Commit Graph

145 Commits

Author SHA1 Message Date
Dzmitry Malyshau
622d9ecc74 trace: all the commands 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
d4705b6008 trace: bind groups, shaders, and buffer contents 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
1cc548a7a2 Make descriptors generic over Label 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
4c1ea02553 trace: hook up RON output 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
5035ffdfe2 Split limits and private features, add tracing module 2020-04-30 09:55:52 -04:00
Dzmitry Malyshau
0e533547a1 Split serde feature into trace+replay 2020-04-30 09:55:52 -04:00
bors[bot]
bc065e4abc
Merge #615
615: Use General allocator at all times for now r=grovesNL a=kvark

In all user-managed resources, we don't have control of the lifetime. Since we don't know when it's released, we can't use any more specific allocator kind than `General`.

Previously, we assumed that buffers created for MAP_READ+COPY_SRC, for example, were one-time buffers created to copy data. However, there appear to be cases where they were used to fill data in once, and then persistently used as a copy source destination.

In the future, one WebGPU data transfer story is settled, we'll be able to use `Linear` kind again for all internally managed uploads. I.e. writeBuffer, writeTexture, and createBuffeMappedOnlyAtStart.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-04-25 02:08:54 +00:00
Dzmitry Malyshau
fc68b5ef54 Use General allocator at all times for now 2020-04-24 21:59:41 -04:00
Dzmitry Malyshau
09d3623885
Minor error reporting fixes (#607) 2020-04-24 21:58:30 -04:00
Dzmitry Malyshau
baf435d8b8
Add is_power_of_two function (#603) 2020-04-21 09:29:10 -04:00
Dzmitry Malyshau
5e458b5d45
Separate public usage from internal use (#601) 2020-04-21 09:12:40 -04:00
Aron Granberg
21b441d087
Improve error messages for mismatched binding types (#593) 2020-04-20 14:41:40 -04:00
Dzmitry Malyshau
df2c97ff0c Fix host mapping buffer barriers 2020-04-18 16:56:05 -04:00
Dzmitry Malyshau
75d0157aa7 Enable READ access for texture storage 2020-04-18 13:29:17 -04:00
bors[bot]
daf45362bc
Merge #591
591: Warn when binding a buffer that is still mapped r=kvark a=almarklein

Fixes #510

I'd like to make more contributions wrt validation. Though I'm quite new to Rust, so let's start small :)  

From the discussion in #510 I concluded that in this case the buffer has actually been dropped, does the error message make sense like this?

Do the messages logged with `log::warn`, end up in the same logging system as the layer validation messages? So a solution to get those messages into Python (for wgpu-py) would work for both kinds of validation messages?


Co-authored-by: Almar Klein <almar.klein@gmail.com>
2020-04-17 21:15:19 +00:00
Dzmitry Malyshau
8eefe269c1 Derive swapchain layout off the load operation 2020-04-16 21:49:24 -04:00
Almar Klein
e7005548c0 Warn when binding a buffer that is still mapped 2020-04-16 11:35:03 +02:00
bors[bot]
6b0751f1f8
Merge #586
586: Improve drawing error messages r=kvark a=HalfVoxel



Co-authored-by: Aron Granberg <aron.granberg@gmail.com>
2020-04-15 12:59:58 +00:00
Aron Granberg
41a6425fb2 Improve drawing error messages 2020-04-15 02:29:37 +02:00
Aron Granberg
5f6accc206 Improve error messages when passing buffers with the wrong usage flags 2020-04-14 20:18:00 +02:00
bors[bot]
729ecb1404
Merge #582
582: Track pipeline layout lifetime r=grovesNL a=kvark

Fixes #580
This one is interesting: it's not instantly destroyed when dropped, like bind group layouts. And it's not tracked for GPU usage like the resources. It's somewhat in-between. We have the following classes of tracking now:
  1. no tracking, destroyed on drop. Applies to: bind group layouts, adapters
  2. only CPU-side tracking. They go to "suspected" list on drop of self or anything that can point to them. Applies to: pipeline layouts
  3. full GPU tracking. They go to "suspected" list on drop, then get associated with active submission before destruction. Applies to: buffers, textures, views, bind groups, pipelines

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-04-14 13:08:29 +00:00
bors[bot]
96a4a34b83
Merge #581
581: Fix buffer unmap warning r=kvark a=kvark

It's more consistent if neither map_buffer or unmap_buffer care about the status.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-04-14 11:24:19 +00:00
Dzmitry Malyshau
3cc4fa51bc Track pipeline layout lifetime 2020-04-14 00:58:30 -04:00
Dzmitry Malyshau
a0701b41cb Fix buffer unmap warning 2020-04-14 00:08:04 -04:00
Dzmitry Malyshau
379ea37982 Comment fixes, header update 2020-04-13 18:48:08 -04:00
Dzmitry Malyshau
d9609ec269 Remove array layer count from texture descriptor 2020-04-13 11:44:10 -04:00
bors[bot]
f50dd7a299
Merge #570
570: Improve error message when bind group and bind group layout have different number of entries r=kvark a=HalfVoxel



Co-authored-by: Aron Granberg <aron.granberg@gmail.com>
2020-04-13 00:17:43 +00:00
Dzmitry Malyshau
357ee9a447 Fix read-only flags 2020-04-11 20:50:20 -04:00
Aron Granberg
3db1e6c10d Improve error message when bind group and bind group layout have different number of entries 2020-04-11 11:22:40 +02:00
Dzmitry Malyshau
920c00931d Fix tracking of the initial state during replacement.
When multiple "replace" style transitions are happening,
we weren't properly retaining the "first" state, which
is required for proper stitching of command buffers.

This logic is fixed and fortified with a new set of
"change" and "merge" tests in the track module.
2020-04-10 00:39:23 -04:00
Dzmitry Malyshau
74e9e89fe7 Refactor tracking of swapchain images as attachments
We were improperly detecting if a swapchain image has already
been used by a command buffer. In this case, we need to assume
that it's already in the PRESENT state.
2020-04-10 00:38:53 -04:00
Aaron Loucks
b6ec8440e9 Increase default maximum vertex buffer inputs from 8 to 16
Additionally, the input states are now stored in a `SmallVec` to
enable higher limits.

Fixes #558
2020-04-07 21:00:06 -04:00
Dzmitry Malyshau
7dba052900 Version bump and CHANGELOG update 2020-04-06 08:55:39 -04:00
Dzmitry Malyshau
a3aefe2535 Rustfmt stable pass 2020-04-06 08:55:39 -04:00
Rukai
99161cbeb5 Use crates.io release of peek-poke 2020-04-05 23:06:02 -04:00
bors[bot]
d6d31695d3
Merge #553
553: Fix order of maintenace between submission tracking and buffer mapping. r=kvark a=kvark

Fixes https://github.com/gfx-rs/wgpu-rs/issues/237

Logic needs to have the following order:
  1. we first wait for the device to finish
  2. then we move some tracked resources from per-submission lists into the "ready to destroy" or "ready to map" lists.
  3. then we handle mapping, which goes through "ready to map" lists
  4. then we destroy everything for realz that needs to be

That order got broken with #547

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2020-04-05 21:54:16 +00:00
bors[bot]
8f9f13fc8c
Merge #550
550: Add check for bound pipeline r=kvark a=kunalmohan

fix #456
Validate that a pipeline is bound before issuing any draw/dispatch call.

Co-authored-by: Kunal Mohan <kunalmohan99@gmail.com>
2020-04-05 19:58:26 +00:00
Dzmitry Malyshau
00c98e7d5a Fix order of maintenace between submission tracking and buffer mapping. 2020-04-05 14:39:10 -04:00
Kunal Mohan
aef0c7c2c4
Add check for bound pipeline
fix #456
Validate that a pipeline is bound before issuing
draw/dispatch call.
2020-04-05 11:16:50 +05:30
Dzmitry Malyshau
f07943f2d8 Use NonZeroU64 for Id 2020-04-04 19:43:16 -04:00
Kunal Mohan
fb1c448aa9
Add BufferMapState enum
fix #395
Add BufferMapState enum to track the state of buffer
mapping and store any mapping details in case one is
pending.
2020-04-03 07:55:23 +05:30
Dzmitry Malyshau
f3eee020e6 Check surface compatibility 2020-03-30 23:31:24 -04:00
bors[bot]
306554600a
Merge #540
540: Add serialization to more types r=kvark a=HeroesGrave

With these changes, pretty much everything in wgpu-types can be serialized with the exception of BufferDescriptor, CommandEncoderDescriptor, and TextureDescriptor which contain a `*const c_char`.

Options for dealing with those:
- Leave these types as not de/serializable
- Skip when serializing, deserialize as nullptr
- Serialize as a string, deserialize as nullptr

AFAICT there's not really a way to allow a full roundtrip for these fields because nul-terminated strings don't play nicely with serde. Maybe it could serialize as a byte array?

Co-authored-by: HeroesGrave <heroesgrave@gmail.com>
2020-03-28 14:44:08 +00:00
HeroesGrave
1702a54c5c Add Undefined variant to CompareFunction 2020-03-28 16:20:47 +13:00
Joshua Groves
f3bb6eb230 Move more types to wgpu-types 2020-03-27 23:26:17 -02:30
Dzmitry Malyshau
2e9610e8c9 Request NDC_Y_FLIP feature 2020-03-27 00:54:01 -04:00
Dzmitry Malyshau
8aeeb8e318 Port to gfx-extras and gfx-hal-0.5 2020-03-27 00:54:01 -04:00
Lachlan Sneff
bcd7744c5b Unbox unnecessarily boxed function 2020-03-26 22:38:50 -04:00
Aaron Loucks
fdcf9e7067 Add inital debug labels
- bind group
- bind group layout
- command encoder
- texture
2020-03-24 19:43:11 -04:00
Aaron Loucks
2700d1cc15 Add buffer debug labels 2020-03-24 19:38:07 -04:00