Keep a reference to DeviceID in the command buffer

This commit is contained in:
Dzmitry Malyshau 2018-10-01 11:41:55 -04:00
parent da95fe6b1e
commit e4341603d7
5 changed files with 38 additions and 18 deletions

View File

@ -1,4 +1,5 @@
use super::CommandBuffer;
use {DeviceId, Stored};
use hal::command::RawCommandBuffer;
use hal::pool::RawCommandPool;
@ -14,7 +15,7 @@ struct CommandPool<B: hal::Backend> {
available: Vec<CommandBuffer<B>>,
}
pub struct Inner<B: hal::Backend> {
struct Inner<B: hal::Backend> {
pools: HashMap<thread::ThreadId, CommandPool<B>>,
pending: Vec<CommandBuffer<B>>,
}
@ -35,7 +36,9 @@ impl<B: hal::Backend> CommandAllocator<B> {
}
}
pub fn allocate(&self, device: &B::Device) -> CommandBuffer<B> {
pub fn allocate(
&self, device_id: DeviceId, device: &B::Device
) -> CommandBuffer<B> {
let thread_id = thread::current().id();
let mut inner = self.inner.lock().unwrap();
let pool = inner.pools.entry(thread_id).or_insert_with(|| CommandPool {
@ -47,6 +50,7 @@ impl<B: hal::Backend> CommandAllocator<B> {
});
if let Some(cmd_buf) = pool.available.pop() {
assert_eq!(device_id, cmd_buf.device_id.0);
device.reset_fence(&cmd_buf.fence);
return cmd_buf;
}
@ -56,6 +60,7 @@ impl<B: hal::Backend> CommandAllocator<B> {
raw: Some(cmbuf),
fence: device.create_fence(false),
recorded_thread_id: thread_id,
device_id: Stored(device_id),
});
}
pool.available.pop().unwrap()

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@ -2,15 +2,15 @@ mod allocator;
mod compute;
mod render;
pub use self::allocator::*;
pub use self::allocator::CommandAllocator;
pub use self::compute::*;
pub use self::render::*;
use hal;
use {
BufferId, Color, CommandBufferId, ComputePassId, Origin3d, RenderPassId, TextureId,
TextureViewId,
Color, Origin3d, Stored,
BufferId, CommandBufferId, ComputePassId, DeviceId, RenderPassId, TextureId, TextureViewId,
};
use registry::{self, Items, Registry};
@ -75,6 +75,7 @@ pub struct CommandBuffer<B: hal::Backend> {
pub(crate) raw: Option<B::CommandBuffer>,
fence: B::Fence,
recorded_thread_id: ThreadId,
device_id: Stored<DeviceId>,
}
#[repr(C)]
@ -85,12 +86,16 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
command_buffer_id: CommandBufferId,
_descriptor: RenderPassDescriptor<TextureViewId>,
) -> RenderPassId {
let raw = registry::COMMAND_BUFFER_REGISTRY
.lock()
.get_mut(command_buffer_id)
.raw
.take()
.unwrap();
let mut cmb_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
let mut cmb = cmb_guard.get_mut(command_buffer_id);
let raw = cmb.raw.take().unwrap();
let mut device_guard = registry::DEVICE_REGISTRY.lock();
let device = &device_guard.get(cmb.device_id.0).raw;
//let render_pass = device.create_render_pass();
//let framebuffer = device.create_framebuffer();
/*TODO:
raw.begin_render_pass(

View File

@ -2,11 +2,14 @@ use hal;
use hal::command::RawCommandBuffer;
use registry::{self, Items, Registry};
use {CommandBufferId, RenderPassId};
use {
Stored,
CommandBufferId, RenderPassId,
};
pub struct RenderPass<B: hal::Backend> {
raw: B::CommandBuffer,
cmb_id: CommandBufferId,
cmb_id: Stored<CommandBufferId>,
}
// This is needed for `cmb_id` - would be great to remove.
@ -17,7 +20,7 @@ impl<B: hal::Backend> RenderPass<B> {
pub fn new(raw: B::CommandBuffer, cmb_id: CommandBufferId) -> Self {
RenderPass {
raw,
cmb_id,
cmb_id: Stored(cmb_id),
}
}
}
@ -33,7 +36,7 @@ pub extern "C" fn wgpu_render_pass_end_pass(
registry::COMMAND_BUFFER_REGISTRY
.lock()
.get_mut(rp.cmb_id)
.get_mut(rp.cmb_id.0)
.raw = Some(rp.raw);
rp.cmb_id
rp.cmb_id.0
}

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@ -11,7 +11,7 @@ use {
};
pub struct Device<B: hal::Backend> {
raw: B::Device,
pub(crate) raw: B::Device,
queue_group: hal::QueueGroup<B, hal::General>,
mem_allocator: memory::SmartAllocator<B>,
com_allocator: command::CommandAllocator<B>,
@ -131,7 +131,7 @@ pub extern "C" fn wgpu_device_create_command_buffer(
) -> CommandBufferId {
let mut device_guard = registry::DEVICE_REGISTRY.lock();
let device = device_guard.get_mut(device_id);
let mut cmd_buf = device.com_allocator.allocate(&device.raw);
let mut cmd_buf = device.com_allocator.allocate(device_id, &device.raw);
cmd_buf.raw.as_mut().unwrap().begin(
hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
hal::command::CommandBufferInheritanceInfo::default(),

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@ -40,6 +40,13 @@ pub use self::resource::*;
use back::Backend as B;
use registry::Id;
#[derive(Debug, PartialEq)]
struct Stored<T>(T);
#[cfg(not(feature = "remote"))]
unsafe impl<T> Sync for Stored<T> {}
#[cfg(not(feature = "remote"))]
unsafe impl<T> Send for Stored<T> {}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct Color {