* Identify Apple M1 GPU as integrated
* metal: Call has_unified_memory conditional on OS version
Fall back to current low_power implies integrated GPU for older OSes.
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free list, index values less than `min_index` do get allocated.
Document `IdentityManager` and `TypedId`.
* chore(deno_webgpu): bump deno_core to 0.114.0
ca75752e5a dates back to Aug 30 2021, so is nearly 5 months old.
There are no breaking changes updating `deno_core` to `0.114.0` (released 6 days ago)
Also by using the crate directly from cargo we avoid cloning https://github.com/denoland/deno and https://github.com/denoland/deno_third_party which can be quite large so crate DL/install is much faster
* bump cts_runner's deno crates
* minor cts_runner fixes
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up
* clear_texture via renderpasses wip
* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST
* cleanup texture's clear_views
* rename CLEAR_COMMANDS to CLEAR_TEXTURE
* separate clear_texture into reusable & more descriptive parts
* texture clear views are now created ahead of time
* discarded surface fixup goes through new clear_texture method now
* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping
* texture init on queue_write_texture now also goes through new clear_texture
* transfer functions on commandbuffer use now new texture init route
* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies
* clear functions now take TextureInitRange
* Fix clippy lints
* command_encoder_clear_texture no longer takes write lock on texture
* TextureClearMode encodes now is_color
* code cleanup, mostly about `use`
* Handle volume textures in clear_texture_via_render_passes properly
* texture clear no longer requires id::Stored
* init tracking fixes for volumes and init on partial subresource writes
* texture creation enforces COPY_DST only if absolutely necessary
* unrolled functional chain, reduce unsafe scope size
* fix clippy lints
* clear_texture test no longer creates 1D textures
see #2323
* 3D textures are no longer cleared as render target since this isn't supported on Metal
* fix deno building issue, fix formatting
* TextureInner::Surface can now be zero initialized
Fixes:
The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values
Full message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter(ERROR / SPEC): msgNum: -553000032 - Validation Error: [ VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdf09e3a0 | vkCreateDebugUtilsMessengerEXT: value of pCreateInfo->messageType contains flag bits that are not recognized members of VkDebugUtilsMessageTypeFlagBitsEXT The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter)
Objects: 1
[0] 0, type: 3, name: NULL
* [example] fix conserative-faster low res target getting zero sized on resize
* [sample] conservative-raster: fix low res target aspect ratio being wrong