Connor Fitzgerald
926bf848cf
hal/gles: Fix compressed texture stride calculations
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
3f30a8011f
Prevent uncaught validation error on water example
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
4e44288677
Install vulkan sdk on CI
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
6979c7fe4c
Make texture format info into an in-code table
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
129c32ffc3
Prevent 3D compressed textures
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
4d7f6eb07a
Implement validation canary
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
3841353f13
Re-enable GL tests in CI
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
52badfb63c
Mark expectant test failures on ANGLE
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
7241dae871
Fill out GLES texture capability table
2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c
Add DownlevelFlag to prevent copies between Depth32 Textures
2022-02-28 21:38:52 -08:00
Simon Johansson
3623f5020d
Rename ci.txt to ci.yml ( #2510 )
2022-02-25 22:54:03 +00:00
Connor Fitzgerald
58bf05f046
Support flipped Y on VK 1.1 devices ( #2512 )
2022-02-25 22:47:59 +00:00
Connor Fitzgerald
59ca27d08d
Wrap all validation logs with catch_unwinds ( #2511 )
2022-02-25 22:42:43 +00:00
Connor Fitzgerald
df50028e49
Fix up some downlevel capabilities
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
3a5ca637d8
Update ANGLE instructions in the PATH
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
e9b13b74c4
Make tests properly request their own limits
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
80da80b497
Move limit comparison logic into wgpu-types for easy reuse
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
283a9fceeb
tests/gles: properly label tests that don't run without some downlevel features
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
b87e50feae
Rename get_downlevel_properties to get_downlevel_capabilities
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
30dbc1d01f
hal/gles: support bcn textures
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
8cf39030d1
hal/gles: improve gles texture format conversions
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
484c7d2904
hal/gles: fix handling of rows_per_image for compressed texture uploads
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
1e403e12a3
Always check texture features if we're running on a downlevel platform
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
476b6a1177
Always enable vk and gl in wgpu-info
2022-02-24 23:52:41 -05:00
Connor Fitzgerald
e39cf7a11f
Typo in readme
2022-02-24 23:52:41 -05:00
Jinlei Li
dd4a5396d6
metal: simplify surface fn dimensions()
2022-02-23 23:14:32 -05:00
Jinlei Li
6595188e8e
metal: set max_buffer_size
by the correct physical device limits, M1 Max can support up to 36GB
2022-02-23 23:14:32 -05:00
Connor Fitzgerald
87102ccdf5
Improve shader support documentation
2022-02-22 22:32:23 -05:00
Jinlei Li
1bd85a835a
Roll naga from 8e2e39e
to a45b9a6
(27 revisions)
2022-02-22 15:45:05 -05:00
Jinlei Li
7f3c6f7019
vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x
2022-02-22 15:45:05 -05:00
Jinlei Li
01628a1fad
vulkan: HDR ASTC formats support
2022-02-20 00:00:06 -05:00
Connor Fitzgerald
373cc61084
Use cargo nextest for running our tests ( #2495 )
2022-02-19 10:50:17 -05:00
Connor Fitzgerald
eacc2929ca
Fix emscripten ( #2494 )
2022-02-19 05:42:41 +00:00
Dmitry Sharshakov
70db03dc99
Use EGL surfaceless platform when windowing system is not found ( #2339 )
...
* Use EGL surfaceless platform when windowing system is not found
Falling back to egl::DEFAULT_DISPLAY usually results in X11 EGL platform being picked and then rejected because of unavailability on a head/GPU-less system. EGL_PLATFORM_SURFACELESS_MESA works with both radeonsi and llvmpipe/swrast when Xorg/Wayland sockets are being hidden from application. Needs to be tested in a truly GPU-less environment such as CI it is required to run in. Addresses #1551
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Set backend for capture by environment variables
Useful for testing surfaceless
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Check for EGL_MESA_platform_surfaceless extension before using surfaceless platform
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Format
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Unify types for GLES config tiers
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Remove red.png
Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
* Enable GL backend for CI
* Bump outliers count for skybox_etc2 due to llvmpipe test (102)
* Add SURFACE_TYPE PBUFFER_BIT requirement to off-screen surface tier
* Re-nix GL Backend on CI
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-02-19 05:21:05 +00:00
Lucas Kent
bfcdcd6486
Update dev deps ( #2493 )
2022-02-18 23:24:18 -05:00
Jinlei Li
8dd711ed3d
hal/vk: Refactor create_surface_from_ns_view
, make it both correct on iOS macOS
2022-02-18 20:26:53 -05:00
Jinlei Li
fa35c0a0f4
Re-allow vk backend on Apple platforms via vulkan-portability feature
2022-02-18 20:26:53 -05:00
Vladimir Mitrović
c1dcd6ddee
Add COPY_DST to Metal's surface usage bits
2022-02-18 12:03:40 -05:00
Dzmitry Malyshau
0545e36aa8
Validated render usages for 3D textures
2022-02-15 18:49:04 -05:00
Nicolas Silva
210014ed89
Fix mistake in Access doc comment.
2022-02-15 09:59:42 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support ( #2477 )
2022-02-15 09:43:16 -05:00
Robert Swain
8b665073b8
Fix get_timestamp_period type in docs ( #2478 )
2022-02-14 23:09:48 +00:00
Alexander Guryanov
d586d6dce9
added id32 feature
2022-02-14 14:42:23 -05:00
Dzmitry Malyshau
046f008cc0
vk: fix ASTC format mapping
2022-02-13 20:20:08 -05:00
currypseudo
a604535972
fix: blit example use trianglelist and 3 vertices
2022-02-12 23:29:54 -05:00
Jinlei Li
48f8811f0f
Fix Metal backend Surface::frome_uiview can not guarantee set correct view's contentScaleFactor ( #2470 )
2022-02-10 15:16:15 -05:00
Dzmitry Malyshau
6931e57180
Don't recycle indices that reach EOL ( #2462 )
2022-02-07 19:23:40 -05:00
Alexander Guryanov
f05e070d60
feature = emscripten, compability fixes for wgpu-native ( #2450 )
2022-02-07 14:58:27 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows ( #2434 )
...
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo
* Expose create_surface_from_visual method
* Fix code style
* Make code more concise
* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Jinlei Li
af83b7f2c8
Angle support on macOS ( #2461 )
2022-02-07 14:56:09 -05:00