* Allow unconsumed inputs in fragment shaders by removing them from vertex
outputs when generating HLSL.
Fixes https://github.com/gfx-rs/wgpu/issues/3748
* Add naga:🔙:hlsl::FragmentEntryPoint for providing information
about the fragment entry point when generating vertex entry points via
naga:🔙:hlsl::Writer::write. Vertex outputs not consumed by the
fragment entry point are omitted in the final output struct.
* Add naga snapshot test for this new feature,
* Remove Features::SHADER_UNUSED_VERTEX_OUTPUT,
StageError::InputNotConsumed, and associated validation logic.
* Make wgpu dx12 backend pass fragment shader info when generating
vertex HLSL.
* Add wgpu regression test for allowing unconsumed inputs.
* Address review
* Add note that nesting structs for the inter-stage interface can't
happen.
* Remove new TODO notes (some addressed and some transferred to an issue
https://github.com/gfx-rs/wgpu/issues/5577)
* Changed issue that regression test refers to 3748 -> 5553
* Add debug_assert that binding.is_some() in hlsl writer
* Fix typos caught in CI
Also, fix compiling snapshot test when hlsl-out feature is not enabled.
To support atomic instructions in the SPIR-V front end, observe which
global variables the input accesses using atomic instructions, and
adjust their types from ordinary scalars to atomic values.
See comments in `naga::front::atomic_upgrade`.
When the appropriate features are enabled, manually implement
`serde::Serialize` and `serde::Deserialize`, such that the serialized
form of `NonMaxU32::new(n).unwrap()` is the same as that of `n`.
This eliminates the last trace of 1-based indices from Naga's snapshot
tests, and aligns `std::fmt::Debug` with the serialized form.
Define a new type, `NonMaxU32`, that can represent any `u32` value
except `u32::MAX`, defined such that `Option<NonMaxU32>` is still a
32-bit value.
Change `Handle` to use `NonMaxU32`. Adjust all code that works
directly with handle indices to assume zero-based indices, not
one-based indices.
Make the HLSL backend more like other backends by using `back::Baked`
to generate names for baked expression identifiers. This removes the
final uses of `Handle::index` from the HLSL backend.
This is separated out from the previous commit because it changes lots
of snapshot tests, whereas the previous commit has no effect on Naga's
output.
Add the following flags to `wgpu_types::Features`:
- `SHADER_INT64_ATOMIC_ALL_OPS` enables all atomic operations on `atomic<i64>` and
`atomic<u64>` values.
- `SHADER_INT64_ATOMIC_MIN_MAX` is a subset of the above, enabling only
`AtomicFunction::Min` and `AtomicFunction::Max` operations on `atomic<i64>` and
`atomic<u64>` values in the `Storage` address space. These are the only 64-bit
atomic operations available on Metal as of 3.1.
Add corresponding flags to `naga::valid::Capabilities`. These are supported by the
WGSL front end, and all Naga backends.
Platform support:
- On Direct3d 12, in `D3D12_FEATURE_DATA_D3D12_OPTIONS9`, if
`AtomicInt64OnTypedResourceSupported` and `AtomicInt64OnGroupSharedSupported` are
both available, then both wgpu features described above are available.
- On Metal, `SHADER_INT64_ATOMIC_MIN_MAX` is available on Apple9 hardware, and on
hardware that advertises both Apple8 and Mac2 support. This also requires Metal
Shading Language 2.4 or later. Metal does not yet support the more general
`SHADER_INT64_ATOMIC_ALL_OPS`.
- On Vulkan, if the `VK_KHR_shader_atomic_int64` extension is available with both the
`shader_buffer_int64_atomics` and `shader_shared_int64_atomics` features, then both
wgpu features described above are available.
This proves a flag in msl::PipelineOptions that attempts to write all
Metal vertex entry points to use a vertex pulling technique. It does
this by:
1) Forcing the _buffer_sizes structure to be generated for all vertex
entry points. The structure has additional buffer_size members that
contain the byte sizes of the vertex buffers.
2) Adding new args to vertex entry points for the vertex id and/or
the instance id and for the bound buffers. If there is an existing
@builtin(vertex_index) or @builtin(instance_index) param, then no
duplicate arg is created.
3) Adding code at the beginning of the function for vertex entry points
to compare the vertex id or instance id against the lengths of all the
bound buffers, and force an early-exit if the bounds are violated.
4) Extracting the raw bytes from the vertex buffer(s) and unpacking
those bytes into the bound attributes with the expected types.
5) Replacing the varyings input and instead using the unpacked
attributes to fill any structs-as-args that are rebuilt in the entry
point.
A new naga test is added which exercises this flag and demonstrates the
effect of the transform. The msl generated by this test passes
validation.
Eventually this transformation will be the default, always-on behavior
for Metal pipelines, though the flag may remain so that naga
translation tests can be run with and without the tranformation.
Add tests to ensure that validation checks that `CallResult` and
`AtomicResult` expressions actually have their values provided by
`Call` and `Atomic` statements, and not `Emit` statements.
This fixes 2 issues:
- we used to index `adjusted_global_expressions` with the handle index of the constant instead of its initializer
- we used to adjust the initializer multiple times if the arena contained multiple `Expression::Constant`s pointing to the same constant
Allow `LocalVariable::init` to be an override expression.
Note that this is unrelated to WGSL compliance. The WGSL front end
already accepts any sort of expression as an initializer for
`LocalVariable`s, but initialization by an override expression was
handled in the same way as initialization by a runtime expression, via
an explicit `Store` statement.
This commit merely lets us skip the `Store` when the initializer is an
override expression, producing slightly cleaner output in some cases.
* add GL_EXT_texture_shadow_lod feature detection
* allow more cases of cube depth texture sampling in glsl
* add test for sampling a cubemap array depth texture with lod
* add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed
* add changelog entry for GL_EXT_texture_shadow_lod
* fix criteria for requiring and using TEXTURE_SHADOW_LOD
* require gles 320 for textureSampling over cubeArrayShadow
* prevent false positives in TEXTURE_SHADOW_LOD in checks
* make workaround_lod_with_grad usecase selection less context dependant
* move 3d array texture error into the validator
* correct ImageSample logic errors
Without the suffix, `Expression::Literal(Literal::F32)` expressions
get written without any suffix on the number, meaning that they get
re-parsed as `AbstractFloat` values. In theory, this should always be
fine, but since we don't actually support abstract types yet in all
the places we should, having them appear in the output causes
validation problems.
See also: #4863, which did the same for `i32` literals.
Without the suffix, `Expression::Literal(Literal::I32)` expressions
get written without any suffix on the decimal number, meaning that
they get re-parsed as AbstractInt values. In theory, this should
always be fine, but since we don't actually support abstract types yet
in all the places we should, having them appear in the output causes
validation problems.
Apply the `NonUniform` decoration to the results of all access chains rooted in binding arrays that use non-uniform values as indices, regardless of the binding array's element type and address space. Previously, Naga only decorated non-uniform access chains for binding arrays of buffers.
When a label in a WGSL front end error has an undefined span, omit the
label from the error message. This is not great, but because of the
way Naga IR represents local variable references it is hard to get the
right span, and omitting the label better than panicking in `unwrap`,
since the error message has a general message anyway.
When reporting errors in construction expressions, use the span of the
constructor itself (that is, the type name) in preference to the span
of the overall expression. This makes errors easier to follow.
When a constructor builtin has an explicit type parameter, like
`mat2x2<f32>`, it should not produce an abstract matrix, even if its
arguments are abstract.
Have `compact::compact` preserve entries in the `Module::types` arena
if they have names.
Future abstract type support will require the WGSL front end to
compact the module before validation. Without this change, that will
drop `alias` declarations, making it harder to test type validation.
Previously, implicit padding members of `struct`s were suppressed from
structure definitions in Metal output if they had a binding specified
for them (i.e., `@location(0)`). This padding is, however, is necessary
for correct access of member fields passed into shaders by uniform and
storage buffers. Unconditionally emit padding members for `struct`s.
Resolves
[`gfx-rs/wgpu`#4701](https://github.com/gfx-rs/wgpu/pull/4701).
Following Rust convention, let `naga::front::wgsl::ParseError`'s
methods `emit_to_stderr_with_path` and `emit_to_string_with_path`
accept any `AsRef<Path>` argument as the path.
Pass input paths in snapshot tests, so that failures processing
shaders name the input file being processed.
Change the WGSL code in the `function_returns_void` test in
`tests/wgsl-errors.rs` so that the construction expression types
correctly. Subsequent iterations of the WGSL front end will be doing
some type checking earlier, to support WGSL's automatic conversions,
and without this fix, this test will stop checking what it is intended
to check.
Let `naga::TypeInner::Matrix` hold a full `Scalar`, with a kind and
byte width, not merely a byte width, to make it possible to represent
matrices of AbstractFloats for WGSL.
When asked to evaluate an `Expression::As` cast applied to a `Splat`
expression, change `ConstantEvaluator::cast` to preserve the `Splat`,
rather than expanding it out to a `Compose` expression.
Introduce a new struct type, `Scalar`, combining a `ScalarKind` and a
`Bytes` width, and use this whenever such pairs of values are passed
around.
In particular, use `Scalar` in `TypeInner` variants `Scalar`, `Vector`,
`Atomic`, and `ValuePointer`.
Introduce associated `Scalar` constants `I32`, `U32`, `F32`, `BOOL`
and `F64`, for common cases.
Introduce a helper function `Scalar::float` for constructing `Float`
scalars of a given width, for dealing with `TypeInner::Matrix`, which
only supplies the scalar width of its elements, not a kind.
Introduce helper functions on `Literal` and `TypeInner`, to produce
the `Scalar` describing elements' values.
Use `Scalar` in `wgpu_core::validation::NumericType` as well.
When an error snapshot test fails and we generate a diff comparing the
expected output with the actual output, treat the expected output as
the diff "from", and the actual output as the diff "to" - not the
reverse.