Aaron Loucks
d64670aab1
Use ptr::null for default label
2020-03-26 20:26:03 -04:00
Aaron Loucks
fdcf9e7067
Add inital debug labels
...
- bind group
- bind group layout
- command encoder
- texture
2020-03-24 19:43:11 -04:00
Aaron Loucks
2700d1cc15
Add buffer debug labels
2020-03-24 19:38:07 -04:00
aloucks
e39aaa9cb3
Implement PartialEq, Eq, and Hash for more types ( #535 )
2020-03-24 19:29:18 -04:00
mitchmindtree
cce9d7a3f7
Add Clone
and PartialEq
implementations for SamplerDescriptor
...
Helps when attempting to support multiple samplers in an immediate mode
context (e.g. easily compare sampler descriptors and check if I need to
add a command to switch bind groups).
2020-03-19 19:44:11 +01:00
mitchmindtree
f00ab00ad9
Add derive PartialEq to Extent3d
2020-03-17 13:05:13 +01:00
mitchmindtree
29d731f902
Add Clone
and PartialEq
derives for Texture(View)Descriptor
...
I've come across use cases for these in nannou so thought I would add
them!
2020-03-17 12:53:13 +01:00
Joshua Groves
b9259c0c8c
Move more types into wgpu-types
2020-03-16 23:57:50 -02:30
Joshua Groves
b58c15815b
Move more shared types into wgpu-types
2020-03-14 23:08:05 -02:30
Dzmitry Malyshau
095f320470
Wholesome spec update.
...
Biggest change is that buffer binding is done one by one. There is a number of renamings of the fields, also the binding types are expanded.
2020-03-13 23:59:05 -04:00
Joshua Groves
9940aef599
Move some types into shared wgpu-types crate
2020-03-10 22:36:23 -02:30