Commit Graph

63 Commits

Author SHA1 Message Date
daxpedda
e4445205c2
Remove emscripten crate features (#3467) 2023-02-15 21:46:00 +00:00
Nicolas Silva
6399dd4866
Update naga to 0.11.0@git:4b796b157cb2b67b0ab166a2238fe4e9473bfd52 (#3451) 2023-02-03 12:30:08 +01:00
Jinlei Li
33f94c7c84
Implement view_formats for SurfaceConfiguration (#3409)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-01-25 21:04:41 +00:00
Jinlei Li
4cd753bccd
vk: improve view_formats setting (#3412)
* vk: improve view_formats setting

* Fix extension detection

* Update wgpu-hal/src/vulkan/device.rs

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>

* Follow the suggestion

* Tiny doc fix

* Follow the suggestion

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-01-23 16:02:25 +01:00
Connor Fitzgerald
2c3f9fabb7
Allow vulkan to change view formats (#3399) 2023-01-19 14:20:15 +01:00
Elabajaba
81569dd6c3
Updated Dxc integration for DX12 backend (#3356)
Co-authored-by: unknown <alimilhim5@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Closes https://github.com/gfx-rs/wgpu/issues/2722
closes https://github.com/gfx-rs/wgpu/pull/3147
2023-01-18 21:25:56 +00:00
Erich Gubler
3cc6621fd3
Resolve Rust 1.66 clippy lints (#3304) 2022-12-16 17:23:12 -05:00
Connor Fitzgerald
458fb9bed7
Implement SHADER_PRIMITIVE_INDEX on all Backends (#3272)
* Fix bunnymark on GL

* Implement SHADER_PRIMITIVE_INDEX on all backends

* Changelog
2022-12-08 08:47:44 -05:00
Erich Gubler
a818b8540a refactor: resolve clippy::needless_return in raw-gles example 2022-11-07 17:36:04 -08:00
daxpedda
95408cd48b
[BREAKING] Wrap ShaderSource::Naga in Cow<'static> (#2903) 2022-09-19 00:50:46 -04:00
Jinlei Li
44399bb4a3
Expose alpha_mode, support non-opaque mode on metal and vk backends (#2836) 2022-09-19 00:10:21 -04:00
i509VCB
9e3efd7019
pass around RawDisplayHandle and RawWindowHandle in implementation (#3022)
This change is to help with an attempt to allow the Context type in wgpu to be swappable at runtime. In order to do that, the functions provided by Context and it's associated types need to be object safe. Instead of passing a impl trait that combines both HasRawWindowHandle and HasRawDisplayHandle, we seperate the types into their RawDisplayHandle and RawWindowHandle parts internally to reduce some of the hal implementation code mess.
2022-09-15 16:29:20 -07:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration> timeouts (#2724)
* surface.acquire_texture: pass Option<Duration> for timeout

A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.

Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX

* surface.acquire_texture: ignore timeout for Android < 11

Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.

For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)

This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Connor Fitzgerald
9114283707
Tracking Optimization and Rewrite (#2662)
* Texture state full is dead code

* temp

* temp2 - next is lifetime only

* temp3 - all trackers in place

* temp4 - continue muddling along

* temp5 - doodle doodle

* temp6 - continuous progress is continuous

* temp7 - pro-gress

* temp8 - Add refcounts to trackers

* temp9 - Soundness, generics, refcounts, and epochs

* temp10 - Compiling?!1?!1?!1

* temp11 - Add bind group state optimization

* temp12 - Safety and adding size setting

* temp13 - unsafe

* temp14 - Abstract all the state transitions

* temp15 - It verks! kinda...

* temp16 - it more verks!

* temp17 - debugging and unit tests

* temp18 - fixing unfixed things

* temp19 - hmmm

* temp20 - curious about line deltas

* temp21 - working texture trackers

* temp22 - write merge/update/barrier for buffers

* temp23 - cleanup and buffers

* temp24 - clippy cleanup

* temp25 - Add inline markers on buffer functions

* temp26 - Fix buffer trackers

* temp27 - fixed texture insert to handle both sides

* temp28 - document tracker and usages

* temp29 - document track/mod.rs

* temp30 - convert STORAGE_WRITE to STORAGE_READ_WRITE

* temp31 - Add some debug asserts to make sure we can't insert invalid states

* temp32 - clippy is opinionated sometimes

* temp33 - renaming and documentation

* temp34 - logging
2022-05-24 11:36:13 -04:00
Jim Blandy
579f809573 Avoid new WGSL reserved words in wgpu examples. 2022-04-17 21:33:55 -07:00
Igor Shaposhnik
eff50436f5 Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
Igor Shaposhnik
c5d5dbc7eb [naga] Update naga with new struct members separator 2022-03-16 20:42:21 -07:00
Alexander Guryanov
f05e070d60
feature = emscripten, compability fixes for wgpu-native (#2450) 2022-02-07 14:58:27 -05:00
Alexander Guryanov
b19000367c feature: emscripten 2022-01-27 14:14:29 -05:00
João Capucho
dcd07f0391 Update to upstream naga 2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation (#2409) 2022-01-20 19:59:25 -05:00
Dzmitry Malyshau
043e36c59a Test WebGPU backend with extra features 2022-01-06 12:48:40 -05:00
Dzmitry Malyshau
75b885b0ca hal/gles: support externally initialized contexts 2022-01-04 00:23:47 -05:00
Dzmitry Malyshau
18f644e19b
hal: check for surface caps in the example (#2298) 2021-12-16 21:41:45 +00:00
Dzmitry Malyshau
3960658529
Remove block decorations (#2292) 2021-12-15 12:29:37 -05:00
Dzmitry Malyshau
9bbea3d348 Update naga to c69f676 2021-12-04 12:46:49 -05:00
Layl
2ef72b9313
Add multiview support (#2187)
Co-authored-by: Layl Bongers <2385329-layl@users.noreply.gitlab.com>
2021-11-19 10:56:48 -05:00
Boris-Chengbiao Zhou
3545a4fdd5
Introduce SamplerBindingType enum and fix bug in validation (#2181)
* Introduce SamplerBindingType enum and fix bug in validation

This matches the WebGPU spec more closely and also lets us implement the
validation as it's written in the spec[1]. This fixes a bug which
previously prevented the "shadow" example from running in Firefox.

Previously the validation would check whether the filtering was
appropiate even if it was a comparison sampler. This didn't matter when
running the shadow example natively since the example was setting
`filtering: true` in addition to `comparison: true`. But this failed
when running through a browser since there the used WebIDL has the
proper enum representation and eventually resulted in `filtering: false`
being passed to wgpu-core which would then fail validation.[2]

[1]: https://gpuweb.github.io/gpuweb/#bind-group-creation
[2]: 674b6582ba/dom/webgpu/ipc/WebGPUChild.cpp (L502-L513)

* Fix remaining examples

* Fix deno_webgpu
2021-11-16 23:08:03 -05:00
Connor Fitzgerald
b679342d9e Support descriptor arrays shorter than binding length 2021-09-30 14:11:51 -04:00
João Capucho
9bc5908492
Add method to create shader modules without runtime checks (#1978)
* Add method to create shader modules without runtime checks

* Use opaque struct to represent shader bound checks
2021-09-27 19:51:44 +00:00
Luke Street
76bcd9c494
Implement min_{uniform,storage}_buffer_offset_alignment limits (#1923)
* Implement min_{uniform,storage}_buffer_offset_alignment limits

* Add Limits::using_alignment

* Update docs & examples

* Create binding_model::buffer_binding_type_alignment fn
2021-09-08 13:53:02 -04:00
Dzmitry Malyshau
552a5f138e Rename texture usage names 2021-07-28 00:17:54 -04:00
Dzmitry Malyshau
69f808c54a hal/dx12: support base vertex/instance 2021-07-27 08:59:41 -04:00
Dzmitry Malyshau
5419947095 hal/vk: relay semaphore 2021-07-16 17:55:03 -04:00
Dzmitry Malyshau
00859b9e0c Stop using render pass boundary usages for resource transitions 2021-07-13 01:02:42 -04:00
Dzmitry Malyshau
35ee65707f hal: make copy to work on one array layer at a time 2021-07-13 01:01:26 -04:00
Dzmitry Malyshau
04ca3212de hal/dx12: intercept debug output 2021-07-13 01:01:22 -04:00
Dzmitry Malyshau
497c6647ee hal/vulkan: fix instance destruction logic 2021-07-03 01:07:21 -04:00
Dzmitry Malyshau
b15f1ebfb7 halmark: fix the command pool recycling policy 2021-07-03 00:23:11 -04:00
Dzmitry Malyshau
ba006cfaa7 Rename ColorWrite, TextureUsage, and BufferUsage 2021-06-30 14:57:38 -04:00
Dzmitry Malyshau
568ac3fa24 Switch all bitflag names to plural 2021-06-30 14:43:36 -04:00
Dzmitry Malyshau
8fd6b36e6c hal/egl: add coherence preference, hook up EGL_KHR_debug message callbacks 2021-06-30 02:29:28 -04:00
Dzmitry Malyshau
51dd90b1ab hal/gles: render passes 2021-06-30 02:29:27 -04:00
Dzmitry Malyshau
41bc9d0625 hal/gl: start the backend, port the Instance 2021-06-30 02:29:25 -04:00
Dzmitry Malyshau
36939477c5 Test wgpu-rs more on CI 2021-06-22 17:23:32 -04:00
Alex S
8bfa949261 Code review:
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
2021-06-20 06:22:59 +03:00
Alex S
6d2e6e5a56 Add Naga bypass to allow feeding raw SPIR-V shader data to the backend.
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.
2021-06-19 23:32:44 +03:00
Dzmitry Malyshau
e21e9c838c halmark: change instance flags 2021-06-17 21:10:13 -04:00
Dzmitry Malyshau
7c61fa481f Refactor halmark example to properly recycle command pools 2021-06-17 21:03:57 -04:00