Commit Graph

576 Commits

Author SHA1 Message Date
Dzmitry Malyshau
0346b43982 Update the render pipeline API 2021-01-27 15:09:13 -05:00
Dzmitry Malyshau
c233a70afc Handle zero-sized bindings as an error 2021-01-25 22:33:44 -05:00
Dzmitry Malyshau
6a684e5cdf Don't build shader interface without the validation flag 2021-01-25 14:15:27 -05:00
Jonathan Behrens
a97ec9df91
Add SHADER_FLOAT64 feature (#1154)
* Add SHADER_FLOAT64 feature

* Also enable SHADER_FLOAT64 hal feature when creating the device

* Update wgpu-core/src/instance.rs

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>

* Add warning about 64-bit float performance

* Add (currently unsupported) VERTEX_ATTRIBUTE_64BIT feature

Co-authored-by: monocodus[bot] <49363530+monocodus[bot]@users.noreply.github.com>
2021-01-24 21:59:09 -05:00
Dzmitry Malyshau
6538ac5d26 Remove temporary allocation for gpu-descriptor 2021-01-24 12:24:37 -05:00
Dzmitry Malyshau
952ccbcf85 Update naga to gfx-7 2021-01-23 22:17:09 -05:00
Matt Keeter
38b184428d Bump gfx to latest master 2021-01-22 08:58:51 -05:00
Dzmitry Malyshau
05bb482e49 Fix replaying issues with dropped texture views 2021-01-19 22:03:55 -05:00
Dzmitry Malyshau
5fccabf3b8 Update gpu-alloc and remove the associated locking 2021-01-19 20:59:50 -05:00
Dzmitry Malyshau
618bd9e53a Handle read-only storage + sampled combination 2021-01-19 09:54:41 -05:00
Dzmitry Malyshau
7f8c776a85 Update gfx to unborrowed APIs 2021-01-19 00:33:45 -05:00
Vengarioth | Andreas Fischer
6adaef6512 fix the size checks in transfer buffer to image commands 2021-01-18 18:46:37 +01:00
bors[bot]
4f2d0bb8c8
Merge #1151
1151: Update gfx and naga to gfx-6 tag r=cwfitzgerald a=kvark

**Connections**
Fixes #1149 
Regression from https://github.com/gfx-rs/gfx/pull/3573

**Description**
The physical devices held references to `RawInstance` in Vulkan backend, and we weren't cleaning them up.
Note: an alternative fix could be in `gfx-backend-vulkan` - to move the `Entry` into `RawInstance`, thus delaying the shutdown. I didn't go this way because that would be less explicit.

**Testing**
Tested on wgpu-rs examples

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-01-16 06:39:44 +00:00
Dzmitry Malyshau
87c8cb8fde Update gfx and naga to gfx-6 tag, fix the hub clears 2021-01-16 01:38:57 -05:00
Connor Fitzgerald
a22037ced0 Add pipeline statistics and timeline queries 2021-01-16 00:48:54 -05:00
Dzmitry Malyshau
6c05470db0 Minor dependencies bumps 2021-01-15 01:11:28 -05:00
Dzmitry Malyshau
a4f897b5d7 Include the extent into the framebuffer map key 2021-01-15 00:53:51 -05:00
Dzmitry Malyshau
012569845d Update render pass and framebuffers logic to the latest gfx-hal 2021-01-15 00:53:28 -05:00
dasetwas
c01e2d10ce Remove comment introduced in https://github.com/gfx-rs/wgpu/pull/1144 2021-01-13 23:28:44 +01:00
Mikko Lehtonen
6c56613045 Merge PassErrorScope::Draw* and Dispatch* variants 2021-01-12 22:23:17 +02:00
Mikko Lehtonen
0d60bd80c5 Include pipeline id in some pass error scopes 2021-01-12 17:58:44 +02:00
Dzmitry Malyshau
389a848dea Support trailing render passes after the swapchain rendering 2021-01-11 21:40:41 -05:00
bors[bot]
09ba19b265
Merge #1144
1144: Fix and simplify attachment dimension mismatch check r=kvark a=DasEtwas

This also improves error messages with detailed dimension and attachment type name info which developers can hopefully recognize.

**Connections**
None

**Description**
Before this commit, depth/stencil attachments are not considered when evaluating the renderpasses' dimension, which will result in a "NoAttachment" error with a confusing display message.

**Testing**
Tested by running an application making use of color-only and depth/stencil-only attachment renderpasses.

Tested by running boids, hello-triangle and shadow examples.


Co-authored-by: DasEtwas <18222134+DasEtwas@users.noreply.github.com>
2021-01-11 23:05:10 +00:00
DasEtwas
93f68add27 Decrease error variant code verbosity, apply reviews 2021-01-11 23:46:26 +01:00
DasEtwas
151d521ad9 Fix and simplify attachment dimension mismatch check
This also improves error messages with detailed dimension and attachment type name info which should help developers can hopefully recognize.
2021-01-11 20:13:14 +01:00
Niklas Korz
ac98c0bdfa Move get_swap_chain_preferred_format from device to adapter and check formats
Squashed commit of the following:

commit 16e9c89dbccda3e37d05f7548dc8b9ddfb1d8613
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 19:15:43 2021 +0100

    format

commit 8c69a70ec22427b6a030915e06654bb0fc9b3c69
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 19:12:24 2021 +0100

    Implement Global::adapter_get_swap_chain_preferred_format

commit 63efae1cff508d060eaa6ccafe80c02af6af21f4
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 17:25:42 2021 +0100

    Move get_swap_chain_preferred_format to adapter

commit 1e72a876994820aec9b18f9dac7f1a9ae82d7cee
Author: Niklas Korz <niklas@niklaskorz.de>
Date:   Mon Jan 11 15:49:10 2021 +0100

    Add fallback to device_get_swap_chain_preferred_format
2021-01-11 19:50:32 +01:00
Andreas Reich
78466fbb31 Enable storage read/write format feature 2021-01-10 22:12:09 +01:00
bors[bot]
8920e8b2ba
Merge #1135
1135: Make all textures support usage COPY_SRC and COPY_DST r=kvark a=fintelia

**Connections**
N/A

**Description**
In WebGPU, all textures should be allowed to have usages COPY_SRC and COPY_DST. However, right now when Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is enabled any features that the backend says can't be blitted to/from will not gain these capabilities. In particular, compressed textures may not support blitting while still allowing access via copies to/from buffers.

You can also see the defaults used when TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES is not requested:
8c00cbcc8e/wgpu-types/src/lib.rs (L1224-L1342)

**Testing**
I ran a [patched version of the wgpu-rs cube example](https://github.com/fintelia/wgpu-rs/tree/cube-bc4/examples/cube).

Co-authored-by: Jonathan Behrens <fintelia@gmail.com>
2021-01-10 16:09:13 +00:00
Jonathan Behrens
1e7fa480a1 Make all textures support their guaranteed usages 2021-01-10 10:59:42 -05:00
TheArtist
ce908c5f57 Changed Arc<B::Memory> to Arc<Mutex<B::Memory>> in GpuAllocator 2021-01-09 19:53:13 +02:00
bors[bot]
8c00cbcc8e
Merge #1112
1112: Expose adapter specific formats features via Extension, support for storage read+write r=kvark a=Wumpf

**Connections**
Draft until https://github.com/gfx-rs/gfx/pull/3559 landed (then update and comment two lines in)
New & improved replacement for #1109

PR for wgpu-rs to be opened once there's some confidence that this is that it should look like. [Preview](https://github.com/gfx-rs/wgpu-rs/compare/master...Wumpf:texture-format-feature-query?expand=1)

**Description**
Adapter exposes now per texture format specific features. Feature struct defined as allowed usages + flags. Flags describe only storage texture usage so far.

Query not used for validation unless `TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES` feature is enabled on a device. Otherwise uses hardcoded feature set guaranteed by webgpu.
Storage read/write binding can then be used as a consequence (storage atomic has no effect yet).

**Testing**
Manual testing with my fluid sim project through wgpu-rs which covers storage r/w for a few different formats and storage in general for formats that don't support this usage by default at all.
Ran tests and a couple of samples to see if anything broke with the feature disabled.

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2021-01-06 18:56:30 +00:00
Andreas Reich
30c96bfead Added note on why hal update needed for STORAGE_READ_WRITE is blocked atm 2021-01-06 17:59:53 +01:00
Greg V
072b94c9fd Never prefer CPU devices over GPUs 2021-01-06 19:19:39 +03:00
Andreas Reich
e29d17a13f wgpu format features are again part of TextureFormatInfo
+ some cleanup/fix indentations
2021-01-05 23:54:50 +01:00
Dzmitry Malyshau
d70148725b Fix API traced dynamic offsets and object labels 2021-01-04 17:54:56 -05:00
Dzmitry Malyshau
922f2c0977 Check swapchain frame to still be in use 2021-01-04 17:03:16 -05:00
Dzmitry Malyshau
f328995950 Fix UB in populating dynamic offsets 2021-01-04 14:46:04 -05:00
bors[bot]
29cb9e687d
Merge #1124
1124: Fix range tracker merging r=kvark a=kvark

**Connections**
Fixes #1123 

**Description**
The merge routine was not properly updating the end pointer in some branches.

**Testing**
A unit test is added with the data extracted from the user case.

Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
2021-01-04 18:42:02 +00:00
Dzmitry Malyshau
a7e573d612 Fix range tracker merging 2021-01-04 13:41:25 -05:00
Dzmitry Malyshau
5953098461 Implement render bundle freeing 2021-01-04 09:30:10 -05:00
Dzmitry Malyshau
2b02b7c8e4 Lock device tracker after the resources 2021-01-03 11:29:18 -05:00
bors[bot]
36d274bc5a
Merge #1115
1115: Request buffer FAST_DEVICE_ACCESS only with some non MAP or COPY usage r=kvark a=fintelia

**Connections**
Fixes #1113 

**Description**
On Linux AMD (and likely elsewhere) buffers with FAST_DEVICE_ACCESS are very slow to access when mapped. This makes sure that upload/download buffers don't request it unless those buffers are leveraging MAPPABLE_PRIMARY_BUFFERS for some non-map/copy usage.

**Testing**
I reran the failing reproduction case in the linked issue.


Co-authored-by: Jonathan Behrens <fintelia@gmail.com>
2021-01-03 03:32:08 +00:00
Dzmitry Malyshau
d095dd39b7 Free associated staging buffers 2021-01-02 18:52:07 -05:00
Jonathan Behrens
0e84c29691 Limit when buffer FAST_DEVICE_ACCESS is requested 2021-01-02 14:18:14 -05:00
Andreas Reich
9770959577 Fixed error message for BindingTypeMaxCountError
Previously, it would incorrectly report the binding count as the violated limit. Now it reports both the limit and the count that violated it.
2021-01-02 15:13:52 +01:00
Andreas Reich
757d12aca3 map depth/stencil feature to RENDER_ATTACHMENT 2020-12-30 12:23:13 +01:00
Andreas Reich
c17b2dc6a0 Expose adapter_get_texture_format_features 2020-12-30 12:00:00 +01:00
Andreas Reich
4207e57c02 validation against adapter specific format features
TextureFormatFeatures is now a struct of two u32 flags. Query happens only at texture creation time
2020-12-30 10:38:55 +01:00
Andreas Reich
0ccad9a466 wip adapter specific format features & rw storage 2020-12-29 17:14:22 +01:00
Connor Fitzgerald
79973aaaff Bump gfx-hal and gpu-alloc 2020-12-27 01:10:24 -05:00