Fix a few comments.

This commit is contained in:
chee 2021-08-31 21:39:37 +08:00 committed by Dzmitry Malyshau
parent 7e202ccbab
commit f8a1b78a7e

View File

@ -1407,7 +1407,7 @@ pub enum TextureFormat {
/// [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format.
Bc1RgbaUnorm,
/// 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha.
/// Srgb-color [0, 63] ([0, 15] for alpha) converted to/from linear-color float [0, 1] in shader.
/// Srgb-color [0, 63] ([0, 1] for alpha) converted to/from linear-color float [0, 1] in shader.
///
/// Also known as DXT1.
///
@ -2354,7 +2354,7 @@ bitflags::bitflags! {
/// Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or
/// [`CommandEncoder::copy_texture_to_texture`] operation.
const COPY_SRC = 1 << 0;
/// Allows a texture to be the destination in a [`CommandEncoder::copy_texture_to_buffer`],
/// Allows a texture to be the destination in a [`CommandEncoder::copy_buffer_to_texture`],
/// [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation.
const COPY_DST = 1 << 1;
/// Allows a texture to be a [`BindingType::Texture`] in a bind group.