Commit Graph

1402 Commits

Author SHA1 Message Date
Nicolas Silva
d0aa3f471a
Validate the number of color attachments in create_render_pipeline (#2913) 2022-07-25 23:28:52 -04:00
Connor Fitzgerald
537c6bed4e
Add warning when using CompareFunction::*Equal without an invariant Attribute (#2887) 2022-07-21 02:24:49 -04:00
Seamus Mulholland-Patterson
6d4677fd7f added downlevel restriction error message for InvalidFormatUsages error 2022-07-15 14:11:04 -04:00
Nicolas Silva
6058676dd2
Record that the buffer is mapped when its size is zero. (#2877)
* Record that the buffer is mapped when its size is zero.

* Avoid internally trying to map a zero-sized buffer if mapped_at_creation is true.

* Add an entry in the changelog.
2022-07-13 18:01:12 +00:00
Nicolas Silva
af345cd6c3
Validate the range in map_async. (#2876)
* Validate the range in map_async.

* Add an entry in the changelog.
2022-07-13 12:34:36 -04:00
i509VCB
db24c066cb
fix panic with as_hal functions (#2871) 2022-07-12 14:38:59 -04:00
Sébastien Marleau
2ce1318c8c
fix deduplication not taking into account render bundles (#2867) 2022-07-10 22:15:52 +00:00
Nicolas Silva
324de1bef6
Ensure the BufferMapCallback is always called. (#2848)
* Ensure the BufferMapAsyncCallback is always called.

This solves two issues on the Gecko side:
 - The callback cleans up after itself (the user data is deleted at the end of the callback), so dropping the callback without calling it is a memory leak. I can't think of a better way to implement this on the C++ side since there can be any number of callback at any time living for an unspecified amount of time.
 - This makes it easier to implement the error reporting of the WebGPU spec.

* Update the changelog.
2022-07-07 23:29:05 -07:00
Connor Fitzgerald
59f4efe93a Prevent get_texture_format_features from saying textures always support COPY_* 2022-07-06 11:06:34 -04:00
Connor Fitzgerald
7e369fdd57 Fix texture multi-sample-ability check with TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES 2022-07-06 11:06:34 -04:00
Craig
1da5bbd7b4
Prevent OpenGL from taking preference over Vulkan (#2853)
* Prevent OpenGL from taking preference over Vulkan

* update changelog

* fix wasm build of example
2022-07-06 00:11:22 -04:00
Connor Fitzgerald
7d85efb301 Fix out of bounds access when surface texture is written to by multiple command buffers 2022-07-03 01:08:40 -04:00
Connor Fitzgerald
eea8edb8a0 Fix AutoNoVsync on OpenGL 2022-07-03 01:08:40 -04:00
Spencer C. Imbleau (he/him)
72a4ef9362
Fixes #2840 (#2842) 2022-07-03 02:00:25 +00:00
Connor Fitzgerald
1ceef24261
Add changelog for 0.13 (#2823)
* Changelog

* Update CHANGELOG.md

* Bump versions to 0.13
2022-06-30 20:25:49 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api (#2803)
* Add new presentation modes

* Expand presentation formats

* Add Surface::get_supported_modes

* Update to rust 2021 and improve some metal surface code

* Update wgpu-types/src/lib.rs

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>

* Fix windows build errors

* Fix issues with ALLOW_TEARING

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jinlei Li
98597da1ec
Allow fragment stage to have more outputs than the pipeline has (#2822) 2022-06-30 03:36:11 +00:00
Connor Fitzgerald
1d8bc57a86
Don't wait for current submission inside of submit (#2824) 2022-06-30 03:05:42 +00:00
Connor Fitzgerald
464b61d01c
Flip span labels to work better with tools (#2820) 2022-06-28 19:49:51 +00:00
Teodor Tanasoaia
5eb09f6bd7
Implement Queue::write_buffer_with (#2777)
* implement Queue::write_buffer_with

* address comments

* update doc

* Fix copy span location

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-28 18:32:43 +00:00
Jinlei Li
b0c798639a
core: restrict hal::TextureUses::COLOR_TARGET condition within create_texture (#2818) 2022-06-28 18:12:34 +00:00
Jim Blandy
7cfbd874af
Update Naga to 27d38aae (2022-6-27). (#2816) 2022-06-27 21:36:00 -04:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Connor Fitzgerald
84633a8b12
Force binding sizes to be multiples of 16 on webgl (#2808) 2022-06-27 02:39:51 +00:00
i509VCB
f041991d0c allow creating wgpu::Instance from wgpu_core::Instance 2022-06-26 15:32:34 -07:00
Connor Fitzgerald
533fc13afe
Properly Barrier Compute Indirect Buffers (#2810) 2022-06-26 21:03:56 +00:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
victorvde
7375acb230
get_supported_formats: sort like the old get_preferred_format and simplify return type (#2786)
* get_supported_formats: sort srgb first like the old get_preferred_format

* get_supported_formats: simplify return type
2022-06-22 21:04:18 +00:00
Nicolas Silva
5dcd19c167
Add a vulkan workaround for large buffers. (#2796)
* Add Limit::max_buffer_size.

* Prevent very large buffer with some drivers.

Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
2022-06-22 12:31:53 -04:00
Nicolas Silva
a9f1b4f8e0
Add create_texture_error. (#2800)
Firefox needs it to implement WebGPU's error model (see create_buffer_error).
2022-06-22 12:58:37 +00:00
Kevin Reid
2881a74de9
Fix formatting of TextureDimensionError::LimitExceeded. (#2799)
in the thiserror error format string, `{0:?}` ends up referring to the
first named argument, not the first struct field or a compile error, so
the error was incorrectly
    Dimension 32768 value 32768 exceeds the limit of 16384
instead of
    Dimension X value 32768 exceeds the limit of 16384
2022-06-21 21:46:12 -04:00
Rajveer Malviya
f27a9788fd
fix BufferMapCallbackC & SubmittedWorkDoneClosureC (#2787) 2022-06-18 16:55:24 +00:00
Steven
0d4d3f4ceb
Change get_preferred_format to get_supported_formats (#2783)
* Change all the functions

* Return the set of supported TextureFormat specified by WebGPU

* Remove redundant filtering and use list directly

* Replace pops with first

* Remove now unused function

* Fix doc and clarify preffered format

* Dereference enums

* Remove unused list

* Remove fancy coode

* Update wgpu-core/src/device/mod.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-18 00:21:02 -04:00
Jim Blandy
aba7197fe8
Update Naga to 0b60f410 (Thu 2022-6-16). (#2779) 2022-06-17 16:51:22 -04:00
Jinlei Li
f4c01052ef Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec 2022-06-16 20:36:15 -07:00
Jinlei Li
f2c3d42818 Add InvalidGroupIndex validation at create_shader_module 2022-06-16 10:06:11 -07:00
Nicolas Silva
191537021e
Expose naga span location helpers (#2752)
* Expose the source location in CreateShaderModuleError.

* Bump naga dep to 89bed99.
2022-06-14 23:10:22 -04:00
Jim Blandy
6da57dd4e0
Add type annotation to render pass code, for rust-analyzer. (#2773)
This is a workaround for a limitation in rust-analyzer:
https://github.com/rust-lang/rust-analyzer/issues/12247
2022-06-14 23:06:22 -04:00
Jim Blandy
915be10443
wgpu_core::command::bundle: Consolidate pipeline and vertex state. (#2769)
Refactor `wgpu_core::command::bundle::State` to more closely resemble
the internal slots of a WebGPU `GPURenderBundleEncoder`, and add
validation required by the WebGPU specification.

Use `Option` to represent state that may be left unset on the encoder:
specifically, the pipeline and vertex buffers. (Previous commits have
already addressed index buffers and bind groups.) Use `.ok_or`, etc.
for unwrapping, to ensure that encoding state errors are reported.

Consolidate state derived from the pipeline in a new `PipelineState`
struct.

Remove `wgpu_core::command::bundle::PushConstantState::is_dirty`; just
represent push constant state as a vector of `PushConstantRange`
values. It's sufficient to simply zero the push constants whenever the
vector is non-empty.

Rename `bundle::State::flush_push_constants` to `zero_push_constants`a.
This is not a "flush pending state changes" function like all the
others; it just ensures that each pipeline's push constant state is
initialized.
2022-06-14 23:06:05 -04:00
Jim Blandy
b30b445423
Clarify docs for wgpu_core's Id and gfx_select!. (#2766)
Clarify that `gfx_select!` is not specific to `hub::Global`.

Clarify that the `T` in `id<T>` is not a real resource type.
2022-06-14 00:46:58 -04:00
Jim Blandy
3a193ec3d3
Introduce VertexStep: a stride and a step mode. (#2768)
This is used in various places around render pipelines, passes, and
bundles.

The public `wgpu_core::pipeline::VertexBufferLayout` could use
`VertexStep` as well, but I think it's best to let that continue to
resemble `GPUVertexBufferLayout`.
2022-06-14 00:42:03 -04:00
Jim Blandy
a4352a1dac
Improve push constant documentation, including internal docs. (#2764) 2022-06-11 15:11:06 -04:00
Nicolas Silva
629ccaf4e0
Align the validation of Device::create_texture with the WebGPU spec (#2759) 2022-06-10 16:02:49 -04:00
Jim Blandy
b2cc6ff185
Move RenderBundleEncoder::finish's pipeline layout id into the state. (#2755) 2022-06-10 15:41:32 -04:00
Jim Blandy
f94f25f355 Fix documentation links. 2022-06-09 17:42:03 -07:00
Jinlei Li
f0c7fe3a8e
Improve read-write and read-only texture storage error message (#2745)
* Improve read-write and read-only texture storage error message

* Update wgpu-core/src/binding_model.rs

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-06-07 06:21:17 +00:00
Jim Blandy
091e9b1788
Clean up render bundle index buffer tracking. (#2743)
* Remove unused field `bundle::IndexState::pipeline_format`.

* Clean up render bundle index buffer tracking.

Put all state associated with an established index buffer within an
`Option`, so that the Rust types accurately represent value liveness.

Generate `MissingIndexBuffer` errors as needed for `DrawIndexed` and
indexed `MultiDrawIndirect` commands.
2022-06-07 02:17:27 -04:00
Jim Blandy
d26c04c715
Don't dirty the vertex buffer for stride/rate changes on bundles. (#2744)
`wgpu_core::command::bundle::State::set_pipeline` marks a vertex
buffer slot dirty if the pipeline's stride or step mode for that
vertex buffer slot differs from what had been previously established.
The effect of marking the slot dirty is to ensure that a new
`SetVertexBuffer` command is inserted before the next draw command
that uses that vertex buffer. However, this is unnecessary:
`wgpu_hal::CommandEncoder::set_vertex_buffer` does not need to be
called simply because the stride or rate has changed.
2022-06-07 02:10:08 -04:00
Jim Blandy
5bee63e605
Track depth and stencil writability separately. (#2693)
Put some plumbing in place to accomodate the latest definition of
`GPURenderBundleEncoderDescriptor` in the WebGPU spec, which now has
separate `depthReadOnly` and `stencilReadOnly` members.

Rename `RenderPassDepthStencilAttachment::is_read_only` to
`depth_stencil_read_only`, and don't skip validation steps due to
early returns.
2022-06-07 02:02:23 -04:00
Harald Reingruber
25b16d5cc8
OffscreenCanvas Support for WebGL Backend (#2603)
* First attempt of exposing create_surface_from_canvas for webgl

* Test Fix Compile For WebGL Offscreen Canvas

* Only specify web-sys feature version in wgpu-core, so that patch version is taken from workspace

* Reuse already existing fn create_surface_from_canvas

* Remove unnecessary unsafe

* Remove unsafe prefix also from top-level create_surface_from_canvas

* Add create_surface_from_offscreen_canvas() for webgl

* Cargo fmt

* Store webgl2_context instead of canvas, which works also for OffscreenCanvas

* Copy skybox example for OffscreenCanvas example

* Use offscreen_canvas instead in newly created example

* Update skypbox_offscreen readme.md

* Allow enabling OffscreenCanvas in examples via http://localhost:8000/?offscreen_canvas=true

* Fix cargo fmt

* [fix warning] Only import FromStr for wasm32

* [fix warning] Exclude offscreen_canvas_setup from non-wasm32

* [fix warning] Add ImageBitmap feature as well so that all related methods can be used

* Fix cargo fmt

* Fix emscripten build

* Remove `webgl` feature from wgpu-core as webgl is the only wasm32 backend

Co-authored-by: Zicklag <zicklag@katharostech.com>
2022-06-07 01:57:16 -04:00
Connor Fitzgerald
5bd0a6c4ac
Implement submission indexes (#2700)
* Implement submission indexes

* Write some unit tests for poll

* Update wgpu/src/lib.rs

Co-authored-by: Jim Blandy <jimb@red-bean.com>

* Unify Maintain in both wgc and wgpu

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-06-05 17:22:25 -04:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration> timeouts (#2724)
* surface.acquire_texture: pass Option<Duration> for timeout

A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.

Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX

* surface.acquire_texture: ignore timeout for Android < 11

Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.

For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)

This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Jinlei Li
9e3cd08e59
Improve InvalidViewport error message (#2723) 2022-06-03 01:54:09 -04:00
Jinlei Li
75db572bf7
Improve InvalidScissorRect error message (#2713) 2022-06-02 07:35:13 +00:00
Connor Fitzgerald
32af4f5607
Convert map_async from being async to being callback based (#2698) 2022-05-31 11:22:21 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Connor Fitzgerald
fd954a2bd6
Stop using storage usage for sampling (#2703) 2022-05-29 19:52:41 -04:00
Connor Fitzgerald
c12ae0880f
Check that all vertex outputs are consumed by the fragment shader (#2704) 2022-05-29 23:38:11 +00:00
Daisuke Kato
16c796578c
Add symlink LICENSE files into crates. (#2604) 2022-05-29 03:07:42 -04:00
Jim Blandy
0c0bbdb3ad
Perform "valid to use with" checks when recording render bundles. (#2690)
* Update module docs for `wgpu_core::commands::bundle`.

* Perform "valid to use with" checks when recording render bundles.
2022-05-28 04:57:06 -04:00
Connor Fitzgerald
9114283707
Tracking Optimization and Rewrite (#2662)
* Texture state full is dead code

* temp

* temp2 - next is lifetime only

* temp3 - all trackers in place

* temp4 - continue muddling along

* temp5 - doodle doodle

* temp6 - continuous progress is continuous

* temp7 - pro-gress

* temp8 - Add refcounts to trackers

* temp9 - Soundness, generics, refcounts, and epochs

* temp10 - Compiling?!1?!1?!1

* temp11 - Add bind group state optimization

* temp12 - Safety and adding size setting

* temp13 - unsafe

* temp14 - Abstract all the state transitions

* temp15 - It verks! kinda...

* temp16 - it more verks!

* temp17 - debugging and unit tests

* temp18 - fixing unfixed things

* temp19 - hmmm

* temp20 - curious about line deltas

* temp21 - working texture trackers

* temp22 - write merge/update/barrier for buffers

* temp23 - cleanup and buffers

* temp24 - clippy cleanup

* temp25 - Add inline markers on buffer functions

* temp26 - Fix buffer trackers

* temp27 - fixed texture insert to handle both sides

* temp28 - document tracker and usages

* temp29 - document track/mod.rs

* temp30 - convert STORAGE_WRITE to STORAGE_READ_WRITE

* temp31 - Add some debug asserts to make sure we can't insert invalid states

* temp32 - clippy is opinionated sometimes

* temp33 - renaming and documentation

* temp34 - logging
2022-05-24 11:36:13 -04:00
Jim Blandy
c7872ab8b5 Eliminate wgpu_core::commands::bundle::State::raw_dynamic_offsets.
This vector's contents always ended up identical to the
`RenderBundleEncoder`'s `BasePass`'s `dynamic_offsets` vector, so
we can just take values from there instead of copying them.
2022-05-22 08:38:47 -07:00
Jim Blandy
87d75d9c7b Document command::BasePass. 2022-05-22 08:38:47 -07:00
Jim Blandy
afed25fa5c Clean up render bundle bind group tracking.
The `dynamic_offsets` and `is_dirty` flags only make sense when the
slot is occupied, so they should be inside the `Option`. This makes
`State::bind` into an `ArrayVec<Option<BindState>>`, and cleans up
various other bits.
2022-05-22 08:38:47 -07:00
Jim Blandy
d3235484f9 Document some parts of wgpu_core's render bundle code. 2022-05-22 08:38:47 -07:00
Jim Blandy
b53a8bcb17
New function: Global::create_buffer_error. (#2673) 2022-05-19 13:10:47 -04:00
Jinlei Li
8b2e6fe3a2
Roll naga to 571302e (50 revisions) (#2672) 2022-05-18 21:09:22 -07:00
i509VCB
f5c2ff11d0
Adapter and Instance as_hal functions (#2663)
These functions are added to allow lower level access to adapter and instance from backends.
2022-05-17 06:13:58 +00:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jim Blandy
b51fd851be Report invalid pipelines in render bundles as errors, not panics.
Fixes #2665.
2022-05-16 14:26:36 -07:00
Jim Blandy
c608ee0bbe
Accept both parking-lot 0.11 and 0.12.*, to avoid windows-rs. (#2660)
In parking_lot 0.12 and parking_lot_core 0.9.0, those crates switched
from the winapi crate to the official Microsoft windows-sys crate.
This is fine, except that windows-sys and its dependencies are even
larger than winapi. Some users may wish to stick with winapi for the
time being; this change allows wgpu to accommodate them.
2022-05-16 01:16:53 -04:00
Jim Blandy
202d81a64a
Move set_index_buffer FFI functions back into wgpu. (#2661)
It's very odd to have almost all the render pass and compute pass ffi
functions in `wgpu` except for the `set_index_buffer` functions, which
live in Firefox. I'd like to remove these from Firefox and put them
back next to their companions.

These functions were originally removed from wgpu in #1077, because
wgpu-native has its own incompatible version of IndexFormat (see that
PR for details). However, with wgpu-native#85, that code was removed,
so having these functions in `wgpu` should be no longer be a problem
for wgpu-native.
2022-05-15 15:18:05 -04:00
Shaye Garg
75b881e636
fix: panic in Storage::get (#2657)
* fix: don't panic on invalid id in Storage::get

* formatting

* removed double matches

* more match removal

* fix formatting

* add fix to Storage::label_for_invalid_id
2022-05-14 14:59:47 +05:30
Jim Blandy
284ed4654e Spell out the type of the result from map_pass_err.
Without these changes, rust-analyzer cannot determine the type of
`cmd_buf`.
2022-05-13 22:18:12 -07:00
Poly
bfcf5fa513 Make GLES DeviceType unknown by default 2022-05-11 20:32:43 -07:00
xiaopengli89
654a75b058 Return all_queue_empty for Instance::poll_all 2022-05-10 16:35:56 -07:00
xiaopengli89
3f3af605db Return queue_empty for Device::poll 2022-05-10 16:35:56 -07:00
Emilio Cobos Álvarez
a613a568b6
Update parking_lot. (#2639) 2022-05-03 04:28:17 +00:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Connor Fitzgerald
bc850d2a0e
Bind group deduplication (#2623) 2022-04-25 04:19:25 +00:00
Jinlei Li
8feac35033
Update texture_create_view logic to match spec (#2621) 2022-04-21 12:08:13 -04:00
Jinlei Li
5706263917 Rename dispatch -> dispatch_workgroups 2022-04-20 23:24:21 -07:00
Jim Blandy
6d7c092dad Update Naga to 85056524 (2022-4-18). 2022-04-18 20:27:42 -07:00
Jim Blandy
06ee8a6862 Permit non-struct, non-array types as buffers.
Fixes #2583.
2022-04-18 09:50:51 -07:00
Jim Blandy
3d10678a91 Update to Naga 0e2bb019. 2022-04-18 09:09:47 -07:00
Kevin Reid
cb7ad30d58 Prefix every wgpu-generated label with (wgpu internal).
This is intended to help developers new to wgpu or to graphics debugging
quickly recognize in a debugging tool which items are wgpu-generated, as
opposed to either part of their program or part of the platform graphics
system.

I also removed existing marker-like text such as leading underscores and
angle brackets.
2022-04-15 22:39:08 -07:00
Igor Shaposhnik
eff50436f5 Update to Naga rev 1720725 2022-04-15 22:22:48 +03:00
Jim Blandy
a47b5c554f Update to Naga rev 7aaac25f. 2022-04-13 14:41:26 -07:00
Jim Blandy
84fadca870 wgpu-core: Register new pipelines with device's tracker.
Without this change, `LifetimeTracker::triage_suspected` never notices
that compute or render pipelines are free, and they stick around until
the hub is destroyed.

Fixes #2564.
2022-03-31 22:59:11 -07:00
Jim Blandy
85e5c36b68 Tell cargo test to ignore pseudocode in gfx_select macro docs. 2022-03-31 22:59:11 -07:00
Jim Blandy
44dafd3b4d Documentation for various things. 2022-03-31 22:57:38 -07:00
Jim Blandy
3bdef1cbe3 Free the raw device when wgpu::Device is dropped.
Go ahead and call `global.device_drop` from `direct::Context::device_drop`.

Let `Global::device_drop` simply drop the life guard's `RefCount`, and
put off everything else entailed in freeing a device until
`Device::maintain` says its queue is empty and there are no more
references to it. (The user can reach that function, even after
dropping their `Device`, by calling `wgpu::Instance::poll_all`.)

Fixes #2563.
2022-03-31 22:54:20 -07:00
Jim Blandy
b58b512afb Add logging to Global::X_drop methods.
This adds `log::debug` lines reporting calls to the `wgpu-core` entry
points for dropping resources.
2022-03-31 22:51:49 -07:00
Jim Blandy
d6f3472467 Add logging to LifetimeTracker::triage_suspected.
This adds `log::debug` lines reporting the decision to actually free
something, for all resource types.
2022-03-31 22:51:49 -07:00
Jim Blandy
1e42208657
Provide a proper new method for RefCount. (#2570) 2022-03-31 22:50:48 -07:00
Alphyr
58f318550d
Fix clippy lints (#2560) 2022-03-28 09:00:09 -04:00
Jim Blandy
0d39818b91 Document some aspects of resource tracking. 2022-03-27 07:41:31 -07:00
Jim Blandy
1be43d8073
Document the gfx_select! macro. (#2555) 2022-03-23 19:35:42 -04:00
Jim Blandy
e821e185a1
Simplify implementation of RefCount and MultiRefCount. (#2548)
`RefCount::rich_drop_inner` is no longer used by anything other than `RefCount::drop`. It's simpler to just handle it directly in `drop`.

`MultiRefCount` has no need to heap-allocate the count, since it's
never cloned.
2022-03-21 16:40:11 -07:00
Igor Shaposhnik
c5d5dbc7eb [naga] Update naga with new struct members separator 2022-03-16 20:42:21 -07:00
Connor Fitzgerald
73f42352f3
Dx11 Backend (#2443) 2022-03-12 17:14:18 +00:00
Connor Fitzgerald
129c32ffc3 Prevent 3D compressed textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
b61939650c Add DownlevelFlag to prevent copies between Depth32 Textures 2022-02-28 21:38:52 -08:00
Connor Fitzgerald
df50028e49 Fix up some downlevel capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
80da80b497 Move limit comparison logic into wgpu-types for easy reuse 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
b87e50feae Rename get_downlevel_properties to get_downlevel_capabilities 2022-02-24 23:52:41 -05:00
Connor Fitzgerald
1e403e12a3 Always check texture features if we're running on a downlevel platform 2022-02-24 23:52:41 -05:00
Jinlei Li
1bd85a835a Roll naga from 8e2e39e to a45b9a6 (27 revisions) 2022-02-22 15:45:05 -05:00
Jinlei Li
7f3c6f7019 vulkan: correctly set INDEPENDENT_BLEND,make runable on Android 8.x 2022-02-22 15:45:05 -05:00
Jinlei Li
01628a1fad vulkan: HDR ASTC formats support 2022-02-20 00:00:06 -05:00
Jinlei Li
fa35c0a0f4 Re-allow vk backend on Apple platforms via vulkan-portability feature 2022-02-18 20:26:53 -05:00
Dzmitry Malyshau
0545e36aa8 Validated render usages for 3D textures 2022-02-15 18:49:04 -05:00
Nicolas Silva
210014ed89 Fix mistake in Access doc comment. 2022-02-15 09:59:42 -05:00
Jinlei Li
1c17d15507
Metal backend ASTC HDR formats support (#2477) 2022-02-15 09:43:16 -05:00
Alexander Guryanov
d586d6dce9 added id32 feature 2022-02-14 14:42:23 -05:00
Dzmitry Malyshau
6931e57180
Don't recycle indices that reach EOL (#2462) 2022-02-07 19:23:40 -05:00
Xiaopeng Li
8c351970ce
Support to create surface from visual on Windows (#2434)
* Support to create surface from visual on Windows, add mpo(Multiple Plane Overlay) feature to AdapterInfo

* Expose create_surface_from_visual method

* Fix code style

* Make code more concise

* Revert mpo from AdapterInfo
2022-02-07 14:57:57 -05:00
Dzmitry Malyshau
6b4f1b843f
msl: support unsized array not in structures (#2459) 2022-02-06 05:33:20 +00:00
Samuel Hurel
3e0305d27d
Allow non struct buffers in wgsl (#2451)
* Bump naga

* Update examples
2022-02-05 09:53:04 -05:00
Connor Fitzgerald
63dfd98d68
Improve some error messages (#2446)
* Fix render target mismatch error message

* Reword bind group layout mismatch error
2022-02-01 18:51:48 -05:00
Jim Blandy
36ce638381 IdentityManager: from_index method is unneeded.
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free list, index values less than `min_index` do get allocated.

Document `IdentityManager` and `TypedId`.
2022-01-28 01:03:15 -05:00
Alexander Guryanov
b19000367c feature: emscripten 2022-01-27 14:14:29 -05:00
João Capucho
dcd07f0391 Update to upstream naga 2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation (#2409) 2022-01-20 19:59:25 -05:00
Aaron O'Mullan
cdd480a89c
lint: deno_webgpu & wgpu-core (#2403) 2022-01-18 09:34:10 -05:00
Aaron O'Mullan
5877117529
chore: bump naga to a1840be (#2401)
* chore: bump naga to a1840be

So tip no longer indirectly pins indexmap, etc...

* feedback

* TODO push_constant_binding
2022-01-17 19:17:31 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero (#2364)
* add AddressMode::ClampToZero

* add feature checks

* oops

* rustfmt

* fix dx12

* change to use SamplerBorderColor

* fix metal

* update to use new config

* update dx12 + docs

* address nits

* cargo fmt

* fix dx12
2022-01-15 05:16:35 +00:00
Dzmitry Malyshau
16edd91976 Support writeTexture for surface textures 2022-01-12 13:31:03 -05:00
Dzmitry Malyshau
1bab287eae Update naga to c0b7ac7 2022-01-11 11:45:33 -05:00
Dzmitry Malyshau
dbec075cdc Texture format MSAA capabilities 2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
01f62baad2 Limits 1D texture mips to 1 2022-01-10 12:22:49 -05:00
Dzmitry Malyshau
eda3d4fa34 Update naga to 09d35f3 2022-01-05 23:33:43 -05:00
Alex S
43f09fdb21 Don't create array layer trackers for 3D textures. 2022-01-03 14:09:20 -05:00
Dzmitry Malyshau
55cbbdea62 metal: fix surface texture clear view 2021-12-31 11:41:00 -05:00
Dzmitry Malyshau
a1251dc36a Improve detection and validation of cubemap views 2021-12-30 11:34:40 -05:00
Connor Fitzgerald
276de0e2d6 Fix trac(y/ing) compile issue 2021-12-30 10:46:07 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
Dzmitry Malyshau
39b7a8a202 Update naga to 8df5421 2021-12-25 00:03:15 -05:00
Dzmitry Malyshau
c00e471274 Release 0.12 2021-12-18 12:36:41 -05:00
Dzmitry Malyshau
1e593a6bd3
Trace push/pop debug group on command encoder (#2294) 2021-12-15 17:48:48 +00:00
Dzmitry Malyshau
3960658529
Remove block decorations (#2292) 2021-12-15 12:29:37 -05:00
Dzmitry Malyshau
0e5892fa04
Update naga with Metal bounds checks (#2276) 2021-12-15 04:59:06 +00:00
aloucks
70f7c375e0
Add feature gated 16-bit normalized texture support (#2282)
* Add feature gated 16-bit normalized texture support

Fixes #1934

* Query format properties only once

* Prevent supports_format from erroneously reporting false if the format wasn't queried

* Assert that 16bit norm formats also support  on vulkan

* Add storage to TextureFormatInfo for 16-bit norm formats now that we check for support
2021-12-13 12:31:16 -05:00
Dzmitry Malyshau
a8caa367ee Add limits for compute storage and max invocations 2021-12-08 21:43:41 -05:00
Dzmitry Malyshau
c1c855bb98 Allow strip index format None if no indexed drawing is done 2021-12-07 18:58:06 -05:00
Dzmitry Malyshau
e867a7434c Let GLES/Angle path compile on macOS 2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
ab28009d80 Angle support on Windows
Also remove the macros module in favor of generic functions.
2021-12-05 17:09:36 -05:00
Dzmitry Malyshau
9bbea3d348 Update naga to c69f676 2021-12-04 12:46:49 -05:00
Dzmitry Malyshau
cdf948b920 Fix and re-enable player tests 2021-12-03 17:11:26 -05:00
UpsettingBoy
d8c3b9489f Added command_encoder_copy_texture_to_texture texture format validation
+ Corrected small typo
2021-12-03 12:49:17 -05:00
Dzmitry Malyshau
ed020ceb78 Fix order of late bindings in BG creation 2021-12-02 12:43:44 -05:00
Dzmitry Malyshau
6372aad845 Rename fill_buffer back to clear_buffer 2021-12-02 12:33:59 -05:00
Dzmitry Malyshau
ef08738330 Insert texture barrier after initializing a texture 2021-12-02 12:33:26 -05:00
Igor Shaposhnik
c6d1491bb1 Update raw-window-handle to 0.4 2021-12-01 15:59:05 -05:00
Samuel Hurel
f622c83a19 Allows for depth texture copies 2021-11-29 12:56:07 -05:00
Leo Kettmeir
cda893fe73
feat(deno_webgpu): fill buffer (#2221)
* fill buffer

* fix

* fmt
2021-11-28 21:22:15 -05:00
Dzmitry Malyshau
5864b776a4
Refactor command buffer states to ensure proper cleanup on errors (#2208) 2021-11-23 15:57:13 -05:00
James Beilby
ed7f8a84a3
Remove very slow debug assertion in hubs (#2193) (#2203) 2021-11-22 13:58:53 +00:00
dan
cd59c76e3a
Add new BindingResource type SamplerArray (#2113)
* implemented SamplerArray

* modified shaders

* fixed doc

* fixed code format
2021-11-22 12:19:46 +00:00
Dzmitry Malyshau
ddac6a369b
Validate min_binding_size at draw time (#2195) 2021-11-20 16:15:54 -05:00
Layl
2ef72b9313
Add multiview support (#2187)
Co-authored-by: Layl Bongers <2385329-layl@users.noreply.gitlab.com>
2021-11-19 10:56:48 -05:00
Dzmitry Malyshau
fca82ddd7e
Populate sampling pairs for validation (#2188) 2021-11-18 19:06:24 -05:00
Xiaopeng Li
39f3f08b55
Add Device::as_hal and always assume texture from hal is initialized (#2180)
* Add Device::as_hal, create_texture_from_hal_initialized

* Add Safety doc

* Always assume that the texture from hal is initialized
2021-11-18 17:34:01 -05:00
Boris-Chengbiao Zhou
3545a4fdd5
Introduce SamplerBindingType enum and fix bug in validation (#2181)
* Introduce SamplerBindingType enum and fix bug in validation

This matches the WebGPU spec more closely and also lets us implement the
validation as it's written in the spec[1]. This fixes a bug which
previously prevented the "shadow" example from running in Firefox.

Previously the validation would check whether the filtering was
appropiate even if it was a comparison sampler. This didn't matter when
running the shadow example natively since the example was setting
`filtering: true` in addition to `comparison: true`. But this failed
when running through a browser since there the used WebIDL has the
proper enum representation and eventually resulted in `filtering: false`
being passed to wgpu-core which would then fail validation.[2]

[1]: https://gpuweb.github.io/gpuweb/#bind-group-creation
[2]: 674b6582ba/dom/webgpu/ipc/WebGPUChild.cpp (L502-L513)

* Fix remaining examples

* Fix deno_webgpu
2021-11-16 23:08:03 -05:00
Dzmitry Malyshau
1ff70329f1
Refactor texture view non-referenced resources (#2184) 2021-11-15 15:58:47 -05:00
Jerónimo Sánchez
052cb3da39
Renaming CommandEncoder::clearBuffer to CommandEncoder::fillBuffer (#2174)
* Renamed clear_buffer to fill_buffer (keeping up with spec)
* fill_buffer does not require CLEAR_BUFFER feature

* Changed ClearBuffer to FillBuffer for `trace` feature

* Renamed clearBuffer for web backend
2021-11-14 19:16:10 -05:00
Boris-Chengbiao Zhou
08b9c46ec4
Validate strip_index_format (#2177)
The spec mandates that stripIndexFormat is set even when drawIndexed is
not used. (https://www.w3.org/TR/webgpu/#primitive-state)
There is some recent discussion about this though:
https://github.com/gpuweb/gpuweb/issues/2199
2021-11-14 19:03:33 -05:00
Dzmitry Malyshau
f25a45f4e2
Evolve depth clamping into clip control (#2171) 2021-11-10 16:55:27 -05:00
Dzmitry Malyshau
27aae2a2a2
Update naga to eda078d (#2172) 2021-11-10 16:06:32 -05:00
Dzmitry Malyshau
7e00abf651
Manually implement Error for ShaderError (#2160) 2021-11-06 17:17:08 -04:00
Dzmitry Malyshau
693bc58bdd
Validate device descriptor before opening (#2159) 2021-11-06 17:09:52 -04:00
Timo Kösters
dbf65234a3
fix typo (#2153) 2021-11-05 02:47:16 +00:00
Alphyr
99830957e8
Update ron (#2154) 2021-11-04 22:41:21 -04:00
Jerónimo Sánchez
c824c8fa53
Added shader workgroup size validation (#2142) 2021-11-02 17:19:15 -04:00
Dzmitry Malyshau
ca7ca749cd
Update naga to 323999f, report pretty errors in shader validation (#2141) 2021-11-01 16:57:33 -04:00
Dzmitry Malyshau
07b02e694d
Update naga to 9d2b357 (#2140) 2021-10-31 23:29:49 -04:00
Jerónimo Sánchez
939d54f88d
Compute max workgroup size limits (#2133)
* Creation of max compute workgroup size limits
* Implemented for Vulkan and Dx12

* Follow up of gfx-rs/wgpu#1808

* Check if current dispatch operation is under the limit

* Typos and some forgotten fixes

* Port to GLES

* Port to Metal with default limits

* Change Vulkan max_workroup_size_per_dims to pick the min of the reported dimensions

Co-authored-by: Dzmitry Malyshau <kvark@fastmail.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-10-31 22:32:10 -04:00
Dzmitry Malyshau
1b33d996a0 Don't require COPY_DST on surface textures 2021-10-31 00:37:14 -04:00
Wumpf
988716943f
Zero init textures (#1688)
* Added tests for texture zero init
sadly, they are typically passing even if texture zero init isn't doing its job
However, they form nice isolated examples for testing out texture initialization
It could be possible to dirty texture memory prior to ensure zero init did the job

* texture init tracker

* tracking texture init requirements for bind group, transfer and rendertarget

* texture clears for texture init
* queue submit
* write_texture

* Enforce presence of either render target or copy_dst flag

* clear render targets also with using buffer copies
enforce COPY_DST usage now on all textures

* adjust ImageSubresourceRange.layer_range calculation for 3D textures

init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* track init state for discarded textures from renderpasses

missing:
* init on the fly if discarded is found within command buffer
* handle discarding only stencil or only depth

* added tests for zero init after discard

* tracking discarded surfaces now in separate struct, piping all inits through utility function
allows to resolve discard/init_action interactions

* Move various memory init code to separate mod
CommandBufferTextureMemoryActions is now fully encapsulated

* implemented discard init fixups for everything but renderpass

* render passes also cause now discard fixups

* fixup_discarded_surfaces takes now an iterator instead of Drain

* Add memory init test for discarding depth targets

* handle divergently discarded depth/stencil target

* comment & clippy fixes

* fix collect_zero_buffer_copies_for_clear_texture yielding block breaking copies

* [pr feedback] minor cleanup in zero_init_texture_after_discard, `use` hygenie

* [pr feedback] fix bug in ImageSubresourceRange range utils

* [pr feedback] fix texture tracker check, bundle transition_texture on init, cleanups

* Implemented drop for InitTrackerDrain

* remove incorrect comment about extents in add_pass_texture_init_actions

* Fix unit test & clippy issues in init_tracker
2021-10-28 09:15:53 -04:00
Dzmitry Malyshau
3ec17cf9ed
Fix smooth buffer barrier (#2104) 2021-10-21 22:11:41 -04:00
Wumpf
4af1c31edc
init_tracker has now a discard function to get single data points back to uninitialized (#2081)
* init_tracker has now a `discard` function to get single data points back to uninitialized

use new standardized partition_point function

* allow unused InitTracker.discard function for time being
2021-10-16 18:09:04 +00:00
Dzmitry Malyshau
04b8ff2c9e Silence downlevel caps warning on secondary backends 2021-10-15 15:02:49 -04:00
Dzmitry Malyshau
41c595cfcf
Hold BGL alive by BG (#2075) 2021-10-15 11:40:49 -04:00
Dzmitry Malyshau
ec8413dfcb
Build fixes after a bad merge (#2071) 2021-10-14 19:24:30 -04:00
Dzmitry Malyshau
47fb0efb2c
ETC2 texture format refactor (#2064) 2021-10-13 13:42:44 -04:00
Wumpf
a28c52873f
Move clear_texture impl from wgpu-hal to wgpu-core (#2046)
* new test for clearing textures of all formats

* clear_texture is now always implemented in wgpu-core instead of wgpu-hal

* add 1D/array/volume texture to clear_texture test

* set mip_level_count to 1 for D1 textures in clear_texture test

* fix warning & clippy lints

* Fix web build

* [pr feedback] fix potentially skipped resource transition, fix wrong mip size for texture clear

* collect_zero_buffer_copies_for_clear_texture aligns rows now properly
2021-10-13 13:42:13 -04:00
Dzmitry Malyshau
016b319b38 Manifests update for 0.11 2021-10-07 19:15:49 -04:00
Zicklag
312828f12f
Implement WebGL2 Backend (#1686)
* Implement WebGL Backend

* Add WebGL Fixes by @mrk-its

* Update Limits for WASM and Examples

* Address Review Points
2021-10-07 16:18:09 -04:00
Connor Fitzgerald
6df5f95b67 Update naga to 2e7d629 2021-10-07 16:09:13 -04:00
Dzmitry Malyshau
dfa4948033 Update naga to 0e3fbc8 2021-10-07 08:32:01 -04:00
Dzmitry Malyshau
5092fb7ea5 Refactor presentation to be explicit 2021-10-06 17:02:10 -04:00
Connor Fitzgerald
c3d906856f Add spans to provide more information profile gaps 2021-10-03 22:54:15 -04:00
Dzmitry Malyshau
1ee6036f44 Implement software adapter selection 2021-10-01 17:22:51 -04:00
Dzmitry Malyshau
97d6db4d18 Allow if/panic in wgpu-hal 2021-10-01 16:22:51 -04:00
memoryruins
13a0baaca5 Update mentions of gfx-hal to wgpu-hal 2021-10-01 13:50:19 -04:00
Connor Fitzgerald
b679342d9e Support descriptor arrays shorter than binding length 2021-09-30 14:11:51 -04:00
João Capucho
9bc5908492
Add method to create shader modules without runtime checks (#1978)
* Add method to create shader modules without runtime checks

* Use opaque struct to represent shader bound checks
2021-09-27 19:51:44 +00:00
Dzmitry Malyshau
a7aa72ba1c Check for color target count in bundle creation 2021-09-27 11:11:10 -04:00
Devin Brite
dbfdbf4e32
Move validation from Device::create_texture_from_hal() to Device::create_texture() (#2001)
* Move validation from `Device::create_texture_from_hal()` to `Device::create_texture()`

---

Users encountered a segfault upon creating a texture when mip_level_count was set to 0 with (at least) Vulkan.
This is due to wgpu's validation taking place after the API's texture is created.

This change moves wgpu's validation to before the API's texture is created, introducing a friendly error instead of a segfault.

* Make `Device::create_texture_from_hal()` infallible

* run cargo fmt
2021-09-27 13:26:36 +00:00
Dzmitry Malyshau
089294fc51 Skip mismatched epochs in the remove_abandoned check 2021-09-25 15:40:21 -04:00
Dzmitry Malyshau
180e3e3576 Fix write_texture for array textures 2021-09-23 10:49:15 -04:00
Dzmitry Malyshau
08ff76f150 Align buffer usage end to 4 2021-09-20 15:22:18 -04:00
Dzmitry Malyshau
be6898f166 Make "Unexpected varying type" a bit less annoying 2021-09-20 12:07:01 -04:00
Dzmitry Malyshau
c8436de1ec Force point size output on Vulkan 2021-09-15 19:15:23 -04:00
Connor Fitzgerald
7766ed194b
Improve CI testing code 2021-09-14 13:34:07 -04:00
Dzmitry Malyshau
95f4122b22 Store a reference to the device in texture views 2021-09-12 10:20:16 -04:00
João Capucho
bf29ceaf10 Update naga to latest 2021-09-11 11:44:27 -04:00
Dzmitry Malyshau
37288a657f Avoid AtomicU64 for it not being portable 2021-09-10 10:34:07 -04:00
Dzmitry Malyshau
ca6fd97c62 Codecoverage CI fix 2021-09-09 12:44:24 -04:00
Dzmitry Malyshau
83abe2a06d Still close the encoder on error 2021-09-09 09:43:38 -04:00
Dzmitry Malyshau
180dc27144 Work around Adreno's OpName bug 2021-09-08 22:24:27 -04:00
Connor Fitzgerald
809909137c
Merge pull request #1919 from kvark/spv
vulkan: compile shader modules at pipeline creation time
2021-09-08 17:25:50 -04:00
Luke Street
76bcd9c494
Implement min_{uniform,storage}_buffer_offset_alignment limits (#1923)
* Implement min_{uniform,storage}_buffer_offset_alignment limits

* Add Limits::using_alignment

* Update docs & examples

* Create binding_model::buffer_binding_type_alignment fn
2021-09-08 13:53:02 -04:00
Dzmitry Malyshau
e00bfac6cf vulkan: compile shader modules at pipeline creation time 2021-09-07 20:06:16 -04:00
Dzmitry Malyshau
076031c1ba
hal: switch texture copies to expect physical sizes (#1908) 2021-09-07 13:13:11 +00:00
Wumpf
df2a686c29
Reintroduce clear_texture Metal/Vulkan/DX12 (#1905)
* enable CLEAR_COMMANDS feature for all adapters

* replaced fill_buffer with clear_buffer (minus variable value)

* Improve clear buffer/texture test
and remove unused clear-buffer.ron test

* renamed clear_image to clear_texture

* skeleton for new wgpu-hal clear_texture

* clear_texture implementation for vulkan

* clear_texture now restricts usage

* clear_texture implementation for dx12

* Implemented clear_texture for Metal backend

* Clean up GLES clear_buffer and leave note on how to implement clear_texture in the future

* fix linux compilation & formatting issues

* comment & namespace fixes

* Extent3d has now a simple mipmap calculating function

Fix incorrect use of texture.size in clear_texture for metal/dx12
Fix incorrect mip/layer ranges in clear_texture for metal/dx12
2021-09-06 21:14:40 -04:00
Connor Fitzgerald
938c069608
Properly implement timestamp periods (#1907) 2021-09-04 22:24:15 -04:00
Luca Casonato
d5ba0b439d
WIP: add cts_runner and deno_webgpu crate (#1859)
* WIP: add cts_runner and deno_webgpu crate

* add test

* remove Cargo.lock

* review comment

* simplify

* fix bugs

* improve cts_runner to work with crowlKats/webgpu-examples

* fix

* remove build.rs

cts_runner binaries are now not portable anymore.

Also startup will now print a bunch of cargo:rerun-if-changed=. This
will be fixed in deno_core.

* remove d.ts

* add original deno license file
2021-09-03 13:23:35 -04:00
Dzmitry Malyshau
663f64c571 Fix read-write buffer barrier 2021-09-02 16:39:55 -04:00
Dzmitry Malyshau
53d262c8ee More validation of the surface texture lifetime 2021-09-01 16:19:32 -04:00
Christofer Nolander
06316c1bac
hal/metal: support Features::NON_FILL_POLYGON_MODE (#1885)
* hal/metal: support Features::NON_FILL_POLYGON_MODE

* Document Metal support for NON_FILL_POLYGON_MODE

* Split Features::NON_FILL_POLYGON_MODE in two

Adds two new features: `LINE_POLYGON_MODE` and `POINT_POLYGON_MODE`.

Allows metal to support `PolygonMode::Line` while not being required to
support `PolygonMode::Point`.

* Formatting

* Rename {LINE,POINT}_POLYGON_MODE to POLYGON_MODE_{LINE,POINT}
2021-08-31 16:20:38 +00:00
Riccardo Zaglia
0a2be6099c Add Texture::as_hal() 2021-08-31 10:30:23 -04:00
Dzmitry Malyshau
42194168e0 Fix implicit storage texture access 2021-08-26 11:36:05 -04:00
Dzmitry Malyshau
590ef1d8cf
Switch naga to latest on git (#1858) 2021-08-24 18:20:44 -04:00
Dzmitry Malyshau
43d44c89e1 Bump the vertex buffer sizes by 1 2021-08-24 13:39:57 -04:00
Dzmitry Malyshau
c05b064bc8
Check for query resolve alignment (#1853) 2021-08-23 12:32:18 -04:00
Dávid Kocsis
f34f88538b fixed mip level count check for storage textures 2021-08-23 17:49:20 +02:00
Dzmitry Malyshau
f3c9f412f6
Validate against cube storage textures (#1846) 2021-08-23 02:17:28 -04:00
Wumpf
9e1384dbb0
Memory init tracker refactor (#1839)
* split out init_tracker module
with explicit buffer init tracking types

* Added shortcut methods for checked init action handling
Fixed a few unchecked sites in the process

* fix clippy warnings
2021-08-22 22:46:13 -04:00
Andreas Reich
7f395b39af fix buffer collapse in initialize_buffer_memory
due to previous changes there was  only a no-op buffer collapse
The ranges it tried collapsing on were already guranteed to be merged by the init-trackers drain method. However, accross several init actions there can be opportunity for reducing fill_buffer calls.
2021-08-22 22:26:55 -04:00
adamnemecek
efd52e02af use self 2021-08-20 19:36:06 -07:00
Dzmitry Malyshau
62f26367cd Fix the check for depth+stencil aspect of views 2021-08-20 12:11:57 -04:00
Dávid Kocsis
b0d43f9cca add mapping for more storage formats 2021-08-19 16:03:26 +02:00
Dzmitry Malyshau
9da5c1d3a0
Release v0.10 (#1820)
* Release v0.10

* hal/gles: update glow handles logic
2021-08-18 19:06:21 +00:00
Connor Fitzgerald
80ec65e892
Merge pull request #1814 from kocsis1david/write-texture-data-offset
write_texture data offset
2021-08-18 02:29:15 -04:00
Connor Fitzgerald
c493b63b33 Fix zero sized buffer creation 2021-08-18 01:06:23 -04:00
Dzmitry Malyshau
9b85882ff8 [dx12] implement num_workgroups 2021-08-18 00:14:44 -04:00
Dávid Kocsis
41da55db08 write_texture data offset 2021-08-17 22:16:34 +02:00
Imbris
6ba30cbc0b Run tests in the CI for all workspace members 2021-08-17 13:57:29 -04:00
Dzmitry Malyshau
4dc5546a17 Naga update to 69b70f8 2021-08-16 01:35:19 -04:00
Dzmitry Malyshau
1e7d86b655 Update Naga to 69b70f8 2021-08-13 02:09:43 -04:00
Dzmitry Malyshau
450defb743 Fix panic in surface cleanup 2021-08-13 02:09:43 -04:00
Dzmitry Malyshau
f2a18ee57c Update naga to 1907a92 2021-08-12 23:58:19 -04:00
Connor Fitzgerald
4dc0e265ac
Merge pull request #1764 from kvark/submitted-work
Implement onSubmittedWorkDone
2021-08-12 00:06:45 -04:00
Dzmitry Malyshau
4a1ae0d7ec Issue surface texture transitions 2021-08-11 20:58:42 -04:00
Dzmitry Malyshau
dffe1f1793 Return a texture by the surface 2021-08-11 20:58:42 -04:00
Dzmitry Malyshau
f78061bcef Merge swap chain into surface 2021-08-11 20:58:42 -04:00
Connor Fitzgerald
a60d2f6f3b
Merge pull request #1774 from ElArtista/gles_storage_limits 2021-08-10 13:09:49 -04:00
Agorgianitis Loukas
8796089636 Gather downlevel flags and require them all at once 2021-08-07 11:17:43 +03:00
Agorgianitis Loukas
5bc42843cf Add downlevel flag for storage buffers in vertex shaders 2021-08-06 21:22:16 +03:00
Joshua Yanovski
bff04c1502
Fix dynamic offset handling for render bundles
I found this while testing a "bundlemark" version of bunnymark.
2021-08-06 10:38:35 -07:00
Zicklag
9310f264f1
Update Naga With New Storage Classes API (#1766) 2021-08-05 13:50:51 -04:00
Lonsdaleiter
64ffdd52ad
Added is_surface_supported (#1763) 2021-08-04 14:27:08 +00:00
Dzmitry Malyshau
80cf1ffff9 Implement onSubmittedWorkDone 2021-08-04 01:03:26 -04:00
Mikko Lehtonen
5d9c276c82
Include naga diagnostic in the parse error (#1760)
Wraps the Naga's `ParseError` with `NagaParseError` type, that uses the
Naga's full error formatting for its `Display` impl, including shader
source.
2021-08-03 17:27:34 -04:00
Mikko Lehtonen
78e4cd5dbc Remove AsDisplay trait in error formatting 2021-08-03 11:51:52 -04:00
Mikko Lehtonen
019dca3cfa Error formatting impls closer to errors
This is achieved by making a ErrorFormatter helper that is passed to
fmt_pretty, making the impls a lot simpler.
2021-08-03 11:51:52 -04:00
Mikko Lehtonen
e4cdddc639 Move error formatting to wgpu-core 2021-08-03 11:51:52 -04:00
Zicklag
07cd75a36b Fix New Clippy Lints From Rust 1.54.0
Fixes a number of new lints introduce in the updated clippy that
CI is now using.
2021-07-29 16:29:46 -05:00
Zicklag
fd460fa1e4 Use Bitshift Style for All Bitflag Consts
This makes existing bitflags easier to read and makes it eaiser to add
new flags later.
2021-07-28 11:28:54 -05:00
Dzmitry Malyshau
552a5f138e Rename texture usage names 2021-07-28 00:17:54 -04:00
Dzmitry Malyshau
69f808c54a hal/dx12: support base vertex/instance 2021-07-27 08:59:41 -04:00
Dzmitry Malyshau
405cf57955 hal/dx12: compact register allocation, naga update 2021-07-26 02:01:14 -04:00
bors[bot]
3eb3eed8cf
Merge #1609
1609: [Vulkan] Initialize wgpu objects from raw handles r=kvark a=zarik5

**Connections**
This PR is a successor of https://github.com/gfx-rs/gfx/pull/3762

**Description**
The `handle_is_external` flag mechanism was not enough to ensure safety, when for example the Instance is wrapped in `Arc<>` and a library cannot keep track of all its clones. This is the case with the bevy render rewrite. The solution was to let wgpu be in charge of destroying the handles, but it also has to keep a reference to a "drop guard" which is always dropped after the handle is destroyed. For the OpenXR integration, this drop guard will be `xr::Instance`.

For now this is just a proof of concept. Only instance creation is handled, and there is even type error in `wgc::Instance::from_hal()`.

I have a few concerns:
* Is it ok to expose `hal::Instance` from the wgpu crate? Or should the user pass all the parameters so `hal::Instance` can be constructed internally? This second options is more disruptive, since the wgpu-types crate would need to import all platform-specific crates to define the structure/enum to hold the raw handles.
* Without counting the call to create the `hal::Instance`, there are 4 indirection calls to save the raw instance. Can this be optimized in any way?

Do you think it is possible to merge wgpu-hal into wgpu-core? This could help with reducing the distance from the surface level API to the platform specific APIs even more.

**Testing**
Vulkan/Android (Oculus Quest) using [this sample](https://github.com/zarik5/openxrs/blob/wgpu-test/openxr/examples/vulkan.rs).


Co-authored-by: Riccardo Zaglia <riccardo.zaglia5@gmail.com>
2021-07-26 05:03:13 +00:00
Riccardo Zaglia
2657849977 [Vulkan] Initialize wgpu objects from raw handles 2021-07-25 21:51:40 +02:00
Dzmitry Malyshau
52734bf87a Fix tracing feature for RODS 2021-07-23 11:33:22 -04:00
Dzmitry Malyshau
34b68121c6 Check bundle RODS against pass RODS 2021-07-23 11:24:05 -04:00
Dzmitry Malyshau
bb218c1580 Check render bundle encoding for RODS 2021-07-23 11:24:05 -04:00
Dzmitry Malyshau
8dc4942431 Update naga to bbfa9a0, tweak DX12 debug output 2021-07-23 10:48:32 -04:00
Dzmitry Malyshau
2c45796d9c Update Naga to cc91c77 2021-07-23 02:19:42 -04:00
bors[bot]
5ef620ace8
Merge #1704
1704: Fix buffer memory initialization to use the tracker consistently r=kvark a=kvark

**Connections**
Depends on https://github.com/gfx-rs/naga/pull/1125

**Description**
Contains a number of dx12 fixes in addition to the buffer initialization fix.
The problem there was - we used the "pending writes" command buffer to initialize buffers, but also used the device's resource tracker and its state to figure out the transitions *after* a command buffer is merged its states.

**Testing**
Ran the examples on Vulkan.

Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-23 04:48:42 +00:00
munrocket
f909a8e631 update naga revision 2021-07-22 20:52:26 +04:00
Dzmitry Malyshau
09c9ab5e75 Fix buffer memory initialization to use the tracker consistently 2021-07-22 01:19:53 -04:00
Connor Fitzgerald
683d03a8e4 Add Rgb9e5Ufloat 2021-07-21 23:54:46 -04:00
Dzmitry Malyshau
1a9a855ea9 Rename InputStepMode to VertexStepMode 2021-07-21 17:48:00 -04:00
Dzmitry Malyshau
be13fe3048 hal/dx12: fix the binding model 2021-07-20 10:07:40 -04:00
Dzmitry Malyshau
35145615bf Update naga, use binding map in DX12 2021-07-18 12:03:14 -04:00
initial-algebra
0db00e9657 Implement Feature::SHADER_PRIMITIVE_INDEX on Vulkan 2021-07-17 15:31:35 -03:00
Dzmitry Malyshau
5419947095 hal/vk: relay semaphore 2021-07-16 17:55:03 -04:00
Dzmitry Malyshau
509b683e6b hal: renderdoc integration 2021-07-14 16:17:39 -04:00
Boris-Chengbiao Zhou
783c85e264 hal: Fix copy-paste error in texture copy dimensions 2021-07-14 19:52:57 +02:00
Dzmitry Malyshau
8cd17aafe3 Switch read-only storage textures to be exclusive and behind a feature 2021-07-14 01:04:37 -04:00
bors[bot]
0f784bb3c0
Merge #1602
1602: New DX12 backend (unfinished) r=kvark a=kvark

**Connections**
Continuation of #1471

**Description**
Mostly fresh implementation on DX12 backend for wgpu-hal
Core changes:
  - texture usage is filtered before passing to `create_texture_view`, so that wgpu-hal can assume every bit is important.
  - all the copies involving textures are limited to one array layer at a time
  - remove render pass boundary usages

**Testing**
Examples (not running yet)


Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-13 22:26:44 +00:00
Dzmitry Malyshau
bbb046077e Check for blendable flag in filtering 2021-07-13 13:13:40 -04:00
Dzmitry Malyshau
0df804e9c2 hal/dx12: bunch of validation fixes 2021-07-13 02:54:37 -04:00
Dzmitry Malyshau
0a609e74c0 hal/dx12: compute pipelines, update naga 2021-07-13 01:04:06 -04:00
Dzmitry Malyshau
00859b9e0c Stop using render pass boundary usages for resource transitions 2021-07-13 01:02:42 -04:00
Dzmitry Malyshau
81f31f5555 hal: change blend color argument 2021-07-13 01:01:30 -04:00
Dzmitry Malyshau
35ee65707f hal: make copy to work on one array layer at a time 2021-07-13 01:01:26 -04:00
Dzmitry Malyshau
c7519432ee Filter texture usages on view creation 2021-07-13 01:01:21 -04:00
Dzmitry Malyshau
c01f6a557e hal/dx12: enable the backend in wgpu-core 2021-07-13 01:01:19 -04:00
bors[bot]
5c2e40c6ed
Merge #1636
1636: Rename StoreOp::Clear to StoreOp::Discard r=kvark a=Wumpf

(recent change in spec)

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-07-12 16:47:19 +00:00
Andreas Reich
f5a4cbc0e1 Rename StoreOp::Load to StoreOp::Discard
(recent change in spec)
2021-07-12 18:06:15 +02:00
bors[bot]
4781d9da7b
Merge #1607
1607: Fix Downlevel Vertex Stage Storage Buffer Check r=kvark a=cwfitzgerald

**Connections**

Fixes a bug in #1599. Also follows up on #1583 marking all of hello-compute as a failure.

**Testing**

Tests now pass on rpi4.


Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2021-07-07 14:01:37 +00:00
Connor Fitzgerald
8ded21862e Fix downlevel vertex stage storage buffer check 2021-07-06 21:43:47 -04:00
Benoît du Garreau
e7269e72f3 Upgrade arrayvec to 0.7 2021-07-06 00:45:24 +02:00
bors[bot]
118cf2cdba
Merge #1599
1599: Fix Limits for lava/llvmpipe and re-enable and re-work CI r=kvark,groves,wumpf a=cwfitzgerald

**Connections**

No longer fixes #1551.

**Description**

This PR has a couple things going on at once.

- Fixes limits for llvmpipe, lavapipe, and rpi4.
- Added a downlevel limit to express that RPI4 does not allow storage buffers in vertex shaders on GL.
- Added a `Limits::downlevel_default()` that takes minimum limits from GLES and adds some more documentation on how to choose limits.
- Moved all examples to the new downlevel limits
- Reworks CI to re-enable software testing and unify instructions.

**Testing**

It is

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2021-07-04 19:23:23 +00:00
Connor Fitzgerald
130ddcf561 Unify CI and testing 2021-07-04 15:22:51 -04:00
Dzmitry Malyshau
b704a0542f Fix memory leak in acquiring encoders 2021-07-03 22:25:59 -04:00
Connor Fitzgerald
26f3c03150 Add downlevel limit for vertex shader access to SSBO 2021-07-03 22:15:16 -04:00
Dzmitry Malyshau
d2a4af35af Generation of memory reports for Hubs 2021-07-03 01:51:04 -04:00
bors[bot]
7ab950e465
Merge #1592
1592: Detailed limits check and error r=cwfitzgerald a=kvark

**Connections**
Related to #1590

**Description**
The old comparison "A < B" was simply wrong, because it would do every field in order and could bail out mid-way without reaching for all limits.

**Testing**
Untested


Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com>
2021-07-03 01:12:43 +00:00
Dzmitry Malyshau
23b587246a Detailed limits check and error 2021-07-02 20:17:12 -04:00
Clayton Walker
25c452cbdd Add metal layer back in 2021-07-02 15:51:11 -06:00
Dzmitry Malyshau
ba8fcb937d Update naga to 0b9af95 2021-07-02 01:58:19 -04:00
Connor Fitzgerald
53e2c95dc8 Fix wgpu-info display by moving masks to associated functions 2021-07-02 01:15:19 -04:00
Dzmitry Malyshau
8db6f99a3e Suspect new resources for destruction only after the current submission is tracked 2021-07-01 02:02:16 -04:00
Dzmitry Malyshau
f9f19faed6 Rewire the path of destruction for swapchain texture views 2021-07-01 01:39:12 -04:00
Dzmitry Malyshau
ba006cfaa7 Rename ColorWrite, TextureUsage, and BufferUsage 2021-06-30 14:57:38 -04:00
Dzmitry Malyshau
568ac3fa24 Switch all bitflag names to plural 2021-06-30 14:43:36 -04:00
Dzmitry Malyshau
6f13eebb7b hal/gles: compressed ETC2 texture support 2021-06-30 12:06:59 -04:00
Dzmitry Malyshau
4be8864b38 hal/gles: totally rework the vertex data binding 2021-06-30 02:31:13 -04:00
Dzmitry Malyshau
582c128520 Pick up naga's GLSL continuing and Y-flip fixes 2021-06-30 02:29:30 -04:00
Dzmitry Malyshau
e4aee90341 hal/gles: object labels, view dimensions, and buffer clears 2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
403ff6faf8 hal/gles: Update glow and fill up the missing methods 2021-06-30 02:29:29 -04:00
Dzmitry Malyshau
952173efde Enable Gles backend, add checks for downlevel flags 2021-06-30 02:29:28 -04:00
Dzmitry Malyshau
91df157462 Refactor downlevel support a bit, implement blending for hal/gles 2021-06-30 02:29:28 -04:00
Dzmitry Malyshau
51dd90b1ab hal/gles: render passes 2021-06-30 02:29:27 -04:00
Dzmitry Malyshau
d29c450ec3 hal/gles: bind group creation 2021-06-30 02:29:26 -04:00
Alex S
2828100143 Reduce feature flag surface for descriptor arrays.
DYNAMIC_INDEXING is checked by default, since WGPU doesn't allow
for any kind of specialization constants and constant indexing is
nigh useless.

STORAGE_RESOURCE_BINDING_ARRAY is enabled iff the device supports:
- both or neither of uniform and buffer arrays with dynamic indexing;
- both or neither of sampled and storage images with dynamic indexing.

NONUNIFORM_INDEXING is enabled iff for ALL types of descriptor arrays
*that are supported for dynamic indexing*, nonuniform indexing is
also allowed.

These flags have a limitation in that some platforms
(eg.
https://vulkan.gpuinfo.org/displayreport.php?id=11692#features_core_12)
may support a strange subset of those features (example device
supporting non-uniform indexing for textures and storage buffers,
but NOT for storage textures or uniform buffers). In that case feature
will be reported as missing, even though it is partially present.

In the author's opinion, this flag set is convenient for the
users to query; however, due to aforementioned limitations, it would be
desirable to obtain statistics about "edge-case" platforms and what
percentage of reports they comprise.
2021-06-28 14:44:00 +03:00
bors[bot]
4ca6ab302d
Merge #1562
1562: Fix check for QUERY_SET_MAX_QUERIES was using >= instead of > r=cwfitzgerald a=HalfVoxel

Fixes #1560

Co-authored-by: Aron Granberg <aron.granberg@gmail.com>
2021-06-27 21:10:32 +00:00
Aron Granberg
6416bc5b68 Fix check for QUERY_SET_MAX_QUERIES was using >= instead of > 2021-06-27 17:08:49 +02:00
bors[bot]
8332493d3d
Merge #1559
1559: Query support fixes r=kvark a=Wumpf

**Connections**
Fixes #1374 for master
If PR is accepted,I already have a fix for 0.9 which came out as a sideproduct: https://github.com/Wumpf/wgpu/tree/v0.9-fix-buffer-init-on-query-resolve

**Description**
Fixes:
* (affects master, v0.8, v0.9) query resolve operation not marking buffers as initialized
* (affects master) Broken query stride handling for Vulkan
* (affects master) Vulkan not advertising query support

**Testing**
* added new test
* mipmap sample


Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-06-27 14:27:27 +00:00
Andreas Reich
b44b5eded9 Fix query stride handling
Fixes #1374
2021-06-27 11:20:38 +02:00
Dzmitry Malyshau
5ca1fe58e9 Update naga to 57b3256020 2021-06-27 01:44:49 -04:00
Dzmitry Malyshau
cfed43face Update submission indices on all stateless resources 2021-06-24 01:40:18 -04:00
Connor Fitzgerald
b060bf1afe Assorted touchups 2021-06-23 20:23:19 -04:00
Connor Fitzgerald
3356f5f993 PR comments 2021-06-23 19:10:11 -04:00
Connor Fitzgerald
22b8e2851f Remove loom 2021-06-23 19:10:11 -04:00
Dzmitry Malyshau
c2f879b4f7 Don't merge stateless trackers from bind groups 2021-06-23 15:28:40 -04:00
Dzmitry Malyshau
4c03d286c6 Remove SPIRV entirely from wgpu-core 2021-06-22 12:35:22 -04:00
Dzmitry Malyshau
da38b8b077 Make spirv an optional feature 2021-06-21 12:09:12 -04:00
bors[bot]
96dbd06a1f
Merge #1525
1525: Add Naga bypass to allow feeding raw SPIR-V shader data to the backend. r=kvark a=ElectronicRU

**Connections**
Fixes #1520 .

**Description**
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.

**Testing**
`texture_arrays` example is runnable now, which uncovers an additional bug in Vulkan backend - binding arrays are instead treated like sole bindings, and indices shift, too. Lots of errors from validation layer ensue.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-20 16:13:53 +00:00
Alex S
7cd7b18560 Code review:
- Remove Cow from wgpu-hal API surface. You graze on in our hearts.
- Rename feature flag to SPIRV_SHADER_PASSTHROUGH in anticipation
  of crate feature `spirv` to reduce confusion.
- Add some more documentation about behaviour and intended avenues of
  use to the feature.
2021-06-20 15:22:04 +03:00
bors[bot]
cfda54f108
Merge #1528
1528: Support TEXTURE_SPECIFIC_FORMAT_CAPABILITIES for rendertargets. r=kvark a=ElectronicRU

**Description**
With TEXTURE_SPECIFIC_FORMAT_FEATURES enabled, one would assume that render pipeline creation would use extended features
for color/depth-stencil render targets. However, it does not. This aims to fix that discrepancy.

Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-20 06:14:42 +00:00
Alex S
8bfa949261 Code review:
- rename ShaderInput variants
- rename feature flag
- hard error on Metal backend trying to compile SPIR-V
- fix test failing because of feature flag bits changing
2021-06-20 06:22:59 +03:00
Alex S
066bd7e647 Support TEXTURE_SPECIFIC_FORMAT_CAPABILITIES for rendertargets. 2021-06-20 05:57:55 +03:00
Alex S
6d2e6e5a56 Add Naga bypass to allow feeding raw SPIR-V shader data to the backend.
While Naga checking is undoubtedly very useful, it currently lags behind
what is possible in SPIR-V and even what is promised by WGPU (ie binding
arrays). This adds an unsafe method to wgpu::Device to allow feeding
raw SPIR-V data into the backend, and adds a feature flag to request a
backend supporting this operation.
2021-06-19 23:32:44 +03:00
Gordon-F
2873ac32d9 Remove MPL 2.0 header in files 2021-06-19 21:06:08 +03:00
bors[bot]
1d2efb43bc
Merge #1511
1511: Added storage texture array support. r=kvark a=ElectronicRU

**Description**
Arrays of storage images (*f*image*n*D in GLSL parlance) should now be supported.
I also took the liberty to refactor texture format checking a bit,
and tighten up sampled texture support detection for Metal as well.

**Testing**
Not completely sure what's the proper testing approach here, open to suggestions.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-18 21:38:54 +00:00
Connor Fitzgerald
74d2becb18 Relicense to MIT/Apache 2021-06-18 13:40:31 -04:00
Connor Fitzgerald
f49c50442f Update naga to gfx-26 2021-06-18 13:15:28 -04:00
bors[bot]
49f677b1fd
Merge #1513
1513: Fix failing test compilation on windows - DX12 and DX11 not there. r=kvark a=ElectronicRU

**Description**
Due to some things in macros being left on cfg(windows) and some changed to cfg(dx12/dx11), the tests didn't even compile, much less run.

**Testing**
Ideally, some CI for Windows should be set up.


Co-authored-by: Alex S <alex0player@gmail.com>
2021-06-18 16:44:18 +00:00
Alex S
9f6f4da4ba blindsided by clippy 2021-06-18 19:31:12 +03:00
Alex S
8d13d97663 Fix failing test compilation on windows - DX12 and DX11 not there. 2021-06-18 19:29:09 +03:00
Alex S
52fab481e6 Added storage texture array support.
I also took the liberty to refactor texture format checking a bit,
and tighten up sampled texture support detection for Metal as well.
2021-06-18 19:20:37 +03:00
Dzmitry Malyshau
9c8d4dbfa6 Hot patch for temp_suspected tracking 2021-06-18 10:59:47 -04:00
Dzmitry Malyshau
80ab18404e Change the order to suspect temporary resources earlier 2021-06-18 02:49:46 -04:00
Dzmitry Malyshau
7410b700d6 fix swapchain recycling, copies, device destruction, RODS 2021-06-16 23:18:50 -04:00
Dzmitry Malyshau
c53addac8a hal/vk: draws and dispatches. Refactor query set descriptor 2021-06-16 14:17:37 -04:00