Commit Graph

488 Commits

Author SHA1 Message Date
Craig
1da5bbd7b4
Prevent OpenGL from taking preference over Vulkan (#2853)
* Prevent OpenGL from taking preference over Vulkan

* update changelog

* fix wasm build of example
2022-07-06 00:11:22 -04:00
Jinlei Li
b574354af4
gl: fix depth stencil texture format capability (#2854)
* gl: fix depth stencil texture format capabilitys

* Update CHANGELOG

Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2022-07-06 03:37:26 +00:00
Connor Fitzgerald
87552a92cc Fix GL_EXT_color_buffer_float detection on desktop 2022-07-03 01:08:40 -04:00
Connor Fitzgerald
e125321bff
Release 0.13 two - electric boogaloo (#2827) 2022-07-01 14:38:04 +00:00
Connor Fitzgerald
1ceef24261
Add changelog for 0.13 (#2823)
* Changelog

* Update CHANGELOG.md

* Bump versions to 0.13
2022-06-30 20:25:49 +00:00
Connor Fitzgerald
ea05b44f38
Improve Presentation Api (#2803)
* Add new presentation modes

* Expand presentation formats

* Add Surface::get_supported_modes

* Update to rust 2021 and improve some metal surface code

* Update wgpu-types/src/lib.rs

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>

* Fix windows build errors

* Fix issues with ALLOW_TEARING

Co-authored-by: bjorn3 <17426603+bjorn3@users.noreply.github.com>
2022-06-30 14:24:17 -04:00
Jim Blandy
7cfbd874af
Update Naga to 27d38aae (2022-6-27). (#2816) 2022-06-27 21:36:00 -04:00
Jinlei Li
61796b1d59
Relax render pass color_attachments validation (#2778)
* Make the color attachments `Option`-al in render pipelines, render passes, and render bundles

* vk:  `Option`-al color attachments support

* dx12: sparse color_attachments support

* Only non-hole attachments is supported on wasm target and gl backend

* deno_webgpu: `Option`-al color attachments support

* Follow all suggestions
2022-06-27 16:10:18 -07:00
Nicolas Silva
892c272d18
Replace android-properties with android_system_properties. (#2815)
The former use statically linked Android libc symbols while the latter loads them dynamically. This is required to support old and new versions of Android with the same binary. It unblocks updating wgpu in Gecko.

Fixes #2805.
2022-06-27 16:56:11 -04:00
Connor Fitzgerald
84633a8b12
Force binding sizes to be multiples of 16 on webgl (#2808) 2022-06-27 02:39:51 +00:00
tuchs
1af3b9096c
Fix gles buffer-texture copy for 2d arrays (#2809) 2022-06-26 00:21:38 +00:00
Connor Fitzgerald
de5fe90f20
Restrict WriteTimestamp Inside Passes (#2802)
* Define feature flags in terms of the previous

* Add WRITE_TIMESTAMP_INSIDE_PASSES feature
2022-06-25 01:23:13 -04:00
Nicolas Silva
5dcd19c167
Add a vulkan workaround for large buffers. (#2796)
* Add Limit::max_buffer_size.

* Prevent very large buffer with some drivers.

Some drivers run into issues when buffer sizes and ranges are larger than what fits signed 32 bit integer. Adapt the maximum buffer size accordingly.
2022-06-22 12:31:53 -04:00
Jim Blandy
aba7197fe8
Update Naga to 0b60f410 (Thu 2022-6-16). (#2779) 2022-06-17 16:51:22 -04:00
Jinlei Li
f4c01052ef Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec 2022-06-16 20:36:15 -07:00
Nicolas Silva
191537021e
Expose naga span location helpers (#2752)
* Expose the source location in CreateShaderModuleError.

* Bump naga dep to 89bed99.
2022-06-14 23:10:22 -04:00
Ashley
a880eb9642
[WebGL] Add a downlevel capability for rendering to floating point textures (#2729)
* Add a downlevel capability for rendering to floating point textures

* Rename capabilities to _capabilities

* Run cargo fmt

* Pass downlevel_flags to the adapter

* Add wgt::DownlevelFlags::COLOR_ATTACHMENT_FLOAT to dx11

* Remove downlevel_flags from the adapter and use is_ext_color_buffer_float_supported instead

* Add DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT

* Apply suggestions
2022-06-14 00:43:56 -04:00
i509VCB
e0327b1db7
expose vulkan physical device capabilities, enabled device extensions (#2688) 2022-06-10 15:32:52 -04:00
Jinlei Li
5e070783bc
vk: fix PIPELINE_STATISTICS_QUERY feature support (#2750) 2022-06-08 01:08:16 -04:00
kwillemsen
ed9cdb7946
Fixed builtin(primitive_index) for vulkan backend (#2716)
Co-authored-by: Koen Willemsen <koen.willemsen@materialise.be>
2022-06-07 20:24:46 +00:00
Josh Groves
be625f9a01
gles: allow clearing index buffers on WebGL (#2740) 2022-06-07 02:08:51 -04:00
Jinlei Li
31c6b39c20
metal: check if in the main thread when calling create_surface (#2736) 2022-06-07 02:07:38 -04:00
Harald Reingruber
25b16d5cc8
OffscreenCanvas Support for WebGL Backend (#2603)
* First attempt of exposing create_surface_from_canvas for webgl

* Test Fix Compile For WebGL Offscreen Canvas

* Only specify web-sys feature version in wgpu-core, so that patch version is taken from workspace

* Reuse already existing fn create_surface_from_canvas

* Remove unnecessary unsafe

* Remove unsafe prefix also from top-level create_surface_from_canvas

* Add create_surface_from_offscreen_canvas() for webgl

* Cargo fmt

* Store webgl2_context instead of canvas, which works also for OffscreenCanvas

* Copy skybox example for OffscreenCanvas example

* Use offscreen_canvas instead in newly created example

* Update skypbox_offscreen readme.md

* Allow enabling OffscreenCanvas in examples via http://localhost:8000/?offscreen_canvas=true

* Fix cargo fmt

* [fix warning] Only import FromStr for wasm32

* [fix warning] Exclude offscreen_canvas_setup from non-wasm32

* [fix warning] Add ImageBitmap feature as well so that all related methods can be used

* Fix cargo fmt

* Fix emscripten build

* Remove `webgl` feature from wgpu-core as webgl is the only wasm32 backend

Co-authored-by: Zicklag <zicklag@katharostech.com>
2022-06-07 01:57:16 -04:00
Ashley
717bc40106
Add Features::MULTI_DRAW_INDIRECT to Metal (#2737) 2022-06-06 08:00:34 -04:00
Ashley
a3b241857d
[gles] Handle cubemap copies (#2725) 2022-06-05 17:23:31 -04:00
Connor Fitzgerald
5bd0a6c4ac
Implement submission indexes (#2700)
* Implement submission indexes

* Write some unit tests for poll

* Update wgpu/src/lib.rs

Co-authored-by: Jim Blandy <jimb@red-bean.com>

* Unify Maintain in both wgc and wgpu

Co-authored-by: Jim Blandy <jimb@red-bean.com>
2022-06-05 17:22:25 -04:00
Robert Bragg
444836f747
Acquire texture: Option<std::time::Duration> timeouts (#2724)
* surface.acquire_texture: pass Option<Duration> for timeout

A std::time::Duration allows for timeouts to be specified more clearly in
Rust using whatever units are convenient for the caller, and an Option also
makes it clearer in case no timeout is wanted, as opposed to passing a
bitwise !0 as special timeout value.

Notably there was an impedance mismatch with the Vulkan backend that
takes a 64bit timeout in nanoseconds and uses u64::MAX to indicate no
timeout and the backend was not mapping a given u32::MAX into a u64::MAX

* surface.acquire_texture: ignore timeout for Android < 11

Prior to Android 11 then Android's vkAcquireNextImageKHR implementation was
non-conformant and didn't support timeouts and additionally would log a
verbose warning if a timeout was requested.

For reference this version of AcquireNextImageKHR doesn't support timeouts:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-10.0.0_r13/vulkan/libvulkan/swapchain.cpp#1426
and this version does:
https://android.googlesource.com/platform/frameworks/native/+/refs/tags/android-mainline-11.0.0_r45/vulkan/libvulkan/swapchain.cpp#1438
(i.e. timeout support was added in Android 11)

This patch adds a dependency on the `android-properties` crate that provides
a simple wrapper for the `__system_property_set` syscall so that the
platform version can be read via the `ro.build.version.sdk` property
and then for versions < 30 (corresponds to Android 11) any timeout
given to `acquire_texture` will be ignored (and `u64::MAX` will be
passed to Vulkan)
2022-06-04 16:05:40 +00:00
Xiaopeng Li
46420212d7
Add raw_adapter method for dx12 hal adapter (#2714) 2022-06-04 01:20:13 -04:00
Jinlei Li
8063edc648
Add DEPTH24UNORM_STENCIL8 feature (#2689) 2022-05-30 15:29:12 -04:00
Daisuke Kato
16c796578c
Add symlink LICENSE files into crates. (#2604) 2022-05-29 03:07:42 -04:00
i509VCB
2c9c5bbbe5
expose egl display in gles (#2670) 2022-05-29 03:05:57 -04:00
Connor Fitzgerald
9114283707
Tracking Optimization and Rewrite (#2662)
* Texture state full is dead code

* temp

* temp2 - next is lifetime only

* temp3 - all trackers in place

* temp4 - continue muddling along

* temp5 - doodle doodle

* temp6 - continuous progress is continuous

* temp7 - pro-gress

* temp8 - Add refcounts to trackers

* temp9 - Soundness, generics, refcounts, and epochs

* temp10 - Compiling?!1?!1?!1

* temp11 - Add bind group state optimization

* temp12 - Safety and adding size setting

* temp13 - unsafe

* temp14 - Abstract all the state transitions

* temp15 - It verks! kinda...

* temp16 - it more verks!

* temp17 - debugging and unit tests

* temp18 - fixing unfixed things

* temp19 - hmmm

* temp20 - curious about line deltas

* temp21 - working texture trackers

* temp22 - write merge/update/barrier for buffers

* temp23 - cleanup and buffers

* temp24 - clippy cleanup

* temp25 - Add inline markers on buffer functions

* temp26 - Fix buffer trackers

* temp27 - fixed texture insert to handle both sides

* temp28 - document tracker and usages

* temp29 - document track/mod.rs

* temp30 - convert STORAGE_WRITE to STORAGE_READ_WRITE

* temp31 - Add some debug asserts to make sure we can't insert invalid states

* temp32 - clippy is opinionated sometimes

* temp33 - renaming and documentation

* temp34 - logging
2022-05-24 11:36:13 -04:00
i509VCB
435188cb89 expose some underlying types in Vulkan hal 2022-05-22 08:49:04 -07:00
Jinlei Li
eb260ba7a6
metal: fix Depth24Plus | Depth24PlusStencil8 capabilities (#2686) 2022-05-22 08:31:15 -07:00
Ashley
1ec26784c4
[Gles] Fix clearing depth and stencil at the same time (#2675) 2022-05-19 17:10:27 -04:00
Jinlei Li
8b2e6fe3a2
Roll naga to 571302e (50 revisions) (#2672) 2022-05-18 21:09:22 -07:00
Jinlei Li
26f96c7dfe
Add DEPTH32FLOAT_STENCIL8 featue (#2664) 2022-05-17 02:11:05 -04:00
Jim Blandy
c608ee0bbe
Accept both parking-lot 0.11 and 0.12.*, to avoid windows-rs. (#2660)
In parking_lot 0.12 and parking_lot_core 0.9.0, those crates switched
from the winapi crate to the official Microsoft windows-sys crate.
This is fine, except that windows-sys and its dependencies are even
larger than winapi. Some users may wish to stick with winapi for the
time being; this change allows wgpu to accommodate them.
2022-05-16 01:16:53 -04:00
Jinlei Li
8e5ac75d45
metal: fix Rgb9e5Ufloat capabilities and sampler_lod_average support (#2656) 2022-05-14 01:06:06 +00:00
Jinlei Li
ddf1903b03
Add SHADER_FLOAT16 feature (#2646)
* Add SHADER_FLOAT16 feature

* vk: check SHADER_FLOAT16 feature
2022-05-12 22:14:19 -07:00
Poly
8e62ca0538 Add new integrated GPU to the list: AMD Renoir
Renoir is codename for AMD series of mainstream mobile and desktop APUs based on the Zen 2 CPU and Vega GPU microarchitectures succeeding Picasso.
2022-05-11 20:32:43 -07:00
Poly
bfcf5fa513 Make GLES DeviceType unknown by default 2022-05-11 20:32:43 -07:00
Jim Blandy
85b4815f83
Rename timeout_us to timeout_ns, to match actual units. (#2645) 2022-05-06 21:32:30 -04:00
Jim Blandy
ee3d23d546
Raise wgpu_hal::MAX_COLOR_TARGETS to 8. (#2640) 2022-05-03 04:07:15 -04:00
Emilio Cobos Álvarez
a613a568b6
Update parking_lot. (#2639) 2022-05-03 04:28:17 +00:00
Ashley
ebca3298f0
Remove gles compressed texture log::error! (#2630) 2022-04-25 17:38:57 -04:00
Connor Fitzgerald
e54a36ee78
Move texture-array example over to wgsl (#2618) 2022-04-25 18:32:53 +00:00
Connor Fitzgerald
bc850d2a0e
Bind group deduplication (#2623) 2022-04-25 04:19:25 +00:00
Dragoș Tiselice
59d640a107
metal: Don't skip incomplete binding resources. (#2622) 2022-04-21 19:49:33 +00:00
Ashley
ff07716f79
Do a downlevel check for anisotrophy and enable it in the webgl backend (#2616)
* Do a downlevel check for anisotrophy and enable it in the webgl backend

* Run cargo fmt

* Change to sample_parameter_i32
2022-04-20 20:56:16 -04:00