* Add `BGRA8UNORM_STORAGE` extension
* Leave a comment in the backends that don't support bgra8unorm-storage
* Pass the appropriate storage format to naga
* Check for bgra8unorm storage support in the vulkan backend
* Add a test
Co-authored-by: Jinlei Li <jinleili0@outlook.com>
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12
This error only exists due to an issue with naga's HLSL support:
https://github.com/gfx-rs/naga/issues/1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.
Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.
* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check
* Pick an unused feature id
`RenderBundleEncoder::set_index_buffer` and `set_vertex_buffer`
interpret a `size` of `None` to mean "from the given offset to the end
of the buffer", but `std::num::NonZeroU64::new` produces `None` when
its argument is zero, which is quite different. Fix this similarly to
the way it's handled in `op_webgpu_render_pass_set_index_buffer`.
The WebGPU spec says this should work; filed as #3170.
* Use () instead of PhantomData as IdentityManager's Input type.
PhantomData suggests that there's some sort of persuasion required
for lifetime variance inference or other sorts of arcana, but it
doesn't seem to be necessary at all. `()` works just fine.
Since `wgpu-core`'s public functions are supposed to validate their
parameters, the internal `track` module skips many of Rust's usual
run-time checks in release builds. However, some `wgpu-core` users are
happy to pay the performance cost in exchange for more safety. The
`"strict_asserts"` feature causes `wgpu_core` to perform the same
checks in release builds as it does in debug builds.
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles
* vk: `Option`-al color attachments support
* dx12: sparse color_attachments support
* Only non-hole attachments is supported on wasm target and gl backend
* deno_webgpu: `Option`-al color attachments support
* Follow all suggestions
* Implement submission indexes
* Write some unit tests for poll
* Update wgpu/src/lib.rs
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* Unify Maintain in both wgc and wgpu
Co-authored-by: Jim Blandy <jimb@red-bean.com>