Samson
c6a3d92734
Rg11b10Float
-> Rg11b10UFloat
and deduplicate entries in TEXTURE_FORMAT_LIST
(#6108 )
...
* Resync `TEXTURE_FORMAT_LIST` to match `TextureFormat`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* `Rg11b10Float` -> `Rg11b10UFloat`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Add changelog entry
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-08-13 08:28:55 +00:00
Erich Gubler
b1eb6db8cd
refactor: satisfy clippy::manual_bits
2024-08-13 08:42:41 +01:00
teoxoy
c72bc7b84b
remove unnecessary RwLock
from Texture.clear_mode
2024-08-13 00:55:32 +02:00
teoxoy
1aaaec22f6
use ManuallyDrop
for texture views of TextureClearMode
2024-08-13 00:55:32 +02:00
teoxoy
ce9c9b76f6
remove Option
around A::SurfaceTexture
...
We can rely on the snatching mechanism to take the surface texture.
2024-08-13 00:55:32 +02:00
teoxoy
19843c9c5f
use ManuallyDrop
for Device.fence
2024-08-13 00:55:32 +02:00
teoxoy
728b288fda
use ManuallyDrop
for Device.zero_buffer
2024-08-13 00:55:32 +02:00
teoxoy
c1bc0864c5
use ManuallyDrop
for remaining resources
2024-08-13 00:55:32 +02:00
teoxoy
b0cc0d2ebc
use QuerySet.raw()
instead of QuerySet.raw.as_ref().unwrap()
2024-08-13 00:55:32 +02:00
teoxoy
cf5706c24b
use Device.raw()
instead of Device.raw.as_ref().unwrap()
2024-08-13 00:55:32 +02:00
teoxoy
a6bc2f6f53
fix check for flush_mapped_ranges
in map_buffer
...
`flush_mapped_ranges` needs to be called when mappings are not coherent.
We can also omit flushing for write-mapped buffers since we always flush them on unmap.
2024-08-12 14:20:56 +01:00
teoxoy
f0875e8fda
remove Buffer.sync_mapped_writes
...
`zero_init_needs_flush_now` was always equal to `mapping.is_coherent`
which is not correct but is fixed by the next commit.
2024-08-12 14:20:56 +01:00
teoxoy
5617f0fd17
call flush_mapped_ranges
when unmapping write-mapped buffers
...
I'm not sure how things worked without this.
2024-08-12 14:20:56 +01:00
Teodor Tanasoaia
94f54b3dc8
Add a separate pipeline constants error ( #6094 )
2024-08-12 09:20:36 +02:00
Mehmet Oguz Derin
34b0df277c
Support texture-compression-bc-sliced-3d
in wgpu ( #5751 )
2024-08-10 12:02:29 +02:00
teoxoy
f6a3eef77e
change Device.create_shader_module
to return an Arc<ShaderModule<A>
2024-08-08 18:49:52 +02:00
teoxoy
d8b1c5788a
change Device.create_command_encoder
to return an Arc<CommandBuffer<A>
2024-08-08 18:49:52 +02:00
teoxoy
9ce1772f8e
change Device.create_pipeline_cache
to return an Arc<PipelineCache<A>
2024-08-08 18:49:52 +02:00
teoxoy
47465ddb1c
change Device.create_pipeline_layout
to return an Arc<PipelineLayout<A>
2024-08-08 18:49:52 +02:00
teoxoy
36c998a558
change Device.create_bind_group_layout
to return an Arc<BindGroupLayout<A>
2024-08-08 18:49:52 +02:00
teoxoy
781b54a8b9
remove TrackingData
from resources that are not tracked
2024-08-08 14:42:13 +02:00
teoxoy
09cc4d211b
remove Labeled
supertrait of Trackable
...
This is no longer needed since 9c6ae1beae
removed the usages.
2024-08-08 14:42:13 +02:00
teoxoy
8c7c5c4974
decouple device and queue IDs
...
Devices and queues can have different lifetimes, we shouldn't assume that their IDs match.
2024-08-05 15:46:12 +02:00
Samson
de960ccbba
Handle TooManyAttachments in wgpu-core ( #6076 )
2024-08-05 15:45:02 +02:00
teoxoy
7b4cbc2619
add comments in BindGroupStates.optimize
2024-08-03 11:58:14 +02:00
teoxoy
4e777bd0e7
merge the texture and texture view trackers of BindGroupStates
2024-08-03 11:58:14 +02:00
teoxoy
62af9d78b5
rename {Buffer,Texture}BindGroupState
's add_single
to insert_single
...
Also change it's definition to take an owned `Arc`. This makes these functions consistent with the other trackers.
2024-08-03 11:58:14 +02:00
teoxoy
826e3716e5
remove all internal RenderBundleScope
RwLock
s
2024-08-03 11:58:14 +02:00
teoxoy
5cb1be63aa
refactor the StatelessTracker
to hold a Vec
of Arc
s
...
Also removes the `StatelessBindGroupState` since it does the same thing.
2024-08-03 11:58:14 +02:00
teoxoy
a3142ade91
don't optimize BindGroupStates.{views,samplers}
...
The resources inside `StatelessBindGroupState` are never merged with any other tracker.
2024-08-03 11:58:14 +02:00
teoxoy
3a5ad193db
remove all internal BindGroupState
Mutex
es
2024-08-03 11:58:14 +02:00
teoxoy
14170fd963
remove unused RenderBundleScope.query_sets
2024-08-03 11:58:14 +02:00
teoxoy
f19217479d
remove Tracker.add_from_render_bundle
...
The render bundle resources are already kept alive by the render bundle itself, there is no need to add them.
2024-08-03 11:58:14 +02:00
Nicolas Silva
9c6ae1beae
Log spring cleaning ( #6065 )
...
Remove unused logs in wgpu-core and wgpu-hal
2024-07-31 16:24:23 +00:00
AthosOfAthos
bfad205cf5
Reduced verbosity for 'Device::maintain: waiting for submission index… ( #6044 )
2024-07-30 10:58:38 +02:00
teoxoy
6351a75b0c
remove implemented TODO
2024-07-29 17:31:24 +02:00
teoxoy
76f9b2f87a
use ManuallyDrop
for Destroyed{Buffer,Texture}
2024-07-29 17:31:24 +02:00
teoxoy
650054bbcd
[player] simplify sync buffer writing
2024-07-29 17:31:24 +02:00
teoxoy
7502e65213
remove unused Global.device_get_buffer_sub_data
2024-07-29 17:31:24 +02:00
teoxoy
2ea081fabf
remove waiting functionality from Global.{buffer,texture,texture_view}_drop()
...
Those resources won't be destroyed if used by a submission anyway.
2024-07-29 17:31:24 +02:00
teoxoy
d1da4456a6
remove Global.clear_backend()
...
The method was only used by the player's tests which
was refactored to create a new `Global` instead.
Removing it cleans up the internals of `Hub.clear()`,
we should avoid having test only items.
2024-07-29 17:31:24 +02:00
teoxoy
f3e8e594ed
remove Hub.surface_unconfigure()
since the Hub
reference was unused.
2024-07-29 17:31:24 +02:00
teoxoy
1cb7ebab99
[wgpu-hal] replace Instance.destroy_surface()
with Drop
impls on Surface
s
...
Only the metal and vulkan backends require
destruction code and it can go in a `Drop` impl since
the `Instance` is unused in those implementations.
2024-07-29 17:31:24 +02:00
Samson
7462754bde
Remove 'de: 'static"
serde bound and replace &'static str
with Cow
in some errors ( #6048 )
...
* Remove `serde(bound(deserialize = "'de: 'static"))` and replace `&'static str` with `Cow` in deser errors
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
* Allow `clippy::result_large_err`
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-07-29 09:07:26 +02:00
Bruce Mitchener
3166d37754
Use workspace dependencies more. ( #6020 )
2024-07-26 18:48:01 +02:00
Andreas Reich
d3c38a4fd0
Fix AnyDevice drop implementation dropping the wrong thing ( #6052 )
2024-07-26 10:31:36 +02:00
teoxoy
03f6d24ea6
deduplicate derived BGLs
2024-07-25 18:15:29 +02:00
Erich Gubler
65b6e15f0f
chore: satisfy clippy::unused_qualifications
2024-07-24 12:09:15 -04:00
Erich Gubler
723995d9a9
refactor: warn on and satisfy clippy::{ptr_as_ptr,ref_as_ptr}
in wgpu-{core,hal,types}
...
…using `cargo +1.79.0 clippy --workspace --all-features --all-targets
--fix`, plus some manual changes to (1) catch some missed cases (not run
on all platforms?) and (2) `--fix` doesn't make things compile again. 😀
2024-07-24 12:09:15 -04:00
Samson
2897fb58db
Error instead of panic in check bind ( #6012 )
...
Removed zipping of binding entries introduced in 4a19ac279c
(to make sure binding numbers actually match) and add unknown error for fallback.
2024-07-24 17:50:18 +02:00