Commit Graph

3637 Commits

Author SHA1 Message Date
Robert Swain
5e2c2f8687
Fix M1 in macOS incorrectly reports supported compressed texture formats (#2453)
* Metal: Correctly identify ASTC and EAC/ETC2 support

* Metal: Correctly expose ASTC / BC / EAC/ETC2 compressed texture support

* Metal: Only call supports_family when supported, and use Apple6 for ASTC check
2022-02-04 14:11:08 -05:00
Leo Kettmeir
e903a2b2dc
full errors (#2454) 2022-02-04 14:09:25 -05:00
Leo Kettmeir
e50b62fae4
dont panic when submitting same commandbuffer multiple times (#2449) 2022-02-02 08:52:08 -05:00
Connor Fitzgerald
63dfd98d68
Improve some error messages (#2446)
* Fix render target mismatch error message

* Reword bind group layout mismatch error
2022-02-01 18:51:48 -05:00
Jinlei Li
b10f7ed407
Make shadow example runnable on iOS Android devices (#2433) 2022-02-01 18:08:35 -05:00
Leo Kettmeir
23fab7ab0a
clean up features in deno (#2445) 2022-02-01 18:06:07 -05:00
Robert Swain
766c6cda19
Identify Apple M1 GPU as integrated (#2429)
* Identify Apple M1 GPU as integrated

* metal: Call has_unified_memory conditional on OS version

Fall back to current low_power implies integrated GPU for older OSes.
2022-01-28 18:40:26 -05:00
Dzmitry Malyshau
9219489894 hal/gles: fix dirty vertex buffers that are unused 2022-01-28 01:07:56 -05:00
Jim Blandy
36ce638381 IdentityManager: from_index method is unneeded.
The `min_index` parameter has no useful effect. Because the range 0..n is pushed
on the free list, index values less than `min_index` do get allocated.

Document `IdentityManager` and `TypedId`.
2022-01-28 01:03:15 -05:00
Jinlei Li
9cff141d7f
Add MULTISAMPLED_SHADING downlevel flag (#2425)
* Fix msaa-line example's unnecessary MSAA data store

* Add MULTISAMPLED_SHADING downlevel flag
2022-01-27 23:29:40 -05:00
Alexander Guryanov
b19000367c feature: emscripten 2022-01-27 14:14:29 -05:00
Jinlei Li
77b2c25684 Fix msaa-line example's unnecessary MSAA data store 2022-01-25 09:09:06 -05:00
Connor Fitzgerald
39a0256bcb Properly set msl version to 2.3 if supported 2022-01-24 09:41:53 -05:00
Lucas Kent
effcf0874f
Get cargo-run-wasm from crates.io (#2415) 2022-01-23 00:26:04 +00:00
João Capucho
dcd07f0391 Update to upstream naga 2022-01-22 18:36:26 -05:00
João Capucho
83d0d16177 hal/gl: Allow push constants trough emulation
Uses freestanding uniforms for push constants
2022-01-22 18:36:26 -05:00
Dzmitry Malyshau
f3891fed33
hal/dx12: improve RowPitch computation (#2409) 2022-01-20 19:59:25 -05:00
Shota Hamada
299e6f443b
Make execute_bundles() receives IntoIterator (#2410) 2022-01-20 16:14:41 +00:00
Aaron O'Mullan
cdd480a89c
lint: deno_webgpu & wgpu-core (#2403) 2022-01-18 09:34:10 -05:00
Aaron O'Mullan
6b60037a6a
chore(deno_webgpu): bump deno crates (#2405)
* chore(deno_webgpu): bump deno_core to 0.114.0

ca75752e5a dates back to Aug 30 2021, so is nearly 5 months old.

There are no breaking changes updating `deno_core` to `0.114.0` (released 6 days ago)

Also by using the crate directly from cargo we avoid cloning https://github.com/denoland/deno and https://github.com/denoland/deno_third_party which can be quite large so crate DL/install is much faster

* bump cts_runner's deno crates

* minor cts_runner fixes
2022-01-18 09:30:41 -05:00
Aaron O'Mullan
5877117529
chore: bump naga to a1840be (#2401)
* chore: bump naga to a1840be

So tip no longer indirectly pins indexmap, etc...

* feedback

* TODO push_constant_binding
2022-01-17 19:17:31 -05:00
Ibiyemi Abiodun
0183e7d1e8
add AddressMode::ClampToZero (#2364)
* add AddressMode::ClampToZero

* add feature checks

* oops

* rustfmt

* fix dx12

* change to use SamplerBorderColor

* fix metal

* update to use new config

* update dx12 + docs

* address nits

* cargo fmt

* fix dx12
2022-01-15 05:16:35 +00:00
rustui
4612cdfba5
fix typo (#2393) 2022-01-15 05:09:06 +00:00
Rob Parrett
5b2b6f514b Fix index buffer state not being reset in reset_state 2022-01-13 14:34:22 -05:00
Mikko Lehtonen
99b3a6ebfb metal: Set preserveInvariance for shader options
This enables invariance for metal, for stable vertex positions, which
are useful for depth prepass and similiar things.
2022-01-12 15:03:16 -05:00
Dzmitry Malyshau
16edd91976 Support writeTexture for surface textures 2022-01-12 13:31:03 -05:00
Dzmitry Malyshau
6bc896fe8c hal/vk: use stencil read/write masks 2022-01-11 13:38:40 -05:00
Dzmitry Malyshau
36220b4da5 Update WGSL example shaders to use assignment ops 2022-01-11 11:45:33 -05:00
Dzmitry Malyshau
1bab287eae Update naga to c0b7ac7 2022-01-11 11:45:33 -05:00
Dzmitry Malyshau
dbec075cdc Texture format MSAA capabilities 2022-01-11 09:32:25 -05:00
Dzmitry Malyshau
01f62baad2 Limits 1D texture mips to 1 2022-01-10 12:22:49 -05:00
Dzmitry Malyshau
f8a63c4055 hal/gles: small fixes for external context 2022-01-08 12:32:17 -05:00
Samuel Hurel
e924aa1a05 Add util::indirect helper structs 2022-01-07 11:39:26 -05:00
xiaopengli89
10a07e4807 Add raw_device for dx12, vulkan device 2022-01-06 12:59:08 -05:00
Dzmitry Malyshau
043e36c59a Test WebGPU backend with extra features 2022-01-06 12:48:40 -05:00
Dzmitry Malyshau
4bfa2722f7 hal: limit binding sizes to i32 2022-01-06 12:37:26 -05:00
Dzmitry Malyshau
eda3d4fa34 Update naga to 09d35f3 2022-01-05 23:33:43 -05:00
Lucas Kent
b88808b454 Replace run-wasm-example.sh with aliased rust crate (xtask) 2022-01-04 23:56:47 -05:00
Jakob Hellermann
bec6ec6235
fix compilation on wasm32-unknown-unknown without webgl feature (#2355) 2022-01-04 16:09:48 +00:00
Dzmitry Malyshau
75b885b0ca hal/gles: support externally initialized contexts 2022-01-04 00:23:47 -05:00
Alex S
43f09fdb21 Don't create array layer trackers for 3D textures. 2022-01-03 14:09:20 -05:00
Dzmitry Malyshau
55cbbdea62 metal: fix surface texture clear view 2021-12-31 11:41:00 -05:00
Dzmitry Malyshau
a1251dc36a Improve detection and validation of cubemap views 2021-12-30 11:34:40 -05:00
Dmitry Sharshakov
52f11d8d1f Search for different versions of libwayland
Workaround for distributions that do not have symlinks for Wayland libraries

Signed-off-by: Dmitry Sharshakov <d3dx12.xx@gmail.com>
2021-12-30 10:58:39 -05:00
Connor Fitzgerald
276de0e2d6 Fix trac(y/ing) compile issue 2021-12-30 10:46:07 -05:00
Benoît du Garreau
66a661d14b Update ash to 0.35 2021-12-29 10:26:53 -05:00
Wumpf
2fa75aaf05
Do texture init via clear passes when possible (#2307)
* CLEAR_COMMANDS extension is now more of a window into wgpu zero-init
this has mostly implications on the constraints, but also allows a more leaky documentation which makes sense for this non-standard function as there is no other place to look it up

* clear_texture via renderpasses wip

* 3D depth textures are no longer allowed, volumes are always cleared via CPY_DST

* cleanup texture's clear_views

* rename CLEAR_COMMANDS to CLEAR_TEXTURE

* separate clear_texture into reusable & more descriptive parts

* texture clear views are now created ahead of time

* discarded surface fixup goes through new clear_texture method now

* onq ueue texture initialization now goes threw clear_texture
pending inits need to store Stored textures now though, causing more ref count bumping

* texture init on queue_write_texture now also goes through new clear_texture

* transfer functions on commandbuffer use now new texture init route

* merge collect_zero_buffer_copies_for_clear_texture into clear_texture_via_buffer_copies

* clear functions now take TextureInitRange

* Fix clippy lints

* command_encoder_clear_texture no longer takes write lock on texture

* TextureClearMode encodes now is_color

* code cleanup, mostly about `use`

* Handle volume textures in clear_texture_via_render_passes properly

* texture clear no longer requires id::Stored

* init tracking fixes for volumes and init on partial subresource writes

* texture creation enforces COPY_DST only if absolutely necessary

* unrolled functional chain, reduce unsafe scope size

* fix clippy lints

* clear_texture test no longer creates 1D textures

see #2323

* 3D textures are no longer cleared as render target since this isn't supported on Metal

* fix deno building issue, fix formatting

* TextureInner::Surface can now be zero initialized
2021-12-28 17:05:53 -05:00
victorvde
588777fa2d
explicitly set Vulkan debug message types instead of !empty() (#2321)
Fixes:
  The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values

Full message:
VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter(ERROR / SPEC): msgNum: -553000032 - Validation Error: [ VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter ] Object 0: VK_NULL_HANDLE, type = VK_OBJECT_TYPE_DEVICE; | MessageID = 0xdf09e3a0 | vkCreateDebugUtilsMessengerEXT: value of pCreateInfo->messageType contains flag bits that are not recognized members of VkDebugUtilsMessageTypeFlagBitsEXT The Vulkan spec states: messageType must be a valid combination of VkDebugUtilsMessageTypeFlagBitsEXT values (https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkDebugUtilsMessengerCreateInfoEXT-messageType-parameter)
    Objects: 1
        [0] 0, type: 3, name: NULL
2021-12-28 00:15:20 -05:00
Wumpf
bdfddca628
[dx12] Fix partial texture barrier not affecting stencil aspect (#2308)
* [dx12] Fix partial texture barrier not affecting stencil aspect
Fix clearing of D24Plus also clearing "hidden" stencil

* [dx12] fix handling stencil only formats for clears & barriers
2021-12-26 12:07:08 -05:00
Wumpf
b0654e17af
[example] fix conserative-raster low res target getting zero sized on resize (#2318)
* [example] fix conserative-faster low res target getting zero sized on resize

* [sample] conservative-raster: fix low res target aspect ratio being wrong
2021-12-26 12:02:21 -05:00