mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-25 08:13:27 +00:00
Co-authored-by: Lilith <lilith@triplehex.dev>
This commit is contained in:
parent
261069d04f
commit
f31ff6a117
@ -40,6 +40,12 @@ Bottom level categories:
|
|||||||
|
|
||||||
## Unreleased
|
## Unreleased
|
||||||
|
|
||||||
|
## wgpu-0.14.1 (2022-11-02)
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
- Make `wgpu::TextureFormat::Depth24PlusStencil8` available on all backends by making the feature unconditionally available and the feature unneeded to use the format. By @Healthire and @cwfitzgerald in [#3151](https://github.com/gfx-rs/wgpu/pull/3151)
|
||||||
|
|
||||||
## wgpu-0.14.0 (2022-10-05)
|
## wgpu-0.14.0 (2022-10-05)
|
||||||
|
|
||||||
### Major Changes
|
### Major Changes
|
||||||
|
@ -86,6 +86,7 @@ impl super::Adapter {
|
|||||||
// TODO(cwfitzgerald): Needed downlevel features: 3D dispatch
|
// TODO(cwfitzgerald): Needed downlevel features: 3D dispatch
|
||||||
|
|
||||||
let mut features = wgt::Features::DEPTH_CLIP_CONTROL
|
let mut features = wgt::Features::DEPTH_CLIP_CONTROL
|
||||||
|
| wgt::Features::DEPTH24PLUS_STENCIL8 // workaround #3112
|
||||||
| wgt::Features::PUSH_CONSTANTS
|
| wgt::Features::PUSH_CONSTANTS
|
||||||
| wgt::Features::POLYGON_MODE_LINE
|
| wgt::Features::POLYGON_MODE_LINE
|
||||||
| wgt::Features::CLEAR_TEXTURE
|
| wgt::Features::CLEAR_TEXTURE
|
||||||
|
@ -191,7 +191,7 @@ impl super::Adapter {
|
|||||||
|
|
||||||
let mut features = wgt::Features::empty()
|
let mut features = wgt::Features::empty()
|
||||||
| wgt::Features::DEPTH_CLIP_CONTROL
|
| wgt::Features::DEPTH_CLIP_CONTROL
|
||||||
| wgt::Features::DEPTH24PLUS_STENCIL8
|
| wgt::Features::DEPTH24PLUS_STENCIL8 // workaround #3112
|
||||||
| wgt::Features::DEPTH32FLOAT_STENCIL8
|
| wgt::Features::DEPTH32FLOAT_STENCIL8
|
||||||
| wgt::Features::INDIRECT_FIRST_INSTANCE
|
| wgt::Features::INDIRECT_FIRST_INSTANCE
|
||||||
| wgt::Features::MAPPABLE_PRIMARY_BUFFERS
|
| wgt::Features::MAPPABLE_PRIMARY_BUFFERS
|
||||||
|
@ -314,6 +314,7 @@ impl super::Adapter {
|
|||||||
);
|
);
|
||||||
|
|
||||||
let mut features = wgt::Features::empty()
|
let mut features = wgt::Features::empty()
|
||||||
|
| wgt::Features::DEPTH24PLUS_STENCIL8 // workaround #3112
|
||||||
| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
|
| wgt::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
|
||||||
| wgt::Features::CLEAR_TEXTURE
|
| wgt::Features::CLEAR_TEXTURE
|
||||||
| wgt::Features::PUSH_CONSTANTS;
|
| wgt::Features::PUSH_CONSTANTS;
|
||||||
|
@ -760,6 +760,7 @@ impl super::PrivateCapabilities {
|
|||||||
use wgt::Features as F;
|
use wgt::Features as F;
|
||||||
|
|
||||||
let mut features = F::empty()
|
let mut features = F::empty()
|
||||||
|
| F::DEPTH24PLUS_STENCIL8 // workaround #3112
|
||||||
| F::INDIRECT_FIRST_INSTANCE
|
| F::INDIRECT_FIRST_INSTANCE
|
||||||
| F::MAPPABLE_PRIMARY_BUFFERS
|
| F::MAPPABLE_PRIMARY_BUFFERS
|
||||||
| F::VERTEX_WRITABLE_STORAGE
|
| F::VERTEX_WRITABLE_STORAGE
|
||||||
@ -778,7 +779,6 @@ impl super::PrivateCapabilities {
|
|||||||
features.set(F::TEXTURE_COMPRESSION_ETC2, self.format_eac_etc);
|
features.set(F::TEXTURE_COMPRESSION_ETC2, self.format_eac_etc);
|
||||||
|
|
||||||
features.set(F::DEPTH_CLIP_CONTROL, self.supports_depth_clip_control);
|
features.set(F::DEPTH_CLIP_CONTROL, self.supports_depth_clip_control);
|
||||||
features.set(F::DEPTH24PLUS_STENCIL8, self.format_depth24_stencil8);
|
|
||||||
|
|
||||||
features.set(
|
features.set(
|
||||||
F::TEXTURE_BINDING_ARRAY
|
F::TEXTURE_BINDING_ARRAY
|
||||||
|
@ -307,6 +307,7 @@ impl PhysicalDeviceFeatures {
|
|||||||
use crate::auxil::db;
|
use crate::auxil::db;
|
||||||
use wgt::{DownlevelFlags as Df, Features as F};
|
use wgt::{DownlevelFlags as Df, Features as F};
|
||||||
let mut features = F::empty()
|
let mut features = F::empty()
|
||||||
|
| F::DEPTH24PLUS_STENCIL8 // workaround #3112
|
||||||
| F::SPIRV_SHADER_PASSTHROUGH
|
| F::SPIRV_SHADER_PASSTHROUGH
|
||||||
| F::MAPPABLE_PRIMARY_BUFFERS
|
| F::MAPPABLE_PRIMARY_BUFFERS
|
||||||
| F::PUSH_CONSTANTS
|
| F::PUSH_CONSTANTS
|
||||||
@ -481,17 +482,6 @@ impl PhysicalDeviceFeatures {
|
|||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
features.set(
|
|
||||||
F::DEPTH24PLUS_STENCIL8,
|
|
||||||
supports_format(
|
|
||||||
instance,
|
|
||||||
phd,
|
|
||||||
vk::Format::D24_UNORM_S8_UINT,
|
|
||||||
vk::ImageTiling::OPTIMAL,
|
|
||||||
vk::FormatFeatureFlags::DEPTH_STENCIL_ATTACHMENT,
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
(features, dl_flags)
|
(features, dl_flags)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -191,12 +191,10 @@ bitflags::bitflags! {
|
|||||||
///
|
///
|
||||||
/// This is a web and native feature.
|
/// This is a web and native feature.
|
||||||
const DEPTH_CLIP_CONTROL = 1 << 0;
|
const DEPTH_CLIP_CONTROL = 1 << 0;
|
||||||
/// Allows for explicit creation of textures of format [`TextureFormat::Depth24PlusStencil8`]
|
/// Does nothing.
|
||||||
///
|
///
|
||||||
/// Supported platforms:
|
/// Supported platforms:
|
||||||
/// - Vulkan (some)
|
/// - All platforms. This being a feature was a bug. See [#3112](https://github.com/gfx-rs/wgpu/issues/3112)
|
||||||
/// - DX12
|
|
||||||
/// - Metal (Macs with amd GPUs)
|
|
||||||
///
|
///
|
||||||
/// This is a web and native feature.
|
/// This is a web and native feature.
|
||||||
const DEPTH24PLUS_STENCIL8 = 1 << 1;
|
const DEPTH24PLUS_STENCIL8 = 1 << 1;
|
||||||
@ -2314,7 +2312,6 @@ impl TextureFormat {
|
|||||||
let astc_hdr = Features::TEXTURE_COMPRESSION_ASTC_HDR;
|
let astc_hdr = Features::TEXTURE_COMPRESSION_ASTC_HDR;
|
||||||
let norm16bit = Features::TEXTURE_FORMAT_16BIT_NORM;
|
let norm16bit = Features::TEXTURE_FORMAT_16BIT_NORM;
|
||||||
let d32_s8 = Features::DEPTH32FLOAT_STENCIL8;
|
let d32_s8 = Features::DEPTH32FLOAT_STENCIL8;
|
||||||
let d24_s8 = Features::DEPTH24PLUS_STENCIL8;
|
|
||||||
|
|
||||||
// Sample Types
|
// Sample Types
|
||||||
let uint = TextureSampleType::Uint;
|
let uint = TextureSampleType::Uint;
|
||||||
@ -2399,7 +2396,7 @@ impl TextureFormat {
|
|||||||
// Depth-stencil textures
|
// Depth-stencil textures
|
||||||
Self::Depth16Unorm => ( native, depth, linear, msaa, (1, 1), 2, attachment, 1),
|
Self::Depth16Unorm => ( native, depth, linear, msaa, (1, 1), 2, attachment, 1),
|
||||||
Self::Depth24Plus => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
|
Self::Depth24Plus => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
|
||||||
Self::Depth24PlusStencil8 => ( d24_s8, depth, linear, msaa, (1, 1), 4, attachment, 2),
|
Self::Depth24PlusStencil8 => ( native, depth, linear, msaa, (1, 1), 4, attachment, 2),
|
||||||
Self::Depth32Float => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
|
Self::Depth32Float => ( native, depth, linear, msaa, (1, 1), 4, attachment, 1),
|
||||||
Self::Depth32FloatStencil8 =>( d32_s8, depth, linear, msaa, (1, 1), 4, attachment, 2),
|
Self::Depth32FloatStencil8 =>( d32_s8, depth, linear, msaa, (1, 1), 4, attachment, 2),
|
||||||
// Packed uncompressed
|
// Packed uncompressed
|
||||||
|
@ -44,6 +44,7 @@ static TEXTURE_FORMATS_DEPTH: &[wgpu::TextureFormat] = &[
|
|||||||
//wgpu::TextureFormat::Stencil8,
|
//wgpu::TextureFormat::Stencil8,
|
||||||
wgpu::TextureFormat::Depth16Unorm,
|
wgpu::TextureFormat::Depth16Unorm,
|
||||||
wgpu::TextureFormat::Depth24Plus,
|
wgpu::TextureFormat::Depth24Plus,
|
||||||
|
wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
];
|
];
|
||||||
|
|
||||||
// needs TEXTURE_COMPRESSION_BC
|
// needs TEXTURE_COMPRESSION_BC
|
||||||
@ -329,22 +330,6 @@ fn clear_texture_d32_s8() {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn clear_texture_d24_s8() {
|
|
||||||
initialize_test(
|
|
||||||
TestParameters::default()
|
|
||||||
.features(wgpu::Features::CLEAR_TEXTURE | wgpu::Features::DEPTH24PLUS_STENCIL8),
|
|
||||||
|ctx| {
|
|
||||||
clear_texture_tests(
|
|
||||||
&ctx,
|
|
||||||
&[wgpu::TextureFormat::Depth24PlusStencil8],
|
|
||||||
false,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
},
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn clear_texture_2d_bc() {
|
fn clear_texture_2d_bc() {
|
||||||
initialize_test(
|
initialize_test(
|
||||||
|
@ -110,58 +110,55 @@ fn discarding_depth_target_resets_texture_init_state_check_visible_on_copy_in_sa
|
|||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn discarding_either_depth_or_stencil_aspect() {
|
fn discarding_either_depth_or_stencil_aspect() {
|
||||||
initialize_test(
|
initialize_test(TestParameters::default(), |ctx| {
|
||||||
TestParameters::default().features(wgpu::Features::DEPTH24PLUS_STENCIL8),
|
let (texture, _) = create_white_texture_and_readback_buffer(
|
||||||
|ctx| {
|
&ctx,
|
||||||
let (texture, _) = create_white_texture_and_readback_buffer(
|
wgpu::TextureFormat::Depth24PlusStencil8,
|
||||||
&ctx,
|
);
|
||||||
wgpu::TextureFormat::Depth24PlusStencil8,
|
// TODO: How do we test this other than "doesn't crash"? We can't copy the texture to/from buffers, so we would need to do a copy in a shader
|
||||||
);
|
{
|
||||||
// TODO: How do we test this other than "doesn't crash"? We can't copy the texture to/from buffers, so we would need to do a copy in a shader
|
let mut encoder = ctx
|
||||||
{
|
.device
|
||||||
let mut encoder = ctx
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
|
||||||
.device
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
|
label: Some("Depth Discard, Stencil Load"),
|
||||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
color_attachments: &[],
|
||||||
label: Some("Depth Discard, Stencil Load"),
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
color_attachments: &[],
|
view: &texture.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
depth_ops: Some(wgpu::Operations {
|
||||||
view: &texture.create_view(&wgpu::TextureViewDescriptor::default()),
|
load: wgpu::LoadOp::Load,
|
||||||
depth_ops: Some(wgpu::Operations {
|
store: false, // discard!
|
||||||
load: wgpu::LoadOp::Load,
|
|
||||||
store: false, // discard!
|
|
||||||
}),
|
|
||||||
stencil_ops: Some(wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(0),
|
|
||||||
store: true,
|
|
||||||
}),
|
|
||||||
}),
|
}),
|
||||||
});
|
stencil_ops: Some(wgpu::Operations {
|
||||||
ctx.queue.submit([encoder.finish()]);
|
load: wgpu::LoadOp::Clear(0),
|
||||||
}
|
store: true,
|
||||||
{
|
|
||||||
let mut encoder = ctx
|
|
||||||
.device
|
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
|
|
||||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Depth Load, Stencil Discard"),
|
|
||||||
color_attachments: &[],
|
|
||||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
||||||
view: &texture.create_view(&wgpu::TextureViewDescriptor::default()),
|
|
||||||
depth_ops: Some(wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(0.0),
|
|
||||||
store: true,
|
|
||||||
}),
|
|
||||||
stencil_ops: Some(wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Load,
|
|
||||||
store: false, // discard!
|
|
||||||
}),
|
|
||||||
}),
|
}),
|
||||||
});
|
}),
|
||||||
ctx.queue.submit([encoder.finish()]);
|
});
|
||||||
}
|
ctx.queue.submit([encoder.finish()]);
|
||||||
},
|
}
|
||||||
);
|
{
|
||||||
|
let mut encoder = ctx
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
|
||||||
|
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: Some("Depth Load, Stencil Discard"),
|
||||||
|
color_attachments: &[],
|
||||||
|
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
|
view: &texture.create_view(&wgpu::TextureViewDescriptor::default()),
|
||||||
|
depth_ops: Some(wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(0.0),
|
||||||
|
store: true,
|
||||||
|
}),
|
||||||
|
stencil_ops: Some(wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Load,
|
||||||
|
store: false, // discard!
|
||||||
|
}),
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
ctx.queue.submit([encoder.finish()]);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const TEXTURE_SIZE: wgpu::Extent3d = wgpu::Extent3d {
|
const TEXTURE_SIZE: wgpu::Extent3d = wgpu::Extent3d {
|
||||||
|
Loading…
Reference in New Issue
Block a user