Add documentation, make clippy happy
Compilation errors
Add some more docs
Few more compilation errors
Changes based on the review
glsl-new parser fix
Set default local size to (0, 0, 0)
final cleanup
Last design
New design
* Removed half of the clones
Fixed struct field names with invalid ident
* Fix struct member origin not being respected
* is_valid_ident handles empty names
format
major refactor
Change spirv to spirv_headers
Remove files
First translation to naga + format
Fix Int Constant error
Don't add unnecessary blocks.
Some cleanups
format
remove constructs
docs
fix debug leftovers
format, clippy
satisfy clippy
* Initial glsl es 300 support
* Set float default precision
* Generate interface blocks and check storage class in es
* Added more checks on es and fixed uniform blocks with same name type
* Added image checks
* Added the test to the makefile
* applied comments
* Add function calling support to wgsl frontend
* Fix external namespace with multiple namespaces
* changes after code review
* Don't re-tokenize std_namespace every time
* Add interpolation support to naga core and wgsl
* Add glsl-new fragment shader support to examples/convert.rs
* Add interpolation support to glsl_new
* Add interpolation support to spirv frontend
* Add interpolation support to spirv backend
* Add interpolation support to glsl backend
* Add interpolation support to old glsl backend
* Fix interpolation field syntax in glsl backend
* Formatting fix
* thanks clippy
* Add wgsl struct interpolation decoration
* Change wgsl interpolation syntax
* Modify interpolation enum
* Changes responding to review
* Remove interpolation struct member qualifier
* code changes after review
* Add serialize and deserialize features with examples
* Fix formatting
* Make some types (de)serialize transparently
* Fix more formatting
* Remove new examples and add (de)serialization support to the convert example
* Remove extraneous file
* Rename param file
* Initial backend implementation
* Refractored glsl450 backend to have a common module between further glsl backends
Implemented more missing functionality
* Error handling
* Implemented most of the suggestions
* Addresed all comments
Fixed some bugs
* Made code style consistent