Commit Graph

7391 Commits

Author SHA1 Message Date
Jim Blandy
07e59eb6fc
[wgpu-core] Add tests for minimum binding size validation. (#5220) 2024-02-08 10:55:18 +01:00
Nicolas Silva
499bd64c29
Prevent a deadlock when destroying resources (#5216)
It's risky to get write access through the snatchlock from a drop implementation since the snatch lock is typically held for large scopes. This commit makes it so we deffer snatching some resources to when the device is polled and we know the snatch lock is not held.

Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-02-07 16:17:04 +00:00
Nicolas Silva
20fda69834 Fix the validation of max_bindings_per_bind_group 2024-02-06 15:03:19 +01:00
Connor Fitzgerald
faed98b45c
Add typos to Repository CI (#5191)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-02-05 12:30:29 -05:00
Teodor Tanasoaia
c2c0d5f400
Use Vulkan SDK for shader validation (#5202) 2024-02-05 17:22:16 +00:00
Bruce Mitchener
01e94bc9b3
Improve Instance::available_backend_features() on macOS. (#5199) 2024-02-05 12:13:32 -05:00
Nicolas Silva
32e70bc163
Prevent another deadlock. (#5201) 2024-02-05 17:52:04 +01:00
Bruce Mitchener
b7b7f7daed Backends: Add some links in the doc comments. 2024-02-05 16:27:45 +01:00
Bruce Mitchener
39d94dd322 Backends::DX12: Note that this is available on Windows 10 *and* later. 2024-02-05 16:27:45 +01:00
Nicolas Silva
4da46f35ef
Avoid a deadlock in Device::lose (#5197) 2024-02-05 10:01:05 -05:00
dependabot[bot]
563d9202c3
build(deps): bump ciborium-io from 0.2.1 to 0.2.2 (#5193)
Bumps [ciborium-io](https://github.com/enarx/ciborium) from 0.2.1 to 0.2.2.
- [Commits](https://github.com/enarx/ciborium/compare/v0.2.1...v0.2.2)

---
updated-dependencies:
- dependency-name: ciborium-io
  dependency-type: indirect
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-05 09:02:19 +01:00
John-John Tedro
c038b5c433 Consistent debug formatting 2024-02-02 14:31:28 -05:00
John-John Tedro
f45d500c1c Remove HalSurface and fix layout assumptions in AnySurface and AnyDerive 2024-02-02 14:31:28 -05:00
John-John Tedro
84ba4e5461
Remove another unused A: HalApi parameter (#5181) 2024-02-01 14:03:46 +01:00
Nicolas Silva
617050ec16
Always serialize and deserialize ids the same way (#5182) 2024-02-01 13:29:50 +01:00
ark
c87e3d4037 using non alpha channeled texture 2024-02-01 11:41:55 +01:00
Connor Fitzgerald
d0c52d70fd
Ord for Id (#5176) 2024-02-01 09:29:34 +01:00
Andreas Reich
87b6513df3
Update docs for Backend and implement std::fmt::Display (#5170)
* Update docs for `Backend` and implement `std::fmt::Display`

* Update wgpu-types/src/lib.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-01 00:24:12 +00:00
Nicolas Silva
d7bbababa7
Add information to some of the api logging (#5174) 2024-01-31 09:55:46 -05:00
Andreas Reich
62cc81cbfd
Allow wgpu::Instance to report which backends were enabled (#5167)
* Replace `Instance::any_backend_feature_enabled` with `Instance::enabled_backend_features` which reports all available backends instead of just reporting if none is available.

* add changelog entry

* update enabled_backend_features in doc

* fix not enabling any backend on android, fix related doc issues
2024-01-31 09:17:59 +00:00
Andreas Reich
45957088ad
Fix panic when creating a surface while no backend is available (#5166)
* Fix panic when creating a surface while no backend is available

* changelog entry
2024-01-31 08:48:33 +00:00
Brad Werth
0888a630a0
Call device lost callback when it is replaced, or when the global is dropped. (#5168)
This fixes two cases where a DeviceLostClosureC might not be consumed
before it is dropped, which is a requirement:

1) When the closure is replaced, this ensures the to-be-dropped closure
is invoked.
2)  When the global is dropped, this ensures that the closure is invoked
before it is dropped.

The first of these two cases is tested in a new test,
DEVICE_LOST_REPLACED_CALLBACK. The second case has a stub,
always-skipped test, DROPPED_GLOBAL_THEN_DEVICE_LOST. The test is
always-skipped because there does not appear to be a way to drop the
global from within a test. Nor is there any other way to reach
Device.prepare_to_die without having first dropping the device.
2024-01-31 08:15:45 +01:00
Connor Fitzgerald
d239361c1f Update wgpu-types/src/lib.rs 2024-01-30 21:57:01 -05:00
Erich Gubler
01f77667a0 docs: note that InstanceFlags::debugging enables _all_ recommended flags 2024-01-30 21:57:01 -05:00
Erich Gubler
c28466cc21 feat: make GPU-based validation opt-in with new InstanceFlags::GPU_BASED_VALIDATION 2024-01-30 21:57:01 -05:00
Erich Gubler
4aab8a8399 feat(dx12): enable GPU-based validation for DX12 backend
Logic for doing this was sourced from
<https://learn.microsoft.com/en-us/windows/win32/direct3d12/using-d3d12-debug-layer-gpu-based-validation>.
2024-01-30 21:57:01 -05:00
Nathan Adams
ecd5836aed
ci: Update to macos-14, xlarge runner is no longer needed (#5165) 2024-01-30 16:04:11 -05:00
Erich Gubler
443d5f93dc style(const_eval): match variant decl. order of current MathFunction impls. 2024-01-30 10:53:03 +01:00
Erich Gubler
c559be933b feat(const_eval): impl. min 2024-01-30 10:53:03 +01:00
Erich Gubler
abcc6ddff3 feat(const_eval): impl. max 2024-01-30 10:53:03 +01:00
Erich Gubler
18f50092a6 feat(const_eval): impl. trunc 2024-01-30 10:53:03 +01:00
Erich Gubler
2d3005b745 feat(const_eval): impl. sign with new component_wise_signed 2024-01-30 10:53:03 +01:00
Erich Gubler
0bd5f77601 feat(const_eval): impl. reverseBits 2024-01-30 10:53:03 +01:00
Erich Gubler
7dedd002c0 feat(const_eval): impl. radians 2024-01-30 10:53:03 +01:00
Erich Gubler
e6f6eb7036 feat(const_eval): impl. log2 2024-01-30 10:53:03 +01:00
Erich Gubler
39cb92cf88 feat(const_eval): impl. log 2024-01-30 10:53:03 +01:00
Erich Gubler
4db02d1962 feat(const_eval): impl. fract 2024-01-30 10:53:03 +01:00
Erich Gubler
fc04518750 feat(const_eval): impl. inverseSqrt 2024-01-30 10:53:03 +01:00
Erich Gubler
19f5e4d5e4 feat(const_eval): impl. fma 2024-01-30 10:53:03 +01:00
Erich Gubler
7b274fc161 feat(const_eval): impl. exp2 2024-01-30 10:53:03 +01:00
Erich Gubler
0f8adae123 feat(const_eval): impl. degrees 2024-01-30 10:53:03 +01:00
Erich Gubler
01d02caca3 feat(const_eval): impl. exp 2024-01-30 10:53:03 +01:00
Erich Gubler
66fd1872ab feat(const_eval): impl. countTrailingZeros 2024-01-30 10:53:03 +01:00
Erich Gubler
2ccc4f49ee feat(const_eval): impl. countOneBits 2024-01-30 10:53:03 +01:00
Erich Gubler
ea044f039c feat(const_eval): impl. countLeadingZeros with new component_wise_concrete_int 2024-01-30 10:53:03 +01:00
Erich Gubler
7f70df0c47 feat(const_eval): impl. floor 2024-01-30 10:53:03 +01:00
Erich Gubler
a05cc37e3c feat(const_eval): impl. ceil 2024-01-30 10:53:03 +01:00
andristarr
8afb441ca7
adding internal error filter (#5160)
Co-authored-by: Erich Gubler <erichdongubler@gmail.com>
2024-01-29 14:50:35 -05:00
John-John Tedro
950d765a4d
Remove G parameter in Global<G> and generic IdentityHandlerFactory (#5159) 2024-01-29 15:37:57 +01:00
Nicolas Silva
6e020a079e
Fix the validation for vertex limits for regular render passes (#5156) 2024-01-29 14:01:03 +01:00