Commit Graph

1416 Commits

Author SHA1 Message Date
Aaron Hill
fd5550cc89
Make RequestAdapterOptions.power_preference optional (#3903)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-07-19 21:04:31 +00:00
Nicolas Silva
7198d60f68
Validate that BufferDescriptor::usage is not zero (#3928)
* Validate that BufferDescriptor::usage is not zero.

* Add a changelog entry.
2023-07-14 22:41:34 +02:00
AdrianEddy
e85cc91b5d
Add support for importing external buffers (#3355) 2023-07-07 18:00:08 -04:00
Fredrik Fornwall
17143c149c
Make shader write&read storage buffers match non readonly layouts (#3893) 2023-06-29 22:30:34 +00:00
daxpedda
88f18ed190
Don't implement Send or Sync on Wasm (#3691)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-06-29 20:31:18 +00:00
Pieter-Jan Briers
acb7712c5a
Allow empty scissor rects (#3863) 2023-06-15 15:49:06 -04:00
Teodor Tanasoaia
dcad7dfba9
Update naga to 0.12.0@git:76003dc0035d53a474d366dcdf49d2e4d12e921f (#3866) 2023-06-14 18:55:33 +02:00
Connor Fitzgerald
10172e1f38
Move Examples and Tests to Their Own Crates (#3841)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-06-10 18:35:46 +00:00
Connor Fitzgerald
1d2a667b71
Fix trying to use a renderpass inside a compute pass (#3828)
* Fix trying to use a renderpass inside a compute pass

* Fix pipeline statistics test on mac

* Changelog
2023-06-05 09:05:59 -04:00
Jim Blandy
4478c52deb wgpu-core: Move Device resource methods into device::resource. 2023-05-24 09:54:03 -07:00
Jim Blandy
286d625428 wgpu-core: Move device/mod.rs's Global impl to device/global.rs. 2023-05-24 09:54:03 -07:00
Jim Blandy
55e3558db4 wgpu-core: Move Resource trait to resource module. 2023-05-24 09:54:03 -07:00
Jim Blandy
4d1fbeb753 wgpu-core: Move storage code to new storage module. 2023-05-24 09:54:03 -07:00
Jim Blandy
17d5361879 wgpu-core: Move registry code to new registry module. 2023-05-24 09:54:03 -07:00
Jim Blandy
29914b308f wgpu-core: Move identity code to new identity module. 2023-05-24 09:54:03 -07:00
Jim Blandy
13bd3eea55 wgpu-core: Move HalAPI to new hal_api module. 2023-05-24 09:54:03 -07:00
Jim Blandy
f00e6b70ea wgpu-core: Move Global to new global module. 2023-05-24 09:54:03 -07:00
Malek
dafc189d6b
Fix multiview rendering (#3779) 2023-05-19 00:03:57 -04:00
Erich Gubler
0f0044f358
fix(wgpu-core)!: use u32 indices for bind group layouts everywhere (#3743) 2023-05-03 20:56:54 -04:00
Jim Blandy
49800337d1
Define wgpu_core::Global::create_render_bundle_error. (#3746) 2023-05-03 14:17:18 -07:00
Erich Gubler
3e562aaeaa
docs: note feature req. for Depth32FloatStencil8 (#3734)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-05-03 10:08:52 +00:00
Timo Kösters
4220a42139
Fix typo (#3719)
The error previously printed "otherusages" without a space
2023-04-28 23:15:08 +02:00
Erich Gubler
2571af9557
refactor: resolve clippy::redundant_clone (#3717) 2023-04-24 17:07:08 +02:00
daxpedda
85fc427470
Adjust internal canvas size on Surface::configure() (#3690) 2023-04-19 21:09:31 +00:00
Jinlei Li
62ea7813e4
Implement Features::RG11B10UFLOAT_RENDERABLE (#3701) 2023-04-19 13:34:29 +02:00
François
7c25c00f07
reject binding type multisampled when on a float filterable sample type (#3686) 2023-04-13 13:55:56 -04:00
Connor Fitzgerald
a7defb723f
Cleanups for WebGPU (#3671)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-12 21:27:30 +00:00
Connor Fitzgerald
51bf95bbd6
Make wgpu-core errors non-exhaustive (#3652)
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-07 19:18:29 +02:00
Jim Blandy
711ab981b7
Document wgpu_core::hub::Hub locking rules. (#3577)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-05 22:48:43 +00:00
Teodor Tanasoaia
6918cf33d4
[metal] Fix metal erroring on an array_stride of 0 (#3538)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-04-05 22:40:15 +00:00
dependabot[bot]
a13ed91626
Bump bitflags from 1.3.2 to 2.0.2 (#3606)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connor@modyfi.io>
2023-04-05 22:24:59 +00:00
Lukas Herzberger
b6dbce740f
Implement resolve query set (#3489
* implement command_encoder_resolve_query_set

* fix args

* add BufferUsages::QUERY_RESOLVE

* update changelog

* fix link text

* validate query resolve: check for QUERY_RESOLVE instead of CPY_DST

* update changelog, replace COPY_DST with QUERY_RESOLVE in mipmap example
2023-04-05 17:59:04 -04:00
Benjamin Schaaf
fdbbd02c1e
Properly drop surfaces (#3647)
Co-authored-by: Benjamin Schaaf <bschaaf@sublimetext.com>
Fixes #3646
2023-04-05 17:48:12 -04:00
Erich Gubler
c200597115 refactor: resolve clippy::useless_conversion 2023-03-27 19:24:16 +02:00
Emil Ernerfeldt
d20fc0d2b5
Fix typo I introduced in previous PR (#3615) 2023-03-22 14:44:54 +00:00
Emil Ernerfeldt
a89e35a4e0
Validate shader location clashes (#3613)
* Validate shader location clashes

* Add line to changelog
2023-03-22 14:56:52 +01:00
Connor Fitzgerald
0c3ca5c08b
Fix Metal Mipmap Behvior (#3610) 2023-03-21 16:37:30 +00:00
Jim Blandy
0772df798d
Don't emit ANSI colors in shader validation error messages. (#3591) 2023-03-14 22:35:02 -04:00
Jim Blandy
35b0a16a88
Update docs after #3466. (#3576) 2023-03-10 17:49:19 +00:00
Teodor Tanasoaia
cf40e64b16
Change type of bytes_per_row and rows_per_image (#3529) 2023-03-06 16:44:36 -05:00
Teodor Tanasoaia
7e72f30179
Allow copying of textures with copy-compatible formats (#3528)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-03-03 17:24:17 +00:00
Teodor Tanasoaia
ac689cbe1f
Update feature documentation (#3534) 2023-03-03 12:09:17 -05:00
Connor Fitzgerald
db3be88f90 Uppercase all error strings 2023-03-03 11:33:20 -05:00
Connor Fitzgerald
c98f4ed662 Improve RenderPass attachment errors 2023-03-03 11:33:20 -05:00
Connor Fitzgerald
38f1f0ede0 Improve RenderPass/RenderBundle compatibility errors 2023-03-03 11:33:20 -05:00
James Liu
6ee0d4c14d
Replace fxhash with rustc-hash (#3502)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-03-01 18:46:38 +00:00
Teodor Tanasoaia
2a3a9bf013
Remove unused STORAGE_ATOMICS flag (#3539) 2023-03-01 13:27:41 -05:00
daxpedda
74303308cd
Make crate features no-op on incompatible targets (#3466)
* Make crate features no-op on incompatible targets

* Remove `portable_features`

* Test `--all-features` in CI

* Make `renderdoc` no-op on WASM

* Address review
2023-02-21 13:50:55 +01:00
Nicolas Silva
8f1db56fc0
Work around a clippy error (#3505) 2023-02-20 15:35:58 +01:00
Teodor Tanasoaia
074d1da831
Set the new naga capabilities (#3494)
* remove redundant flag

* set the `MULTISAMPLED_SHADING` downlevel flag for gles and dx11

* set the right naga capabilities

add `Features::SHADER_EARLY_DEPTH_TEST`

* add changelog entry

* remove `@early_depth_test` from water example
2023-02-16 22:43:38 -05:00
daxpedda
e4445205c2
Remove emscripten crate features (#3467) 2023-02-15 21:46:00 +00:00
Teodor Tanasoaia
c51edd36fd
Support stencil-only views and copying to/from combined depth-stencil textures (#3436) 2023-02-15 16:20:22 -05:00
Teodor Tanasoaia
b33731c44c
Validate before extracting texture selectors (#3487)
Move calls to `extract_texture_selector` after calls to `validate_texture_copy_range`, to avoid overflow.
2023-02-14 12:31:18 -08:00
Nathan Adams
238697c2da
Add MULTISAMPLE_X16 texture format feature flag where supported (#3454) 2023-02-06 19:53:48 +01:00
Teodor Tanasoaia
41de797c74
Change type of mip_level_count and array_layer_count (members of TextureViewDescriptor and ImageSubresourceRange) from Option<NonZeroU32> to Option<u32> (#3445)
Clean up duplicated code related to texture layers/mips.
2023-02-03 15:03:34 +01:00
Connor Fitzgerald
4ea31598a0
Re-sort view formats (#3444) 2023-02-02 09:22:33 +01:00
Elabajaba
1e27fd4afb
fix clippy for rust 1.67 (#3435)
* clippy --fix

* elide lifetimes

* fmt and more fixes

* disable clippy::needless_borrowed_reference as it clashes with clippy::pattern_type_mismatch

* missed flags for target=wasm32-unknown-unknown
2023-02-01 23:06:03 +01:00
João Capucho
c371e7039d
Implement the new checks for readonly stencils (#3443)
wgpu currently checks if the `write_mask` is 0 to determine wether a
stencil is used as readonly or not. However Webgpu contains a more
complex ruleset that also checks the cull mode and face operations to
determine if the stencil is readonly or not.

This commit brings these new rules to wgpu.
2023-02-01 21:13:46 +01:00
Teodor Tanasoaia
98ea3500fd
copyTextureToTexture src/dst aspects must both refer to all aspects of src/dst format (#3431)
* src/dst aspects must both refer to all aspects of src/dst format

* add changelog entry
2023-01-28 17:08:21 +01:00
Jinlei Li
33f94c7c84
Implement view_formats for SurfaceConfiguration (#3409)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-01-25 21:04:41 +00:00
Jinlei Li
0d433214c7
validate the number of color_attachments in begin_render_pass (#3404) 2023-01-25 14:48:27 -05:00
Jinlei Li
969af43c05
move require_downlevel_flags(VIEW_FORMATS)? from create_texture_view() to create_texture() (#3420) 2023-01-25 17:33:58 +01:00
IceSentry
bb876f372a
Better error message for 16 byte alignment error (#3414)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: gilescope <gilescope@gmail.com>
Closes https://github.com/gfx-rs/wgpu/pull/3099
Closes https://github.com/gfx-rs/wgpu/issues/2832
2023-01-24 20:46:19 +00:00
Connor Fitzgerald
95a760bb42
Implement queue.copy_external_image_to_texture for WebGL2 and improve WebGPU Impl (#3288)
Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
Closes https://github.com/gfx-rs/wgpu/issues/1888
2023-01-24 18:44:15 +00:00
Teodor Tanasoaia
964c94a02d
Update TextureView validation (#3410)
* update TextureView validation

* add changelog entry

* remove call to clone

* dereference instead
2023-01-24 12:02:16 +01:00
Jinlei Li
4cd753bccd
vk: improve view_formats setting (#3412)
* vk: improve view_formats setting

* Fix extension detection

* Update wgpu-hal/src/vulkan/device.rs

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>

* Follow the suggestion

* Tiny doc fix

* Follow the suggestion

Co-authored-by: Teodor Tanasoaia <28601907+teoxoy@users.noreply.github.com>
2023-01-23 16:02:25 +01:00
Xiaopeng Li
24a904256e
Add create_surface_from_surface_handle (#3225)
Co-authored-by: lixiaopeng.jetspark <lixiaopeng.jetspark@bytedance.com>
2023-01-19 11:16:11 -05:00
Nicolas Silva
a3e3d2503f
Update naga to 1be8024. (#3405) 2023-01-19 15:25:25 +00:00
Connor Fitzgerald
2c3f9fabb7
Allow vulkan to change view formats (#3399) 2023-01-19 14:20:15 +01:00
Elabajaba
81569dd6c3
Updated Dxc integration for DX12 backend (#3356)
Co-authored-by: unknown <alimilhim5@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Closes https://github.com/gfx-rs/wgpu/issues/2722
closes https://github.com/gfx-rs/wgpu/pull/3147
2023-01-18 21:25:56 +00:00
Jinlei Li
0849e78600
Add view_formats in TextureDescriptor (#3237)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: crowlkats <crowlkats@toaxl.com>
Closes https://github.com/gfx-rs/wgpu/issues/3030
2023-01-18 16:03:56 -05:00
Teodor Tanasoaia
fae740df5c
Fix being able to sample a depth texture with a filtering sampler (#3394) 2023-01-18 15:53:50 -05:00
Connor Fitzgerald
2ecced0c88
Improve write_buffer_with Spans (#3383) 2023-01-15 03:11:14 -05:00
Leo Kettmeir
f40611fd5c
don't panic on mapped buffer in queue_submit (#3364) 2023-01-15 07:10:11 +01:00
Jim Blandy
8c9f3f159b
queue_write_texture: Validate the destination texture. (#3378) 2023-01-14 10:35:46 +01:00
JMS55
ad4dac87fb
Allow non-filtering integer texture sampling (#3362)
* Allow non-filtering integer texture sampling

* Add changelog entry
2023-01-09 11:08:14 +01:00
James0124
a06ef71fd7
Add validation in accordance with WebGPU GPUSamplerDescriptor valid… (#3353)
* Add validation in accordance with WebGPU `GPUSamplerDescriptor` valid usage for `lodMinClamp` and `lodMaxClamp`.

`lodMinClamp` must not be negative, and `lodMaxClamp` must be >= `lodMinClamp`

* Add changelog entry.

* Run `cargo fmt`.
2023-01-06 13:16:16 +01:00
Teodor Tanasoaia
784ee43be7
Make ObjectId structure and invariants idiomatic (#3347) 2023-01-04 15:13:59 -05:00
Nathan Adams
186a29c34d
Implement TextureFormat::Stencil8 + add stencil example (#3343)
* Implement TextureFormat::Stencil8

* Add stencil-triangles demo to test Stencil8 and show how to use stencil testing

* Added changelog for Stencil8
2023-01-02 13:47:10 +01:00
Connor Fitzgerald
9670e9e6b9 Make sure all doctests and tests in wgpu-types run 2022-12-21 17:24:46 -05:00
Andreas Reich
eaa87ba42c
Force all adapters to report min buffer alignment of 32 (#3262) 2022-12-21 13:46:15 -05:00
Connor Fitzgerald
9b9cc330ca
Fix up strict-assert usage (#3320)
* Removes unused assertions.rs

* Strict assert macro fixes

* Strict asserts shouldn't be default on wgpu
2022-12-20 22:04:45 -08:00
Connor Fitzgerald
5241633b3a
Implement Presentation Timestamp Correlation (#3240)
Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-12-20 17:52:08 +00:00
Teodor Tanasoaia
62e932b0a8
Add missing DEPTH_BIAS_CLAMP and FULL_DRAW_INDEX_UINT32 downlevel flags (#3316)
* add missing `DEPTH_BIAS_CLAMP` and `FULL_DRAW_INDEX_UINT32` downlevel flags

* add changelog entry

* use require_downlevel_flags
2022-12-20 18:21:54 +01:00
Teodor Tanasoaia
14886ee142
Sync depth/stencil copy restrictions with the spec (#3314)
* sync depth/stencil copy restrictions with the spec

* add changelog entry
2022-12-20 15:26:00 +01:00
i509VCB
052bd17d41
Context dynamic dispatch (#3051) 2022-12-19 19:17:19 -05:00
Jim Blandy
de070b2846
Fix documentation comments for Rust 1.66. (#3310)
Somewhere after 1.64 but by 1.66, `rustdoc` started checking for
unmatched HTML tags in doc strings, meaning that text like

    /// Convenience function turning Option<Selector> into this enum.

causes problems, since `rustdoc` will pass through `<Selector>` as
HTML tag, which browsers displaying the output will misunderstand.
2022-12-19 11:41:19 -08:00
Erich Gubler
3cc6621fd3
Resolve Rust 1.66 clippy lints (#3304) 2022-12-16 17:23:12 -05:00
Imbris
645469d2f9
Small typo fix in TextureViewDescriptor docs (#3300) 2022-12-15 15:19:00 -05:00
Connor Fitzgerald
3ce5ca866b
Improve dynamic offset binding errors (#3294) 2022-12-15 00:53:42 +00:00
Jim Blandy
a50836e0cb
Make wgpu-core users responsible for choosing back ends. (#3254) 2022-12-07 20:58:45 -05:00
Jim Blandy
537f077132
Evaluate gfx_select's #[cfg] conditions at the right time. (#3253)
See the comments in the code for details.
2022-12-05 12:47:42 -08:00
Kevin Reid
2209463a54
Return an error instead of panicking when canvas context is unavailable (#3052)
* Low-level error handling in canvas context creation (for WebGPU and WebGL 2).

Part of fixing #3017. This commit changes the handling of `web_sys`
errors and nulls from `expect()` to returning `Err`, but it doesn't
actually affect the public API — that will be done in the next commit.

* Breaking: Change type of `create_surface()` functions to expose canvas errors.

Part of fixing #3017.
2022-11-30 23:41:29 -05:00
Nicolas Silva
e90aacea96
Validate texture copy ranges earlier to prevent integer overflow (#3090)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-12-01 01:20:48 +00:00
Nicolas Silva
a9d33193b3
Fix incorrect offset in get_mapped_range (#3233)
* Add a test.

* Fix incorrect offset in get_mapped_range.

* Add an entry in the changelog.
2022-11-30 16:45:49 -05:00
Connor Fitzgerald
84cb3e65a9 Unify Surface Capabilities APIs under one function call 2022-11-27 01:50:47 -05:00
Nicolas Silva
82e9dcf8f7
Allow unspecified bits when deserializing the API's bitflags (#3229) 2022-11-25 23:13:22 -05:00
Jim Blandy
d4b1d57f3c
Move ResourceMetadata into its own module, and give it a proper interface (#3213) 2022-11-23 17:29:20 -05:00
Jim Blandy
73b23f1c8d
Move minimum supported rust version (MSRV) from 1.65 back to 1.64. (#3231) 2022-11-23 21:22:03 +00:00
Jim Blandy
f41a1c294b
Remove unnecessary mutability from ResourceMetadata field uses. (#3210) 2022-11-15 21:52:12 +00:00
Erich Gubler
18f3f5f6f0
Enable unsafe_ops_in_unsafe_fn lint in all workspaces (#3044) 2022-11-14 10:49:39 -08:00
i509VCB
0e937c8cd0
make Ids a u64 internally (#3178) 2022-11-09 15:48:07 -05:00
Ali
3c82a4cd5c
Added support for MSAA(x2,x8) beyond WEBGPU restrictions for native a… (#3140)
Closes https://github.com/gfx-rs/wgpu/issues/2910
2022-11-09 15:19:05 -05:00
Erich Gubler
319a916cb6 refactor: fix label shadow warning for new_alpha_mode 2022-11-07 17:36:04 -08:00
Erich Gubler
fb67de908e refactor: resolve clippy::explicit_auto_deref 2022-11-07 17:36:04 -08:00
Andreas Reich
b838b0871c
Added new UNRESTRICTED_INDEX_BUFFER downlevel flag. (#3157)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-11-07 15:45:50 -05:00
Nicolas Silva
db30e3909a
Avoid integer overflow on multiplication in write_texture. (#3146) 2022-11-07 15:31:19 -05:00
i509VCB
32febc5c9e export the strict assert macros uniformly 2022-11-01 04:59:24 -04:00
i509VCB
085e41171f use debug_assert_** with not(feature = "strict_asserts")
strict_asserts should at least validate with the debug_assert_** family of macros in debug builds. Otherwise undefined behavior can sneak by.
2022-11-01 04:59:24 -04:00
Harald Reingruber
51b34c5b51
Improve compute shader validation error message (#3139)
* Improve compute shader validation error message

* Add entry to changelog.

* Improve error message wording (by cwfitzgerald)

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

* Add credit and PR link to changelog

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-10-29 17:49:03 -04:00
Jinlei Li
dcc0baa1ff
Fix texture_as_hal internal unwrap may cause panic (#3131) 2022-10-26 17:13:43 -04:00
i509VCB
d81cb46be0
enable doc_auto_cfg for docs.rs (#3113)
* enable doc_auto_cfg for docs.rs

This should expose more feature labels in the generated documentation and removes the needs for the manually labeling the features for a type, function or enum variants.

* enable docsrs cfg when building docs for master
2022-10-26 17:07:25 -04:00
Xiaopeng Li
754a4bad80
Add Surface::as_hal_mut (#3123) 2022-10-19 16:06:23 -04:00
Jim Blandy
b28a87e298
Global init remove dummy argument (#3101) 2022-10-13 17:41:58 -04:00
Nicolas Silva
d1ff3838b8
Expose the full Result type to the rust map_async callback (#2939) 2022-10-13 15:41:52 -04:00
Jim Blandy
215884184b
Reformat comments in wgpu-core. (#3102) 2022-10-13 18:34:44 +00:00
Jim Blandy
fa4d8401e8
Use std::fmt::Formatter::debug_struct for RenderPass. (#3100) 2022-10-13 14:00:54 -04:00
Nicolas Silva
eca04f59db
Make some errors not fatal (#3094) 2022-10-11 13:40:30 -04:00
daxpedda
02cc2ae234
[BREAKING] Make Shader(Module)Source::Wgsl optional (#2890) 2022-10-08 01:12:50 -04:00
Nicolas Silva
0a3e209c90 Shrink the default max binding index to 640 and expose it in Limits.
Following the corresponding changes happening in WebGPU.
2022-10-06 10:12:16 -07:00
Jim Blandy
c781971792
When a command encoder is dropped, destroy its hal command buffer. (#3069)
Fixes #2965.
2022-10-06 01:06:55 -07:00
Mikko Lehtonen
60fd2a32e9
Implement missing PrettyError impls (#3066) 2022-10-05 18:43:52 -04:00
i509VCB
2372895944
Handle unsupported surfaces more gracefully (#3054) 2022-10-05 16:42:06 -04:00
SpecificProtagonist
b65ebb4b30
remove copyless (#3050) 2022-09-26 05:15:35 +00:00
Xander Warnez
2c1d7a8a5c
Split Blendability and Filterability into Two Different TextureFormatFeatureFlags (#3012)
* Split Blendability and Filterability into Two Different TextureFormatFeatureFlags

* Update CHANGELOG.md

* Split out individual booleans to improve readability

* Make sure blendablity is correctly set for guaranteed format features of WebGPU

* Cargo fmt

Co-authored-by: Xander Warnez <xander.warnez@materialise.be>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-21 19:39:01 +00:00
Mauro Gentile
cdf6ee0c87
Updating TextureFormat matching specs (#2954)
Co-authored-by: Mauro Gentile <Mauro.Gentile@ubisoft.com>
2022-09-20 12:08:06 -04:00
daxpedda
95408cd48b
[BREAKING] Wrap ShaderSource::Naga in Cow<'static> (#2903) 2022-09-19 00:50:46 -04:00
Imbris
41006d7a88
Buffer usages mismatch check and documentation for mapped_at_creation size requirement. (#3023)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-09-19 04:41:29 +00:00
Jinlei Li
44399bb4a3
Expose alpha_mode, support non-opaque mode on metal and vk backends (#2836) 2022-09-19 00:10:21 -04:00
i509VCB
9e3efd7019
pass around RawDisplayHandle and RawWindowHandle in implementation (#3022)
This change is to help with an attempt to allow the Context type in wgpu to be swappable at runtime. In order to do that, the functions provided by Context and it's associated types need to be object safe. Instead of passing a impl trait that combines both HasRawWindowHandle and HasRawDisplayHandle, we seperate the types into their RawDisplayHandle and RawWindowHandle parts internally to reduce some of the hal implementation code mess.
2022-09-15 16:29:20 -07:00
Jim Blandy
bec26b79ec
Don't use a callback to return backend instance handles. (#2991)
Change `Instance::as_hal<A>` to simply return an
`Option<&A::Instance>`, rather than passing it to a callback. We're
just borrowing a reference to some `wgpu_hal::Api::Instance` owned by
the `wgpu_core::instance::Instance`, so there's no special scoping or
locking magic required here.
2022-09-02 17:32:58 -07:00
Jim Blandy
701564da8c
Use () instead of PhantomData as IdentityManager's Input type. (#2972)
* Use () instead of PhantomData as IdentityManager's Input type.

PhantomData suggests that there's some sort of persuasion required
for lifetime variance inference or other sorts of arcana, but it
doesn't seem to be necessary at all. `()` works just fine.
2022-09-02 15:37:21 -07:00
Jim Blandy
7d138e2e76
Avoid overflow in check texture copy bounds. (#2963) 2022-08-28 20:07:04 -04:00
Jim Blandy
a0dfb28b8d
Document wgpu_core id handling, factories, etc. (#2973) 2022-08-28 19:49:09 -04:00
Jim Blandy
2cd08a1c9c
Placate Clippy 0.1.63. (#2977) 2022-08-24 17:25:59 -04:00
Jim Blandy
c6ca2a7d0d
Always free staging buffers (#2961)
* Have `prepare_staging_buffer` take a raw hal Device.

This helps the borrow checker understand that we can borrow
`pending_writes`'s encoder and the raw Device at the same time.

* Always free staging buffers.

We must ensure that the staging buffer is not leaked when an error
occurs, so allocate it as late as possible, and free it explicitly when
those fallible operations we can't move it past go awry.

Fixes #2959.

* Some tests for texture and buffer copies.

* Add CHANGELOG.md entry.
2022-08-13 18:25:49 -07:00
Jim Blandy
33d313cba9
Document some wgpu-core resource tracking types (#2960) 2022-08-13 20:35:57 -04:00
Nicolas Silva
6e99cd3a3e
Fix calculation/validation of layer/mip ranges in create_texture_view (#2955)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-08-14 00:01:19 +00:00
Nicolas Silva
96a85b3ac5
Add missing validation in copy_texture_to-Buffer. (#2958) 2022-08-13 19:48:17 -04:00
Jim Blandy
d655017439
Implement "strict_asserts" feature in wgpu-core. (#2872)
Since `wgpu-core`'s public functions are supposed to validate their
parameters, the internal `track` module skips many of Rust's usual
run-time checks in release builds. However, some `wgpu-core` users are
happy to pay the performance cost in exchange for more safety. The
`"strict_asserts"` feature causes `wgpu_core` to perform the same
checks in release builds as it does in debug builds.
2022-08-08 00:45:39 -04:00
Wyatt Herkamp
f7526ae960
winit 0.27 Update and raw-window-handle 0.5 (#2918) 2022-08-04 06:09:37 +00:00
Nicolas Silva
ef3b31cd9a
Map bounds check (#2938)
* Validate that map_async's range is not negative.

map_async already checks that the range's end is within the bounds of the buffer, so this also ensures the range start is within bounds.

* Add an entry in the changelog.
2022-08-03 20:28:36 -07:00
Nicolas Silva
e59c33046b
Validate against the maximum binding index (#2892)
* Validate binding indices in create_bind_group_layout.

* Add an entry in the changelog
2022-08-01 16:25:32 -04:00
Nicolas Silva
a05c8dc2dc
Fix buffer zeroing with offset in map_buffer (#2916)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-07-31 22:05:18 +00:00
Valentin
271bb8690e
Fix documentation claiming shader entry points must return void (#2911) 2022-07-26 03:40:32 +00:00
Nicolas Silva
d0aa3f471a
Validate the number of color attachments in create_render_pipeline (#2913) 2022-07-25 23:28:52 -04:00
Connor Fitzgerald
537c6bed4e
Add warning when using CompareFunction::*Equal without an invariant Attribute (#2887) 2022-07-21 02:24:49 -04:00
Seamus Mulholland-Patterson
6d4677fd7f added downlevel restriction error message for InvalidFormatUsages error 2022-07-15 14:11:04 -04:00
Nicolas Silva
6058676dd2
Record that the buffer is mapped when its size is zero. (#2877)
* Record that the buffer is mapped when its size is zero.

* Avoid internally trying to map a zero-sized buffer if mapped_at_creation is true.

* Add an entry in the changelog.
2022-07-13 18:01:12 +00:00
Nicolas Silva
af345cd6c3
Validate the range in map_async. (#2876)
* Validate the range in map_async.

* Add an entry in the changelog.
2022-07-13 12:34:36 -04:00
i509VCB
db24c066cb
fix panic with as_hal functions (#2871) 2022-07-12 14:38:59 -04:00
Sébastien Marleau
2ce1318c8c
fix deduplication not taking into account render bundles (#2867) 2022-07-10 22:15:52 +00:00
Nicolas Silva
324de1bef6
Ensure the BufferMapCallback is always called. (#2848)
* Ensure the BufferMapAsyncCallback is always called.

This solves two issues on the Gecko side:
 - The callback cleans up after itself (the user data is deleted at the end of the callback), so dropping the callback without calling it is a memory leak. I can't think of a better way to implement this on the C++ side since there can be any number of callback at any time living for an unspecified amount of time.
 - This makes it easier to implement the error reporting of the WebGPU spec.

* Update the changelog.
2022-07-07 23:29:05 -07:00
Connor Fitzgerald
59f4efe93a Prevent get_texture_format_features from saying textures always support COPY_* 2022-07-06 11:06:34 -04:00
Connor Fitzgerald
7e369fdd57 Fix texture multi-sample-ability check with TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES 2022-07-06 11:06:34 -04:00
Craig
1da5bbd7b4
Prevent OpenGL from taking preference over Vulkan (#2853)
* Prevent OpenGL from taking preference over Vulkan

* update changelog

* fix wasm build of example
2022-07-06 00:11:22 -04:00
Connor Fitzgerald
7d85efb301 Fix out of bounds access when surface texture is written to by multiple command buffers 2022-07-03 01:08:40 -04:00
Connor Fitzgerald
eea8edb8a0 Fix AutoNoVsync on OpenGL 2022-07-03 01:08:40 -04:00
Spencer C. Imbleau (he/him)
72a4ef9362
Fixes #2840 (#2842) 2022-07-03 02:00:25 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api (#2803)
* Add new presentation modes

* Expand presentation formats

* Add Surface::get_supported_modes

* Update to rust 2021 and improve some metal surface code

* Update wgpu-types/src/lib.rs

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>

* Fix windows build errors

* Fix issues with ALLOW_TEARING

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jinlei Li
98597da1ec
Allow fragment stage to have more outputs than the pipeline has (#2822) 2022-06-30 03:36:11 +00:00
Connor Fitzgerald
1d8bc57a86
Don't wait for current submission inside of submit (#2824) 2022-06-30 03:05:42 +00:00
Connor Fitzgerald
464b61d01c
Flip span labels to work better with tools (#2820) 2022-06-28 19:49:51 +00:00
Teodor Tanasoaia
5eb09f6bd7
Implement Queue::write_buffer_with (#2777)
* implement Queue::write_buffer_with

* address comments

* update doc

* Fix copy span location

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-28 18:32:43 +00:00
Jinlei Li
b0c798639a
core: restrict hal::TextureUses::COLOR_TARGET condition within create_texture (#2818) 2022-06-28 18:12:34 +00:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Connor Fitzgerald
84633a8b12
Force binding sizes to be multiples of 16 on webgl (#2808) 2022-06-27 02:39:51 +00:00
i509VCB
f041991d0c allow creating wgpu::Instance from wgpu_core::Instance 2022-06-26 15:32:34 -07:00
Connor Fitzgerald
533fc13afe
Properly Barrier Compute Indirect Buffers (#2810) 2022-06-26 21:03:56 +00:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
victorvde
7375acb230
get_supported_formats: sort like the old get_preferred_format and simplify return type (#2786)
* get_supported_formats: sort srgb first like the old get_preferred_format

* get_supported_formats: simplify return type
2022-06-22 21:04:18 +00:00
Nicolas Silva
5dcd19c167
Add a vulkan workaround for large buffers. (#2796)
* Add Limit::max_buffer_size.

* Prevent very large buffer with some drivers.

Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
2022-06-22 12:31:53 -04:00
Nicolas Silva
a9f1b4f8e0
Add create_texture_error. (#2800)
Firefox needs it to implement WebGPU's error model (see create_buffer_error).
2022-06-22 12:58:37 +00:00
Kevin Reid
2881a74de9
Fix formatting of TextureDimensionError::LimitExceeded. (#2799)
in the thiserror error format string, `{0:?}` ends up referring to the
first named argument, not the first struct field or a compile error, so
the error was incorrectly
    Dimension 32768 value 32768 exceeds the limit of 16384
instead of
    Dimension X value 32768 exceeds the limit of 16384
2022-06-21 21:46:12 -04:00
Rajveer Malviya
f27a9788fd
fix BufferMapCallbackC & SubmittedWorkDoneClosureC (#2787) 2022-06-18 16:55:24 +00:00
Steven
0d4d3f4ceb
Change get_preferred_format to get_supported_formats (#2783)
* Change all the functions

* Return the set of supported TextureFormat specified by WebGPU

* Remove redundant filtering and use list directly

* Replace pops with first

* Remove now unused function

* Fix doc and clarify preffered format

* Dereference enums

* Remove unused list

* Remove fancy coode

* Update wgpu-core/src/device/mod.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-18 00:21:02 -04:00
Jinlei Li
f4c01052ef Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec 2022-06-16 20:36:15 -07:00
Jinlei Li
f2c3d42818 Add InvalidGroupIndex validation at create_shader_module 2022-06-16 10:06:11 -07:00
Nicolas Silva
191537021e
Expose naga span location helpers (#2752)
* Expose the source location in CreateShaderModuleError.

* Bump naga dep to 89bed99.
2022-06-14 23:10:22 -04:00
Jim Blandy
6da57dd4e0
Add type annotation to render pass code, for rust-analyzer. (#2773)
This is a workaround for a limitation in rust-analyzer:
https://github.com/rust-lang/rust-analyzer/issues/12247
2022-06-14 23:06:22 -04:00
Jim Blandy
915be10443
wgpu_core::command::bundle: Consolidate pipeline and vertex state. (#2769)
Refactor `wgpu_core::command::bundle::State` to more closely resemble
the internal slots of a WebGPU `GPURenderBundleEncoder`, and add
validation required by the WebGPU specification.

Use `Option` to represent state that may be left unset on the encoder:
specifically, the pipeline and vertex buffers. (Previous commits have
already addressed index buffers and bind groups.) Use `.ok_or`, etc.
for unwrapping, to ensure that encoding state errors are reported.

Consolidate state derived from the pipeline in a new `PipelineState`
struct.

Remove `wgpu_core::command::bundle::PushConstantState::is_dirty`; just
represent push constant state as a vector of `PushConstantRange`
values. It's sufficient to simply zero the push constants whenever the
vector is non-empty.

Rename `bundle::State::flush_push_constants` to `zero_push_constants`a.
This is not a "flush pending state changes" function like all the
others; it just ensures that each pipeline's push constant state is
initialized.
2022-06-14 23:06:05 -04:00
Jim Blandy
b30b445423
Clarify docs for wgpu_core's Id and gfx_select!. (#2766)
Clarify that `gfx_select!` is not specific to `hub::Global`.

Clarify that the `T` in `id<T>` is not a real resource type.
2022-06-14 00:46:58 -04:00
Jim Blandy
3a193ec3d3
Introduce VertexStep: a stride and a step mode. (#2768)
This is used in various places around render pipelines, passes, and
bundles.

The public `wgpu_core::pipeline::VertexBufferLayout` could use
`VertexStep` as well, but I think it's best to let that continue to
resemble `GPUVertexBufferLayout`.
2022-06-14 00:42:03 -04:00
Jim Blandy
a4352a1dac
Improve push constant documentation, including internal docs. (#2764) 2022-06-11 15:11:06 -04:00
Nicolas Silva
629ccaf4e0
Align the validation of Device::create_texture with the WebGPU spec (#2759) 2022-06-10 16:02:49 -04:00
Jim Blandy
b2cc6ff185
Move RenderBundleEncoder::finish's pipeline layout id into the state. (#2755) 2022-06-10 15:41:32 -04:00
Jim Blandy
f94f25f355 Fix documentation links. 2022-06-09 17:42:03 -07:00
Jinlei Li
f0c7fe3a8e
Improve read-write and read-only texture storage error message (#2745)
* Improve read-write and read-only texture storage error message

* Update wgpu-core/src/binding_model.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-07 06:21:17 +00:00
Jim Blandy
091e9b1788
Clean up render bundle index buffer tracking. (#2743)
* Remove unused field `bundle::IndexState::pipeline_format`.

* Clean up render bundle index buffer tracking.

Put all state associated with an established index buffer within an
`Option`, so that the Rust types accurately represent value liveness.

Generate `MissingIndexBuffer` errors as needed for `DrawIndexed` and
indexed `MultiDrawIndirect` commands.
2022-06-07 02:17:27 -04:00
Jim Blandy
d26c04c715
Don't dirty the vertex buffer for stride/rate changes on bundles. (#2744)
`wgpu_core::command::bundle::State::set_pipeline` marks a vertex
buffer slot dirty if the pipeline's stride or step mode for that
vertex buffer slot differs from what had been previously established.
The effect of marking the slot dirty is to ensure that a new
`SetVertexBuffer` command is inserted before the next draw command
that uses that vertex buffer. However, this is unnecessary:
`wgpu_hal::CommandEncoder::set_vertex_buffer` does not need to be
called simply because the stride or rate has changed.
2022-06-07 02:10:08 -04:00
Jim Blandy
5bee63e605
Track depth and stencil writability separately. (#2693)
Put some plumbing in place to accomodate the latest definition of
`GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has
separate `depthReadOnly` and `stencilReadOnly` members.

Rename `RenderPassDepthStencilAttachment::is_read_only` to
`depth_stencil_read_only`, and don't skip validation steps due to
early returns.
2022-06-07 02:02:23 -04:00
Harald Reingruber
25b16d5cc8
OffscreenCanvas Support for WebGL Backend (#2603)
* First attempt of exposing create_surface_from_canvas for webgl

* Test Fix Compile For WebGL Offscreen Canvas

* Only specify web-sys feature version in wgpu-core, so that patch version is taken from workspace

* Reuse already existing fn create_surface_from_canvas

* Remove unnecessary unsafe

* Remove unsafe prefix also from top-level create_surface_from_canvas

* Add create_surface_from_offscreen_canvas() for webgl

* Cargo fmt

* Store webgl2_context instead of canvas, which works also for OffscreenCanvas

* Copy skybox example for OffscreenCanvas example

* Use offscreen_canvas instead in newly created example

* Update skypbox_offscreen readme.md

* Allow enabling OffscreenCanvas in examples via http://localhost:8000/?offscreen_canvas=true

* Fix cargo fmt

* [fix warning] Only import FromStr for wasm32

* [fix warning] Exclude offscreen_canvas_setup from non-wasm32

* [fix warning] Add ImageBitmap feature as well so that all related methods can be used

* Fix cargo fmt

* Fix emscripten build

* Remove `webgl` feature from wgpu-core as webgl is the only wasm32 backend

Co-authored-by: Zicklag <zicklag@katharostech.com>
2022-06-07 01:57:16 -04:00
Connor Fitzgerald
5bd0a6c4ac
Implement submission indexes (#2700)
* Implement submission indexes

* Write some unit tests for poll

* Update wgpu/src/lib.rs

Co-authored-by: Jim Blandy <jimb@red-bean.com>

* Unify Maintain in both wgc and wgpu

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-06-05 17:22:25 -04:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration> timeouts (#2724)
* surface.acquire_texture: pass Option<Duration> for timeout

A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.

Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX

* surface.acquire_texture: ignore timeout for Android < 11

Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.

For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)

This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Jinlei Li
9e3cd08e59
Improve InvalidViewport error message (#2723) 2022-06-03 01:54:09 -04:00
Jinlei Li
75db572bf7
Improve InvalidScissorRect error message (#2713) 2022-06-02 07:35:13 +00:00
Connor Fitzgerald
32af4f5607
Convert map_async from being async to being callback based (#2698) 2022-05-31 11:22:21 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Connor Fitzgerald
fd954a2bd6
Stop using storage usage for sampling (#2703) 2022-05-29 19:52:41 -04:00
Connor Fitzgerald
c12ae0880f
Check that all vertex outputs are consumed by the fragment shader (#2704) 2022-05-29 23:38:11 +00:00
Jim Blandy
0c0bbdb3ad
Perform "valid to use with" checks when recording render bundles. (#2690)
* Update module docs for `wgpu_core::commands::bundle`.

* Perform "valid to use with" checks when recording render bundles.
2022-05-28 04:57:06 -04:00
Connor Fitzgerald
9114283707
Tracking Optimization and Rewrite (#2662)
* Texture state full is dead code

* temp

* temp2 - next is lifetime only

* temp3 - all trackers in place

* temp4 - continue muddling along

* temp5 - doodle doodle

* temp6 - continuous progress is continuous

* temp7 - pro-gress

* temp8 - Add refcounts to trackers

* temp9 - Soundness, generics, refcounts, and epochs

* temp10 - Compiling?!1?!1?!1

* temp11 - Add bind group state optimization

* temp12 - Safety and adding size setting

* temp13 - unsafe

* temp14 - Abstract all the state transitions

* temp15 - It verks! kinda...

* temp16 - it more verks!

* temp17 - debugging and unit tests

* temp18 - fixing unfixed things

* temp19 - hmmm

* temp20 - curious about line deltas

* temp21 - working texture trackers

* temp22 - write merge/update/barrier for buffers

* temp23 - cleanup and buffers

* temp24 - clippy cleanup

* temp25 - Add inline markers on buffer functions

* temp26 - Fix buffer trackers

* temp27 - fixed texture insert to handle both sides

* temp28 - document tracker and usages

* temp29 - document track/mod.rs

* temp30 - convert STORAGE_WRITE to STORAGE_READ_WRITE

* temp31 - Add some debug asserts to make sure we can't insert invalid states

* temp32 - clippy is opinionated sometimes

* temp33 - renaming and documentation

* temp34 - logging
2022-05-24 11:36:13 -04:00
Jim Blandy
c7872ab8b5 Eliminate wgpu_core::commands::bundle::State::raw_dynamic_offsets.
This vector's contents always ended up identical to the
`RenderBundleEncoder`'s `BasePass`'s `dynamic_offsets` vector, so
we can just take values from there instead of copying them.
2022-05-22 08:38:47 -07:00
Jim Blandy
87d75d9c7b Document command::BasePass. 2022-05-22 08:38:47 -07:00
Jim Blandy
afed25fa5c Clean up render bundle bind group tracking.
The `dynamic_offsets` and `is_dirty` flags only make sense when the
slot is occupied, so they should be inside the `Option`. This makes
`State::bind` into an `ArrayVec<Option<BindState>>`, and cleans up
various other bits.
2022-05-22 08:38:47 -07:00
Jim Blandy
d3235484f9 Document some parts of wgpu_core's render bundle code. 2022-05-22 08:38:47 -07:00
Jim Blandy
b53a8bcb17
New function: Global::create_buffer_error. (#2673) 2022-05-19 13:10:47 -04:00
i509VCB
f5c2ff11d0
Adapter and Instance as_hal functions (#2663)
These functions are added to allow lower level access to adapter and instance from backends.
2022-05-17 06:13:58 +00:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jim Blandy
b51fd851be Report invalid pipelines in render bundles as errors, not panics.
Fixes #2665.
2022-05-16 14:26:36 -07:00
Jim Blandy
202d81a64a
Move set_index_buffer FFI functions back into wgpu. (#2661)
It's very odd to have almost all the render pass and compute pass ffi
functions in `wgpu` except for the `set_index_buffer` functions, which
live in Firefox. I'd like to remove these from Firefox and put them
back next to their companions.

These functions were originally removed from wgpu in #1077, because
wgpu-native has its own incompatible version of IndexFormat (see that
PR for details). However, with wgpu-native#85, that code was removed,
so having these functions in `wgpu` should be no longer be a problem
for wgpu-native.
2022-05-15 15:18:05 -04:00
Shaye Garg
75b881e636
fix: panic in Storage::get (#2657)
* fix: don't panic on invalid id in Storage::get

* formatting

* removed double matches

* more match removal

* fix formatting

* add fix to Storage::label_for_invalid_id
2022-05-14 14:59:47 +05:30
Jim Blandy
284ed4654e Spell out the type of the result from map_pass_err.
Without these changes, rust-analyzer cannot determine the type of
`cmd_buf`.
2022-05-13 22:18:12 -07:00
Poly
bfcf5fa513 Make GLES DeviceType unknown by default 2022-05-11 20:32:43 -07:00
xiaopengli89
654a75b058 Return all_queue_empty for Instance::poll_all 2022-05-10 16:35:56 -07:00
xiaopengli89
3f3af605db Return queue_empty for Device::poll 2022-05-10 16:35:56 -07:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Connor Fitzgerald
bc850d2a0e
Bind group deduplication (#2623) 2022-04-25 04:19:25 +00:00
Jinlei Li
8feac35033
Update texture_create_view logic to match spec (#2621) 2022-04-21 12:08:13 -04:00
Jinlei Li
5706263917 Rename dispatch -> dispatch_workgroups 2022-04-20 23:24:21 -07:00
Jim Blandy
06ee8a6862 Permit non-struct, non-array types as buffers.
Fixes #2583.
2022-04-18 09:50:51 -07:00
Kevin Reid
cb7ad30d58 Prefix every wgpu-generated label with (wgpu internal).
This is intended to help developers new to wgpu or to graphics debugging
quickly recognize in a debugging tool which items are wgpu-generated, as
opposed to either part of their program or part of the platform graphics
system.

I also removed existing marker-like text such as leading underscores and
angle brackets.
2022-04-15 22:39:08 -07:00
Igor Shaposhnik
eff50436f5 Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
Jim Blandy
a47b5c554f Update to Naga rev 7aaac25f. 2022-04-13 14:41:26 -07:00
Jim Blandy
84fadca870 wgpu-core: Register new pipelines with device's tracker.
Without this change, `LifetimeTracker::triage_suspected` never notices
that compute or render pipelines are free, and they stick around until
the hub is destroyed.

Fixes #2564.
2022-03-31 22:59:11 -07:00
Jim Blandy
85e5c36b68 Tell cargo test to ignore pseudocode in gfx_select macro docs. 2022-03-31 22:59:11 -07:00
Jim Blandy
44dafd3b4d Documentation for various things. 2022-03-31 22:57:38 -07:00
Jim Blandy
3bdef1cbe3 Free the raw device when wgpu::Device is dropped.
Go ahead and call `global.device_drop` from `direct::Context::device_drop`.

Let `Global::device_drop` simply drop the life guard's `RefCount`, and
put off everything else entailed in freeing a device until
`Device::maintain` says its queue is empty and there are no more
references to it. (The user can reach that function, even after
dropping their `Device`, by calling `wgpu::Instance::poll_all`.)

Fixes #2563.
2022-03-31 22:54:20 -07:00
Jim Blandy
b58b512afb Add logging to Global::X_drop methods.
This adds `log::debug` lines reporting calls to the `wgpu-core` entry
points for dropping resources.
2022-03-31 22:51:49 -07:00
Jim Blandy
d6f3472467 Add logging to LifetimeTracker::triage_suspected.
This adds `log::debug` lines reporting the decision to actually free
something, for all resource types.
2022-03-31 22:51:49 -07:00
Jim Blandy
1e42208657
Provide a proper new method for RefCount. (#2570) 2022-03-31 22:50:48 -07:00
Alphyr
58f318550d
Fix clippy lints (#2560) 2022-03-28 09:00:09 -04:00
Jim Blandy
0d39818b91 Document some aspects of resource tracking. 2022-03-27 07:41:31 -07:00
Jim Blandy
1be43d8073
Document the gfx_select! macro. (#2555) 2022-03-23 19:35:42 -04:00
Jim Blandy
e821e185a1
Simplify implementation of RefCount and MultiRefCount. (#2548)
`RefCount::rich_drop_inner` is no longer used by anything other than `RefCount::drop`. It's simpler to just handle it directly in `drop`.

`MultiRefCount` has no need to heap-allocate the count, since it's
never cloned.
2022-03-21 16:40:11 -07:00
Connor Fitzgerald
73f42352f3
Dx11 Backend (#2443) 2022-03-12 17:14:18 +00:00
Connor Fitzgerald
129c32ffc3 Prevent 3D compressed textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c Add DownlevelFlag to prevent copies between Depth32 Textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
df50028e49 Fix up some downlevel capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
80da80b497 Move limit comparison logic into wgpu-types for easy reuse 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
b87e50feae Rename get_downlevel_properties to get_downlevel_capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
1e403e12a3 Always check texture features if we're running on a downlevel platform 2022-02-24 23:52:41 -05:00
Jinlei Li
7f3c6f7019 vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x 2022-02-22 15:45:05 -05:00
Jinlei Li
01628a1fad vulkan: HDR ASTC formats support 2022-02-20 00:00:06 -05:00
Jinlei Li
fa35c0a0f4 Re-allow vk backend on Apple platforms via vulkan-portability feature 2022-02-18 20:26:53 -05:00
Dzmitry Malyshau
0545e36aa8 Validated render usages for 3D textures 2022-02-15 18:49:04 -05:00
Nicolas Silva
210014ed89 Fix mistake in Access doc comment. 2022-02-15 09:59:42 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support (#2477) 2022-02-15 09:43:16 -05:00
Alexander Guryanov
d586d6dce9 added id32 feature 2022-02-14 14:42:23 -05:00
Dzmitry Malyshau
6931e57180
Don't recycle indices that reach EOL (#2462) 2022-02-07 19:23:40 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows (#2434)
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo

* Expose create_surface_from_visual method

* Fix code style

* Make code more concise

* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl (#2451)
* Bump naga

* Update examples
2022-02-05 09:53:04 -05:00
Connor Fitzgerald
63dfd98d68
Improve some error messages (#2446)
* Fix render target mismatch error message

* Reword bind group layout mismatch error
2022-02-01 18:51:48 -05:00
Jim Blandy
36ce638381 IdentityManager: from_index method is unneeded.
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free list, index values less than `min_index` do get allocated.

Document `IdentityManager` and `TypedId`.
2022-01-28 01:03:15 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation (#2409) 2022-01-20 19:59:25 -05:00
Aaron O'Mullan
cdd480a89c
lint: deno_webgpu & wgpu-core (#2403) 2022-01-18 09:34:10 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero (#2364)
* add AddressMode::ClampToZero

* add feature checks

* oops

* rustfmt

* fix dx12

* change to use SamplerBorderColor

* fix metal

* update to use new config

* update dx12 + docs

* address nits

* cargo fmt

* fix dx12
2022-01-15 05:16:35 +00:00
Dzmitry Malyshau
16edd91976 Support writeTexture for surface textures 2022-01-12 13:31:03 -05:00
Dzmitry Malyshau
dbec075cdc Texture format MSAA capabilities 2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
01f62baad2 Limits 1D texture mips to 1 2022-01-10 12:22:49 -05:00
Alex S
43f09fdb21 Don't create array layer trackers for 3D textures. 2022-01-03 14:09:20 -05:00
Dzmitry Malyshau
55cbbdea62 metal: fix surface texture clear view 2021-12-31 11:41:00 -05:00
Dzmitry Malyshau
a1251dc36a Improve detection and validation of cubemap views 2021-12-30 11:34:40 -05:00
Connor Fitzgerald
276de0e2d6 Fix trac(y/ing) compile issue 2021-12-30 10:46:07 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
Dzmitry Malyshau
1e593a6bd3
Trace push/pop debug group on command encoder (#2294) 2021-12-15 17:48:48 +00:00
Dzmitry Malyshau
3960658529
Remove block decorations (#2292) 2021-12-15 12:29:37 -05:00
aloucks
70f7c375e0
Add feature gated 16-bit normalized texture support (#2282)
* Add feature gated 16-bit normalized texture support

Fixes #1934

* Query format properties only once

* Prevent supports_format from erroneously reporting false if the format wasn't queried

* Assert that 16bit norm formats also support  on vulkan

* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
2021-12-13 12:31:16 -05:00
Dzmitry Malyshau
a8caa367ee Add limits for compute storage and max invocations 2021-12-08 21:43:41 -05:00
Dzmitry Malyshau
c1c855bb98 Allow strip index format None if no indexed drawing is done 2021-12-07 18:58:06 -05:00
Dzmitry Malyshau
e867a7434c Let GLES/Angle path compile on macOS 2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
ab28009d80 Angle support on Windows
Also remove the macros module in favor of generic functions.
2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
UpsettingBoy
d8c3b9489f Added command_encoder_copy_texture_to_texture texture format validation
+ Corrected small typo
2021-12-03 12:49:17 -05:00
Dzmitry Malyshau
ed020ceb78 Fix order of late bindings in BG creation 2021-12-02 12:43:44 -05:00
Dzmitry Malyshau
6372aad845 Rename fill_buffer back to clear_buffer 2021-12-02 12:33:59 -05:00
Dzmitry Malyshau
ef08738330 Insert texture barrier after initializing a texture 2021-12-02 12:33:26 -05:00
Samuel Hurel
f622c83a19 Allows for depth texture copies 2021-11-29 12:56:07 -05:00
Leo Kettmeir
cda893fe73
feat(deno_webgpu): fill buffer (#2221)
* fill buffer

* fix

* fmt
2021-11-28 21:22:15 -05:00
Dzmitry Malyshau
5864b776a4
Refactor command buffer states to ensure proper cleanup on errors (#2208) 2021-11-23 15:57:13 -05:00
James Beilby
ed7f8a84a3
Remove very slow debug assertion in hubs (#2193) (#2203) 2021-11-22 13:58:53 +00:00
dan
cd59c76e3a
Add new BindingResource type SamplerArray (#2113)
* implemented SamplerArray

* modified shaders

* fixed doc

* fixed code format
2021-11-22 12:19:46 +00:00
Dzmitry Malyshau
ddac6a369b
Validate min_binding_size at draw time (#2195) 2021-11-20 16:15:54 -05:00
Layl
2ef72b9313
Add multiview support (#2187)
Co-authored-by: Layl Bongers <2385329-layl@users.noreply.gitlab.com>
2021-11-19 10:56:48 -05:00
Dzmitry Malyshau
fca82ddd7e
Populate sampling pairs for validation (#2188) 2021-11-18 19:06:24 -05:00
Xiaopeng Li
39f3f08b55
Add Device::as_hal and always assume texture from hal is initialized (#2180)
* Add Device::as_hal, create_texture_from_hal_initialized

* Add Safety doc

* Always assume that the texture from hal is initialized
2021-11-18 17:34:01 -05:00
Boris-Chengbiao Zhou
3545a4fdd5
Introduce SamplerBindingType enum and fix bug in validation (#2181)
* Introduce SamplerBindingType enum and fix bug in validation

This matches the WebGPU spec more closely and also lets us implement the
validation as it's written in the spec[1]. This fixes a bug which
previously prevented the "shadow" example from running in Firefox.

Previously the validation would check whether the filtering was
appropiate even if it was a comparison sampler. This didn't matter when
running the shadow example natively since the example was setting
`filtering: true` in addition to `comparison: true`. But this failed
when running through a browser since there the used WebIDL has the
proper enum representation and eventually resulted in `filtering: false`
being passed to wgpu-core which would then fail validation.[2]

[1]: https://gpuweb.github.io/gpuweb/#bind-group-creation
[2]: 674b6582ba/dom/webgpu/ipc/WebGPUChild.cpp (L502-L513)

* Fix remaining examples

* Fix deno_webgpu
2021-11-16 23:08:03 -05:00
Dzmitry Malyshau
1ff70329f1
Refactor texture view non-referenced resources (#2184) 2021-11-15 15:58:47 -05:00
Jerónimo Sánchez
052cb3da39
Renaming CommandEncoder::clearBuffer to CommandEncoder::fillBuffer (#2174)
* Renamed clear_buffer to fill_buffer (keeping up with spec)
* fill_buffer does not require CLEAR_BUFFER feature

* Changed ClearBuffer to FillBuffer for `trace` feature

* Renamed clearBuffer for web backend
2021-11-14 19:16:10 -05:00
Boris-Chengbiao Zhou
08b9c46ec4
Validate strip_index_format (#2177)
The spec mandates that stripIndexFormat is set even when drawIndexed is
not used. (https://www.w3.org/TR/webgpu/#primitive-state)
There is some recent discussion about this though:
https://github.com/gpuweb/gpuweb/issues/2199
2021-11-14 19:03:33 -05:00
Dzmitry Malyshau
f25a45f4e2
Evolve depth clamping into clip control (#2171) 2021-11-10 16:55:27 -05:00
Dzmitry Malyshau
7e00abf651
Manually implement Error for ShaderError (#2160) 2021-11-06 17:17:08 -04:00
Dzmitry Malyshau
693bc58bdd
Validate device descriptor before opening (#2159) 2021-11-06 17:09:52 -04:00
Timo Kösters
dbf65234a3
fix typo (#2153) 2021-11-05 02:47:16 +00:00
Jerónimo Sánchez
c824c8fa53
Added shader workgroup size validation (#2142) 2021-11-02 17:19:15 -04:00
Dzmitry Malyshau
ca7ca749cd
Update naga to 323999f, report pretty errors in shader validation (#2141) 2021-11-01 16:57:33 -04:00
Jerónimo Sánchez
939d54f88d
Compute max workgroup size limits (#2133)
* Creation of max compute workgroup size limits
* Implemented for Vulkan and Dx12

* Follow up of gfx-rs/wgpu#1808

* Check if current dispatch operation is under the limit

* Typos and some forgotten fixes

* Port to GLES

* Port to Metal with default limits

* Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-10-31 22:32:10 -04:00
Dzmitry Malyshau
1b33d996a0 Don't require COPY_DST on surface textures 2021-10-31 00:37:14 -04:00
Wumpf
988716943f
Zero init textures (#1688)
* Added tests for texture zero init
sadly, they are typically passing even if texture zero init isn't doing its job
However, they form nice isolated examples for testing out texture initialization
It could be possible to dirty texture memory prior to ensure zero init did the job

* texture init tracker

* tracking texture init requirements for bind group, transfer and rendertarget

* texture clears for texture init
* queue submit
* write_texture

* Enforce presence of either render target or copy_dst flag

* clear render targets also with using buffer copies
enforce COPY_DST usage now on all textures

* adjust ImageSubresourceRange.layer_range calculation for 3D textures

init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* track init state for discarded textures from renderpasses

missing:
* init on the fly if discarded is found within command buffer
* handle discarding only stencil or only depth

* added tests for zero init after discard

* tracking discarded surfaces now in separate struct, piping all inits through utility function
allows to resolve discard/init_action interactions

* Move various memory init code to separate mod
CommandBufferTextureMemoryActions is now fully encapsulated

* implemented discard init fixups for everything but renderpass

* render passes also cause now discard fixups

* fixup_discarded_surfaces takes now an iterator instead of Drain

* Add memory init test for discarding depth targets

* handle divergently discarded depth/stencil target

* comment & clippy fixes

* fix collect_zero_buffer_copies_for_clear_texture yielding block breaking copies

* [pr feedback] minor cleanup in zero_init_texture_after_discard, `use` hygenie

* [pr feedback] fix bug in ImageSubresourceRange range utils

* [pr feedback] fix texture tracker check, bundle transition_texture on init, cleanups

* Implemented drop for InitTrackerDrain

* remove incorrect comment about extents in add_pass_texture_init_actions

* Fix unit test & clippy issues in init_tracker
2021-10-28 09:15:53 -04:00
Dzmitry Malyshau
3ec17cf9ed
Fix smooth buffer barrier (#2104) 2021-10-21 22:11:41 -04:00