teoxoy
45d78e2fb4
remove DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW
2025-04-15 17:56:17 +02:00
teoxoy
597114052e
[d3d12] get vertex_index
& instance_index
builtins working for indirect draws
2025-04-15 17:56:17 +02:00
Connor Fitzgerald
f1c496523f
[d3d12] Fix bug with committed resource allocation ( #7519 )
2025-04-11 18:18:43 +00:00
Connor Fitzgerald
45d8f42513
Use workspace package information everywhere
2025-04-10 20:41:28 -04:00
Connor Fitzgerald
8c2c2ce203
Release v25 ( #7505 )
2025-04-10 16:13:02 +00:00
Sylvain Benner
14690470bb
[metal] Metal compute shader passthrough ( #7326 )
...
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2025-04-09 14:25:41 +00:00
Connor Fitzgerald
a6d7e0d56b
[d3d12] Move naming inside suballocation functions
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
a1e96cc179
[d3d12] Simplify set_name
calls with a helper
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
6262462979
[d3d12] Make placed/committed resource paths the same
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
1831267551
[d3d12] Separate placed resource construction into separate functions
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
460eff4866
[d3d12] Always associate a size with an allocation
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
014b5b52f2
[d3d12] Internalize raw buffer desc mapping
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
4fce269b1d
[d3d12] Isolate buffer descriptor mapping
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
b57ec2c9e0
[d3d12] Remove unused visibility and arguments
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
004961874f
[d3d12] Turn suballocation free functions into member functions
2025-04-07 21:03:43 -04:00
Connor Fitzgerald
46ef1fc061
[d3d12] Use DeviceAllocationContext
for deallocation
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
cccb0864cd
[d3d12] Import suballocation
module instead of subtypes
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
b2160813c5
[d3d12] Pass resource into free_allocation
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
840dbd5385
[d3d12] Improve naming of allocation functions
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
0f4d1f2284
[d3d12] Internalize Allocation
option
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
f895290550
[d3d12] Rename AllocationWrapper
to Allocation
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
c946ab2052
[d3d12] Remove GpuAllocatorWrapper
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
595b3eb647
[d3d12] Use DeviceAllocationContext
for memory allocation
2025-04-07 16:01:19 +02:00
Connor Fitzgerald
74b37916db
[d3d12] Move private_capabilities
to DeviceShared
2025-04-07 16:01:19 +02:00
Vecvec
e8e66afb72
Fix new acceleration structure building validation errors. ( #7486 )
2025-04-07 15:17:06 +02:00
Andy Leiserson
a843c880d2
[metal] Fix handling of stage visibility for binding arrays ( #7479 )
...
Fixes #7287
2025-04-04 11:20:57 -04:00
Connor Fitzgerald
c860a2cf8c
Rename and unsafe start_capture
-> start_graphics_debugger_capture
( #7470 )
...
* Improve `start_capture` docs
* Docs
2025-04-03 13:07:22 -04:00
Marc Pabst
3d7ae9dc92
Allow to get raw swap chain from DX12 surface ( #7399 )
...
* allow to get raw swap_chain from dx12 surface
* Update wgpu-hal/src/dx12/mod.rs
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
* allow obtaining IDXGISwapChain3 directly
---------
Co-authored-by: Marc Pabst <mail@xxxxxxx>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: Marc Pabst <“marcpabst@users.noreply.github.com”>
2025-03-31 20:15:35 -04:00
teoxoy
2ab3b6da8d
guarantee DownlevelFlags::COMPUTE_SHADERS
when DownlevelFlags::INDIRECT_EXECUTION
is enabled
2025-03-26 18:26:31 +00:00
Bruce Mitchener
b7e7d7ce7a
Fix clippy::manual_contains
lints ( #7384 )
2025-03-20 21:55:52 -04:00
Connor Fitzgerald
4687973c9a
Use bytemuck
instead of slice::from_raw_parts
for transmutes ( #7376 )
2025-03-19 22:05:21 -04:00
Christopher Fleetwood
c6286791fe
feat: implement F16 support in shaders ( #5701 )
...
Co-authored-by: FL33TW00D <fleetwoodpersonal@gmail.com>
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
Co-authored-by: ErichDonGubler <erichdongubler@gmail.com>
2025-03-19 16:26:50 +00:00
SupaMaggie70Incorporated
e8ce3ae973
Add mesh shader stages to wgt::ShaderStages and naga::ShaderStage ( #7292 )
...
* Initial changes
* Fixed metal backend in wgpu-hal, ran tests
2025-03-15 05:34:20 +00:00
Vecvec
a13f0a03ef
[vulkan] Automatically add linux buffer sharing extensions if available. ( #7317 )
...
* Automatically add linux sharing extensions to the requirements if supported.
* Correct comment.
2025-03-12 15:27:34 +00:00
Teodor Tanasoaia
9021d93b9f
[d3d12] fix size of buffer ( #7310 )
...
The buffer size was being aligned to `D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT` (256). The buffer size value is used as the binding size (when none is specified), causing `arrayLength()` to return values larger than what users of the API specified for the buffer size.
2025-03-10 17:05:50 +01:00
Matilde Morrone
12ce4e2861
Better handling of drm extensions ( #7295 )
2025-03-07 13:50:32 -05:00
Erich Gubler
61eda14256
fix(android,vulkan): forcibly convert to u64
in *devid
checks
2025-03-06 22:33:08 -05:00
Erich Gubler
6f65d3db2a
refactor(vulkan): use slice::contains
for st_rdv
comparison
2025-03-06 22:33:08 -05:00
SupaMaggie70Incorporated
20bad46d40
Add multiview mesh shaders to wgpu-hal ( #7278 )
2025-03-06 12:25:55 -05:00
SupaMaggie70Incorporated
cc1e26a799
Fixed DRM(hopefully) ( #7277 )
2025-03-06 03:36:21 +00:00
Kevin Reid
289d0e5c5a
Allow the "gles"
backend to (theoretically) compile on no_std
targets.
...
This entirely consists of conditionally replacing `Mutex` with `RefCell`,
then making sure that this doesn’t accidentally happen if we are also
exposing `Send + Sync`.
2025-03-05 11:48:42 +01:00
Kevin Reid
67f1554e77
Fix build of wgpu-hal
on macOS with features = ["gles"]. ( #7266 )
...
Without this change, `cargo build -p wgpu-hal --features=gles` will fail
if `target_os = "macos"`.
2025-03-05 00:12:43 -05:00
Marc Pabst
38f3c47a46
Add as_hal for Queue ( #7182 )
...
* add as_hal for Queue
* add as_raw for dx12 queue
* return Mutex + add as_raw for Vulkan
* return reference
* restore Cargo.lock
* fix Cargo.lock
---------
Co-authored-by: Marc Pabst <“marcpabst@users.noreply.github.com”>
2025-03-04 21:24:06 +00:00
Matilde Morrone
7eb69f43b6
Add DRM support to Vulkan backend ( #7212 )
...
* Add basic drm support to vulkan backend
* Move vulkan drm implementation to its own module
* Properly feature gate drm support and add safety docs
* Disable drm on wasm targets
* Remove old fixme comment from vulkan drm backend
* Move cfg check inside drm module
* Use expect instead of allow for create_surface_from_drm
* Document that drm is not available on apple platforms
2025-03-04 20:53:38 +00:00
Vecvec
5b3266db23
Support getting hit vertex positions ( #7183 )
2025-03-04 20:06:44 +01:00
SupaMaggie70Incorporated
a6109bf69b
Mesh shaders - initial wgpu hal changes ( #7089 )
...
* Initial(untested commit), vulkan and gles only supported
* Maybe fixed compiles for metal and dx12
* Hopefully fixed compiles for other backends and updated to functional(?) vulkan thing
* Fixed the clippy warning
* Fixed silly documentation mistake
* Fixed issue with multiview feature
* Dummy commit for dummy CI
The CI pooped itself, hopefully this fixes that. Will probably be undone either way.
* Re trigger CI checks, to avoid #7126
* Changes based on code review
* Fixed clippy warning, broken cargo.lock
* Unfucked cargo.lock for real this time
* Switched match to if-let in accordance with review
* Updated changelog
* Fix CI error
Done from web out of impatience
* CI is very angry 😡
Made CI less angry by fixing formatting(hopefully). This commit was also done from GitHub web.
* Removed comment in following request
* Update wgpu-hal/src/vulkan/adapter.rs
---------
Co-authored-by: Connor Fitzgerald <connorwadefitzgerald@gmail.com>
2025-03-04 00:12:38 +00:00
Kent Slaney
3acac093fd
msl bitmask fix ( #7255 )
2025-03-03 15:16:57 +01:00
JMS55
2764e7a399
Add wgpu_hal::vulkan::Adapter::texture_format_as_raw ( #7228 )
...
* Add wgpu_hal::vulkan::Adapter::texture_format_as_raw
* Add changelog entry
2025-02-28 20:44:09 -05:00
Erich Gubler
6f0c2434a7
chore(hal,core): use core::{error::Error,format}
instead of std
...
This allows `wgpu-hal` to be used in `no_std` environments, except that
currently, only the `noop` backend supports `no_std`.
In the future, `cfg(all(gles, webgl))` should also be `no_std`, but that
requires further work.
Co-Authored_by: Kevin Reid <kpreid@switchb.org>
2025-02-26 22:58:50 -05:00
Erich Gubler
c626d4f819
build: update CORE_MSRV
1.80.1 → 1.82.0
2025-02-26 22:58:50 -05:00