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Revamp the readme
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.github/workflows/cts.yml
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.github/workflows/cts.yml
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@ -35,11 +35,10 @@ jobs:
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path: wgpu
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- name: checkout cts
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uses: actions/checkout@v2
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with:
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repository: gpuweb/cts
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ref: a44186d9fa1d5babdb4a198e8ef04cf0d7035ebb # from "gh-pages" branch
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path: cts
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run: |
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git clone https://github.com/gpuweb/cts.git
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cd cts
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git checkout $(cat ../wgpu/cts_runner/revision.txt)
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- name: install rust
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uses: actions-rs/toolchain@v1
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.gitignore
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@ -20,3 +20,6 @@ wgpu/red.png
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# Output from invalid comparison tests
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**/*-actual.png
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**/*-difference.png
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# Readme says to check out CTS here
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cts/
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README.md
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README.md
@ -6,52 +6,106 @@
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[![Build Status](https://github.com/gfx-rs/wgpu/workflows/CI/badge.svg)](https://github.com/gfx-rs/wgpu/actions)
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[![codecov.io](https://codecov.io/gh/gfx-rs/wgpu/branch/master/graph/badge.svg?token=84qJTesmeS)](https://codecov.io/gh/gfx-rs/wgpu)
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This is an implementation of [WebGPU](https://www.w3.org/community/gpu/) API in Rust, targeting both native and the Web.
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See the upstream [WebGPU specification](https://gpuweb.github.io/gpuweb/) (work in progress).
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`wgpu` is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.
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The repository hosts the following parts:
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The api is based on the [WebGPU standard](https://gpuweb.github.io/gpuweb/). It serves as the core of the WebGPU integration in Firefox, Servo, and Deno.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu.svg?label=wgpu)](https://crates.io/crates/wgpu) [![docs.rs](https://docs.rs/wgpu/badge.svg)](https://docs.rs/wgpu/) - public Rust API for users
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - internal Rust API for WebGPU implementations to use
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-hal.svg?label=wgpu-hal)](https://crates.io/crates/wgpu-hal) [![docs.rs](https://docs.rs/wgpu-hal/badge.svg)](https://docs.rs/wgpu-hal/) - internal unsafe GPU abstraction API
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-info.svg?label=wgpu-info)](https://crates.io/crates/wgpu-info) - program that prints out information about all the adapters on the system or invokes a command for every adapter.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between `wgpu-core` and `wgpu-rs`
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- `player` - standalone application for replaying the API traces, uses `winit`
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## Repo Overview
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The repository hosts the following libraries:
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- [![Crates.io](https://img.shields.io/crates/v/wgpu.svg?label=wgpu)](https://crates.io/crates/wgpu) [![docs.rs](https://docs.rs/wgpu/badge.svg)](https://docs.rs/wgpu/) - User facing Rust API.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-core.svg?label=wgpu-core)](https://crates.io/crates/wgpu-core) [![docs.rs](https://docs.rs/wgpu-core/badge.svg)](https://docs.rs/wgpu-core/) - Internal WebGPU implementation.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-hal.svg?label=wgpu-hal)](https://crates.io/crates/wgpu-hal) [![docs.rs](https://docs.rs/wgpu-hal/badge.svg)](https://docs.rs/wgpu-hal/) - Internal unsafe GPU API abstraction layer.
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- [![Crates.io](https://img.shields.io/crates/v/wgpu-types.svg?label=wgpu-types)](https://crates.io/crates/wgpu-types) [![docs.rs](https://docs.rs/wgpu-types/badge.svg)](https://docs.rs/wgpu-types/) - Rust types shared between all crates.
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- [![Crates.io](https://img.shields.io/crates/v/deno_webgpu.svg?label=deno_webgpu)](https://crates.io/crates/deno_webgpu) - WebGPU implementation for the Deno JavaScript/TypeScript runtime
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The folowing binaries:
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- `cts_runner` - WebGPU Conformance Test Suite runner using `deno_webgpu`.
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- `player` - standalone application for replaying the API traces.
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- `wgpu-info` - program that prints out information about all the adapters on the system or invokes a command for every adapter.
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For an overview of all the components in the gfx-rs ecosystem, see [the big picture](./etc/big-picture.png).
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Rust examples can be found at `wgpu/examples`. `wgpu` is a default member, so you can run the examples directly from the root, e.g. `cargo run --example boids`.
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## Getting Started
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If you are looking for the native implementation or bindings to the API in other languages, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
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### Rust
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Rust examples can be found at `wgpu/examples`. You can run the examples with `cargo run --example name`. See the [list of examples](wgpu/examples). For detailed instructions, look at our [Get Started](https://github.com/gfx-rs/wgpu/wiki/Getting-Started) wiki.
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If you are looking for a wgpu tutorial, look at the following:
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- https://sotrh.github.io/learn-wgpu/
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### C/C++
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To use wgpu in C/C++, you need [wgpu-native](https://github.com/gfx-rs/wgpu-native).
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### Others
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If you want to use wgpu in other languages, there are many bindings to wgpu-native from languages such as Python, D, Julia, Kotlin, and more. See [the list](https://github.com/gfx-rs/wgpu-native#bindings).
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## Community
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We have three different matrix rooms that form the wgpu community:
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- [![Matrix](https://img.shields.io/badge/Dev_Matrix-%23wgpu%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu:matrix.org) - Discussion of the library's development.
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- [![Matrix](https://img.shields.io/badge/User_Matrix-%23wgpu--users%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu-users:matrix.org) - Discussion of using the library and the surrounding ecosystem.
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- [![Matrix](https://img.shields.io/badge/Random_Matrix-%23wgpu--random%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#wgpu-random:matrix.org) - Discussion of everything else.
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## Wiki
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We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) that serves as a knowledge base.
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## Supported Platforms
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API | Windows 7/10 | Linux & Android | macOS & iOS |
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----- | ------------------ | ------------------ | ------------------ |
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DX11 | :construction: | | |
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DX12 | :ok: | | |
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API | Windows | Linux & Android | macOS & iOS |
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----- | ----------------------------- | ------------------ | ------------------ |
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Vulkan | :white_check_mark: | :white_check_mark: | |
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Metal | | | :white_check_mark: |
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GLes3 | | :ok: | |
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DX12 | :white_check_mark: (W10 only) | | |
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DX11 | :construction: | | |
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GLES3 | | :ok: | |
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:white_check_mark: = Primary support — :ok: = Secondary support — :construction: = Unsupported, but support in progress
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:white_check_mark: = First Class Support — :ok: = Best Effort Support — :construction: = Unsupported, but support in progress
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## Testing Infrastructure
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## Environment Variables
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wgpu features a set of unit, integration, and example based tests. All framework based examples are automatically reftested against the screenshot in the example directory. The `wgpu-info` example contains the logic which can automatically run the tests multiple times for all the adapters present on the system. These tests are also run on CI on windows and linux over Vulkan/DX12/DX11/GL on software adapters.
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All testing and example infrastructure shares the same set of environment variables that determine which Backend/GPU it will run on.
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To run the test suite, run the following command:
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- `WGPU_ADAPTER_NAME` with a substring of the name of the adapter you want to use (ex. `1080` will match `NVIDIA GeForce 1080ti`).
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- `WGPU_BACKEND` with a comma separated list of the backends you want to use (`vulkan`, `metal`, `dx12`, `dx11`, or `gl`).
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- `WGPU_POWER_PREFERENCE` with the power preference to choose when a specific adapter name isn't specified (`high` or `low`)
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When running the CTS, use the variables `DENO_WEBGPU_ADAPTER_NAME`, `DENO_WEBGPU_BACKEND`, `DENO_WEBGPU_POWER_PREFERENCE`.
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## Testing
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We have multiple methods of testing, each of which tests different qualities about wgpu. We automatically run our tests on CI if possible. The current state of CI testing:
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| Backend/Platform | Status |
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| ---------------- | ---------------------------------------------------------------------- |
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| DX12/Windows 10 | :heavy_check_mark: (over WARP) |
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| DX11/Windows 10 | :construction: (over WARP) |
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| Metal/MacOS | :x: (no CPU runner) |
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| Vulkan/Linux | :x: ([lavapipe segfaults](https://github.com/gfx-rs/wgpu/issues/1551)) |
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| GLES/Linux | :x: ([egl fails init](https://github.com/gfx-rs/wgpu/issues/1551)) |
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### Core Test Infrastructure
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All framework based examples have image comparison tested against their screenshot.
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To run the test suite on the default device:
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```
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cargo test --no-fail-fast
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```
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There's logic which can automatically run the tests once for each adapter on your system.
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```
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cargo run --bin wgpu-info -- cargo test --no-fail-fast
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```
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To run any individual test on a specific adapter, populate the following environment variables:
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- `WGPU_ADAPTER_NAME` with a substring of the name of the adapter you want to use (ex. "1080" will match "NVIDIA GeForce 1080ti").
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- `WGPU_BACKEND` with the name of the backend you want to use (`vulkan`, `metal`, `dx12`, `dx11`, or `gl`).
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Then to run an example's reftests, run:
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Then to run an example's image comparison tests, run:
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```
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cargo test --example <example-name> --no-fail-fast
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@ -65,9 +119,33 @@ cargo test -p wgpu -- <name-of-test>
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If you are a user and want a way to help contribute to wgpu, we always need more help writing test cases.
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### WebGPU Conformance Test Suite
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WebGPU includes a Conformance Test Suite to validate that implementations are working correctly. We can run this CTS against wgpu.
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To run the CTS, first you need to check it out:
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```
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git clone https://github.com/gpuweb/cts.git
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cd cts
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# works in bash and powershell
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git checkout $(cat ../cts_runner/revision.txt)
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```
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To run a given set of tests:
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```
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# Must be inside the cts folder we just checked out, else this will fail
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cargo run --manifest-path ../cts_runner/Cargo.toml --frozen -- ./tools/run_deno --verbose "<test string>"
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```
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To find the full list of tests, go to the [online cts viewer](https://gpuweb.github.io/cts/standalone/?runnow=0&worker=0&debug=0&q=webgpu:*).
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The list of currently enabled CTS tests can be found [here](./cts_runner/test.lst).
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## Coordinate Systems
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wgpu uses the coordinate systems of DX and Metal:
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wgpu uses the coordinate systems of D3D and Metal:
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Render | Depth | Texture
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-------|-------|--------
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a44186d9fa1d5babdb4a198e8ef04cf0d7035ebb
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