* naga: glsl parser should return singular ParseError similar to wgsl
* wgpu: treat glsl the same as wgsl when creating ShaderModule
* naga: update glsl parser tests to use new ParseError type
* naga: glsl ParseError errors field should be public
* wgpu-core: add 'glsl' feature
* fix some minor bugs in glsl parse error refactor
* naga/wgpu/wgpu-core: improve spirv parse error handling
* wgpu-core: feature gate use of glsl and spv naga modules
* wgpu: enable wgpu-core glsl and spirv features when appropriate
* obey clippy
* naga: derive Clone in Type
* naga: don't feature gate Clone derivation for Type
* obey cargo fmt
* wgpu-core: use bytemuck instead of zerocopy
* wgpu-core: apply suggested edit
* wgpu-core: no need to borrow spirv code
* Update wgpu/src/backend/wgpu_core.rs
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
---------
Co-authored-by: Alphyr <47725341+a1phyr@users.noreply.github.com>
Following Rust convention, let `naga::front::wgsl::ParseError`'s
methods `emit_to_stderr_with_path` and `emit_to_string_with_path`
accept any `AsRef<Path>` argument as the path.
Pass input paths in snapshot tests, so that failures processing
shaders name the input file being processed.