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Expand documentation of Queue::write_texture
. (#3173)
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@ -3596,13 +3596,23 @@ impl Queue {
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}
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}
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/// Schedule a data write into `texture`.
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/// Schedule a write of some data into a texture.
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///
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/// * `data` contains the texels to be written, which must be in
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/// [the same format as the texture](TextureFormat).
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/// * `data_layout` describes the memory layout of `data`, which does not necessarily
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/// have to have tightly packed rows.
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/// * `texture` specifies the texture to write into, and the location within the
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/// texture (coordinate offset, mip level) that will be overwritten.
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/// * `size` is the size, in texels, of the region to be written.
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///
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/// This method is intended to have low performance costs.
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/// As such, the write is not immediately submitted, and instead enqueued
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/// internally to happen at the start of the next `submit()` call.
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/// However, `data` will be immediately copied into staging memory; so the caller may
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/// discard it any time after this call completes.
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///
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/// This method fails if `data` overruns the size of fragment of `texture` specified with `size`.
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/// This method fails if `size` overruns the size of `texture`, or if `data` is too short.
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pub fn write_texture(
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&self,
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texture: ImageCopyTexture,
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@ -3613,7 +3623,7 @@ impl Queue {
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Context::queue_write_texture(&*self.context, &self.id, texture, data, data_layout, size)
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}
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/// Schedule a copy of data from `image` into `texture`
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/// Schedule a copy of data from `image` into `texture`.
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#[cfg(all(target_arch = "wasm32", not(feature = "webgl")))]
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pub fn copy_external_image_to_texture(
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&self,
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