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README.md
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README.md
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[![Dev Matrix ](https://img.shields.io/static/v1?label=devs&message=%23wgpu&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu:matrix.org)
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[![User Matrix ](https://img.shields.io/static/v1?label=users&message=%23wgpu-users&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu-users:matrix.org)
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[![Build Status](https://github.com/gfx-rs/wgpu/workflows/CI/badge.svg)](https://github.com/gfx-rs/wgpu/actions)
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[![codecov.io](https://codecov.io/gh/gfx-rs/wgpu/branch/master/graph/badge.svg?token=84qJTesmeS)](https://codecov.io/gh/gfx-rs/wgpu)
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[![codecov.io](https://codecov.io/gh/gfx-rs/wgpu/branch/trunk/graph/badge.svg?token=84qJTesmeS)](https://codecov.io/gh/gfx-rs/wgpu)
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`wgpu` is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
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@ -17,16 +17,18 @@ The api is based on the [WebGPU standard](https://gpuweb.github.io/gpuweb/). It
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The repository hosts the following libraries:
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- [![Crates.io](https://img.shields.io/crates/v/wgpu.svg?label=wgpu)](https://crates.io/crates/wgpu) [![docs.rs](https://docs.rs/wgpu/badge.svg)](https://docs.rs/wgpu/) - User facing Rust API.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - Internal WebGPU implementation.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - Internal safe implementation.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-hal.svg?label=wgpu-hal)](https://crates.io/crates/wgpu-hal) [![docs.rs](https://docs.rs/wgpu-hal/badge.svg)](https://docs.rs/wgpu-hal/) - Internal unsafe GPU API abstraction layer.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between all crates.
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- [![Crates.io](https://img.shields.io/crates/v/naga.svg?label=naga)](https://crates.io/crates/naga) [![docs.rs](https://docs.rs/naga/badge.svg)](https://docs.rs/naga/) - Stand-alone shader translation library.
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- [![Crates.io](https://img.shields.io/crates/v/deno_webgpu.svg?label=deno_webgpu)](https://crates.io/crates/deno_webgpu) - WebGPU implementation for the Deno JavaScript/TypeScript runtime
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The following binaries:
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- [![Crates.io](https://img.shields.io/crates/v/naga-cli.svg?label=naga-cli)](https://crates.io/crates/naga-cli) - Tool for translating shaders between different languages using naga.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-info.svg?label=wgpu-info)](https://crates.io/crates/wgpu-info) - Tool for getting information on GPUs in the system.
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- `cts_runner` - WebGPU Conformance Test Suite runner using `deno_webgpu`.
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- `player` - standalone application for replaying the API traces.
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- `wgpu-info` - program that prints out information about all the adapters on the system or invokes a command for every adapter.
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For an overview of all the components in the gfx-rs ecosystem, see [the big picture](./etc/big-picture.png).
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@ -34,7 +36,7 @@ For an overview of all the components in the gfx-rs ecosystem, see [the big pict
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### Rust
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Rust examples can be found at `wgpu/examples`. You can run the examples on native with `cargo run --bin <name>`. See the [list of examples](examples).
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Rust examples can be found at [wgpu/examples](examples). You can run the examples on native with `cargo run --bin <name>`. See the [list of examples](examples).
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To run the examples on WebGPU on wasm, run `cargo xtask run-wasm --bin <name>`. Then connect to `http://localhost:8000` in your WebGPU enabled browser.
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@ -60,8 +62,9 @@ If you want to use wgpu in other languages, there are many bindings to wgpu-nati
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We have the Matrix space [![Matrix Space](https://img.shields.io/static/v1?label=Space&message=%23Wgpu&color=blue&logo=matrix)](https://matrix.to/#/#Wgpu:matrix.org) with a few different rooms that form the wgpu community:
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- [![Dev Matrix](https://img.shields.io/static/v1?label=devs&message=%23wgpu&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu:matrix.org) - discussion of the library's development.
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- [![User Matrix](https://img.shields.io/static/v1?label=users&message=%23wgpu-users&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu-users:matrix.org) - discussion of using the library and the surrounding ecosystem.
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- [![Wgpu Matrix](https://img.shields.io/static/v1?label=wgpu-devs&message=%23wgpu&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu:matrix.org) - discussion of the wgpu's development.
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- [![Naga Matrix](https://img.shields.io/static/v1?label=naga-devs&message=%23naga&color=blueviolet&logo=matrix)](https://matrix.to/#/#naga:matrix.org) - discussion of the naga's development.
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- [![User Matrix](https://img.shields.io/static/v1?label=wgpu-users&message=%23wgpu-users&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu-users:matrix.org) - discussion of using the library and the surrounding ecosystem.
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- [![Random Matrix](https://img.shields.io/static/v1?label=random&message=%23wgpu-random&color=blueviolet&logo=matrix)](https://matrix.to/#/#wgpu-random:matrix.org) - discussion of everything else.
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## Wiki
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@ -117,13 +120,13 @@ On Linux, you can point to them using `LD_LIBRARY_PATH` environment.
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### MSRV policy
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Due to complex dependants, we have two MSRV policies:
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- `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.65**.
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- `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types`'s MSRV is **1.65**.
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- The rest of the workspace has the MSRV of **1.70**.
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It is enforced on CI (in "/.github/workflows/ci.yml") with `CORE_MSRV` and `REPO_MSRV` variable.
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This version can only be upgraded in breaking releases, though we release a breaking version every 3 months.
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The `wgpu-core`, `wgpu-hal`, and `wgpu-types` crates should never
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The `naga`, `wgpu-core`, `wgpu-hal`, and `wgpu-types` crates should never
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require an MSRV ahead of Firefox's MSRV for nightly builds, as
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determined by the value of `MINIMUM_RUST_VERSION` in
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[`python/mozboot/mozboot/util.py`][util].
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@ -195,7 +198,7 @@ To run a given set of tests:
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```
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# Must be inside the cts folder we just checked out, else this will fail
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cargo run --manifest-path ../cts_runner/Cargo.toml -- ./tools/run_deno --verbose "<test string>"
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cargo run --manifest-path ../Cargo.toml --bin cts_runner -- ./tools/run_deno --verbose "<test string>"
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```
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To find the full list of tests, go to the [online cts viewer](https://gpuweb.github.io/cts/standalone/?runnow=0&worker=0&debug=0&q=webgpu:*).
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comment: false
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codecov:
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branch: trunk
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comment: false
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repository.workspace = true
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keywords.workspace = true
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license.workspace = true
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exclude = [
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"Cargo.lock",
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]
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readme = "../README.md"
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exclude = ["Cargo.lock"]
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[package.metadata.docs.rs]
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all-features = true
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vulkan-portability = ["wgc/vulkan"]
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expose-ids = []
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# Implement `Send` and `Sync` on Wasm.
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fragile-send-sync-non-atomic-wasm = ["hal/fragile-send-sync-non-atomic-wasm", "wgc/fragile-send-sync-non-atomic-wasm", "wgt/fragile-send-sync-non-atomic-wasm"]
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fragile-send-sync-non-atomic-wasm = [
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"hal/fragile-send-sync-non-atomic-wasm",
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"wgc/fragile-send-sync-non-atomic-wasm",
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"wgt/fragile-send-sync-non-atomic-wasm",
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]
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# wgpu-core is always available as an optional dependency, "wgc".
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# Whenever wgpu-core is selected, we want raw window handle support.
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hal = { workspace = true, features = ["renderdoc"] }
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[target.'cfg(windows)'.dependencies]
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hal = { workspace = true, features = ["dxc_shader_compiler", "renderdoc", "windows_rs"] }
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hal = { workspace = true, features = [
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"dxc_shader_compiler",
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"renderdoc",
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"windows_rs",
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] }
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[target.'cfg(target_arch = "wasm32")'.dependencies.hal]
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workspace = true
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"ImageBitmapRenderingContext",
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"Window",
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"WorkerGlobalScope",
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"WorkerNavigator"
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"WorkerNavigator",
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] }
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wasm-bindgen.workspace = true
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js-sys.workspace = true
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wasm-bindgen-futures.workspace = true
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parking_lot.workspace = true
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parking_lot.workspace = true
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# This Makefile generates SPIR-V shaders from GLSL shaders in the examples.
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shader_compiler = glslangValidator
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# All input shaders.
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glsls = $(wildcard examples/*/*.vert examples/*/*.frag examples/*/*.comp)
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# All SPIR-V targets.
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spirvs = $(addsuffix .spv,$(glsls))
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.PHONY: default
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default: $(spirvs)
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# Rule for making a SPIR-V target.
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$(spirvs): %.spv: %
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$(shader_compiler) -V $< -o $@
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.PHONY: clean
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clean:
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rm -f $(spirvs)
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<img align="right" width="25%" src="https://raw.githubusercontent.com/gfx-rs/wgpu/master/logo.png">
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wgpu-rs is an idiomatic Rust wrapper over [wgpu-core](https://github.com/gfx-rs/wgpu). It's designed to be suitable for general purpose graphics and computation needs of Rust community.
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wgpu-rs can target both the natively supported backends and Wasm directly.
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See our [gallery](https://wgpu.rs/#showcase) and the [wiki page](https://github.com/gfx-rs/wgpu/wiki/Users) for the list of libraries and applications using `wgpu-rs`.
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## Usage
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### How to Run Examples
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All examples are located under the [examples](examples) directory.
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These examples use the default syntax for running examples, as found in the [Cargo](https://doc.rust-lang.org/cargo/reference/manifest.html#examples) documentation. For example, to run the `cube` example:
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```bash
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cargo run --bin cube
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```
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The `hello*` examples show bare-bones setup without any helper code. For `hello-compute`, pass 4 numbers separated by spaces as arguments:
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```bash
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cargo run --bin hello-compute 1 2 3 4
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```
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The following environment variables can be used to configure how the framework examples run:
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- `WGPU_BACKEND`
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Options: `vulkan`, `metal`, `dx11`, `dx12`, `gl`, `webgpu`
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If unset a default backend is chosen based on what is supported
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by your system.
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- `WGPU_POWER_PREF`
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Options: `low`, `high`, `none`
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If unset power usage is not considered when choosing an adapter.
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- `WGPU_ADAPTER_NAME`
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Select a specific adapter by specifying a substring of the adapter name.
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#### Run Examples on the Web (`wasm32-unknown-unknown`)
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See [wiki article](https://github.com/gfx-rs/wgpu/wiki/Running-on-the-Web-with-WebGPU-and-WebGL).
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## Shaders
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[WGSL](https://gpuweb.github.io/gpuweb/wgsl/) is the main shading language of WebGPU.
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Users can run the [naga](https://github.com/gfx-rs/naga) binary in the following way to convert their SPIR-V shaders to WGSL:
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```bash
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cargo run -- <input.spv> <output.wgsl>
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```
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In addition, SPIR-V can be used by enabling the `spirv` feature and GLSL can be enabled by enabling the `glsl` feature at the cost of slightly increased build times.
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//! To start using the API, create an [`Instance`].
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#![cfg_attr(docsrs, feature(doc_cfg, doc_auto_cfg))]
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#![doc(html_logo_url = "https://raw.githubusercontent.com/gfx-rs/wgpu/master/logo.png")]
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#![doc(html_logo_url = "https://raw.githubusercontent.com/gfx-rs/wgpu/trunk/logo.png")]
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#![warn(missing_docs, unsafe_op_in_unsafe_fn)]
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mod backend;
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