The method was only used by the player's tests which
was refactored to create a new `Global` instead.
Removing it cleans up the internals of `Hub.clear()`,
we should avoid having test only items.
Some module doc comments were using `/*! ... */` syntax and had
leading ` *` prefixes on each line. This interferes with the
tracking of `clippy::doc_lazy_continuation`, so switch those over
to `//!` style comment blocks.
This leaves `/*! ... */` blocks alone which didn't prefix each
line.
* Expose gpu allocation configuration options
This commit adds hints to control memory allocations strategies to the configuration options. These hints allow for automatic profiles such as optimizing for performance (the default, makes sense for a game), optimizing for memory usage (typically more useful for a web browser or UI library) and specifying settings manually.
The details of gpu allocation are still in flux. The goal is to switch vulkan and metal to gpu_allocator which is currently used with d3d12. gpu_allocator will also likely receive more configuration options, in particular the ability to start with smaller memory block sizes and progressively grow the block size. So the manual settings already provision for this upcoming option. Another approach could be to wait and add the manual option after the dust settles.
The reason for providing presets and defining values in the backends is that I am convinced that optimal fonigurations should take hardware capabilities into consideration. It's a deep rabbithole, though, so that will be an exercise for later.
* changelog
* Update CHANGELOG.md
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Add a comment about not entirely knowing what we are doing
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
Replace the `wgpu_core:🆔:Id::transmute` method, the `transmute`
private module, and the `Transmute` sealed trait with some associated
functions with obvious names.
* Convert Tests to Use Async Poll
* Update examples/src/repeated_compute/mod.rs
Co-authored-by: Andreas Reich <r_andreas2@web.de>
---------
Co-authored-by: Andreas Reich <r_andreas2@web.de>
* Implement submission indexes
* Write some unit tests for poll
* Update wgpu/src/lib.rs
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* Unify Maintain in both wgc and wgpu
Co-authored-by: Jim Blandy <jimb@red-bean.com>
* chore: validate offset + size in get_mapped_range
This commit introduces out of bounds & offset validation for
buffer_get_mapped_range, like described in the WebGPU spec. See
https://gpuweb.github.io/gpuweb/#dom-gpubuffer-getmappedrange.
Closes#818
* review comments
* fmt
* fix test
* fix tests
* update error message
* review comment
* use wgt::BufferAddress
* clippy
The purpose of the PR is to support Naga modules everywhere.
As a requirement, it updates the gfx-rs version used.
Most of the logic is dedicated towards building a shader interface,
where previously we just used naga's IR. Now we have our own mini-IR.