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Update some docs containing OpenGL or GLSL references (#6271)
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@ -126,6 +126,10 @@ By @bradwerth [#6216](https://github.com/gfx-rs/wgpu/pull/6216).
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- Change the inconsistent `DropGuard` based API on Vulkan and GLES to a consistent, callback-based one. By @jerzywilczek in [#6164](https://github.com/gfx-rs/wgpu/pull/6164)
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- Change the inconsistent `DropGuard` based API on Vulkan and GLES to a consistent, callback-based one. By @jerzywilczek in [#6164](https://github.com/gfx-rs/wgpu/pull/6164)
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### Documentation
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- Removed some OpenGL and Vulkan references from `wgpu-types` documentation. Fixed Storage texel types in examples. By @Nelarius in [#6271](https://github.com/gfx-rs/wgpu/pull/6271)
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### Dependency Updates
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### Dependency Updates
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#### GLES
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#### GLES
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@ -568,7 +568,7 @@ bitflags::bitflags! {
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/// may also create uniform arrays of storage textures.
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/// may also create uniform arrays of storage textures.
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///
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///
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/// ex.
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/// ex.
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/// - `var textures: array<texture_storage_2d<f32, write>, 10>` (WGSL)
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/// - `var textures: array<texture_storage_2d<r32float, write>, 10>` (WGSL)
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/// - `uniform image2D textures[10]` (GLSL)
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/// - `uniform image2D textures[10]` (GLSL)
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///
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///
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/// This capability allows them to exist and to be indexed by dynamically uniform
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/// This capability allows them to exist and to be indexed by dynamically uniform
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@ -1959,12 +1959,13 @@ impl TextureViewDimension {
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/// Alpha blend factor.
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/// Alpha blend factor.
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///
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///
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/// Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
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///
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/// Corresponds to [WebGPU `GPUBlendFactor`](
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/// Corresponds to [WebGPU `GPUBlendFactor`](
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/// https://gpuweb.github.io/gpuweb/#enumdef-gpublendfactor).
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/// https://gpuweb.github.io/gpuweb/#enumdef-gpublendfactor). Values using `Src1`
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/// Values using S1 requires [`Features::DUAL_SOURCE_BLENDING`] and can only be
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/// require [`Features::DUAL_SOURCE_BLENDING`] and can only be used with the first
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/// used with the first render target.
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/// render target.
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///
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/// For further details on how the blend factors are applied, see the analogous
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/// functionality in OpenGL: <https://www.khronos.org/opengl/wiki/Blending#Blending_Parameters>.
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#[repr(C)]
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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#[derive(Copy, Clone, Debug, Hash, Eq, PartialEq)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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@ -2024,10 +2025,11 @@ impl BlendFactor {
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/// Alpha blend operation.
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/// Alpha blend operation.
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///
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///
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/// Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information.
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///
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/// Corresponds to [WebGPU `GPUBlendOperation`](
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/// Corresponds to [WebGPU `GPUBlendOperation`](
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/// https://gpuweb.github.io/gpuweb/#enumdef-gpublendoperation).
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/// https://gpuweb.github.io/gpuweb/#enumdef-gpublendoperation).
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///
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/// For further details on how the blend operations are applied, see
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/// the analogous functionality in OpenGL: <https://www.khronos.org/opengl/wiki/Blending#Blend_Equations>.
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#[repr(C)]
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
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#[derive(Copy, Clone, Debug, Default, Hash, Eq, PartialEq)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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@ -2102,8 +2104,6 @@ impl Default for BlendComponent {
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/// Describe the blend state of a render pipeline,
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/// Describe the blend state of a render pipeline,
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/// within [`ColorTargetState`].
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/// within [`ColorTargetState`].
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///
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///
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/// See the OpenGL or Vulkan spec for more information.
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///
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/// Corresponds to [WebGPU `GPUBlendState`](
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/// Corresponds to [WebGPU `GPUBlendState`](
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/// https://gpuweb.github.io/gpuweb/#dictdef-gpublendstate).
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/// https://gpuweb.github.io/gpuweb/#dictdef-gpublendstate).
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#[repr(C)]
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#[repr(C)]
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@ -6543,7 +6543,7 @@ pub enum StorageTextureAccess {
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/// Example WGSL syntax:
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/// Example WGSL syntax:
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/// ```rust,ignore
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/// ```rust,ignore
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/// @group(0) @binding(0)
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/// @group(0) @binding(0)
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/// var my_storage_image: texture_storage_2d<f32, write>;
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/// var my_storage_image: texture_storage_2d<r32float, write>;
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/// ```
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/// ```
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///
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///
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/// Example GLSL syntax:
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/// Example GLSL syntax:
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@ -6560,7 +6560,7 @@ pub enum StorageTextureAccess {
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/// Example WGSL syntax:
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/// Example WGSL syntax:
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/// ```rust,ignore
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/// ```rust,ignore
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/// @group(0) @binding(0)
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/// @group(0) @binding(0)
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/// var my_storage_image: texture_storage_2d<f32, read>;
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/// var my_storage_image: texture_storage_2d<r32float, read>;
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/// ```
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/// ```
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///
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///
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/// Example GLSL syntax:
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/// Example GLSL syntax:
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@ -6577,7 +6577,7 @@ pub enum StorageTextureAccess {
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/// Example WGSL syntax:
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/// Example WGSL syntax:
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/// ```rust,ignore
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/// ```rust,ignore
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/// @group(0) @binding(0)
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/// @group(0) @binding(0)
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/// var my_storage_image: texture_storage_2d<f32, read_write>;
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/// var my_storage_image: texture_storage_2d<r32float, read_write>;
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/// ```
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/// ```
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///
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///
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/// Example GLSL syntax:
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/// Example GLSL syntax:
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@ -6701,8 +6701,8 @@ pub enum BindingType {
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/// Dimension of the texture view that is going to be sampled.
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/// Dimension of the texture view that is going to be sampled.
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view_dimension: TextureViewDimension,
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view_dimension: TextureViewDimension,
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/// True if the texture has a sample count greater than 1. If this is true,
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/// True if the texture has a sample count greater than 1. If this is true,
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/// the texture must be read from shaders with `texture1DMS`, `texture2DMS`, or `texture3DMS`,
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/// the texture must be declared as `texture_multisampled_2d` or
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/// depending on `dimension`.
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/// `texture_depth_multisampled_2d` in the shader, and read using `textureLoad`.
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multisampled: bool,
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multisampled: bool,
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},
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},
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/// A storage texture.
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/// A storage texture.
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@ -6710,15 +6710,16 @@ pub enum BindingType {
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/// Example WGSL syntax:
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/// Example WGSL syntax:
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/// ```rust,ignore
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/// ```rust,ignore
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/// @group(0) @binding(0)
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/// @group(0) @binding(0)
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/// var my_storage_image: texture_storage_2d<f32, write>;
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/// var my_storage_image: texture_storage_2d<r32float, write>;
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/// ```
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/// ```
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///
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///
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/// Example GLSL syntax:
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/// Example GLSL syntax:
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/// ```cpp,ignore
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/// ```cpp,ignore
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/// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
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/// layout(set=0, binding=0, r32f) writeonly uniform image2D myStorageImage;
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/// ```
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/// ```
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/// Note that the texture format must be specified in the shader as well.
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/// Note that the texture format must be specified in the shader, along with the
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/// A list of valid formats can be found in the specification here: <https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.4.60.html#layout-qualifiers>
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/// access mode. For WGSL, the format must be one of the enumerants in the list
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/// of [storage texel formats](https://gpuweb.github.io/gpuweb/wgsl/#storage-texel-formats).
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///
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///
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/// Corresponds to [WebGPU `GPUStorageTextureBindingLayout`](
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/// Corresponds to [WebGPU `GPUStorageTextureBindingLayout`](
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/// https://gpuweb.github.io/gpuweb/#dictdef-gpustoragetexturebindinglayout).
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/// https://gpuweb.github.io/gpuweb/#dictdef-gpustoragetexturebindinglayout).
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@ -40,8 +40,8 @@ pub struct PipelineLayoutDescriptor<'a> {
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/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
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/// "set = 0", second entry will provide all the bindings for "set = 1" etc.
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pub bind_group_layouts: &'a [&'a BindGroupLayout],
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pub bind_group_layouts: &'a [&'a BindGroupLayout],
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/// Set of push constant ranges this pipeline uses. Each shader stage that uses push constants
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/// Set of push constant ranges this pipeline uses. Each shader stage that uses push constants
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/// must define the range in push constant memory that corresponds to its single `layout(push_constant)`
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/// must define the range in push constant memory that corresponds to its single `var<push_constant>`
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/// uniform block.
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/// buffer.
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///
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///
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/// If this array is non-empty, the [`Features::PUSH_CONSTANTS`] must be enabled.
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/// If this array is non-empty, the [`Features::PUSH_CONSTANTS`] must be enabled.
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pub push_constant_ranges: &'a [PushConstantRange],
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pub push_constant_ranges: &'a [PushConstantRange],
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