Remove `PartialEq` derivations from various Naga IR types on which
equality doesn't really make sense. In some cases, derive only in
`cfg(test)` builds, so tests can check for expected output.
In the GLSL front end, use `append` to add new constants, not
`fetch_or_append`, since the latter requires `PartialEq` yet GLSL
doesn't permit duplicate declarations anyway.
* ensure that `wgpu::Error` is `Sync`
This makes it possible to wrap the error in `anyhow::Error` and
`eyre::Report`, which require the inner error to be `Sync`.
* update changelog
A recent change by rustc, now in 1.79-stable, makes empty str constants
point to the same location: 0x01. This is an optimization of sorts, not
stable behavior. Code must not rely on constants having stable addresses
nor should it pass &"" to APIs expecting CStrs or NULL addresses.
D3DCompile will segfault if you give it such a pointer, or worse:
read random garbage addresses!
Pass the NULL pointer to D3DCompile if wgpu lacks a decent CString.
refs:
- https://learn.microsoft.com/en-us/windows/win32/api/d3dcompiler/nf-d3dcompiler-d3dcompile
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
Co-authored-by: Brezak <bezak.adam@proton.me>
Skip
`wgpu_test::compute_pass_ownership::compute_pass_resource_ownership`
on the GL backend on AMD Radeon Pro WX 3200, to avoid the kernel crash
described in #5800.
Drop the first field of `wgpu::SubmissionIndex`, as it is unused.
Adjust uses of the types' other field.
Delete the `wgpu::context::Context` trait's `SubmissionIndex`
associated type. Remove it from implementations.
Drop the first field of the `Context` trait's `queue_submit` method's
return value. Adjust implementations.
Add the following flags to `wgpu_types::Features`:
- `SHADER_INT64_ATOMIC_ALL_OPS` enables all atomic operations on `atomic<i64>` and
`atomic<u64>` values.
- `SHADER_INT64_ATOMIC_MIN_MAX` is a subset of the above, enabling only
`AtomicFunction::Min` and `AtomicFunction::Max` operations on `atomic<i64>` and
`atomic<u64>` values in the `Storage` address space. These are the only 64-bit
atomic operations available on Metal as of 3.1.
Add corresponding flags to `naga::valid::Capabilities`. These are supported by the
WGSL front end, and all Naga backends.
Platform support:
- On Direct3d 12, in `D3D12_FEATURE_DATA_D3D12_OPTIONS9`, if
`AtomicInt64OnTypedResourceSupported` and `AtomicInt64OnGroupSharedSupported` are
both available, then both wgpu features described above are available.
- On Metal, `SHADER_INT64_ATOMIC_MIN_MAX` is available on Apple9 hardware, and on
hardware that advertises both Apple8 and Mac2 support. This also requires Metal
Shading Language 2.4 or later. Metal does not yet support the more general
`SHADER_INT64_ATOMIC_ALL_OPS`.
- On Vulkan, if the `VK_KHR_shader_atomic_int64` extension is available with both the
`shader_buffer_int64_atomics` and `shader_shared_int64_atomics` features, then both
wgpu features described above are available.
* add new tests for checking on query set lifetime
* Fix ownership management of query sets on compute passes for write_timestamp, timestamp_writes (on desc) and pipeline statistic queries
* changelog entry
* Reintroduce computepass->encoder lifetime constraint and make it opt-out via `wgpu::ComputePass::make_static`
* improve comments based on review feedback
* use the same lifetime name for all usages of `ComputePass<'encoder>`
* comment improvement that I missed earlier
* more review based comment improvements
* use suggested zero-overhead lifetime removal
* rename make_static to forge_lifetime
* missed comma
Since `BlockContext::resolve_pointer_type` never returns an error,
change its result type from a `Result` to a `&TypeInner`. Adjust
callers accordingly.
Remove calls (well, there's only one) to `resolve_pointer_type`
entirely when the caller does not need the value, since
`resolve_pointer_type` is now infallible and has no side effects.
Remove `valid::expression::ExpressionError::DoesntExist`. This error is reported
when expression validation encounters an invalid `Handle<Expression>`, but we
have already verified that the module is free of invalid handles in
`Validator::validate_module_handles`, so this condition should never arise.
Fix links in documentation for types defined using the `bitflags!` macro.
As described in [bitflags#407], for some reason, `cargo doc` doesn't
check for broken links in documentation for types or members defined
using `bitflags::bitflags!`.
[bitflags#407]: https://github.com/bitflags/bitflags/issues/407
Fix two major synchronization issues in `wgpu_val::vulkan`:
- Properly order queue command buffer submissions. Due to Mesa bugs, two semaphores are required even though the Vulkan spec says that only one should be necessary.
- Properly manage surface texture acquisition and presentation:
- Acquiring a surface texture can return while the presentation engine is still displaying the texture. Applications must wait for a semaphore to be signaled before using the acquired texture.
- Presenting a surface texture requires a semaphore to ensure that drawing is complete before presentation occurs.
Co-authored-by: Jim Blandy <jimb@red-bean.com>
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:
1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.
A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.
Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
* lift encoder->computepass lifetime constraint and add now failing test
* compute passes now take an arc to their parent command encoder, thus removing compile time dependency to it
* Command encoder goes now into locked state while compute pass is open
* changelog entry
* share most of the code between get_encoder and lock_encoder
* Add support for pipeline-overridable constants in WebGPU
* Add utility function for setting constants map
* Panic on failure to set constants map
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>