mirror of
https://github.com/gfx-rs/wgpu.git
synced 2024-11-22 06:44:14 +00:00
Consolidate all the registries together
This commit is contained in:
parent
1fd05608fb
commit
d713f3e380
@ -1,6 +1,6 @@
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use hal;
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use registry::{self, Items, Registry};
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use registry::{HUB, Items, Registry};
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use {
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Stored,
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CommandBufferId, ComputePassId
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@ -25,11 +25,11 @@ impl<B: hal::Backend> ComputePass<B> {
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pub extern "C" fn wgpu_compute_pass_end_pass(
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pass_id: ComputePassId,
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) -> CommandBufferId {
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let pass = registry::COMPUTE_PASS_REGISTRY
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let pass = HUB.compute_passes
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.lock()
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.take(pass_id);
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registry::COMMAND_BUFFER_REGISTRY
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HUB.command_buffers
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.lock()
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.get_mut(pass.cmb_id.0)
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.raw = Some(pass.raw);
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|
@ -12,7 +12,7 @@ use {
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Color, Origin3d, Stored,
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BufferId, CommandBufferId, ComputePassId, DeviceId, RenderPassId, TextureId, TextureViewId,
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};
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use registry::{self, Items, Registry};
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use registry::{HUB, Items, Registry};
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use std::thread::ThreadId;
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@ -86,13 +86,13 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
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command_buffer_id: CommandBufferId,
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_descriptor: RenderPassDescriptor<TextureViewId>,
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) -> RenderPassId {
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let mut cmb_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
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let mut cmb = cmb_guard.get_mut(command_buffer_id);
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let mut cmb_guard = HUB.command_buffers.lock();
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let cmb = cmb_guard.get_mut(command_buffer_id);
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let raw = cmb.raw.take().unwrap();
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let mut device_guard = registry::DEVICE_REGISTRY.lock();
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let device = &device_guard.get(cmb.device_id.0).raw;
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let device_guard = HUB.devices.lock();
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let _device = &device_guard.get(cmb.device_id.0).raw;
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//let render_pass = device.create_render_pass();
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//let framebuffer = device.create_framebuffer();
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@ -106,7 +106,7 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
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hal::SubpassContents::Inline,
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);*/
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registry::RENDER_PASS_REGISTRY
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HUB.render_passes
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.lock()
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.register(RenderPass::new(raw, command_buffer_id))
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}
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@ -115,12 +115,12 @@ pub extern "C" fn wgpu_command_buffer_begin_render_pass(
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pub extern "C" fn wgpu_command_buffer_begin_compute_pass(
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command_buffer_id: CommandBufferId,
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) -> ComputePassId {
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let mut cmb_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
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let mut cmb = cmb_guard.get_mut(command_buffer_id);
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let mut cmb_guard = HUB.command_buffers.lock();
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let cmb = cmb_guard.get_mut(command_buffer_id);
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let raw = cmb.raw.take().unwrap();
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registry::COMPUTE_PASS_REGISTRY
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HUB.compute_passes
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.lock()
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.register(ComputePass::new(raw, command_buffer_id))
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}
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@ -1,7 +1,7 @@
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use hal;
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use hal::command::RawCommandBuffer;
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use registry::{self, Items, Registry};
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use registry::{HUB, Items, Registry};
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use {
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Stored,
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CommandBufferId, RenderPassId,
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@ -26,12 +26,12 @@ impl<B: hal::Backend> RenderPass<B> {
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pub extern "C" fn wgpu_render_pass_end_pass(
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pass_id: RenderPassId,
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) -> CommandBufferId {
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let mut pass = registry::RENDER_PASS_REGISTRY
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let mut pass = HUB.render_passes
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.lock()
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.take(pass_id);
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pass.raw.end_render_pass();
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registry::COMMAND_BUFFER_REGISTRY
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HUB.command_buffers
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.lock()
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.get_mut(pass.cmb_id.0)
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.raw = Some(pass.raw);
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@ -1,15 +1,17 @@
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use hal::command::RawCommandBuffer;
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use hal::queue::RawCommandQueue;
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use hal::{self, Device as _Device};
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use {back, binding_model, command, conv, memory, pipeline};
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use registry::{self, Items, Registry};
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use std::{ffi, iter, slice};
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use registry::{HUB, Items, Registry};
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use {
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AttachmentStateId, BindGroupLayoutId, BlendStateId, CommandBufferId, DepthStencilStateId,
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DeviceId, PipelineLayoutId, QueueId, RenderPipelineId, ShaderModuleId,
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};
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use hal::command::RawCommandBuffer;
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use hal::queue::RawCommandQueue;
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use hal::{self, Device as _Device};
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use std::{ffi, slice};
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pub struct Device<B: hal::Backend> {
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pub(crate) raw: B::Device,
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queue_group: hal::QueueGroup<B, hal::General>,
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@ -42,7 +44,7 @@ pub extern "C" fn wgpu_device_create_bind_group_layout(
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desc: binding_model::BindGroupLayoutDescriptor,
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) -> BindGroupLayoutId {
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let bindings = unsafe { slice::from_raw_parts(desc.bindings, desc.bindings_length) };
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device_guard = HUB.devices.lock();
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let device = device_guard.get(device_id);
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let descriptor_set_layout = device.raw.create_descriptor_set_layout(
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bindings.iter().map(|binding| {
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@ -56,7 +58,7 @@ pub extern "C" fn wgpu_device_create_bind_group_layout(
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}),
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&[],
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);
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registry::BIND_GROUP_LAYOUT_REGISTRY
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HUB.bind_group_layouts
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.lock()
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.register(binding_model::BindGroupLayout {
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raw: descriptor_set_layout,
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@ -68,17 +70,17 @@ pub extern "C" fn wgpu_device_create_pipeline_layout(
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device_id: DeviceId,
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desc: binding_model::PipelineLayoutDescriptor,
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) -> PipelineLayoutId {
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let bind_group_layout_guard = registry::BIND_GROUP_LAYOUT_REGISTRY.lock();
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let bind_group_layout_guard = HUB.bind_group_layouts.lock();
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let descriptor_set_layouts =
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unsafe { slice::from_raw_parts(desc.bind_group_layouts, desc.bind_group_layouts_length) }
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.iter()
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.map(|id| bind_group_layout_guard.get(id.clone()))
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.collect::<Vec<_>>();
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device_guard = HUB.devices.lock();
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let device = &device_guard.get(device_id).raw;
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let pipeline_layout =
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device.create_pipeline_layout(descriptor_set_layouts.iter().map(|d| &d.raw), &[]); // TODO: push constants
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registry::PIPELINE_LAYOUT_REGISTRY
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HUB.pipeline_layouts
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.lock()
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.register(binding_model::PipelineLayout {
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raw: pipeline_layout,
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@ -90,7 +92,7 @@ pub extern "C" fn wgpu_device_create_blend_state(
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_device_id: DeviceId,
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desc: pipeline::BlendStateDescriptor,
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) -> BlendStateId {
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registry::BLEND_STATE_REGISTRY
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HUB.blend_states
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.lock()
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.register(pipeline::BlendState {
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raw: conv::map_blend_state_descriptor(desc),
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@ -102,7 +104,7 @@ pub extern "C" fn wgpu_device_create_depth_stencil_state(
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_device_id: DeviceId,
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desc: pipeline::DepthStencilStateDescriptor,
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) -> DepthStencilStateId {
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registry::DEPTH_STENCIL_STATE_REGISTRY
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HUB.depth_stencil_states
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.lock()
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.register(pipeline::DepthStencilState {
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raw: conv::map_depth_stencil_state(desc),
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@ -114,12 +116,12 @@ pub extern "C" fn wgpu_device_create_shader_module(
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device_id: DeviceId,
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desc: pipeline::ShaderModuleDescriptor,
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) -> ShaderModuleId {
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device_guard = HUB.devices.lock();
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let device = &device_guard.get(device_id).raw;
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let shader = device
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.create_shader_module(unsafe { slice::from_raw_parts(desc.code.bytes, desc.code.length) })
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.unwrap();
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registry::SHADER_MODULE_REGISTRY
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HUB.shader_modules
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.lock()
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.register(ShaderModule { raw: shader })
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}
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@ -129,14 +131,14 @@ pub extern "C" fn wgpu_device_create_command_buffer(
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device_id: DeviceId,
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_desc: command::CommandBufferDescriptor,
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) -> CommandBufferId {
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let mut device_guard = registry::DEVICE_REGISTRY.lock();
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let mut device_guard = HUB.devices.lock();
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let device = device_guard.get_mut(device_id);
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let mut cmd_buf = device.com_allocator.allocate(device_id, &device.raw);
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cmd_buf.raw.as_mut().unwrap().begin(
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hal::command::CommandBufferFlags::ONE_TIME_SUBMIT,
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hal::command::CommandBufferInheritanceInfo::default(),
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);
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registry::COMMAND_BUFFER_REGISTRY.lock().register(cmd_buf)
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HUB.command_buffers.lock().register(cmd_buf)
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}
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#[no_mangle]
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@ -150,28 +152,48 @@ pub extern "C" fn wgpu_queue_submit(
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command_buffer_ptr: *const CommandBufferId,
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command_buffer_count: usize,
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) {
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let mut device_guard = registry::DEVICE_REGISTRY.lock();
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let mut device_guard = HUB.devices.lock();
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let device = device_guard.get_mut(queue_id);
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let command_buffer_ids =
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unsafe { slice::from_raw_parts(command_buffer_ptr, command_buffer_count) };
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//TODO: submit at once, requires `get_all()`
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let mut command_buffer_guard = registry::COMMAND_BUFFER_REGISTRY.lock();
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let mut command_buffer_guard = HUB.command_buffers.lock();
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let command_buffer_ids = unsafe {
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slice::from_raw_parts(command_buffer_ptr, command_buffer_count)
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};
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// finish all the command buffers first
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for &cmb_id in command_buffer_ids {
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let mut cmd_buf = command_buffer_guard.take(cmb_id);
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{
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let mut raw = cmd_buf.raw.as_mut().unwrap();
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raw.finish();
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let submission = hal::queue::RawSubmission {
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cmd_buffers: iter::once(raw),
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wait_semaphores: &[],
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signal_semaphores: &[],
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};
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unsafe {
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device.queue_group.queues[0]
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.as_raw_mut()
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.submit_raw(submission, None);
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}
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command_buffer_guard
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.get_mut(cmb_id)
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.raw
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.as_mut()
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.unwrap()
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.finish();
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}
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// now prepare the GPU submission
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{
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let submission = hal::queue::RawSubmission {
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cmd_buffers: command_buffer_ids
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.iter()
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.map(|&cmb_id| {
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command_buffer_guard
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.get(cmb_id)
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.raw
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.as_ref()
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.unwrap()
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}),
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wait_semaphores: &[],
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signal_semaphores: &[],
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};
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unsafe {
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device.queue_group.queues[0]
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.as_raw_mut()
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.submit_raw(submission, None);
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}
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}
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// finally, return the command buffers to the allocator
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for &cmb_id in command_buffer_ids {
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let cmd_buf = command_buffer_guard.take(cmb_id);
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device.com_allocator.submit(cmd_buf);
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}
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}
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@ -181,7 +203,7 @@ pub extern "C" fn wgpu_device_create_attachment_state(
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device_id: DeviceId,
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desc: pipeline::AttachmentStateDescriptor,
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) -> AttachmentStateId {
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device_guard = HUB.devices.lock();
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let device = &device_guard.get(device_id).raw;
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let color_formats = unsafe {
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@ -224,7 +246,7 @@ pub extern "C" fn wgpu_device_create_attachment_state(
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depth_stencil_format,
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};
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registry::ATTACHMENT_STATE_REGISTRY
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HUB.attachment_states
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.lock()
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.register(at_state)
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}
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@ -240,12 +262,12 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
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height: 100,
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};
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let device_guard = registry::DEVICE_REGISTRY.lock();
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let device_guard = HUB.devices.lock();
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let device = &device_guard.get(device_id).raw;
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let pipeline_layout_guard = registry::PIPELINE_LAYOUT_REGISTRY.lock();
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let pipeline_layout_guard = HUB.pipeline_layouts.lock();
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let layout = &pipeline_layout_guard.get(desc.layout).raw;
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let pipeline_stages = unsafe { slice::from_raw_parts(desc.stages, desc.stages_length) };
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let shader_module_guard = registry::SHADER_MODULE_REGISTRY.lock();
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let shader_module_guard = HUB.shader_modules.lock();
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let shaders = {
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let mut vertex = None;
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let mut fragment = None;
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@ -303,7 +325,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
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primitive_restart: hal::pso::PrimitiveRestart::Disabled, // TODO
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};
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let blend_state_guard = registry::BLEND_STATE_REGISTRY.lock();
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let blend_state_guard = HUB.blend_states.lock();
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let blend_state = unsafe { slice::from_raw_parts(desc.blend_state, desc.blend_state_length) }
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.iter()
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.map(|id| blend_state_guard.get(id.clone()).raw)
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@ -314,7 +336,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
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targets: blend_state,
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};
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let depth_stencil_state_guard = registry::DEPTH_STENCIL_STATE_REGISTRY.lock();
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let depth_stencil_state_guard = HUB.depth_stencil_states.lock();
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let depth_stencil = depth_stencil_state_guard.get(desc.depth_stencil_state).raw;
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// TODO
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@ -341,7 +363,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
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depth_bounds: None,
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};
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let attachment_state_guard = registry::ATTACHMENT_STATE_REGISTRY.lock();
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let attachment_state_guard = HUB.attachment_states.lock();
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let attachment_state = attachment_state_guard.get(desc.attachment_state);
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// TODO
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@ -377,7 +399,7 @@ pub extern "C" fn wgpu_device_create_render_pipeline(
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.create_graphics_pipeline(&pipeline_desc, None)
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.unwrap();
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registry::RENDER_PIPELINE_REGISTRY
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HUB.render_pipelines
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.lock()
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.register(pipeline::RenderPipeline { raw: pipeline })
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}
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|
@ -1,6 +1,6 @@
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use hal::{self, Instance as _Instance, PhysicalDevice as _PhysicalDevice};
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use registry::{self, Items, Registry};
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use registry::{HUB, Items, Registry};
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use {AdapterId, Device, DeviceId, InstanceId};
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#[repr(C)]
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@ -35,7 +35,7 @@ pub extern "C" fn wgpu_create_instance() -> InstanceId {
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))]
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{
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let inst = ::back::Instance::create("wgpu", 1);
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registry::INSTANCE_REGISTRY.lock().register(inst)
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HUB.instances.lock().register(inst)
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}
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#[cfg(not(any(
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feature = "gfx-backend-vulkan",
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@ -52,7 +52,7 @@ pub extern "C" fn wgpu_instance_get_adapter(
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instance_id: InstanceId,
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desc: AdapterDescriptor,
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) -> AdapterId {
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let instance_guard = registry::INSTANCE_REGISTRY.lock();
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let instance_guard = HUB.instances.lock();
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let instance = instance_guard.get(instance_id);
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let (mut low, mut high, mut other) = (None, None, None);
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for adapter in instance.enumerate_adapters() {
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@ -67,7 +67,7 @@ pub extern "C" fn wgpu_instance_get_adapter(
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PowerPreference::LowPower => low.or(high),
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PowerPreference::HighPerformance | PowerPreference::Default => high.or(low),
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};
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registry::ADAPTER_REGISTRY
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HUB.adapters
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.lock()
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.register(some.or(other).unwrap())
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}
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@ -77,11 +77,11 @@ pub extern "C" fn wgpu_adapter_create_device(
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adapter_id: AdapterId,
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_desc: DeviceDescriptor,
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) -> DeviceId {
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let mut adapter_guard = registry::ADAPTER_REGISTRY.lock();
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let mut adapter_guard = HUB.adapters.lock();
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let adapter = adapter_guard.get_mut(adapter_id);
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let (device, queue_group) = adapter.open_with::<_, hal::General>(1, |_qf| true).unwrap();
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let mem_props = adapter.physical_device.memory_properties();
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registry::DEVICE_REGISTRY
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HUB.devices
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.lock()
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.register(Device::new(device, queue_group, mem_props))
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}
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|
@ -17,9 +17,9 @@ use {
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};
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#[cfg(not(feature = "remote"))]
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pub(crate) type Id = *mut c_void;
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pub type Id = *mut c_void;
|
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#[cfg(feature = "remote")]
|
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pub(crate) type Id = u32;
|
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pub type Id = u32;
|
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|
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type Item<'a, T> = &'a T;
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type ItemMut<'a, T> = &'a mut T;
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@ -29,12 +29,11 @@ type ItemsGuard<'a, T> = LocalItems<T>;
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#[cfg(feature = "remote")]
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type ItemsGuard<'a, T> = MutexGuard<'a, RemoteItems<T>>;
|
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|
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pub(crate) trait Registry<T> {
|
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fn new() -> Self;
|
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pub trait Registry<T>: Default {
|
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fn lock(&self) -> ItemsGuard<T>;
|
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}
|
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|
||||
pub(crate) trait Items<T> {
|
||||
pub trait Items<T> {
|
||||
fn register(&mut self, handle: T) -> Id;
|
||||
fn get(&self, id: Id) -> Item<T>;
|
||||
fn get_mut(&mut self, id: Id) -> ItemMut<T>;
|
||||
@ -42,7 +41,7 @@ pub(crate) trait Items<T> {
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "remote"))]
|
||||
pub(crate) struct LocalItems<T> {
|
||||
pub struct LocalItems<T> {
|
||||
marker: PhantomData<T>,
|
||||
}
|
||||
|
||||
@ -66,18 +65,19 @@ impl<T> Items<T> for LocalItems<T> {
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "remote"))]
|
||||
pub(crate) struct LocalRegistry<T> {
|
||||
pub struct LocalRegistry<T> {
|
||||
marker: PhantomData<T>,
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "remote"))]
|
||||
impl<T> Registry<T> for LocalRegistry<T> {
|
||||
fn new() -> Self {
|
||||
impl<T> Default for LocalRegistry<T> {
|
||||
fn default() -> Self {
|
||||
LocalRegistry {
|
||||
marker: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#[cfg(not(feature = "remote"))]
|
||||
impl<T> Registry<T> for LocalRegistry<T> {
|
||||
fn lock(&self) -> ItemsGuard<T> {
|
||||
LocalItems {
|
||||
marker: PhantomData,
|
||||
@ -86,7 +86,7 @@ impl<T> Registry<T> for LocalRegistry<T> {
|
||||
}
|
||||
|
||||
#[cfg(feature = "remote")]
|
||||
pub(crate) struct RemoteItems<T> {
|
||||
pub struct RemoteItems<T> {
|
||||
next_id: Id,
|
||||
tracked: FastHashMap<Id, T>,
|
||||
free: Vec<Id>,
|
||||
@ -132,18 +132,19 @@ impl<T> Items<T> for RemoteItems<T> {
|
||||
}
|
||||
|
||||
#[cfg(feature = "remote")]
|
||||
pub(crate) struct RemoteRegistry<T> {
|
||||
pub struct RemoteRegistry<T> {
|
||||
items: Arc<Mutex<RemoteItems<T>>>,
|
||||
}
|
||||
|
||||
#[cfg(feature = "remote")]
|
||||
impl<T> Registry<T> for RemoteRegistry<T> {
|
||||
fn new() -> Self {
|
||||
impl<T> Default for RemoteRegistry<T> {
|
||||
fn default() -> Self {
|
||||
RemoteRegistry {
|
||||
items: Arc::new(Mutex::new(RemoteItems::new())),
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#[cfg(feature = "remote")]
|
||||
impl<T> Registry<T> for RemoteRegistry<T> {
|
||||
fn lock(&self) -> ItemsGuard<T> {
|
||||
self.items.lock()
|
||||
}
|
||||
@ -154,30 +155,23 @@ type ConcreteRegistry<T> = LocalRegistry<T>;
|
||||
#[cfg(feature = "remote")]
|
||||
type ConcreteRegistry<T> = RemoteRegistry<T>;
|
||||
|
||||
lazy_static! {
|
||||
pub(crate) static ref ADAPTER_REGISTRY: ConcreteRegistry<AdapterHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref ATTACHMENT_STATE_REGISTRY: ConcreteRegistry<AttachmentStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref BIND_GROUP_LAYOUT_REGISTRY: ConcreteRegistry<BindGroupLayoutHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref BLEND_STATE_REGISTRY: ConcreteRegistry<BlendStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref DEPTH_STENCIL_STATE_REGISTRY: ConcreteRegistry<DepthStencilStateHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref DEVICE_REGISTRY: ConcreteRegistry<DeviceHandle> = ConcreteRegistry::new();
|
||||
pub(crate) static ref COMMAND_BUFFER_REGISTRY: ConcreteRegistry<CommandBufferHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref INSTANCE_REGISTRY: ConcreteRegistry<InstanceHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref PIPELINE_LAYOUT_REGISTRY: ConcreteRegistry<PipelineLayoutHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref RENDER_PIPELINE_REGISTRY: ConcreteRegistry<RenderPipelineHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref SHADER_MODULE_REGISTRY: ConcreteRegistry<ShaderModuleHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref RENDER_PASS_REGISTRY: ConcreteRegistry<RenderPassHandle> =
|
||||
ConcreteRegistry::new();
|
||||
pub(crate) static ref COMPUTE_PASS_REGISTRY: ConcreteRegistry<ComputePassHandle> =
|
||||
ConcreteRegistry::new();
|
||||
#[derive(Default)]
|
||||
pub struct Hub {
|
||||
pub(crate) instances: ConcreteRegistry<InstanceHandle>,
|
||||
pub(crate) adapters: ConcreteRegistry<AdapterHandle>,
|
||||
pub(crate) devices: ConcreteRegistry<DeviceHandle>,
|
||||
pub(crate) pipeline_layouts: ConcreteRegistry<PipelineLayoutHandle>,
|
||||
pub(crate) bind_group_layouts: ConcreteRegistry<BindGroupLayoutHandle>,
|
||||
pub(crate) attachment_states: ConcreteRegistry<AttachmentStateHandle>,
|
||||
pub(crate) blend_states: ConcreteRegistry<BlendStateHandle>,
|
||||
pub(crate) depth_stencil_states: ConcreteRegistry<DepthStencilStateHandle>,
|
||||
pub(crate) shader_modules: ConcreteRegistry<ShaderModuleHandle>,
|
||||
pub(crate) command_buffers: ConcreteRegistry<CommandBufferHandle>,
|
||||
pub(crate) render_pipelines: ConcreteRegistry<RenderPipelineHandle>,
|
||||
pub(crate) render_passes: ConcreteRegistry<RenderPassHandle>,
|
||||
pub(crate) compute_passes: ConcreteRegistry<ComputePassHandle>,
|
||||
}
|
||||
|
||||
lazy_static! {
|
||||
pub static ref HUB: Hub = Hub::default();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user