Commit Graph

717 Commits

Author SHA1 Message Date
Jim Blandy
0e4c7dd6d2
Remove workspace inheritance (#3295) 2022-12-15 15:46:28 -05:00
Elabajaba
85fda2d18e
Update to ash 0.37.1 to replace deprecated function call (#3273)
* update to ash 0.37.1 to fix CI

* changelog

* Use equals for ash version

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-08 15:22:30 -05:00
Connor Fitzgerald
458fb9bed7
Implement SHADER_PRIMITIVE_INDEX on all Backends (#3272)
* Fix bunnymark on GL

* Implement SHADER_PRIMITIVE_INDEX on all backends

* Changelog
2022-12-08 08:47:44 -05:00
Jim Blandy
a50836e0cb
Make wgpu-core users responsible for choosing back ends. (#3254) 2022-12-07 20:58:45 -05:00
Erich Gubler
feddf187c0
fix: oops, remove gles feature from wgpu-hal's defaults (#3264) 2022-12-05 16:46:07 -05:00
Ashley
6147c91818
Support OES_texture_float_linear in webgl (#3261)
closes https://github.com/gfx-rs/wgpu/issues/3215
2022-12-05 12:58:06 -05:00
Kevin Reid
2209463a54
Return an error instead of panicking when canvas context is unavailable (#3052)
* Low-level error handling in canvas context creation (for WebGPU and WebGL 2).

Part of fixing #3017. This commit changes the handling of `web_sys`
errors and nulls from `expect()` to returning `Err`, but it doesn't
actually affect the public API — that will be done in the next commit.

* Breaking: Change type of `create_surface()` functions to expose canvas errors.

Part of fixing #3017.
2022-11-30 23:41:29 -05:00
Erich Gubler
46b121667b
refactor(dx12): remove unsafe ops in Adapter::texture_format_capabilities (#3194) 2022-11-30 16:48:03 -05:00
Jinlei Li
d7fe7ef8cc
vk: eliminate duplicate values in SurfaceCapabilities's formats field (#3227) 2022-11-26 03:37:37 -05:00
Jim Blandy
73b23f1c8d
Move minimum supported rust version (MSRV) from 1.65 back to 1.64. (#3231) 2022-11-23 21:22:03 +00:00
Andreas Reich
2ccfb42440
allow gles float textures to be multisampled if available (#3183) 2022-11-23 16:10:11 -05:00
Erich Gubler
18f3f5f6f0
Enable unsafe_ops_in_unsafe_fn lint in all workspaces (#3044) 2022-11-14 10:49:39 -08:00
Jim Blandy
bc1728065b
wgpu-hal: Document some details of buffer binding. (#3169) 2022-11-09 15:50:06 -05:00
Ali
3c82a4cd5c
Added support for MSAA(x2,x8) beyond WEBGPU restrictions for native a… (#3140)
Closes https://github.com/gfx-rs/wgpu/issues/2910
2022-11-09 15:19:05 -05:00
Jinlei Li
04d12baa81 Change get_metal_layer() visiability to pub(crate) 2022-11-08 20:16:32 -08:00
Erich Gubler
4a9797276a refactor: resolve clippy::needless_borrow 2022-11-07 17:36:04 -08:00
Erich Gubler
a818b8540a refactor: resolve clippy::needless_return in raw-gles example 2022-11-07 17:36:04 -08:00
Erich Gubler
fb67de908e refactor: resolve clippy::explicit_auto_deref 2022-11-07 17:36:04 -08:00
Erich Gubler
98eb19c854 refactor: resolve clippy::bool_to_int_with_if 2022-11-07 17:36:04 -08:00
Andreas Reich
a377ae2b7f
Alpha to coverage support for GLES (#3187) 2022-11-07 16:56:59 -05:00
Andreas Reich
b838b0871c
Added new UNRESTRICTED_INDEX_BUFFER downlevel flag. (#3157)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-11-07 15:45:50 -05:00
Lilith
a31cd2ef5c
Remove DEPTH24PLUS_STENCIL8 feature (#3151) 2022-11-02 16:44:15 -04:00
i509VCB
d81cb46be0
enable doc_auto_cfg for docs.rs (#3113)
* enable doc_auto_cfg for docs.rs

This should expose more feature labels in the generated documentation and removes the needs for the manually labeling the features for a type, function or enum variants.

* enable docsrs cfg when building docs for master
2022-10-26 17:07:25 -04:00
Jinlei Li
cc448817e7
Use cargo 1.64 workspace inheritance feature (#3107) 2022-10-20 01:41:17 -04:00
Ashley
d3ab5a197e
WebGL2 multiview support via OVR_multiview2 (#3121)
* Add OVR_multiview2 support

* Add changelog entry

* Only use multiview on wasm32 + unknown

* Add note to Features::MULTIVIEW
2022-10-18 12:14:18 -04:00
Connor Fitzgerald
ce081796c8
Rework CI (#3097) 2022-10-14 22:55:36 -04:00
i509VCB
7aca31fe9c
allow creation of wgpu_hal textures for gles backend (#3046)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-13 06:41:12 +00:00
Xiaopeng Li
9272cc65cc
Fix memory leak on macOS (#3056) 2022-10-13 02:13:31 -04:00
Jim Blandy
f3d455b617
vulkan: Don't use pointer to dropped PhysicalDeviceDriverProperties. (#3076)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-12 20:52:32 +00:00
Andreas Reich
351ca3ea3d
Fix webgl srgb blit not setting the viewport correctly (#3093)
* Fix webgl srgb blit not setting the viewport correctly

* Add changelog notes
2022-10-11 14:04:06 -04:00
Andreas Reich
acadd8dad5
webgl backend supports now non-srgb framebuffer (#3070) 2022-10-08 23:48:44 -04:00
daxpedda
02cc2ae234
[BREAKING] Make Shader(Module)Source::Wgsl optional (#2890) 2022-10-08 01:12:50 -04:00
Nicolas Silva
0a3e209c90 Shrink the default max binding index to 640 and expose it in Limits.
Following the corresponding changes happening in WebGPU.
2022-10-06 10:12:16 -07:00
Nicolas Silva
7892b0f96e Set web-sys dep to 0.3.60.
Looks like web-sys makes non-breaking version bumps when there are breaking changes in unstable APIs so sticking to specific versions should avoid unnecessary breakage.
2022-10-06 10:12:16 -07:00
Connor Fitzgerald
872b436104 Update version to 0.14 2022-10-05 18:45:25 -04:00
Connor Fitzgerald
91e0dbd1ae Update naga + deps 2022-10-05 18:45:25 -04:00
Nicolas Silva
37de3a3574
Set the image stride to zero when updating a single layer on metal. (#3063)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-05 21:45:12 +00:00
Jinlei Li
b13bb468cb
gl: add Rgba16Float format support for color attachments (#3045)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-05 21:31:22 +00:00
Jinlei Li
4992de5938
gl: ASTC_HDR feature detection (#3042) 2022-10-05 17:08:45 -04:00
Dragoș Tiselice
5c33e23b66
Fixed buffer sizes encoding on Metal. (#3047) 2022-10-05 16:44:51 -04:00
i509VCB
2372895944
Handle unsupported surfaces more gracefully (#3054) 2022-10-05 16:42:06 -04:00
Jim Blandy
b79c455144
Make hal::CommandEncoder and hal::CommandBuffer extend Debug. (#3060) 2022-10-05 16:38:21 -04:00
Mauro Gentile
7b8dd4e0bd
Vulkan Command pool optimization (#3065) 2022-10-05 16:36:18 -04:00
Xiaopeng Li
c927e810de
Fix label leak (#3053) 2022-09-27 02:49:21 -04:00
Jim Blandy
27a27568d6
Placate clippy 0.1.64. (#3048)
Derive `Eq` on some types in `wgpu-hal`.
2022-09-23 23:54:40 +00:00
i509VCB
061e04bff1
expose driver info in AdapterInfo (#3037)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-21 02:45:28 +00:00
Mauro Gentile
cdf6ee0c87
Updating TextureFormat matching specs (#2954)
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
2022-09-20 12:08:06 -04:00
i509VCB
65e405193e
vulkan: use effective api version for determining device features (#3011) 2022-09-20 01:11:15 -04:00
i509VCB
f877a8a3c9
Vendor id clarification (#3036)
* set GL vendor for id Mesa and Apple

* match on "apple m" to mark M2 cpu as integrated in gles

* document AdapterInfo::vendor if the vendor has no PCI id
2022-09-19 23:52:00 -04:00
João Capucho
c61f61ca0e
dx12: Add support for push constants (#2866) 2022-09-19 20:47:24 -04:00
i509VCB
6f2c393024
move GL vendor magic numbers to "auxil::db" (#3035) 2022-09-19 06:48:15 +00:00
daxpedda
95408cd48b
[BREAKING] Wrap ShaderSource::Naga in Cow<'static> (#2903) 2022-09-19 00:50:46 -04:00
Jinlei Li
44399bb4a3
Expose alpha_mode, support non-opaque mode on metal and vk backends (#2836) 2022-09-19 00:10:21 -04:00
Alphyr
d1c94d09e2
Update dependencies (#3021) 2022-09-18 23:53:21 -04:00
i509VCB
9e3efd7019
pass around RawDisplayHandle and RawWindowHandle in implementation (#3022)
This change is to help with an attempt to allow the Context type in wgpu to be swappable at runtime. In order to do that, the functions provided by Context and it's associated types need to be object safe. Instead of passing a impl trait that combines both HasRawWindowHandle and HasRawDisplayHandle, we seperate the types into their RawDisplayHandle and RawWindowHandle parts internally to reduce some of the hal implementation code mess.
2022-09-15 16:29:20 -07:00
Jinlei Li
e350f50b2f
metal: remove PrivateCapabilities's format_rgb10a2_unorm_surface field (#2981)
* metal: remove PrivateCapabilities's format_rgb10a2_unorm_surface field

* Update CHANGELOG
2022-09-02 20:28:26 -07:00
Andreas Monitzer
6348a07d28
Expose the vk::Queue and the queue index in the Vulkan hal. (#2950) 2022-09-02 22:58:01 +00:00
Jinlei Li
ee7fd47ecb
metal: fix max_storage_xx max_texture max_sampler and max_vertex_xx limits (#2978) 2022-09-02 15:36:07 -07:00
i509VCB
c519901d57
vulkan: remove use of Vulkan12Features/Properties types (#2936)
Vulkan prohibits including `VkPhysicalDeviceVulkan12Features` structures in the chain passed to `VkCreateDevice` along with other more specific features structs. Similiar restrictions apply to the `...Properties` structures.

Fixes #2925.
2022-09-02 21:05:13 +00:00
François
b9564dbe74 enable union feature of smallvec 2022-09-02 11:41:20 -07:00
François
a50335f0f8 use smallvec instead of onplace_it with fixed size 2022-09-02 11:41:20 -07:00
Jim Blandy
58bc205f2a Update to Naga b209d911 (2022-9-1).
This removes an expected failure on AMD RADV. I guess #2751 was our
bug all along.
2022-09-02 11:33:55 -07:00
Jim Blandy
2cd08a1c9c
Placate Clippy 0.1.63. (#2977) 2022-08-24 17:25:59 -04:00
Jinlei Li
f918ac1ed1
vk: fix astc_hdr formats support (#2971)
* vk: fix `astc_hdr` formats support

* Update CHANGELOG
2022-08-20 19:18:39 +00:00
Jinlei Li
a08ea2a255
metal: add the missing msg_send![view, retain] call within from_view (#2976)
* metal: add the missing `msg_send![view, retain]` call within `from_view`

* Update CHANGELOG
2022-08-20 07:14:57 -07:00
Wyatt Herkamp
f7526ae960
winit 0.27 Update and raw-window-handle 0.5 (#2918) 2022-08-04 06:09:37 +00:00
i509VCB
8444fbe460
vulkan: fix issues querying multiview support (#2934) 2022-08-01 20:55:53 -04:00
Seamooo
0dce58dfbd
changed websys features in core and hal to align with used features (#2922)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-08-01 19:06:26 +00:00
Reece
4cbf8cfcf1
Fix opening of renderdoc lib (#2930)
* Fix opening renderdoc lib

Renderdoc needs to not be opened by us, but instead open the existing copy.
Unfortunately this requires OS specific flags for opening, plus `libloading`
doesn't have full API coverage currently.

* Added changelog entry for #2930

* Hide RTLD_NOLOAD behind a cfg for unix

Co-authored-by: ABuffSeagull <reecevanatta@hey.com>
2022-08-01 01:39:55 +00:00
Kevin Reid
b784eee5af
Silence clippy::let_unit_value false positives on objc::msg_send calls. (#2924) 2022-07-31 17:55:37 -04:00
Valentin
271bb8690e
Fix documentation claiming shader entry points must return void (#2911) 2022-07-26 03:40:32 +00:00
i509VCB
75519839be
export AdapterContext in Gles hal (#2870) 2022-07-25 23:37:50 -04:00
Jinlei Li
ecf3f5ec38
metal | vulkan-portability: extract the generic code into get_metal_layer (#2826) 2022-07-10 23:06:32 -04:00
i509VCB
a108efe6b6
expose context and display from adapter and device for egl hal (#2860) 2022-07-10 18:50:54 -04:00
i509VCB
0dfb1115d2
document Adapter::new_external in wgpu-hal (#2863) 2022-07-10 18:49:53 -04:00
i509VCB
94c065cb33
allow access to queue family index in vulkan hal device (#2859) 2022-07-07 19:43:13 -04:00
Connor Fitzgerald
259991e258 Refactor GLES's texture_format_capabilities 2022-07-06 11:06:34 -04:00
Connor Fitzgerald
499e9e628e Properly query SRV and UAV format features for depth formats 2022-07-06 11:06:34 -04:00
Connor Fitzgerald
bb273a908f DX12/VK allow texture_format_capabilities to be called on any texture format 2022-07-06 11:06:34 -04:00
Craig
1da5bbd7b4
Prevent OpenGL from taking preference over Vulkan (#2853)
* Prevent OpenGL from taking preference over Vulkan

* update changelog

* fix wasm build of example
2022-07-06 00:11:22 -04:00
Jinlei Li
b574354af4
gl: fix depth stencil texture format capability (#2854)
* gl: fix depth stencil texture format capabilitys

* Update CHANGELOG

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-07-06 03:37:26 +00:00
Connor Fitzgerald
87552a92cc Fix GL_EXT_color_buffer_float detection on desktop 2022-07-03 01:08:40 -04:00
Connor Fitzgerald
e125321bff
Release 0.13 two - electric boogaloo (#2827) 2022-07-01 14:38:04 +00:00
Connor Fitzgerald
1ceef24261
Add changelog for 0.13 (#2823)
* Changelog

* Update CHANGELOG.md

* Bump versions to 0.13
2022-06-30 20:25:49 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api (#2803)
* Add new presentation modes

* Expand presentation formats

* Add Surface::get_supported_modes

* Update to rust 2021 and improve some metal surface code

* Update wgpu-types/src/lib.rs

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>

* Fix windows build errors

* Fix issues with ALLOW_TEARING

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jim Blandy
7cfbd874af
Update Naga to 27d38aae (2022-6-27). (#2816) 2022-06-27 21:36:00 -04:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Nicolas Silva
892c272d18
Replace android-properties with android_system_properties. (#2815)
The former use statically linked Android libc symbols while the latter loads them dynamically. This is required to support old and new versions of Android with the same binary. It unblocks updating wgpu in Gecko.

Fixes #2805.
2022-06-27 16:56:11 -04:00
Connor Fitzgerald
84633a8b12
Force binding sizes to be multiples of 16 on webgl (#2808) 2022-06-27 02:39:51 +00:00
tuchs
1af3b9096c
Fix gles buffer-texture copy for 2d arrays (#2809) 2022-06-26 00:21:38 +00:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
Nicolas Silva
5dcd19c167
Add a vulkan workaround for large buffers. (#2796)
* Add Limit::max_buffer_size.

* Prevent very large buffer with some drivers.

Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
2022-06-22 12:31:53 -04:00
Jim Blandy
aba7197fe8
Update Naga to 0b60f410 (Thu 2022-6-16). (#2779) 2022-06-17 16:51:22 -04:00
Jinlei Li
f4c01052ef Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec 2022-06-16 20:36:15 -07:00
Nicolas Silva
191537021e
Expose naga span location helpers (#2752)
* Expose the source location in CreateShaderModuleError.

* Bump naga dep to 89bed99.
2022-06-14 23:10:22 -04:00
Ashley
a880eb9642
[WebGL] Add a downlevel capability for rendering to floating point textures (#2729)
* Add a downlevel capability for rendering to floating point textures

* Rename capabilities to _capabilities

* Run cargo fmt

* Pass downlevel_flags to the adapter

* Add wgt::DownlevelFlags::COLOR_ATTACHMENT_FLOAT to dx11

* Remove downlevel_flags from the adapter and use is_ext_color_buffer_float_supported instead

* Add DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT

* Apply suggestions
2022-06-14 00:43:56 -04:00
i509VCB
e0327b1db7
expose vulkan physical device capabilities, enabled device extensions (#2688) 2022-06-10 15:32:52 -04:00
Jinlei Li
5e070783bc
vk: fix PIPELINE_STATISTICS_QUERY feature support (#2750) 2022-06-08 01:08:16 -04:00
kwillemsen
ed9cdb7946
Fixed builtin(primitive_index) for vulkan backend (#2716)
Co-authored-by: Koen Willemsen <koen.willemsen@materialise.be>
2022-06-07 20:24:46 +00:00
Josh Groves
be625f9a01
gles: allow clearing index buffers on WebGL (#2740) 2022-06-07 02:08:51 -04:00
Jinlei Li
31c6b39c20
metal: check if in the main thread when calling create_surface (#2736) 2022-06-07 02:07:38 -04:00
Harald Reingruber
25b16d5cc8
OffscreenCanvas Support for WebGL Backend (#2603)
* First attempt of exposing create_surface_from_canvas for webgl

* Test Fix Compile For WebGL Offscreen Canvas

* Only specify web-sys feature version in wgpu-core, so that patch version is taken from workspace

* Reuse already existing fn create_surface_from_canvas

* Remove unnecessary unsafe

* Remove unsafe prefix also from top-level create_surface_from_canvas

* Add create_surface_from_offscreen_canvas() for webgl

* Cargo fmt

* Store webgl2_context instead of canvas, which works also for OffscreenCanvas

* Copy skybox example for OffscreenCanvas example

* Use offscreen_canvas instead in newly created example

* Update skypbox_offscreen readme.md

* Allow enabling OffscreenCanvas in examples via http://localhost:8000/?offscreen_canvas=true

* Fix cargo fmt

* [fix warning] Only import FromStr for wasm32

* [fix warning] Exclude offscreen_canvas_setup from non-wasm32

* [fix warning] Add ImageBitmap feature as well so that all related methods can be used

* Fix cargo fmt

* Fix emscripten build

* Remove `webgl` feature from wgpu-core as webgl is the only wasm32 backend

Co-authored-by: Zicklag <zicklag@katharostech.com>
2022-06-07 01:57:16 -04:00
Ashley
717bc40106
Add Features::MULTI_DRAW_INDIRECT to Metal (#2737) 2022-06-06 08:00:34 -04:00
Ashley
a3b241857d
[gles] Handle cubemap copies (#2725) 2022-06-05 17:23:31 -04:00
Connor Fitzgerald
5bd0a6c4ac
Implement submission indexes (#2700)
* Implement submission indexes

* Write some unit tests for poll

* Update wgpu/src/lib.rs

Co-authored-by: Jim Blandy <jimb@red-bean.com>

* Unify Maintain in both wgc and wgpu

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-06-05 17:22:25 -04:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration> timeouts (#2724)
* surface.acquire_texture: pass Option<Duration> for timeout

A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.

Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX

* surface.acquire_texture: ignore timeout for Android < 11

Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.

For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)

This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Xiaopeng Li
46420212d7
Add raw_adapter method for dx12 hal adapter (#2714) 2022-06-04 01:20:13 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Daisuke Kato
16c796578c
Add symlink LICENSE files into crates. (#2604) 2022-05-29 03:07:42 -04:00
i509VCB
2c9c5bbbe5
expose egl display in gles (#2670) 2022-05-29 03:05:57 -04:00
Connor Fitzgerald
9114283707
Tracking Optimization and Rewrite (#2662)
* Texture state full is dead code

* temp

* temp2 - next is lifetime only

* temp3 - all trackers in place

* temp4 - continue muddling along

* temp5 - doodle doodle

* temp6 - continuous progress is continuous

* temp7 - pro-gress

* temp8 - Add refcounts to trackers

* temp9 - Soundness, generics, refcounts, and epochs

* temp10 - Compiling?!1?!1?!1

* temp11 - Add bind group state optimization

* temp12 - Safety and adding size setting

* temp13 - unsafe

* temp14 - Abstract all the state transitions

* temp15 - It verks! kinda...

* temp16 - it more verks!

* temp17 - debugging and unit tests

* temp18 - fixing unfixed things

* temp19 - hmmm

* temp20 - curious about line deltas

* temp21 - working texture trackers

* temp22 - write merge/update/barrier for buffers

* temp23 - cleanup and buffers

* temp24 - clippy cleanup

* temp25 - Add inline markers on buffer functions

* temp26 - Fix buffer trackers

* temp27 - fixed texture insert to handle both sides

* temp28 - document tracker and usages

* temp29 - document track/mod.rs

* temp30 - convert STORAGE_WRITE to STORAGE_READ_WRITE

* temp31 - Add some debug asserts to make sure we can't insert invalid states

* temp32 - clippy is opinionated sometimes

* temp33 - renaming and documentation

* temp34 - logging
2022-05-24 11:36:13 -04:00
i509VCB
435188cb89 expose some underlying types in Vulkan hal 2022-05-22 08:49:04 -07:00
Jinlei Li
eb260ba7a6
metal: fix Depth24Plus | Depth24PlusStencil8 capabilities (#2686) 2022-05-22 08:31:15 -07:00
Ashley
1ec26784c4
[Gles] Fix clearing depth and stencil at the same time (#2675) 2022-05-19 17:10:27 -04:00
Jinlei Li
8b2e6fe3a2
Roll naga to 571302e (50 revisions) (#2672) 2022-05-18 21:09:22 -07:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jim Blandy
c608ee0bbe
Accept both parking-lot 0.11 and 0.12.*, to avoid windows-rs. (#2660)
In parking_lot 0.12 and parking_lot_core 0.9.0, those crates switched
from the winapi crate to the official Microsoft windows-sys crate.
This is fine, except that windows-sys and its dependencies are even
larger than winapi. Some users may wish to stick with winapi for the
time being; this change allows wgpu to accommodate them.
2022-05-16 01:16:53 -04:00
Jinlei Li
8e5ac75d45
metal: fix Rgb9e5Ufloat capabilities and sampler_lod_average support (#2656) 2022-05-14 01:06:06 +00:00
Jinlei Li
ddf1903b03
Add SHADER_FLOAT16 feature (#2646)
* Add SHADER_FLOAT16 feature

* vk: check SHADER_FLOAT16 feature
2022-05-12 22:14:19 -07:00
Poly
8e62ca0538 Add new integrated GPU to the list: AMD Renoir
Renoir is codename for AMD series of mainstream mobile and desktop APUs based on the Zen 2 CPU and Vega GPU microarchitectures succeeding Picasso.
2022-05-11 20:32:43 -07:00
Poly
bfcf5fa513 Make GLES DeviceType unknown by default 2022-05-11 20:32:43 -07:00
Jim Blandy
85b4815f83
Rename timeout_us to timeout_ns, to match actual units. (#2645) 2022-05-06 21:32:30 -04:00
Jim Blandy
ee3d23d546
Raise wgpu_hal::MAX_COLOR_TARGETS to 8. (#2640) 2022-05-03 04:07:15 -04:00
Emilio Cobos Álvarez
a613a568b6
Update parking_lot. (#2639) 2022-05-03 04:28:17 +00:00
Ashley
ebca3298f0
Remove gles compressed texture log::error! (#2630) 2022-04-25 17:38:57 -04:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Connor Fitzgerald
bc850d2a0e
Bind group deduplication (#2623) 2022-04-25 04:19:25 +00:00
Dragoș Tiselice
59d640a107
metal: Don't skip incomplete binding resources. (#2622) 2022-04-21 19:49:33 +00:00
Ashley
ff07716f79
Do a downlevel check for anisotrophy and enable it in the webgl backend (#2616)
* Do a downlevel check for anisotrophy and enable it in the webgl backend

* Run cargo fmt

* Change to sample_parameter_i32
2022-04-20 20:56:16 -04:00
Jinlei Li
0b61a19124 metal: fix some supported limits 2022-04-18 20:40:03 -07:00
Jim Blandy
6d7c092dad Update Naga to 85056524 (2022-4-18). 2022-04-18 20:27:42 -07:00
Jim Blandy
3d10678a91 Update to Naga 0e2bb019. 2022-04-18 09:09:47 -07:00
Jim Blandy
579f809573 Avoid new WGSL reserved words in wgpu examples. 2022-04-17 21:33:55 -07:00
Kevin Reid
cb7ad30d58 Prefix every wgpu-generated label with (wgpu internal).
This is intended to help developers new to wgpu or to graphics debugging
quickly recognize in a debugging tool which items are wgpu-generated, as
opposed to either part of their program or part of the platform graphics
system.

I also removed existing marker-like text such as leading underscores and
angle brackets.
2022-04-15 22:39:08 -07:00
xiaopengli89
abdf1cd741 Add raw_queue for d3d12 device 2022-04-15 21:50:32 -07:00
Igor Shaposhnik
eff50436f5 Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
Jim Blandy
a47b5c554f Update to Naga rev 7aaac25f. 2022-04-13 14:41:26 -07:00
Jim Blandy
988990c24d
Fix doc links. (#2579) 2022-04-05 18:56:25 +00:00
Jim Blandy
75e82afd35
wgpu-hal: Work around cbindgen bug: ignore gles::egl module. (#2576) 2022-04-03 19:32:10 -04:00
Alphyr
d45e6b4119
Update ash to 0.37 (#2557) 2022-03-27 22:15:58 -07:00
Igor Shaposhnik
c5d5dbc7eb [naga] Update naga with new struct members separator 2022-03-16 20:42:21 -07:00
Jinlei Li
ba07db90c8 metal: improve push | pop_debug_marker 2022-03-14 22:21:46 -07:00
Connor Fitzgerald
73f42352f3
Dx11 Backend (#2443) 2022-03-12 17:14:18 +00:00
Jinlei Li
d3c210160f metal: refactor texture_format_capabilities function 2022-03-02 22:23:48 -08:00
Jinlei Li
810dc5aa27 gl | metal: updates the upper bounds of the extends of SurfaceCapabilities 2022-03-01 21:05:48 -08:00
Jinlei Li
12f68ff15b metal: refactor PrivateCapabilities creation 2022-03-01 21:05:48 -08:00
Jinlei Li
c4e9797921 metal: roll metal-rs, fix read_write_texture_tier 2022-03-01 21:05:48 -08:00
João Capucho
e672974d9d
gles: Fix texture description for bgra formats (#2520) 2022-03-01 14:43:57 -05:00
Connor Fitzgerald
926bf848cf hal/gles: Fix compressed texture stride calculations 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
4d7f6eb07a Implement validation canary 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
7241dae871 Fill out GLES texture capability table 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c Add DownlevelFlag to prevent copies between Depth32 Textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
58bf05f046
Support flipped Y on VK 1.1 devices (#2512) 2022-02-25 22:47:59 +00:00
Connor Fitzgerald
59ca27d08d
Wrap all validation logs with catch_unwinds (#2511) 2022-02-25 22:42:43 +00:00
Connor Fitzgerald
df50028e49 Fix up some downlevel capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
30dbc1d01f hal/gles: support bcn textures 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
8cf39030d1 hal/gles: improve gles texture format conversions 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
484c7d2904 hal/gles: fix handling of rows_per_image for compressed texture uploads 2022-02-24 23:52:41 -05:00
Jinlei Li
dd4a5396d6 metal: simplify surface fn dimensions() 2022-02-23 23:14:32 -05:00
Jinlei Li
6595188e8e metal: set max_buffer_size by the correct physical device limits, M1 Max can support up to 36GB 2022-02-23 23:14:32 -05:00
Jinlei Li
1bd85a835a Roll naga from 8e2e39e to a45b9a6 (27 revisions) 2022-02-22 15:45:05 -05:00
Jinlei Li
7f3c6f7019 vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x 2022-02-22 15:45:05 -05:00
Jinlei Li
01628a1fad vulkan: HDR ASTC formats support 2022-02-20 00:00:06 -05:00
Connor Fitzgerald
eacc2929ca
Fix emscripten (#2494) 2022-02-19 05:42:41 +00:00
Dmitry Sharshakov
70db03dc99
Use EGL surfaceless platform when windowing system is not found (#2339)
* Use EGL surfaceless platform when windowing system is not found

Falling back to egl::DEFAULT_DISPLAY usually results in X11 EGL platform being picked and then rejected because of unavailability on a head/GPU-less system. EGL_PLATFORM_SURFACELESS_MESA works with both radeonsi and llvmpipe/swrast when Xorg/Wayland sockets are being hidden from application. Needs to be tested in a truly GPU-less environment such as CI it is required to run in. Addresses #1551

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Set backend for capture by environment variables

Useful for testing surfaceless

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Check for EGL_MESA_platform_surfaceless extension before using surfaceless platform

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Format

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Unify types for GLES config tiers

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Remove red.png

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>

* Enable GL backend for CI

* Bump outliers count for skybox_etc2 due to llvmpipe test (102)

* Add SURFACE_TYPE PBUFFER_BIT requirement to off-screen surface tier

* Re-nix GL Backend on CI

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-02-19 05:21:05 +00:00
Lucas Kent
bfcdcd6486
Update dev deps (#2493) 2022-02-18 23:24:18 -05:00
Jinlei Li
8dd711ed3d hal/vk: Refactor create_surface_from_ns_view , make it both correct on iOS macOS 2022-02-18 20:26:53 -05:00
Jinlei Li
fa35c0a0f4 Re-allow vk backend on Apple platforms via vulkan-portability feature 2022-02-18 20:26:53 -05:00
Vladimir Mitrović
c1dcd6ddee Add COPY_DST to Metal's surface usage bits 2022-02-18 12:03:40 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support (#2477) 2022-02-15 09:43:16 -05:00
Dzmitry Malyshau
046f008cc0 vk: fix ASTC format mapping 2022-02-13 20:20:08 -05:00
Jinlei Li
48f8811f0f
Fix Metal backend Surface::frome_uiview can not guarantee set correct view's contentScaleFactor (#2470) 2022-02-10 15:16:15 -05:00
Alexander Guryanov
f05e070d60
feature = emscripten, compability fixes for wgpu-native (#2450) 2022-02-07 14:58:27 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows (#2434)
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo

* Expose create_surface_from_visual method

* Fix code style

* Make code more concise

* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Jinlei Li
af83b7f2c8
Angle support on macOS (#2461) 2022-02-07 14:56:09 -05:00
Dzmitry Malyshau
6b4f1b843f
msl: support unsized array not in structures (#2459) 2022-02-06 05:33:20 +00:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl (#2451)
* Bump naga

* Update examples
2022-02-05 09:53:04 -05:00
Robert Swain
5e2c2f8687
Fix M1 in macOS incorrectly reports supported compressed texture formats (#2453)
* Metal: Correctly identify ASTC and EAC/ETC2 support

* Metal: Correctly expose ASTC / BC / EAC/ETC2 compressed texture support

* Metal: Only call supports_family when supported, and use Apple6 for ASTC check
2022-02-04 14:11:08 -05:00
Robert Swain
766c6cda19
Identify Apple M1 GPU as integrated (#2429)
* Identify Apple M1 GPU as integrated

* metal: Call has_unified_memory conditional on OS version

Fall back to current low_power implies integrated GPU for older OSes.
2022-01-28 18:40:26 -05:00
Dzmitry Malyshau
9219489894 hal/gles: fix dirty vertex buffers that are unused 2022-01-28 01:07:56 -05:00
Jinlei Li
9cff141d7f
Add MULTISAMPLED_SHADING downlevel flag (#2425)
* Fix msaa-line example's unnecessary MSAA data store

* Add MULTISAMPLED_SHADING downlevel flag
2022-01-27 23:29:40 -05:00
Alexander Guryanov
b19000367c feature: emscripten 2022-01-27 14:14:29 -05:00
Connor Fitzgerald
39a0256bcb Properly set msl version to 2.3 if supported 2022-01-24 09:41:53 -05:00
João Capucho
dcd07f0391 Update to upstream naga 2022-01-22 18:36:26 -05:00
João Capucho
83d0d16177 hal/gl: Allow push constants trough emulation
Uses freestanding uniforms for push constants
2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation (#2409) 2022-01-20 19:59:25 -05:00
Aaron O'Mullan
5877117529
chore: bump naga to a1840be (#2401)
* chore: bump naga to a1840be

So tip no longer indirectly pins indexmap, etc...

* feedback

* TODO push_constant_binding
2022-01-17 19:17:31 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero (#2364)
* add AddressMode::ClampToZero

* add feature checks

* oops

* rustfmt

* fix dx12

* change to use SamplerBorderColor

* fix metal

* update to use new config

* update dx12 + docs

* address nits

* cargo fmt

* fix dx12
2022-01-15 05:16:35 +00:00
Rob Parrett
5b2b6f514b Fix index buffer state not being reset in reset_state 2022-01-13 14:34:22 -05:00
Mikko Lehtonen
99b3a6ebfb metal: Set preserveInvariance for shader options
This enables invariance for metal, for stable vertex positions, which
are useful for depth prepass and similiar things.
2022-01-12 15:03:16 -05:00
Dzmitry Malyshau
6bc896fe8c hal/vk: use stencil read/write masks 2022-01-11 13:38:40 -05:00
Dzmitry Malyshau
1bab287eae Update naga to c0b7ac7 2022-01-11 11:45:33 -05:00
Dzmitry Malyshau
dbec075cdc Texture format MSAA capabilities 2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
f8a63c4055 hal/gles: small fixes for external context 2022-01-08 12:32:17 -05:00
xiaopengli89
10a07e4807 Add raw_device for dx12, vulkan device 2022-01-06 12:59:08 -05:00
Dzmitry Malyshau
043e36c59a Test WebGPU backend with extra features 2022-01-06 12:48:40 -05:00
Dzmitry Malyshau
4bfa2722f7 hal: limit binding sizes to i32 2022-01-06 12:37:26 -05:00
Dzmitry Malyshau
eda3d4fa34 Update naga to 09d35f3 2022-01-05 23:33:43 -05:00
Dzmitry Malyshau
75b885b0ca hal/gles: support externally initialized contexts 2022-01-04 00:23:47 -05:00
Dzmitry Malyshau
55cbbdea62 metal: fix surface texture clear view 2021-12-31 11:41:00 -05:00