( #5167 )
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* Replace `Instance::any_backend_feature_enabled` with `Instance::enabled_backend_features` which reports all available backends instead of just reporting if none is available.
* add changelog entry
* update enabled_backend_features in doc
* fix not enabling any backend on android, fix related doc issues
2024-01-31 09:17:59 +00:00
Andreas Reich
45957088ad
Fix panic when creating a surface while no backend is available ( #5166 )
...
* Fix panic when creating a surface while no backend is available
* changelog entry
2024-01-31 08:48:33 +00:00
Brad Werth
0888a630a0
Call device lost callback when it is replaced, or when the global is dropped. ( #5168 )
...
This fixes two cases where a DeviceLostClosureC might not be consumed
before it is dropped, which is a requirement:
1) When the closure is replaced, this ensures the to-be-dropped closure
is invoked.
2) When the global is dropped, this ensures that the closure is invoked
before it is dropped.
The first of these two cases is tested in a new test,
DEVICE_LOST_REPLACED_CALLBACK. The second case has a stub,
always-skipped test, DROPPED_GLOBAL_THEN_DEVICE_LOST. The test is
always-skipped because there does not appear to be a way to drop the
global from within a test. Nor is there any other way to reach
Device.prepare_to_die without having first dropping the device.
2024-01-31 08:15:45 +01:00
Connor Fitzgerald
d239361c1f
Update wgpu-types/src/lib.rs
2024-01-30 21:57:01 -05:00
Erich Gubler
01f77667a0
docs: note that InstanceFlags::debugging
enables _all_ recommended flags
2024-01-30 21:57:01 -05:00
Erich Gubler
c28466cc21
feat: make GPU-based validation opt-in with new InstanceFlags::GPU_BASED_VALIDATION
2024-01-30 21:57:01 -05:00
Erich Gubler
4aab8a8399
feat(dx12): enable GPU-based validation for DX12 backend
...
Logic for doing this was sourced from
<https://learn.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation >.
2024-01-30 21:57:01 -05:00
Nathan Adams
ecd5836aed
ci: Update to macos-14, xlarge runner is no longer needed ( #5165 )
2024-01-30 16:04:11 -05:00
Erich Gubler
443d5f93dc
style(const_eval): match variant decl. order of current MathFunction
impls.
2024-01-30 10:53:03 +01:00
Erich Gubler
c559be933b
feat(const_eval): impl. min
2024-01-30 10:53:03 +01:00
Erich Gubler
abcc6ddff3
feat(const_eval): impl. max
2024-01-30 10:53:03 +01:00
Erich Gubler
18f50092a6
feat(const_eval): impl. trunc
2024-01-30 10:53:03 +01:00
Erich Gubler
2d3005b745
feat(const_eval): impl. sign
with new component_wise_signed
2024-01-30 10:53:03 +01:00
Erich Gubler
0bd5f77601
feat(const_eval): impl. reverseBits
2024-01-30 10:53:03 +01:00
Erich Gubler
7dedd002c0
feat(const_eval): impl. radians
2024-01-30 10:53:03 +01:00
Erich Gubler
e6f6eb7036
feat(const_eval): impl. log2
2024-01-30 10:53:03 +01:00
Erich Gubler
39cb92cf88
feat(const_eval): impl. log
2024-01-30 10:53:03 +01:00
Erich Gubler
4db02d1962
feat(const_eval): impl. fract
2024-01-30 10:53:03 +01:00
Erich Gubler
fc04518750
feat(const_eval): impl. inverseSqrt
2024-01-30 10:53:03 +01:00
Erich Gubler
19f5e4d5e4
feat(const_eval): impl. fma
2024-01-30 10:53:03 +01:00
Erich Gubler
7b274fc161
feat(const_eval): impl. exp2
2024-01-30 10:53:03 +01:00
Erich Gubler
0f8adae123
feat(const_eval): impl. degrees
2024-01-30 10:53:03 +01:00
Erich Gubler
01d02caca3
feat(const_eval): impl. exp
2024-01-30 10:53:03 +01:00
Erich Gubler
66fd1872ab
feat(const_eval): impl. countTrailingZeros
2024-01-30 10:53:03 +01:00
Erich Gubler
2ccc4f49ee
feat(const_eval): impl. countOneBits
2024-01-30 10:53:03 +01:00
Erich Gubler
ea044f039c
feat(const_eval): impl. countLeadingZeros
with new component_wise_concrete_int
2024-01-30 10:53:03 +01:00
Erich Gubler
7f70df0c47
feat(const_eval): impl. floor
2024-01-30 10:53:03 +01:00
Erich Gubler
a05cc37e3c
feat(const_eval): impl. ceil
2024-01-30 10:53:03 +01:00
andristarr
8afb441ca7
adding internal error filter ( #5160 )
...
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-01-29 14:50:35 -05:00
John-John Tedro
950d765a4d
Remove G parameter in Global<G> and generic IdentityHandlerFactory ( #5159 )
2024-01-29 15:37:57 +01:00
Nicolas Silva
6e020a079e
Fix the validation for vertex limits for regular render passes ( #5156 )
2024-01-29 14:01:03 +01:00