diff --git a/CHANGELOG.md b/CHANGELOG.md
index f629a2837..c80fcc8c7 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -155,7 +155,7 @@ Bottom level categories:
- In spv-in, remove unnecessary "gl_PerVertex" name check so unused builtins will always be skipped. By @Imberflur in [#5227](https://github.com/gfx-rs/wgpu/pull/5227).
- GLSL 410 does not support layout(binding = ...), enable only for GLSL 420. By @bes in [#5357](https://github.com/gfx-rs/wgpu/pull/5357)
- In spv-out, check for acceleration and ray-query types when enabling ray-query extension to prevent validation error. By @Vecvec in [#5463](https://github.com/gfx-rs/wgpu/pull/5463)
-- Add a limit for curly brace nesting in WGSL parsing. By @ErichDonGubler in [#5447](https://github.com/gfx-rs/wgpu/pull/5447).
+- Add a limit for curly brace nesting in WGSL parsing, plus a note about stack size requirements. By @ErichDonGubler in [#5447](https://github.com/gfx-rs/wgpu/pull/5447).
#### Tests
diff --git a/naga/src/front/wgsl/mod.rs b/naga/src/front/wgsl/mod.rs
index b6151fe1c..aec1e657f 100644
--- a/naga/src/front/wgsl/mod.rs
+++ b/naga/src/front/wgsl/mod.rs
@@ -44,6 +44,17 @@ impl Frontend {
}
}
+///
+// NOTE: Keep this in sync with `wgpu::Device::create_shader_module`!
+// NOTE: Keep this in sync with `wgpu_core::Global::device_create_shader_module`!
+///
+/// This function may consume a lot of stack space. Compiler-enforced limits for parsing recursion
+/// exist; if shader compilation runs into them, it will return an error gracefully. However, on
+/// some build profiles and platforms, the default stack size for a thread may be exceeded before
+/// this limit is reached during parsing. Callers should ensure that there is enough stack space
+/// for this, particularly if calls to this method are exposed to user input.
+///
+///
pub fn parse_str(source: &str) -> Result {
Frontend::new().parse(source)
}
diff --git a/wgpu-core/src/device/global.rs b/wgpu-core/src/device/global.rs
index 0c97e1b50..891a62ad2 100644
--- a/wgpu-core/src/device/global.rs
+++ b/wgpu-core/src/device/global.rs
@@ -1170,6 +1170,20 @@ impl Global {
}
}
+ /// Create a shader module with the given `source`.
+ ///
+ ///
+ // NOTE: Keep this in sync with `naga::front::wgsl::parse_str`!
+ // NOTE: Keep this in sync with `wgpu::Device::create_shader_module`!
+ ///
+ /// This function may consume a lot of stack space. Compiler-enforced limits for parsing
+ /// recursion exist; if shader compilation runs into them, it will return an error gracefully.
+ /// However, on some build profiles and platforms, the default stack size for a thread may be
+ /// exceeded before this limit is reached during parsing. Callers should ensure that there is
+ /// enough stack space for this, particularly if calls to this method are exposed to user
+ /// input.
+ ///
+ ///
pub fn device_create_shader_module(
&self,
device_id: DeviceId,
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs
index ecf5f88d8..a49c72a1e 100644
--- a/wgpu/src/lib.rs
+++ b/wgpu/src/lib.rs
@@ -2296,6 +2296,19 @@ impl Device {
}
/// Creates a shader module from either SPIR-V or WGSL source code.
+ ///
+ ///
+ // NOTE: Keep this in sync with `naga::front::wgsl::parse_str`!
+ // NOTE: Keep this in sync with `wgpu_core::Global::device_create_shader_module`!
+ ///
+ /// This function may consume a lot of stack space. Compiler-enforced limits for parsing
+ /// recursion exist; if shader compilation runs into them, it will return an error gracefully.
+ /// However, on some build profiles and platforms, the default stack size for a thread may be
+ /// exceeded before this limit is reached during parsing. Callers should ensure that there is
+ /// enough stack space for this, particularly if calls to this method are exposed to user
+ /// input.
+ ///
+ ///
pub fn create_shader_module(&self, desc: ShaderModuleDescriptor<'_>) -> ShaderModule {
let (id, data) = DynContext::device_create_shader_module(
&*self.context,