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Verbiage fixes in readme
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[![Build Status](https://github.com/gfx-rs/wgpu/workflows/CI/badge.svg)](https://github.com/gfx-rs/wgpu/actions)
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[![codecov.io](https://codecov.io/gh/gfx-rs/wgpu/branch/master/graph/badge.svg?token=84qJTesmeS)](https://codecov.io/gh/gfx-rs/wgpu)
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`wgpu` is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.
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`wgpu` is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
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The api is based on the [WebGPU standard](https://gpuweb.github.io/gpuweb/). It serves as the core of the WebGPU integration in Firefox, Servo, and Deno.
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The api is based on the [WebGPU standard](https://gpuweb.github.io/gpuweb/). It serves as the core of the WebGPU integration in Firefox and Deno.
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## Repo Overview
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@ -76,12 +76,12 @@ We have a [wiki](https://github.com/gfx-rs/wgpu/wiki) that serves as a knowledge
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| Metal | | | :white_check_mark: | |
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| DX12 | :white_check_mark: | | | |
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| DX11 | :hammer_and_wrench: | | | |
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| OpenGL | :ok: (GL 3.3+) | :ok: (GL ES 3.0+) | :triangular_ruler: | :ok: (WebGL2) |
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| OpenGL | :ok: (GL 3.3+) | :ok: (GL ES 3.0+) | :triangular_ruler: | :ok: (WebGL2) |
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| WebGPU | | | | :white_check_mark: |
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:white_check_mark: = First Class Support
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:ok: = Downlevel/Best Effort Support
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:triangular_ruler: = Requires the [ANGLE](#angle) translation layer
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:triangular_ruler: = Requires the [ANGLE](#angle) translation layer (GL ES 3.0 only)
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:volcano: = Requires the [MoltenVK](https://vulkan.lunarg.com/sdk/home#mac) translation layer
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:hammer_and_wrench: = Unsupported, though open to contributions
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