3: Add struct for descriptor binding r=grovesNL a=msiglreith
A bit more safety for API users to pass the correct values.
Co-authored-by: msiglreith <m.siglreith@gmail.com>
1: Initialize crate r=kvark a=msiglreith
The crate is supposed to be a Rust wrapper around D3D12.
Motivated by trying to hide the FFI behind a nicer to use layer (part of BAL).
It aims at providing a zero-cost abstraction without any overhead at all (no transition costs between Rust structs and D3D12 structs or allocations). The API closely ressambles the d3d12 interfaces and is strucutered accordingly.
It currently uses a custom `ComPtr` implementation which does not do any refcounting, therefore requires manual destruction when dropping.
Co-authored-by: msiglreith <m.siglreith@gmail.com>