Commit Graph

1980 Commits

Author SHA1 Message Date
Erich Gubler
9977edc51f
chore!: remove #[no_mangle] … extern "C" … from fns in bundle_ffi (#6272) 2024-09-21 16:33:13 +00:00
Erich Gubler
0d339fc9f1
chore: suppress unused_qualifications for wgpu_core::id const. assertions (#6295) 2024-09-18 21:48:04 +02:00
Teodor Tanasoaia
c8beade187
remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
Adam Winiarczuk
f3cbd6ce54
fix: Set mip_level_count in TextureInitTracker for externally created textures (#6249)
Co-authored-by: Adam Winiarczuk <tsu@liv.tv>
2024-09-10 22:28:36 +00:00
teoxoy
c4110afc7f [wgpu-core] inline Storage.insert_impl() 2024-09-10 11:58:54 +02:00
teoxoy
2addb267fc [wgpu-core] remove FutureId.into_id() 2024-09-10 11:58:54 +02:00
teoxoy
c182d3f24f [wgpu-core] rename .strict_unregister() & .strict_remove() to .remove() 2024-09-10 11:58:54 +02:00
teoxoy
ac74f36590 [wgpu-core] rename .strict_get() to .get() 2024-09-10 11:58:54 +02:00
teoxoy
31edbfd0dc [wgpu-core] use .strict_get() & .strict_unregister() for command buffers
We now only rely on the presence of the inner `CommandBufferMutable` to determine if command buffers are invalid.
2024-09-10 11:58:54 +02:00
teoxoy
c0c594eff2 [wgpu-core] use Fallible for RenderBundle 2024-09-10 11:58:54 +02:00
teoxoy
ee3b63a9af [wgpu-core] use Fallible for PipelineCache 2024-09-10 11:58:54 +02:00
teoxoy
5bcdd4266e [wgpu-core] use Fallible for ShaderModule 2024-09-10 11:58:54 +02:00
teoxoy
1c5793afb3 [wgpu-core] use Fallible for PipelineLayout 2024-09-10 11:58:54 +02:00
teoxoy
e444e78d94 [wgpu-core] use Fallible for BindGroupLayout 2024-09-10 11:58:54 +02:00
teoxoy
45206e553d [wgpu-core] use Fallible for RenderPipeline 2024-09-10 11:58:54 +02:00
teoxoy
82ce2ea747 [wgpu-core] use Fallible for ComputePipeline 2024-09-10 11:58:54 +02:00
teoxoy
b42500ee40 [wgpu-core] use Fallible for BindGroup 2024-09-10 11:58:54 +02:00
teoxoy
2ea314e978 [wgpu-core] remove Arc around StagingBuffer 2024-09-10 11:58:54 +02:00
teoxoy
b14fe14e88 [wgpu-core] use Fallible for QuerySet 2024-09-10 11:58:54 +02:00
teoxoy
3ed1abc492 [wgpu-core] use Fallible for Sampler 2024-09-10 11:58:54 +02:00
teoxoy
04f17d4197 [wgpu-core] use Fallible for TextureView 2024-09-10 11:58:54 +02:00
teoxoy
c630821f1d [wgpu-core] use Fallible for Texture 2024-09-10 11:58:54 +02:00
teoxoy
68e8b7d4a8 [wgpu-core] introduce Fallible and use it for Buffer (first step of invalidity internalization) 2024-09-10 11:58:54 +02:00
teoxoy
3437589107 [wgpu-core] use .strict_get() & .strict_unregister() for devices
This works because we never assign errors to devices (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
07c397a1e5 [wgpu-core] use .strict_get() & .strict_unregister() for queues
This works because we never assign errors to queues (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
aa280ecd44 [wgpu-core] change return type of device creation methods to be more rusty
This is fine from the WebGPU spec's perspective as device creation returns a promise that can reject.
2024-09-10 11:58:54 +02:00
teoxoy
da9afea271 [wgpu-core] use .strict_get() & .strict_unregister() for surfaces
This works because we never assign errors to surfaces (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
98426329a4 [wgpu-core] introduce Registry .strict_get() & .strict_unregister() and use them for adapters
This works because we never assign errors to adapters (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
70a9c01b48 [wgpu-core] make the Registry generic over T: Clone 2024-09-10 11:58:54 +02:00
teoxoy
d550342f47 [wgpu-core] use device.instance_flags when possible 2024-09-10 11:58:54 +02:00
teoxoy
480abae331 fix ordering of device.valid.store in device_destroy 2024-09-09 15:03:19 +02:00
teoxoy
eb47449eb9 invalidate the device when we encounter driver-induced device loss or on unexpected errors 2024-09-09 15:03:19 +02:00
Brad Werth
9b36a3e129
Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00
Erich Gubler
0e352f5b34
Resolve lints for Rust 1.78-1.81 that can be preempted before upgrade (#6225)
* chore: remove `Context` methods detected as dead code

This is detected by `rustc` as of Rust 1.79.0.

* refactor: satisfy `clippy::manual_inspect`

Detected as of Rust 1.81.0.

* refactor: satisfy `clippy::needless_borrows_for_generic_args`

Detected as of Rust 1.81.0.

* refactor: suppress false-positive `dead_code` lint for `SubmissionIndex`

* chore: eliminate `dead_code` when `target_os = "emscripten"`
2024-09-06 11:55:22 +02:00
Valaphee The Meerkat
07684d3623
Rename Rg11b10UFloat to Rg11b10Ufloat (#6226) 2024-09-06 11:46:49 +02:00
Nicolas Silva
81963e24ca
Fix the internal buffer and texture count (#6223)
Currently, we only increment the internal buffer/texture counters when creating them in the regular way (not when creating them from externally built hal objects (create_texture_from_hal/create_buffer_from_hal). However we decrement the counter in all cases, which makes the counters incorrect when these externally created resources are involved.

This commit fixes it by adding hooks (add_raw_buffer and add_raw_texture) in the hal device abstractions to inform when buffer or textures are created externally.
2024-09-05 18:53:01 +00:00
Erich Gubler
ec21000521 refactor: lock::observing: extract fn addr from ref. conv. to usize 2024-09-05 11:08:51 -04:00
Erich Gubler
63a24d37c3 chore: satisfy clippy::ref_as_ptr 2024-09-05 11:08:51 -04:00
Jim Blandy
36124b12c5
[core] Update docs for private items. (#6219)
Make `cargo doc --document-private-items` work again in wgpu-core.
2024-09-05 10:15:27 +02:00
Teodor Tanasoaia
4e78829d82
[wgpu-core] when mapping buffers for reading, mark buffers as initialized only when they have MAP_WRITE usage (#6178) 2024-09-04 14:57:08 +00:00
Jim Blandy
ee35b0e586 [core, hal, types] Clarify wgpu_hal's bounds check promises.
In `wgpu_hal`:

- Document that `wgpu_hal` guarantees that shaders will not access buffer
  contents beyond the bindgroups' bound regions, rounded up to some
  adapter-specific alignment. Introduce the term "accessible region" for
  the portion of the buffer that shaders can actually get at.

- Document that all bets are off if you disable bounds checks with
  `ShaderModuleDescriptor::runtime_checks`.

- Provide this alignment in `wgpu_hal::Alignments`. Update all backends
  appropriately.

- In the Vulkan backend, use Naga to inject bounds checks on buffer accesses
  unless `robustBufferAccess2` is available; `robustBufferAccess` is not
  sufficient. Retrieve `VK_EXT_robustness2`'s properties, as needed to discover
  the alignment above.

In `wgpu_core`:

- Use buffer bindings' accessible regions to determine which parts of the buffer
  need to be initialized.

In `wgpu_types`:

- Document some of the possible effects of using
  `ShaderBoundsChecks::unchecked`.

Fixes #1813.
2024-09-03 12:33:02 -04:00
Jim Blandy
de7765bd28 [core]: Let Device::create_buffer_binding get limits from self.
Rather than passing `self.limits` to `Device::create_buffer_binding`
as an argument, let it simply refer to `self.limits` itself.
2024-09-03 12:33:02 -04:00
Jim Blandy
9ebc50fc1e [core] Remove unnecessary pub(crate) from Device methods.
Remove the `pub(crate)` visibility marking from various associated
functions of `Device` that are defined in, and not used outside of,
the `wgpu_core::device::resource` module.
2024-09-03 12:33:02 -04:00
Jim Blandy
9d24406d29 [core] Simplify self types in device::resource.
Change various functions that have no need to create an owning
reference to the `Device` to accept `&self` instead of `&Arc<Self>`.

Change `ParentDevice::same_device` to accept `&Device` as the point of
comparison, not `&Arc<Device>`. Call sites will use Deref conversion,
so no callers need to be changed.
2024-09-03 12:33:02 -04:00
Jim Blandy
504ff3e1a6 [core] Rename map_buffer to resolve_buffer, etc.
In `Device::create_bind_group`, name the functions that convert
resource ids to Arcs `resolve_foo`, not `map_foo`:

- The types that hold Arcs are usually called `ResolvedBlah`.

- The name `map_buffer` is misleading.
2024-09-03 12:33:02 -04:00
BlackStone1123
8eb0e6451b
fix wrong count buffer id (#6194)
Co-authored-by: Jasper Wu <wuq141@vanke.com>
2024-09-02 11:37:37 +00:00
Jim Blandy
bbdbafdf8a [core] Add lock::observing module, for analyzing lock acquisition.
Add a new module `lock::observing`, enabled by the `observe-locks`
feature, that records all nested lock acquisitions in trace files.

Add a new utility to the workspace, `lock-analyzer`, that reads the
files written by the `observe-locks` feature and writes out a new
`define_lock_ranks!` macro invocation that covers all observed lock
usage, along with comments giving the held and acquired source
locations.
2024-08-28 22:44:20 -04:00
Jim Blandy
3f6f1d766c [core] Add #[track_caller] to Registry lock methods. 2024-08-28 22:44:20 -04:00
Jim Blandy
f56914cea9 [core] Rename LockRankSet::name to member_name. 2024-08-28 22:44:20 -04:00
Erich Gubler
fac49ee97c chore: work around unused_qualifications from new prelude items in Rust 1.80
`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).
However, we don't have an MSRV at 1.80 or higher yet. So, let's work
around it by importing these items fully. Since neither `clippy` nor
`rustc` lint against shadowed `prelude` items yet (see also a [proposed
`clippy` lint] for such), that lets us remove the explicit `std::mem::*`
imports later at our leisure.

[proposed `clippy` lint]: https://github.com/rust-lang/rust-clippy/issues/8439
2024-08-23 16:20:34 -04:00
Erich Gubler
754ead25ab chore: resolve wgt::Backend::Empty raising unused_qualifications 2024-08-23 16:20:34 -04:00
Marijn Suijten
a157c3cf4b
[wgpu-hal] Migrate d3d12 backend over to windows-rs (#5956)
* windows-rs 0.58

* Clean up suspicious committed allocation workaround

* dx12: Flatten suballocation module
2024-08-20 11:48:37 -04:00
Kornel
222f1ea733 Reduce code size of error handling 2024-08-19 14:38:20 +01:00
teoxoy
2c31414517 add an Unexpected variant to DeviceError 2024-08-15 13:56:05 +01:00
Andreas Reich
ab17d29237 re-enable docs for wgpu-core 2024-08-14 17:34:11 +02:00
Andreas Reich
0fb772b5df remove dyn render & compute pass 2024-08-14 17:34:11 +02:00
Andreas Reich
0287eaf022 Remove gfx_select. 2024-08-14 17:34:11 +02:00
Andreas Reich
9794f33823 Handle webgl's queue_copy_external_image_to_texture 2024-08-14 17:34:11 +02:00
Andreas Reich
1bfe8845d5 ignore 'arc instead of rc' warnings on wasm 2024-08-14 17:34:11 +02:00
Andreas Reich
24498f04d4 The second unraveling: hub and all types on it are generic free!
gfx_select macros are empty husks now that are waiting to be removed
2024-08-14 17:34:11 +02:00
Andreas Reich
3181251577 Core adapter no longer uses any generics 2024-08-14 17:34:11 +02:00
Andreas Reich
04cadfb369 Core's Surface, Instance and Adapter use now dynamic hal types 2024-08-14 17:34:11 +02:00
Andreas Reich
7c7e4164f1 The big unraveling: core device now has a boxed DynDevice, ripple effects from there leading to boxing of almost all hal resources 2024-08-14 17:34:11 +02:00
Andreas Reich
276753f963 DynDevice create/destroy bind group
bindgroup fixup
2024-08-14 17:34:11 +02:00
Andreas Reich
39b408218f implement transition_textures for DynCommandEncoder 2024-08-14 17:34:11 +02:00
Andreas Reich
a47a0cb3d9 render/compute pass descriptors work now with dyn types 2024-08-14 17:34:11 +02:00
Andreas Reich
bea9a10f90 fold ComputePassTimestampWrites & RenderPassTimestampWrites and make PassTimestampWrites usable with DynQuerySet 2024-08-14 17:34:11 +02:00
Andreas Reich
a4d9d38d03 BufferBarrier no longer depend on hal api struct, but directly on buffer type 2024-08-14 17:34:11 +02:00
Andreas Reich
cda9d9af65 Buffer bindings no longer depend on hal api struct, but directly on buffer type 2024-08-14 17:34:11 +02:00
Samson
c6a3d92734
Rg11b10Float -> Rg11b10UFloat and deduplicate entries in TEXTURE_FORMAT_LIST (#6108)
* Resync `TEXTURE_FORMAT_LIST` to match `TextureFormat`

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* `Rg11b10Float` -> `Rg11b10UFloat`

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Add changelog entry

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-08-13 08:28:55 +00:00
Erich Gubler
b1eb6db8cd refactor: satisfy clippy::manual_bits 2024-08-13 08:42:41 +01:00
teoxoy
c72bc7b84b remove unnecessary RwLock from Texture.clear_mode 2024-08-13 00:55:32 +02:00
teoxoy
1aaaec22f6 use ManuallyDrop for texture views of TextureClearMode 2024-08-13 00:55:32 +02:00
teoxoy
ce9c9b76f6 remove Option around A::SurfaceTexture
We can rely on the snatching mechanism to take the surface texture.
2024-08-13 00:55:32 +02:00
teoxoy
19843c9c5f use ManuallyDrop for Device.fence 2024-08-13 00:55:32 +02:00
teoxoy
728b288fda use ManuallyDrop for Device.zero_buffer 2024-08-13 00:55:32 +02:00
teoxoy
c1bc0864c5 use ManuallyDrop for remaining resources 2024-08-13 00:55:32 +02:00
teoxoy
b0cc0d2ebc use QuerySet.raw() instead of QuerySet.raw.as_ref().unwrap() 2024-08-13 00:55:32 +02:00
teoxoy
cf5706c24b use Device.raw() instead of Device.raw.as_ref().unwrap() 2024-08-13 00:55:32 +02:00
teoxoy
a6bc2f6f53 fix check for flush_mapped_ranges in map_buffer
`flush_mapped_ranges` needs to be called when mappings are not coherent.
We can also omit flushing for write-mapped buffers since we always flush them on unmap.
2024-08-12 14:20:56 +01:00
teoxoy
f0875e8fda remove Buffer.sync_mapped_writes
`zero_init_needs_flush_now` was always equal to `mapping.is_coherent`
which is not correct but is fixed by the next commit.
2024-08-12 14:20:56 +01:00
teoxoy
5617f0fd17 call flush_mapped_ranges when unmapping write-mapped buffers
I'm not sure how things worked without this.
2024-08-12 14:20:56 +01:00
Teodor Tanasoaia
94f54b3dc8
Add a separate pipeline constants error (#6094) 2024-08-12 09:20:36 +02:00
Mehmet Oguz Derin
34b0df277c
Support texture-compression-bc-sliced-3d in wgpu (#5751) 2024-08-10 12:02:29 +02:00
teoxoy
f6a3eef77e change Device.create_shader_module to return an Arc<ShaderModule<A> 2024-08-08 18:49:52 +02:00
teoxoy
d8b1c5788a change Device.create_command_encoder to return an Arc<CommandBuffer<A> 2024-08-08 18:49:52 +02:00
teoxoy
9ce1772f8e change Device.create_pipeline_cache to return an Arc<PipelineCache<A> 2024-08-08 18:49:52 +02:00
teoxoy
47465ddb1c change Device.create_pipeline_layout to return an Arc<PipelineLayout<A> 2024-08-08 18:49:52 +02:00
teoxoy
36c998a558 change Device.create_bind_group_layout to return an Arc<BindGroupLayout<A> 2024-08-08 18:49:52 +02:00
teoxoy
781b54a8b9 remove TrackingData from resources that are not tracked 2024-08-08 14:42:13 +02:00
teoxoy
09cc4d211b remove Labeled supertrait of Trackable
This is no longer needed since 9c6ae1beae removed the usages.
2024-08-08 14:42:13 +02:00
teoxoy
8c7c5c4974 decouple device and queue IDs
Devices and queues can have different lifetimes, we shouldn't assume that their IDs match.
2024-08-05 15:46:12 +02:00
Samson
de960ccbba
Handle TooManyAttachments in wgpu-core (#6076) 2024-08-05 15:45:02 +02:00
teoxoy
7b4cbc2619 add comments in BindGroupStates.optimize 2024-08-03 11:58:14 +02:00
teoxoy
4e777bd0e7 merge the texture and texture view trackers of BindGroupStates 2024-08-03 11:58:14 +02:00
teoxoy
62af9d78b5 rename {Buffer,Texture}BindGroupState's add_single to insert_single
Also change it's definition to take an owned `Arc`. This makes these functions consistent with the other trackers.
2024-08-03 11:58:14 +02:00
teoxoy
826e3716e5 remove all internal RenderBundleScope RwLocks 2024-08-03 11:58:14 +02:00
teoxoy
5cb1be63aa refactor the StatelessTracker to hold a Vec of Arcs
Also removes the `StatelessBindGroupState` since it does the same thing.
2024-08-03 11:58:14 +02:00
teoxoy
a3142ade91 don't optimize BindGroupStates.{views,samplers}
The resources inside `StatelessBindGroupState` are never merged with any other tracker.
2024-08-03 11:58:14 +02:00
teoxoy
3a5ad193db remove all internal BindGroupState Mutexes 2024-08-03 11:58:14 +02:00