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[rs] Update to latest wgpu-native
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@ -23,7 +23,7 @@ vulkan = ["wgn/gfx-backend-vulkan"]
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[dependencies]
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#TODO: only depend on the published version
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wgn = { package = "wgpu-native", features = ["local", "window-winit"], git = "https://github.com/gfx-rs/wgpu", rev = "803c607794c64feeab66d066d5f748f49005d0b4" }
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wgn = { package = "wgpu-native", features = ["local", "window-winit"], git = "https://github.com/gfx-rs/wgpu", rev = "8cc50253c428fb0a9aab3c74639a866465d65272" }
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arrayvec = "0.4"
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[dev-dependencies]
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@ -634,7 +634,7 @@ impl Device {
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stride: vbuf.stride,
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step_mode: vbuf.step_mode,
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attributes: vbuf.attributes.as_ptr(),
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attributes_count: vbuf.attributes.len(),
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attributes_length: vbuf.attributes.len(),
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})
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.collect::<Vec<_>>();
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@ -656,7 +656,7 @@ impl Device {
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vertex_input: wgn::VertexInputDescriptor {
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index_format: desc.index_format,
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vertex_buffers: temp_vertex_buffers.as_ptr(),
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vertex_buffers_count: temp_vertex_buffers.len(),
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vertex_buffers_length: temp_vertex_buffers.len(),
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},
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sample_count: desc.sample_count,
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},
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@ -973,7 +973,7 @@ impl CommandEncoder {
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RenderPass {
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id: wgn::wgpu_command_encoder_begin_render_pass(
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self.id,
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wgn::RenderPassDescriptor {
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&wgn::RenderPassDescriptor {
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color_attachments: colors.as_ptr(),
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color_attachments_length: colors.len(),
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depth_stencil_attachment: depth_stencil
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