Connor Fitzgerald
73f42352f3
Dx11 Backend ( #2443 )
2022-03-12 17:14:18 +00:00
Jinlei Li
fa35c0a0f4
Re-allow vk backend on Apple platforms via vulkan-portability feature
2022-02-18 20:26:53 -05:00
Dzmitry Malyshau
ab28009d80
Angle support on Windows
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Also remove the macros module in favor of generic functions.
2021-12-05 17:09:36 -05:00
Zicklag
312828f12f
Implement WebGL2 Backend ( #1686 )
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* Implement WebGL Backend
* Add WebGL Fixes by @mrk-its
* Update Limits for WASM and Examples
* Address Review Points
2021-10-07 16:18:09 -04:00
Dzmitry Malyshau
c01f6a557e
hal/dx12: enable the backend in wgpu-core
2021-07-13 01:01:19 -04:00
Dzmitry Malyshau
952173efde
Enable Gles backend, add checks for downlevel flags
2021-06-30 02:29:28 -04:00
Gordon-F
2873ac32d9
Remove MPL 2.0 header in files
2021-06-19 21:06:08 +03:00
Dzmitry Malyshau
4eae5a38d0
hal/vk: hook up gpu-descriptor
2021-06-12 01:04:15 -04:00
Dzmitry Malyshau
a421c1c8b6
Instance plumbing
2021-06-08 11:46:53 -04:00
Dzmitry Malyshau
ffd47fbc0e
Remove Vulkan Portability support
2021-04-29 11:42:26 -04:00
Vincent Jousse
0899bb7207
Fix build for wasm32 target
2020-12-18 22:09:20 +01:00
Dzmitry Malyshau
749f737c89
Add pervasive Naga support to shader module loading
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The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.
2020-12-05 11:31:03 -05:00
lordnoriyuki
162cd6bd86
Disable gfx-backend-gl on macOS
2020-11-28 16:11:16 -08:00
Zicklag
f7f1ff699a
Implement OpenGL Backend For Unix Platforms
2020-11-04 20:32:33 -06:00
Dzmitry Malyshau
6e3c7b359f
Add missing license headers
2020-10-28 13:40:41 -04:00
Zicklag
7572dbeaf9
Use CFG Aliases to Replace the backends! Macro
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Uses the `cfg_aliases` crate to replace the `backends!` macro and
provide a more natural way to gate backend specific code.
2020-08-29 21:55:17 -05:00