Commit Graph

1991 Commits

Author SHA1 Message Date
Erich Gubler
91447aefc9 refactor: s/once_cell::sync::OnceCell/std::sync::OnceLock
Weaken our dependence on the `once_cell` crate by using functionality
from `std` instead that was upstreamed from `once_cell`.

It's not yet possible to eliminate this dependency entirely, but do what
we can for now.
2024-10-11 15:52:21 -07:00
teoxoy
71b4f361e2 chore(core): more detail on TODO for push constants 2024-10-02 04:41:34 -04:00
teoxoy
38a13b94f0 refactor: make Snatchable::snatch take _guard by &mut _ 2024-10-02 04:41:34 -04:00
teoxoy
7ac533a312 add missing indirect buffer offset validation 2024-10-02 04:41:34 -04:00
Erich Gubler
0903ba6d47 refactor(core): delete unused CreateDeviceError 2024-10-02 04:41:34 -04:00
teoxoy
76af20348d remove old comment 2024-10-02 04:41:34 -04:00
teoxoy
025787bbad remove duplicate validation 2024-10-02 04:41:34 -04:00
Elie Michel
c9202ee54a
Remove redundant let binding (#6356) 2024-10-02 10:21:30 +02:00
Erich Gubler
fc2fd95a98
fix: handle Queue::submit non-fatally (#6318)
* Change the signature of `wgpu_core::Global::queue_submit` to return
  a `(SubmissionIndex, …)` in addition to its current error type.
* Change the control flow of errors in `Queue::submit` to break to the
  end of a block. This is similar to what we already do in many APIs in
  `wgpu_core`.
* Hoist the scope of the local `submit_index` binding so it can be used
  at the point where we need to convert current error paths to also
  return the submission index.

Later, we will likely want to avoid actually retrieving a new submission
index so we can minimize the critical section of code. We'll need to
figure out a strategy for returning a valid (but not necessarily unique)
index in the case of failures that prevent successful submission.
2024-09-25 02:52:25 +00:00
Erich Gubler
2f81ae156c
style: use concat!(…) in DOWNLEVEL_*_MESSAGE (#6305) 2024-09-22 00:27:32 +00:00
Erich Gubler
841e7c8857
fix: only log Device::maintain waits if they happen (#6303) 2024-09-21 18:47:35 +02:00
Erich Gubler
9977edc51f
chore!: remove #[no_mangle] … extern "C" … from fns in bundle_ffi (#6272) 2024-09-21 16:33:13 +00:00
Erich Gubler
0d339fc9f1
chore: suppress unused_qualifications for wgpu_core::id const. assertions (#6295) 2024-09-18 21:48:04 +02:00
Teodor Tanasoaia
c8beade187
remove backend from ID (#6263) 2024-09-13 17:30:38 +02:00
Adam Winiarczuk
f3cbd6ce54
fix: Set mip_level_count in TextureInitTracker for externally created textures (#6249)
Co-authored-by: Adam Winiarczuk <tsu@liv.tv>
2024-09-10 22:28:36 +00:00
teoxoy
c4110afc7f [wgpu-core] inline Storage.insert_impl() 2024-09-10 11:58:54 +02:00
teoxoy
2addb267fc [wgpu-core] remove FutureId.into_id() 2024-09-10 11:58:54 +02:00
teoxoy
c182d3f24f [wgpu-core] rename .strict_unregister() & .strict_remove() to .remove() 2024-09-10 11:58:54 +02:00
teoxoy
ac74f36590 [wgpu-core] rename .strict_get() to .get() 2024-09-10 11:58:54 +02:00
teoxoy
31edbfd0dc [wgpu-core] use .strict_get() & .strict_unregister() for command buffers
We now only rely on the presence of the inner `CommandBufferMutable` to determine if command buffers are invalid.
2024-09-10 11:58:54 +02:00
teoxoy
c0c594eff2 [wgpu-core] use Fallible for RenderBundle 2024-09-10 11:58:54 +02:00
teoxoy
ee3b63a9af [wgpu-core] use Fallible for PipelineCache 2024-09-10 11:58:54 +02:00
teoxoy
5bcdd4266e [wgpu-core] use Fallible for ShaderModule 2024-09-10 11:58:54 +02:00
teoxoy
1c5793afb3 [wgpu-core] use Fallible for PipelineLayout 2024-09-10 11:58:54 +02:00
teoxoy
e444e78d94 [wgpu-core] use Fallible for BindGroupLayout 2024-09-10 11:58:54 +02:00
teoxoy
45206e553d [wgpu-core] use Fallible for RenderPipeline 2024-09-10 11:58:54 +02:00
teoxoy
82ce2ea747 [wgpu-core] use Fallible for ComputePipeline 2024-09-10 11:58:54 +02:00
teoxoy
b42500ee40 [wgpu-core] use Fallible for BindGroup 2024-09-10 11:58:54 +02:00
teoxoy
2ea314e978 [wgpu-core] remove Arc around StagingBuffer 2024-09-10 11:58:54 +02:00
teoxoy
b14fe14e88 [wgpu-core] use Fallible for QuerySet 2024-09-10 11:58:54 +02:00
teoxoy
3ed1abc492 [wgpu-core] use Fallible for Sampler 2024-09-10 11:58:54 +02:00
teoxoy
04f17d4197 [wgpu-core] use Fallible for TextureView 2024-09-10 11:58:54 +02:00
teoxoy
c630821f1d [wgpu-core] use Fallible for Texture 2024-09-10 11:58:54 +02:00
teoxoy
68e8b7d4a8 [wgpu-core] introduce Fallible and use it for Buffer (first step of invalidity internalization) 2024-09-10 11:58:54 +02:00
teoxoy
3437589107 [wgpu-core] use .strict_get() & .strict_unregister() for devices
This works because we never assign errors to devices (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
07c397a1e5 [wgpu-core] use .strict_get() & .strict_unregister() for queues
This works because we never assign errors to queues (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
aa280ecd44 [wgpu-core] change return type of device creation methods to be more rusty
This is fine from the WebGPU spec's perspective as device creation returns a promise that can reject.
2024-09-10 11:58:54 +02:00
teoxoy
da9afea271 [wgpu-core] use .strict_get() & .strict_unregister() for surfaces
This works because we never assign errors to surfaces (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
98426329a4 [wgpu-core] introduce Registry .strict_get() & .strict_unregister() and use them for adapters
This works because we never assign errors to adapters (they are never invalid).
2024-09-10 11:58:54 +02:00
teoxoy
70a9c01b48 [wgpu-core] make the Registry generic over T: Clone 2024-09-10 11:58:54 +02:00
teoxoy
d550342f47 [wgpu-core] use device.instance_flags when possible 2024-09-10 11:58:54 +02:00
teoxoy
480abae331 fix ordering of device.valid.store in device_destroy 2024-09-09 15:03:19 +02:00
teoxoy
eb47449eb9 invalidate the device when we encounter driver-induced device loss or on unexpected errors 2024-09-09 15:03:19 +02:00
Brad Werth
9b36a3e129
Make bind group an Option for set_bind_group calls. (#6216)
This is just an API change for all the "set_bind_group" calls. Calls
that pass a Some() argument should have unchanged behavior. The None
cases are left as TODOs.
2024-09-06 14:29:09 -07:00
Erich Gubler
0e352f5b34
Resolve lints for Rust 1.78-1.81 that can be preempted before upgrade (#6225)
* chore: remove `Context` methods detected as dead code

This is detected by `rustc` as of Rust 1.79.0.

* refactor: satisfy `clippy::manual_inspect`

Detected as of Rust 1.81.0.

* refactor: satisfy `clippy::needless_borrows_for_generic_args`

Detected as of Rust 1.81.0.

* refactor: suppress false-positive `dead_code` lint for `SubmissionIndex`

* chore: eliminate `dead_code` when `target_os = "emscripten"`
2024-09-06 11:55:22 +02:00
Valaphee The Meerkat
07684d3623
Rename Rg11b10UFloat to Rg11b10Ufloat (#6226) 2024-09-06 11:46:49 +02:00
Nicolas Silva
81963e24ca
Fix the internal buffer and texture count (#6223)
Currently, we only increment the internal buffer/texture counters when creating them in the regular way (not when creating them from externally built hal objects (create_texture_from_hal/create_buffer_from_hal). However we decrement the counter in all cases, which makes the counters incorrect when these externally created resources are involved.

This commit fixes it by adding hooks (add_raw_buffer and add_raw_texture) in the hal device abstractions to inform when buffer or textures are created externally.
2024-09-05 18:53:01 +00:00
Erich Gubler
ec21000521 refactor: lock::observing: extract fn addr from ref. conv. to usize 2024-09-05 11:08:51 -04:00
Erich Gubler
63a24d37c3 chore: satisfy clippy::ref_as_ptr 2024-09-05 11:08:51 -04:00
Jim Blandy
36124b12c5
[core] Update docs for private items. (#6219)
Make `cargo doc --document-private-items` work again in wgpu-core.
2024-09-05 10:15:27 +02:00
Teodor Tanasoaia
4e78829d82
[wgpu-core] when mapping buffers for reading, mark buffers as initialized only when they have MAP_WRITE usage (#6178) 2024-09-04 14:57:08 +00:00
Jim Blandy
ee35b0e586 [core, hal, types] Clarify wgpu_hal's bounds check promises.
In `wgpu_hal`:

- Document that `wgpu_hal` guarantees that shaders will not access buffer
  contents beyond the bindgroups' bound regions, rounded up to some
  adapter-specific alignment. Introduce the term "accessible region" for
  the portion of the buffer that shaders can actually get at.

- Document that all bets are off if you disable bounds checks with
  `ShaderModuleDescriptor::runtime_checks`.

- Provide this alignment in `wgpu_hal::Alignments`. Update all backends
  appropriately.

- In the Vulkan backend, use Naga to inject bounds checks on buffer accesses
  unless `robustBufferAccess2` is available; `robustBufferAccess` is not
  sufficient. Retrieve `VK_EXT_robustness2`'s properties, as needed to discover
  the alignment above.

In `wgpu_core`:

- Use buffer bindings' accessible regions to determine which parts of the buffer
  need to be initialized.

In `wgpu_types`:

- Document some of the possible effects of using
  `ShaderBoundsChecks::unchecked`.

Fixes #1813.
2024-09-03 12:33:02 -04:00
Jim Blandy
de7765bd28 [core]: Let Device::create_buffer_binding get limits from self.
Rather than passing `self.limits` to `Device::create_buffer_binding`
as an argument, let it simply refer to `self.limits` itself.
2024-09-03 12:33:02 -04:00
Jim Blandy
9ebc50fc1e [core] Remove unnecessary pub(crate) from Device methods.
Remove the `pub(crate)` visibility marking from various associated
functions of `Device` that are defined in, and not used outside of,
the `wgpu_core::device::resource` module.
2024-09-03 12:33:02 -04:00
Jim Blandy
9d24406d29 [core] Simplify self types in device::resource.
Change various functions that have no need to create an owning
reference to the `Device` to accept `&self` instead of `&Arc<Self>`.

Change `ParentDevice::same_device` to accept `&Device` as the point of
comparison, not `&Arc<Device>`. Call sites will use Deref conversion,
so no callers need to be changed.
2024-09-03 12:33:02 -04:00
Jim Blandy
504ff3e1a6 [core] Rename map_buffer to resolve_buffer, etc.
In `Device::create_bind_group`, name the functions that convert
resource ids to Arcs `resolve_foo`, not `map_foo`:

- The types that hold Arcs are usually called `ResolvedBlah`.

- The name `map_buffer` is misleading.
2024-09-03 12:33:02 -04:00
BlackStone1123
8eb0e6451b
fix wrong count buffer id (#6194)
Co-authored-by: Jasper Wu <wuq141@vanke.com>
2024-09-02 11:37:37 +00:00
Jim Blandy
bbdbafdf8a [core] Add lock::observing module, for analyzing lock acquisition.
Add a new module `lock::observing`, enabled by the `observe-locks`
feature, that records all nested lock acquisitions in trace files.

Add a new utility to the workspace, `lock-analyzer`, that reads the
files written by the `observe-locks` feature and writes out a new
`define_lock_ranks!` macro invocation that covers all observed lock
usage, along with comments giving the held and acquired source
locations.
2024-08-28 22:44:20 -04:00
Jim Blandy
3f6f1d766c [core] Add #[track_caller] to Registry lock methods. 2024-08-28 22:44:20 -04:00
Jim Blandy
f56914cea9 [core] Rename LockRankSet::name to member_name. 2024-08-28 22:44:20 -04:00
Erich Gubler
fac49ee97c chore: work around unused_qualifications from new prelude items in Rust 1.80
`std::mem::{size,align}_of{,_val}` was added to `std::prelude` in Rust
1.80; see
[`rust`#123168](https://github.com/rust-lang/rust/pull/123168/).
However, we don't have an MSRV at 1.80 or higher yet. So, let's work
around it by importing these items fully. Since neither `clippy` nor
`rustc` lint against shadowed `prelude` items yet (see also a [proposed
`clippy` lint] for such), that lets us remove the explicit `std::mem::*`
imports later at our leisure.

[proposed `clippy` lint]: https://github.com/rust-lang/rust-clippy/issues/8439
2024-08-23 16:20:34 -04:00
Erich Gubler
754ead25ab chore: resolve wgt::Backend::Empty raising unused_qualifications 2024-08-23 16:20:34 -04:00
Marijn Suijten
a157c3cf4b
[wgpu-hal] Migrate d3d12 backend over to windows-rs (#5956)
* windows-rs 0.58

* Clean up suspicious committed allocation workaround

* dx12: Flatten suballocation module
2024-08-20 11:48:37 -04:00
Kornel
222f1ea733 Reduce code size of error handling 2024-08-19 14:38:20 +01:00
teoxoy
2c31414517 add an Unexpected variant to DeviceError 2024-08-15 13:56:05 +01:00
Andreas Reich
ab17d29237 re-enable docs for wgpu-core 2024-08-14 17:34:11 +02:00
Andreas Reich
0fb772b5df remove dyn render & compute pass 2024-08-14 17:34:11 +02:00
Andreas Reich
0287eaf022 Remove gfx_select. 2024-08-14 17:34:11 +02:00
Andreas Reich
9794f33823 Handle webgl's queue_copy_external_image_to_texture 2024-08-14 17:34:11 +02:00
Andreas Reich
1bfe8845d5 ignore 'arc instead of rc' warnings on wasm 2024-08-14 17:34:11 +02:00
Andreas Reich
24498f04d4 The second unraveling: hub and all types on it are generic free!
gfx_select macros are empty husks now that are waiting to be removed
2024-08-14 17:34:11 +02:00
Andreas Reich
3181251577 Core adapter no longer uses any generics 2024-08-14 17:34:11 +02:00
Andreas Reich
04cadfb369 Core's Surface, Instance and Adapter use now dynamic hal types 2024-08-14 17:34:11 +02:00
Andreas Reich
7c7e4164f1 The big unraveling: core device now has a boxed DynDevice, ripple effects from there leading to boxing of almost all hal resources 2024-08-14 17:34:11 +02:00
Andreas Reich
276753f963 DynDevice create/destroy bind group
bindgroup fixup
2024-08-14 17:34:11 +02:00
Andreas Reich
39b408218f implement transition_textures for DynCommandEncoder 2024-08-14 17:34:11 +02:00
Andreas Reich
a47a0cb3d9 render/compute pass descriptors work now with dyn types 2024-08-14 17:34:11 +02:00
Andreas Reich
bea9a10f90 fold ComputePassTimestampWrites & RenderPassTimestampWrites and make PassTimestampWrites usable with DynQuerySet 2024-08-14 17:34:11 +02:00
Andreas Reich
a4d9d38d03 BufferBarrier no longer depend on hal api struct, but directly on buffer type 2024-08-14 17:34:11 +02:00
Andreas Reich
cda9d9af65 Buffer bindings no longer depend on hal api struct, but directly on buffer type 2024-08-14 17:34:11 +02:00
Samson
c6a3d92734
Rg11b10Float -> Rg11b10UFloat and deduplicate entries in TEXTURE_FORMAT_LIST (#6108)
* Resync `TEXTURE_FORMAT_LIST` to match `TextureFormat`

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* `Rg11b10Float` -> `Rg11b10UFloat`

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

* Add changelog entry

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>

---------

Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
2024-08-13 08:28:55 +00:00
Erich Gubler
b1eb6db8cd refactor: satisfy clippy::manual_bits 2024-08-13 08:42:41 +01:00
teoxoy
c72bc7b84b remove unnecessary RwLock from Texture.clear_mode 2024-08-13 00:55:32 +02:00
teoxoy
1aaaec22f6 use ManuallyDrop for texture views of TextureClearMode 2024-08-13 00:55:32 +02:00
teoxoy
ce9c9b76f6 remove Option around A::SurfaceTexture
We can rely on the snatching mechanism to take the surface texture.
2024-08-13 00:55:32 +02:00
teoxoy
19843c9c5f use ManuallyDrop for Device.fence 2024-08-13 00:55:32 +02:00
teoxoy
728b288fda use ManuallyDrop for Device.zero_buffer 2024-08-13 00:55:32 +02:00
teoxoy
c1bc0864c5 use ManuallyDrop for remaining resources 2024-08-13 00:55:32 +02:00
teoxoy
b0cc0d2ebc use QuerySet.raw() instead of QuerySet.raw.as_ref().unwrap() 2024-08-13 00:55:32 +02:00
teoxoy
cf5706c24b use Device.raw() instead of Device.raw.as_ref().unwrap() 2024-08-13 00:55:32 +02:00
teoxoy
a6bc2f6f53 fix check for flush_mapped_ranges in map_buffer
`flush_mapped_ranges` needs to be called when mappings are not coherent.
We can also omit flushing for write-mapped buffers since we always flush them on unmap.
2024-08-12 14:20:56 +01:00
teoxoy
f0875e8fda remove Buffer.sync_mapped_writes
`zero_init_needs_flush_now` was always equal to `mapping.is_coherent`
which is not correct but is fixed by the next commit.
2024-08-12 14:20:56 +01:00
teoxoy
5617f0fd17 call flush_mapped_ranges when unmapping write-mapped buffers
I'm not sure how things worked without this.
2024-08-12 14:20:56 +01:00
Teodor Tanasoaia
94f54b3dc8
Add a separate pipeline constants error (#6094) 2024-08-12 09:20:36 +02:00
Mehmet Oguz Derin
34b0df277c
Support texture-compression-bc-sliced-3d in wgpu (#5751) 2024-08-10 12:02:29 +02:00
teoxoy
f6a3eef77e change Device.create_shader_module to return an Arc<ShaderModule<A> 2024-08-08 18:49:52 +02:00
teoxoy
d8b1c5788a change Device.create_command_encoder to return an Arc<CommandBuffer<A> 2024-08-08 18:49:52 +02:00
teoxoy
9ce1772f8e change Device.create_pipeline_cache to return an Arc<PipelineCache<A> 2024-08-08 18:49:52 +02:00
teoxoy
47465ddb1c change Device.create_pipeline_layout to return an Arc<PipelineLayout<A> 2024-08-08 18:49:52 +02:00
teoxoy
36c998a558 change Device.create_bind_group_layout to return an Arc<BindGroupLayout<A> 2024-08-08 18:49:52 +02:00