Commit Graph

1428 Commits

Author SHA1 Message Date
Connor Fitzgerald
87576b72b3
Versions and Changelog 2024-04-17 19:38:52 -04:00
robtfm
a4942a4b93
suspect all the future suspects (#5413)
* suspect all the future suspects

* changelog
2024-04-17 19:24:02 -04:00
Connor Fitzgerald
2516bc2d42
Fix Buffer Mapping Deadlock (#5517) 2024-04-17 18:12:27 +02:00
Connor Fitzgerald
9f505e730f
Versions 2024-03-01 17:00:26 -05:00
Erich Gubler
d189cf27e8
fix: discard cmd. enc. buf. on wgpu_core::Global::command_encoder_drop 2024-03-01 16:48:28 -05:00
Connor Fitzgerald
61d779d4d6
Versions 2024-02-29 17:27:23 -05:00
Erich Gubler
7214da6820
Fix missing validation for Device::clear_buffer where offset + size > buffer.size was not checked when size was omitted. (#5282)
style: fix fmt. of `assert!(…)` in `clear_texture_via_buffer_copies`

refactor: `command_encoder_clear_buffer`: s/end/end_offset

fix: always check buffer clear `offset` for OOB

Fuzz testing in Firefox encountered crashes for calls of
`Global::command_encoder_clear_buffer` where:

* `offset` is greater than `buffer.size`, but…
* `size` is `None`.

Oops! We should _always_ check this (i.e., even when `size` is `None`),
because we have no guarantee that `offset` and the fallback value of
`size` is in bounds. 😅 So, we change validation here to unconditionally
compute `size` and run checks we previously gated behind `if let
Some(size) = size { … }`.

For convenience, the spec. link for this method:
<https://gpuweb.github.io/gpuweb/#dom-gpucommandencoder-clearbuffer>

fix: `command_encoder_clear_buffer`: err. on `offset + size > u64::MAX`

Rust would have made this operation either an overflow in release mode,
or a panic in debug mode. Neither seem appropriate for this context,
where I suspect an error should be returned instead. Web browsers, for
instance, shouldn't crash simply because of an issue of this nature.
Users may, quite reasonably, have bad arguments to this in early stages
of development!
2024-02-29 17:00:09 -05:00
Augusto Hack
a9a4187643
wgpu-core: Inform user about possible fix (#5298) 2024-02-29 16:26:51 -05:00
Nicolas Silva
08f235c126
Simplify the ID allocation in IdentityValues (#5229)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-02-29 16:22:47 -05:00
Brad Werth
e029858a18
Call device lost callback when it is replaced, or when the global is dropped. (#5168)
This fixes two cases where a DeviceLostClosureC might not be consumed
before it is dropped, which is a requirement:

1) When the closure is replaced, this ensures the to-be-dropped closure
is invoked.
2)  When the global is dropped, this ensures that the closure is invoked
before it is dropped.

The first of these two cases is tested in a new test,
DEVICE_LOST_REPLACED_CALLBACK. The second case has a stub,
always-skipped test, DROPPED_GLOBAL_THEN_DEVICE_LOST. The test is
always-skipped because there does not appear to be a way to drop the
global from within a test. Nor is there any other way to reach
Device.prepare_to_die without having first dropping the device.
2024-02-29 15:56:37 -05:00
Connor Fitzgerald
8b2098bd4e
Release 0.19 (#5082) 2024-01-17 14:42:11 -05:00
Andreas Reich
b8f27c7284
Expose maximum_frame_latency (#4899)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-01-17 12:46:34 -05:00
Connor Fitzgerald
2e38187954
Re-export public dependencies (#5063) 2024-01-16 19:21:51 +00:00
John-John Tedro
90b078f037
Improve ergonomics of gfx_select! (#5069) 2024-01-16 11:15:56 +01:00
dependabot[bot]
c5a0b0b7b4
Bump the patch-updates group with 12 updates (#5061)
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-01-14 23:48:30 -05:00
Brad Werth
f89bd3b978
Make DeviceLostClosure.from_c consume the closure before dropping it. (#5032)
This clarifies that the Rust and C-style callbacks/closures need to be
consumed (not called) before they are dropped. It also makes the from_c
function consume the param closure so that it can be dropped without
panicking.

It also relaxes the restriction that the callback/closure can only be
called once.
2024-01-14 02:53:40 -05:00
daxpedda
580340f2d3
Add cfg_aliases to wgpu-core and wgpu-hal (#5055) 2024-01-14 00:59:59 -05:00
Nicolas Silva
376d901d1e
Triage suspected resources after triaging submissions (#5050) 2024-01-12 13:19:19 -05:00
Nicolas Silva
11c29c825f
Prevent a few integer overflows (#5042)
* Prevent a few integer overflows

* Add a changelog entry

* use u64
2024-01-12 16:23:23 +01:00
Andreas Reich
4fd4a7142e
Unify surface creation by introducing new SurfaceTarget enum (#4984) 2024-01-11 22:24:01 -05:00
Nicolas Silva
bc65d84cdb
Remove the Destroyed state from Storage (#4970)
* Remove the Destroyed state from Storage

It used to be how we handled destroying buffers and textures but we moved to different approach.

* Explicit check for destroyed textures/buffers in a few entry points

This used to be checked automatically when getting the resource from the registry, but has to be done manually now that we track we track the destroyed state in the resources.
2024-01-11 10:45:12 +00:00
Nicolas Silva
b30c0c2e00
Remove the free_resources tracker (#5037) 2024-01-11 09:41:09 +00:00
Nicolas Silva
c90f43bc2a
Move the trace recording of destroy events out of triage_resources (#5036) 2024-01-11 00:48:25 -05:00
Nicolas Silva
f27bb443c1
Don't crash if a texture is destroyed before queue submission (#5028) 2024-01-10 14:36:02 +01:00
Nicolas Silva
4400a58470
Fix a bounds check in remove_abandoned (#5024) 2024-01-09 11:24:18 -05:00
Nicolas Silva
37755b6985 Validate that a binding offset fits in the buffer 2024-01-09 16:07:47 +01:00
Nicolas Silva
58fe7eac48
Don't case the dynamic offsets count to u8 (#5026) 2024-01-09 15:41:39 +01:00
Nicolas Silva
1bc71eb8b2
Validate max_vertex_buffers in render bundles. (#5025) 2024-01-09 15:41:24 +01:00
Jim Blandy
8af6975d5e
Prefer Arc::into_inner over Arc::try_unwrap. (#5018) 2024-01-08 19:24:33 -05:00
Jim Blandy
a24bdbaa25
[wgpu-core] Minor doc fixes for initialization tracking. (#5017) 2024-01-08 16:46:57 -05:00
Nicolas Silva
c6eea50b04
Track the actual size of the buffer for memory init (#5014) 2024-01-08 17:24:09 +01:00
Nicolas Silva
8358868526
Propagate errors when openning/closing a command encoder (#4999) 2024-01-06 10:14:38 +01:00
Nicolas Silva
4b82121501 Snatch the raw texture when destroying it 2024-01-05 11:42:28 +01:00
Nicolas Silva
95c451a3b8 Check thata bindgroup's textures are not destroyed before using it 2024-01-05 11:42:28 +01:00
Nicolas Silva
defd43dff2 Rename Texture::as_raw into Texture::raw
For consistency with Buffer::raw.
2024-01-05 11:27:17 +01:00
Nicolas Silva
bfe235a295 Put raw texture access behind snatch guards 2024-01-05 11:27:17 +01:00
Nick
00cf05c1d0
Fix Queue::write_texture, Fix DX12 write_texture_subset_2d and re-enable the test. (#4990) 2024-01-04 19:50:41 -05:00
Connor Fitzgerald
d96d953025
Shorten Lock Lifetimes (#4976) 2024-01-04 09:24:54 +01:00
Connor Fitzgerald
b989e56874
Use Custom Mesa for Building (#4977) 2024-01-03 22:49:40 -05:00
Connor Fitzgerald
fd37dbfae9
Fix hang in multithreaded test (#4975) 2024-01-03 23:05:35 +01:00
Nathan Adams
ec920e85d1
Fix incorrect ConfigureSurfaceError::TooLarge message (#4960)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2024-01-02 15:32:51 -05:00
Connor Fitzgerald
e26a853654
BGL Weak Pointer Deduplication Pool (#4927)
* Ho boy

* BGL pool finished

* Remove id32 feature

* Add BGL Test

* Iteration

* Working Dedupe

* Tests

* Iteration

* Re-iteration

* Hash Cleanup

* Add large slew of tests

* Whoops
2024-01-02 09:27:22 -05:00
Erich Gubler
e1baa5a56e docs: inline document-features usage, remove dep.
Re-implements https://github.com/gfx-rs/wgpu/pull/4886 (CC @Wumpf)
without the `document-features` crate, which has issues integrating into
Firefox builds after being `cargo vendor`ed into its repository. This
issue is being tracked against
https://github.com/slint-ui/document-features/issues/20. Once resolved,
I expect that we will want to revert this PR in its entirety, since
`document-features` is still a good addition to `wgpu`'s documentation
story.

Internally, consensus has already been achieved for this change.
Firefox's ability to build unfortunately take priority over this
particular convenience. Hopefully, we won't have to compromise shortly!

I tested this by ensuring that the HTML output of our existing
`document_features::document_features!(…)` usage was exactly the same.
There should be exactly zero regressions in the current state of
documentation for users. For maintainers, I have added a disclaimer that
one needs to keep changes in sync. with the relevant `Cargo.toml`
manifests.
2023-12-22 14:31:12 -05:00
Andrew Farkas
2993650ede
Fix typo "layout pipeline layout" -> "pipeline layout" (#4921) 2023-12-22 01:02:41 +00:00
Connor Fitzgerald
87ecc089dd Remove id32 feature 2023-12-20 21:39:24 -08:00
Brad Werth
9eea31a4ae
Eagerly release GPU resources when we lose the device. (#4851)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 22:43:43 +00:00
Nicolas Silva
85b91c0408
Buffer snatching (#4896)
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2023-12-20 16:42:42 -05:00
Nicolas Silva
164e478fcb
Simplify some code around buffer unmapping (#4892) 2023-12-20 15:21:32 -05:00
Nicolas Silva
0524c88c03
Check that raw buffers and raw bind groups are valid (#4895) 2023-12-20 15:13:20 -05:00
sotaroikeda
1d6c7a0263
Support Device fence sharing with dx12 on Windows (#4900)
Co-authored-by: Sotaro Ikeda <you@example.com>
2023-12-20 13:33:47 -05:00