Imbris
3a6814770a
Allow unconsumed inputs in fragment shaders ( #5531 )
...
* Allow unconsumed inputs in fragment shaders by removing them from vertex
outputs when generating HLSL.
Fixes https://github.com/gfx-rs/wgpu/issues/3748
* Add naga:🔙 :hlsl::FragmentEntryPoint for providing information
about the fragment entry point when generating vertex entry points via
naga:🔙 :hlsl::Writer::write. Vertex outputs not consumed by the
fragment entry point are omitted in the final output struct.
* Add naga snapshot test for this new feature,
* Remove Features::SHADER_UNUSED_VERTEX_OUTPUT,
StageError::InputNotConsumed, and associated validation logic.
* Make wgpu dx12 backend pass fragment shader info when generating
vertex HLSL.
* Add wgpu regression test for allowing unconsumed inputs.
* Address review
* Add note that nesting structs for the inter-stage interface can't
happen.
* Remove new TODO notes (some addressed and some transferred to an issue
https://github.com/gfx-rs/wgpu/issues/5577 )
* Changed issue that regression test refers to 3748 -> 5553
* Add debug_assert that binding.is_some() in hlsl writer
* Fix typos caught in CI
Also, fix compiling snapshot test when hlsl-out feature is not enabled.
2024-07-04 09:08:46 +02:00
teoxoy
e26d2d7763
move command buffer resolving in Global
's methods
2024-07-03 15:01:41 +02:00
teoxoy
a9c74f42d6
use Surface.get_capabilities
in all relevant places
2024-07-03 15:01:41 +02:00
teoxoy
ef7d27233e
use a read
guard instead of write
2024-07-03 15:01:41 +02:00
teoxoy
eb0eb342cf
unregister adapters like all other resources
2024-07-03 15:01:41 +02:00
teoxoy
5b2e78da45
cleanup adapter usages within the Device
2024-07-03 15:01:41 +02:00
teoxoy
4f6223534f
take guard to render bundles at the top of resolve_render_command_ids
2024-07-03 15:01:41 +02:00
teoxoy
addd80ccd3
replace Registry.read().get_owned()
with Registry.get()
2024-07-03 15:01:41 +02:00
teoxoy
3df4c8a502
remove unused std::ops::Index
impl for Storage
2024-07-03 15:01:41 +02:00
teoxoy
9308e15048
use Storage.get_owned
in cases where we used to later clone the resource anyway
2024-07-03 15:01:41 +02:00
teoxoy
249c8023ff
simplify State.set_bind_group
2024-07-03 15:01:41 +02:00
teoxoy
dbcb273188
remove StatelessTracker.add_single
2024-07-03 15:01:41 +02:00
teoxoy
39a268c624
remove FutureId.assign_existing
2024-07-03 15:01:41 +02:00
teoxoy
cd9f003477
move Device.set_queue
call in create_device_and_queue_from_hal
2024-07-03 15:01:41 +02:00
teoxoy
96255d484f
change FutureId.assign
to not return a clone of the resource passed to it
2024-07-03 15:01:41 +02:00
teoxoy
7f3e1bba14
move code after calls to FutureId.assign
inside Device
fns
2024-07-03 15:01:41 +02:00
teoxoy
40022c1584
remove duplicate check, it's already present in Device.create_texture_view
2024-07-03 15:01:41 +02:00
teoxoy
dc55cb436c
add Texture::new
fn
2024-07-03 15:01:41 +02:00
teoxoy
53c79bdf7a
move buffer creation logic in a new Device
method
2024-07-03 15:01:41 +02:00
teoxoy
029168f14a
remove no-op, calling schedule_resource_destruction
with last_submit_index: !0
does nothing
2024-07-03 15:01:41 +02:00
teoxoy
a971e7f7d4
remove duplicate check, it's already present in Device.create_buffer
2024-07-03 15:01:41 +02:00
teoxoy
7b387007a8
make Device.create_buffer
return an Arc<Buffer>
2024-07-03 15:01:41 +02:00
teoxoy
b8c5b2275e
don't clone resources for ResourceMetadataProvider::Direct
2024-07-03 15:01:41 +02:00
teoxoy
69b44c6a32
gate fns behind either serde
or replay
since Firefox needs those
2024-07-02 18:06:19 +02:00
teoxoy
b61be30e53
move out ID to resource mapping code from Device.create_bind_group
2024-07-02 18:06:19 +02:00
teoxoy
1be51946e3
move out ID to resource mapping code from pipeline creation methods
2024-07-02 18:06:19 +02:00
teoxoy
d8b0b5975d
assign resources/errors in the Global
's pipeline creation functions
2024-07-02 18:06:19 +02:00
teoxoy
79b15b8de8
move out ID to BGL mapping from Device.create_pipeline_layout()
2024-07-02 18:06:19 +02:00
teoxoy
1f6ac35e83
change Storage.force_replace
to take an Arc<T>
2024-07-02 18:06:19 +02:00
teoxoy
896418c740
Panic on non-existent entry in Storage.get
, this is consistent with Element::Vacant
2024-07-02 18:06:19 +02:00
teoxoy
16c7d84d63
remove Registry.try_get()
2024-07-02 18:06:19 +02:00
teoxoy
b904e2c759
use Registry.get()
for device_set_device_lost_closure
2024-07-02 18:06:19 +02:00
teoxoy
c4d71d9af5
use Registry.get()
instead of Registry.read().get_owned()
2024-07-02 18:06:19 +02:00
teoxoy
3547138716
remove PrettyError
2024-07-02 18:06:19 +02:00
teoxoy
08b8e96c40
move ContextError
's fmt logic in its Display impl
2024-07-02 18:06:19 +02:00
teoxoy
df7a6defa8
don't print the scope twice
...
The scope is already printed by the Display impl of those errors.
2024-07-02 18:06:19 +02:00
teoxoy
ed1e8ecf4b
remove label getters from Global
...
Also removes label from `Element::Error` and slightly refactors ContextError.
2024-07-02 18:06:19 +02:00
teoxoy
9d3d4ee297
implement exclusive pipeline validation
...
This gets the bind_group_layout_dedup test passing again.
2024-07-02 18:06:19 +02:00
teoxoy
4a19ac279c
introduce MultiError
and use it for BGL incompatibility errors
2024-07-02 18:06:19 +02:00
teoxoy
42e16c7e7d
simplify logic of Entry.is_valid
2024-07-02 18:06:19 +02:00
teoxoy
0d539874ed
simplify the BGL compatibility check
2024-07-02 18:06:19 +02:00
teoxoy
9ec0f45efd
move the BGL compatibility check in the binder
2024-07-02 18:06:19 +02:00
teoxoy
ca0027d12b
use ResourceErrorIdent
in a few buffer error variants
2024-07-02 18:06:19 +02:00
teoxoy
2fe761f7e3
remove MissingCopySrcUsageFlag
error variant
2024-07-02 18:06:19 +02:00
teoxoy
1841857fea
use .check_usage()
for QUERY_RESOLVE
2024-07-02 18:06:19 +02:00
teoxoy
4df5474c9c
remove MissingCopyDstUsageFlag
error variants
2024-07-02 18:06:19 +02:00
teoxoy
a4bb5dff2b
rename error variants that contain IDs
2024-07-02 18:06:19 +02:00
teoxoy
6fe041d544
make Queue.device
non-optional
2024-07-02 18:06:19 +02:00
teoxoy
f34f7eb658
impl ParentDevice
via macro
2024-07-02 18:06:19 +02:00
teoxoy
c3ebfde302
remove Resource
trait
2024-07-02 18:06:19 +02:00