Commit Graph

16 Commits

Author SHA1 Message Date
Connor Fitzgerald
73f42352f3
Dx11 Backend (#2443) 2022-03-12 17:14:18 +00:00
Jinlei Li
fa35c0a0f4 Re-allow vk backend on Apple platforms via vulkan-portability feature 2022-02-18 20:26:53 -05:00
Dzmitry Malyshau
ab28009d80 Angle support on Windows
Also remove the macros module in favor of generic functions.
2021-12-05 17:09:36 -05:00
Zicklag
312828f12f
Implement WebGL2 Backend (#1686)
* Implement WebGL Backend

* Add WebGL Fixes by @mrk-its

* Update Limits for WASM and Examples

* Address Review Points
2021-10-07 16:18:09 -04:00
Dzmitry Malyshau
c01f6a557e hal/dx12: enable the backend in wgpu-core 2021-07-13 01:01:19 -04:00
Dzmitry Malyshau
952173efde Enable Gles backend, add checks for downlevel flags 2021-06-30 02:29:28 -04:00
Gordon-F
2873ac32d9 Remove MPL 2.0 header in files 2021-06-19 21:06:08 +03:00
Dzmitry Malyshau
4eae5a38d0 hal/vk: hook up gpu-descriptor 2021-06-12 01:04:15 -04:00
Dzmitry Malyshau
a421c1c8b6 Instance plumbing 2021-06-08 11:46:53 -04:00
Dzmitry Malyshau
ffd47fbc0e Remove Vulkan Portability support 2021-04-29 11:42:26 -04:00
Vincent Jousse
0899bb7207 Fix build for wasm32 target 2020-12-18 22:09:20 +01:00
Dzmitry Malyshau
749f737c89 Add pervasive Naga support to shader module loading
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00
lordnoriyuki
162cd6bd86 Disable gfx-backend-gl on macOS 2020-11-28 16:11:16 -08:00
Zicklag
f7f1ff699a Implement OpenGL Backend For Unix Platforms 2020-11-04 20:32:33 -06:00
Dzmitry Malyshau
6e3c7b359f Add missing license headers 2020-10-28 13:40:41 -04:00
Zicklag
7572dbeaf9 Use CFG Aliases to Replace the backends! Macro
Uses the `cfg_aliases` crate to replace the `backends!` macro and
provide a more natural way to gate backend specific code.
2020-08-29 21:55:17 -05:00