Commit Graph

1336 Commits

Author SHA1 Message Date
Nicolas Silva
a697e4352c
Keep the value in its storage after destroy (#4678)
* Keep the value in its storage after destroy

in #4657 the destroy implementation was made to remove the value from the storage and leave an error variant in its place.
Unfortunately this causes some issues with the tracking code which expects the ID to be unregistered after the value has been fully destroyed, even if the latter is not in storage anymore.
To work around that, this commit adds a `Destroyed` variant in storage which keeps the value so that the tracking behavior is preserved while
still making sure that most accesses to the destroyed resource lead to validation errors.

... Except for submitted command buffers that need to be consumed right away. These are replaced with `Element::Error` like before this commit.

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-11-14 14:23:23 +00:00
Jim Blandy
9f91c95c24 [naga] Introduce Scalar type to IR.
Introduce a new struct type, `Scalar`, combining a `ScalarKind` and a
`Bytes` width, and use this whenever such pairs of values are passed
around.

In particular, use `Scalar` in `TypeInner` variants `Scalar`, `Vector`,
`Atomic`, and `ValuePointer`.

Introduce associated `Scalar` constants `I32`, `U32`, `F32`, `BOOL`
and `F64`, for common cases.

Introduce a helper function `Scalar::float` for constructing `Float`
scalars of a given width, for dealing with `TypeInner::Matrix`, which
only supplies the scalar width of its elements, not a kind.

Introduce helper functions on `Literal` and `TypeInner`, to produce
the `Scalar` describing elements' values.

Use `Scalar` in `wgpu_core::validation::NumericType` as well.
2023-11-14 14:21:27 +01:00
Andreas Reich
f7420511d0
rename/deprecate block_size -> block_copy_size, improve docs (#4647)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-11-13 19:04:35 +00:00
Nicolas Silva
890825f395
Don't drop command buffers when submitting in wgpu_core (#4660)
Since wgpu's submit API consumes command buffers, they are dropped when submitting via wgpu but not when when using wgpu_core.
2023-11-09 19:00:23 +01:00
Nicolas Silva
1dc5347b14
Better handle destroying textures and buffers (#4657)
* Better handle destroying textures and buffers

Before this commit, explicitly destroying a texture or a buffer (without dropping it)
schedules the asynchronous destruction of its raw resources but does not actually mark
it as destroyed. This can cause some incorrect behavior, for example mapping a buffer
after destroying it does not cause a validation error (and later panics due to the
map callback being dropped without being called).

This Commit adds `Storage::take_and_mark_destroyed` for use in `destroy` methods.
Since it puts the resource in the error state, other methods properly catch that
the resource is no longer usable when attempting to access it and raise validation
errors.

There are other resource types that require similar treatment and will be addressed
in followup work.

* Add a changelog entry
2023-11-09 15:48:06 +01:00
Brad Werth
4e65eca1e8
More complete implementation of "lose the device". (#4645)
* More complete implementation of "lose the device".

This provides a way for wgpu-core to specify a callback on "lose the
device". It ensures this callback is called at the appropriate times:
either after device.destroy has empty queues, or on demand from
device.lose.

A test has been added to device.rs.

* Updated CHANGELOG.md.

* Fix conversion to *const c_char.

* Use an allow lint to permit trivial_casts.

* rustfmt changes.
2023-11-08 22:22:18 +01:00
Brad Werth
7aaf672576
Ensure that pipeline creation errors register layouts as errors also (#4624)
Since the pipeline id is provided by the caller, the caller may presume
that an implicit pipeline layout id is also created, even in error
conditions such as with an invalid device. Since our registry system
will panic if asked to retrieve a pipeline layout id that has never been
registered, it's dangerous to leave that id unregistered. This ensures
that the layout ids also get error values when the pipeline creation
returns an error.
2023-11-06 15:53:31 -05:00
Teodor Tanasoaia
261cb7c27d Check if source is empty when constructing hal::DebugSource 2023-11-06 14:32:29 +01:00
Connor Fitzgerald
873f19dec6
Fix Panic in Surface Configure (#4635) 2023-11-06 02:09:41 +00:00
daxpedda
37fe6a5424
Mark some methods unsafe (#4596) 2023-10-29 23:59:48 -04:00
TornaxO7
4c5a817071
Bump raw window handle to 0.6.0 (#4202)
Co-authored-by: junglie85 <junglie85@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-27 05:24:46 +00:00
Connor Fitzgerald
2a9fdf9aa1
Misc Repo Cleanup Tasks (#4579)
* Misc Repo Cleanup Tasks

* Dependency Trimming

* Dep cleanup

* Restrict libfuzzer

* Flip cfg

* mod fuzz
2023-10-27 00:15:51 -04:00
Nicolas Silva
9fd13dcce3
Validate max_vertex_buffers in set_vertex_buffer (#4574) 2023-10-26 19:48:03 -04:00
DevJac
6b859a15d8
Improve error message: "Format Bgra8UnormSrgb can't be multisampled" (#4294)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-26 01:36:32 -04:00
Connor Fitzgerald
34e947de4b
Integration of Naga into Repo (#4296) 2023-10-25 16:51:36 -04:00
Connor Fitzgerald
92f4207bc0
Release v0.18.0 (#4295) 2023-10-25 17:53:22 +00:00
wicast
9dc57617e4
feat(spv): shader debug option (#4028)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-23 23:44:04 +00:00
Valaphee The Meerkat
92d237fd93
Fix missing feature checks for dx11 and dx12 (#4287) 2023-10-23 18:49:17 +00:00
Teodor Tanasoaia
ead6348b43
Set the new naga Capabilities::CUBE_ARRAY_TEXTURES (#4263) 2023-10-18 12:13:21 -04:00
Nicolas Silva
8c03aa85e6
Make it possible to filter labels out ahead of wgpu-hal (#4246)
* Make it possible to filter labels out.

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2023-10-18 17:45:59 +02:00
Jim Blandy
da0b3fe685
Let the "strict_asserts" feature enable Token::root assertions. (#4258) 2023-10-17 23:00:39 -04:00
Nicolas Silva
7461781a59 Make deduplication work in compute_pipeline_get_bind_group_layout 2023-10-17 18:04:12 -07:00
Nicolas Silva
a848648943 Fix locking order in render_pipeline_get_bind_group_layout 2023-10-17 18:04:12 -07:00
Teodor Tanasoaia
c07d889f1b
Update naga to 0.13.0@git:6854b0ab4f105131bfb87704927abec3fe366ef9 (#4254) 2023-10-17 15:49:12 +00:00
Brad Werth
5034756948
Use DeviceError::Lost to represent device loss. (#4238) 2023-10-14 00:02:08 -04:00
Nicolas Silva
ff306d20e0
Add support for bgra8unorm-storage (#4228)
* Add `BGRA8UNORM_STORAGE` extension

* Leave a comment in the backends that don't support bgra8unorm-storage

* Pass the appropriate storage format to naga

* Check for bgra8unorm storage support in the vulkan backend

* Add a test

Co-authored-by: Jinlei Li <jinleili0@outlook.com>
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-10-13 10:07:11 +00:00
Jim Blandy
9df73c5c6e
Update naga to 0.13.0@git:9eb3a1dc (const expressions) (#4233) 2023-10-12 11:56:46 -04:00
Nicolas Silva
f95d1c55e3
Expose Instance flags (#4230)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-11 17:39:04 +00:00
Colin Edwards
0f7b530ea8
Add WinUI 3 SwapChainPanel support (#4191) 2023-10-11 13:36:30 -04:00
Erich Gubler
c1748b2fea
Make more HAL APIs require Debug (#4226) 2023-10-11 13:31:37 -04:00
Nicolas Silva
b3135b9320
Properly handle user callbacks in surface_configure (#4227)
* Properly handle user callbacks in surface_configure

* Add a changelog entry
2023-10-11 09:35:00 +02:00
Nicolas Silva
35ebd4a528
Update naga to 0.13.0@git:33b75a27d93c6574b11b4dd4492b85b5783d6c52 (#4229) 2023-10-10 16:54:07 +00:00
Nicolas Silva
2664da88b0
Update naga to 0.13.0@git:3c7dbc4016b84a35c69b30305b12abaeefc21fd9 (#4221) 2023-10-09 16:39:22 +00:00
TornaxO7
a5b9ebb3c9
fix clippy warnings and errors (#4205)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-09 16:34:06 +00:00
Nicolas Silva
651299b870
Handle user callbacks in surface_configure (#4220) 2023-10-09 12:06:00 -04:00
Brad Werth
e6097ce3d4
Make buffer_map and buffer_unmap check for device validity, add tests. (#4212)
* Make buffer_unmap check for device validity, add tests.

This patch makes buffer_unmap check for a valid device, and corrects
buffer_map to return the appropriate error for an invalid device.
Tests are added for both operations.

It also adds device validity checks to device_maintain_ids and to the
functions that get and set buffer sub data.

* Update changelog and test comment.

* Run rustfmt.

* Update test device_lose_then_more to specify more buffer usages to keep Vulkan happy.
2023-10-07 16:28:07 +02:00
Nicolas Silva
198e1dfadc
Validate that resources belong to the right device. (#4207) 2023-10-04 14:39:03 -04:00
Nicolas Silva
32b761a591
Implement a missing part of bind group layout deduplication (#4200)
* Don't create a raw bind group layout for duplicates.

* Fully support bind group layout deduplication in Pipeline::get_bind_group_layout

---------

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-10-04 11:12:19 +02:00
Connor Fitzgerald
93d2e5b4ba
Split MSRV in Two Parts (#4204)
* Split MSRV in two parts

* Use toml

* Fix CI

* Update names and cache hits for various jobs

* Comment
2023-10-03 21:03:32 -04:00
Teodor Tanasoaia
fd02a12726
Make GLES optional on Windows & macOS (#4185) 2023-10-03 16:16:24 -04:00
Teodor Tanasoaia
422c636877
Add Rgb10a2Uint format (#4199) 2023-10-03 14:56:21 +02:00
Nicolas Silva
9ff61fee9f
Trace logging adjustments (#4188) 2023-10-02 09:05:56 +02:00
Nicolas Silva
9a76c483da
Add trace level logging to most API entry points (#4183)
* Add trace level logging to most API entry points

* Add a changelog entry
2023-09-28 18:29:44 +02:00
Brad Werth
57f8757fad
Add device destroy method (#4163)
Plus tests that ensure that an invalid device behaves correctly.
Mostly a stub implementation otherwise.
2023-09-27 14:34:23 +02:00
Aaron Hill
2b4a8b318f
wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12 (#4116)
* wgpu-core: Only produce StageError::InputNotConsumed on DX11/DX12

This error only exists due to an issue with naga's HLSL support:
https://github.com/gfx-rs/naga/issues/1945
The WGPU spec itself allows vertex shader outputs that are
not consumed by the fragment shader.

Until the issue is fixed, we can allow unconsumed outputs on
all platforms other than DX11/DX12.

* Add Features::SHADER_UNUSED_VERTEX_OUTPUT to allow disabling check

* Pick an unused feature id
2023-09-20 21:02:37 -04:00
Frederik Magnus Johansen Vestre
dc5beac8c9
Support dual source blending (#4022)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-09-19 13:26:30 +02:00
Jim Blandy
471229a48f
Update Naga to df8107b7 (2023-9-15). (#4149) 2023-09-17 15:39:16 -04:00
Nicolas Silva
012304ea11
Update naga to 0.13.0@git:cc87b8f9eb30bb55d0735b89d3df3e099e1a6e7c (#4130)
Co-authored-by: Nicolas Silva <nical@fastnmail.com>
2023-09-11 15:57:43 +02:00
Connor Fitzgerald
4235b0dd1c
Fix D3D12 Surface Leak (#4106) 2023-09-05 18:06:33 +00:00
Jim Blandy
7634ae6112 wgpu_core: Add logging to Instance::new.
For each backend `blah`, log::debug/trace whether we were able to
populate `Instance::blah`.
2023-09-05 13:47:27 -04:00