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Prepare changelog for 0.20 (#5599)
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CHANGELOG.md
195
CHANGELOG.md
@ -41,105 +41,136 @@ Bottom level categories:
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### Major Changes
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### Documentation
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#### Pipeline overridable constants
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- Add mention of primitive restart in the description of `PrimitiveState::strip_index_format`. By @cpsdqs in [#5350](https://github.com/gfx-rs/wgpu/pull/5350)
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- Document precise behaviour of `SourceLocation`. By @stefnotch in [#5386](https://github.com/gfx-rs/wgpu/pull/5386)
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- Give short example of WGSL `push_constant` syntax. By @waywardmonkeys in [#5393](https://github.com/gfx-rs/wgpu/pull/5393)
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Wgpu supports now [pipeline-overridable constants](https://www.w3.org/TR/webgpu/#dom-gpuprogrammablestage-constants)
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This allows you to define constants in wgsl like this:
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```rust
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override some_factor: f32 = 42.1337; // Specifies a default of 42.1337 if it's not set.
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```
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And then set them at runtime like so on your pipeline consuming this shader:
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```rust
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// ...
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fragment: Some(wgpu::FragmentState {
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compilation_options: wgpu::PipelineCompilationOptions {
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constants: &[("some_factor".to_owned(), 0.1234)].into(), // Sets `some_factor` to 0.1234.
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..Default::default()
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},
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// ...
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}),
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// ...
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```
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By @teoxoy & @jimblandy in [#5500](https://github.com/gfx-rs/wgpu/pull/5500)
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#### Changed feature requirements for timestamps
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Due to a specification change `write_timestamp` is no longer supported on WebGPU.
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`wgpu::CommandEncoder::write_timestamp` requires now the new `wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS` feature which is available on all native backends but not on WebGPU.
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By @wumpf in [#5188](https://github.com/gfx-rs/wgpu/pull/5188)
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#### Wgsl const evaluation for many more built-ins
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Many numeric built-ins have had a constant evaluation implementation added for them, which allows them to be used in a `const` context:
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`abs`, `acos`, `acosh`, `asin`, `asinh`, `atan`, `atanh`, `cos`, `cosh`, `round`, `saturate`, `sin`, `sinh`, `sqrt`, `step`, `tan`, `tanh`, `ceil`, `countLeadingZeros`, `countOneBits`, `countTrailingZeros`, `degrees`, `exp`, `exp2`, `floor`, `fract`, `fma`, `inverseSqrt`, `log`, `log2`, `max`, `min`, `radians`, `reverseBits`, `sign`, `trunc`
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By @ErichDonGubler in [#4879](https://github.com/gfx-rs/wgpu/pull/4879), [#5098](https://github.com/gfx-rs/wgpu/pull/5098)
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#### New **native-only** wgsl features
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##### Subgroup operations
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The following subgroup operations are available in wgsl now:
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`subgroupBallot`, `subgroupAll`, `subgroupAny`, `subgroupAdd`, `subgroupMul`, `subgroupMin`, `subgroupMax`, `subgroupAnd`, `subgroupOr`, `subgroupXor`, `subgroupExclusiveAdd`, `subgroupExclusiveMul`, `subgroupInclusiveAdd`, `subgroupInclusiveMul`, `subgroupBroadcastFirst`, `subgroupBroadcast`, `subgroupShuffle`, `subgroupShuffleDown`, `subgroupShuffleUp`, `subgroupShuffleXor`
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Availability is governed by the following feature flags:
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* `wgpu::Features::SUBGROUP` for all operations except `subgroupBarrier` in fragment & compute, supported on Vulkan, DX12 and Metal.
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* `wgpu::Features::SUBGROUP_VERTEX`, for all operations except `subgroupBarrier` general operations in vertex shaders, supported on Vulkan
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* `wgpu::Features::SUBGROUP_BARRIER`, for support of the `subgroupBarrier` operation, supported on Vulkan & Metal
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Note that there currently [some differences](https://github.com/gfx-rs/wgpu/issues/5555) between wgpu's native-only implementation and the [open WebGPU proposal](https://github.com/gpuweb/gpuweb/blob/main/proposals/subgroups.md).
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By @exrook and @lichtso in [#5301](https://github.com/gfx-rs/wgpu/pull/5301)
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##### Signed and unsigned 64 bit integer support in shaders.
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`wgpu::Features::SHADER_INT64` enables 64 bit integer signed and unsigned integer variables in wgsl (`i64` and `u64` respectively).
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Supported on Vulkan, DX12 (requires DXC) and Metal (with MSL 2.3+ support).
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By @rodolphito and @cwfitzgerald in [#5154](https://github.com/gfx-rs/wgpu/pull/5154)
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### New features
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- Added `--shader-stage` and `--input-kind` options to naga-cli for specifying vertex/fragment/compute shaders, and frontend. by @ratmice in [#5411](https://github.com/gfx-rs/wgpu/pull/5411)
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#### General
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- Implemented the `Unorm10_10_10_2` VertexFormat.
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- Many numeric built-ins have had a constant evaluation implementation added for them, which allows them to be used in a `const` context:
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- [#4879](https://github.com/gfx-rs/wgpu/pull/4879) by @ErichDonGubler:
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- `abs`
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- `acos`
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- `acosh`
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- `asin`
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- `asinh`
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- `atan`
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- `atanh`
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- `cos`
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- `cosh`
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- `round`
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- `saturate`
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- `sin`
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- `sinh`
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- `sqrt`
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- `step`
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- `tan`
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- `tanh`
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- [#5098](https://github.com/gfx-rs/wgpu/pull/5098) by @ErichDonGubler:
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- `ceil`
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- `countLeadingZeros`
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- `countOneBits`
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- `countTrailingZeros`
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- `degrees`
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- `exp`
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- `exp2`
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- `floor`
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- `fract`
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- `fma`
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- `inverseSqrt`
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- `log`
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- `log2`
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- `max`
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- `min`
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- `radians`
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- `reverseBits`
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- `sign`
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- `trunc`
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- Eager release of GPU resources comes from device.trackers. By @bradwerth in [#5075](https://github.com/gfx-rs/wgpu/pull/5075)
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- Implemented the `Unorm10_10_10_2` VertexFormat by @McMackety in [#5477](https://github.com/gfx-rs/wgpu/pull/5477)
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- `wgpu-types`'s `trace` and `replay` features have been replaced by the `serde` feature. By @KirmesBude in [#5149](https://github.com/gfx-rs/wgpu/pull/5149)
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- `wgpu-core`'s `serial-pass` feature has been removed. Use `serde` instead. By @KirmesBude in [#5149](https://github.com/gfx-rs/wgpu/pull/5149)
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- Added `InstanceFlags::GPU_BASED_VALIDATION`, which enables GPU-based validation for shaders. This is currently only supported on the DX12 and Vulkan backends; other platforms ignore this flag, for now.
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- Added `InstanceFlags::GPU_BASED_VALIDATION`, which enables GPU-based validation for shaders. This is currently only supported on the DX12 and Vulkan backends; other platforms ignore this flag, for now. By @ErichDonGubler in [#5146](https://github.com/gfx-rs/wgpu/pull/5146), [#5046](https://github.com/gfx-rs/wgpu/pull/5046).
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- When set, this flag implies `InstanceFlags::VALIDATION`.
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- This has been added to the set of flags set by `InstanceFlags::advanced_debugging`. Since the overhead is potentially very large, the flag is not enabled by default in debug builds when using `InstanceFlags::from_build_config`.
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- As with other instance flags, this flag can be changed in calls to `InstanceFlags::with_env` with the new `WGPU_GPU_BASED_VALIDATION` environment variable.
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By @ErichDonGubler in [#5146](https://github.com/gfx-rs/wgpu/pull/5146), [#5046](https://github.com/gfx-rs/wgpu/pull/5046).
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- Signed and unsigned 64 bit integer support in shaders. By @rodolphito and @cwfitzgerald in [#5154](https://github.com/gfx-rs/wgpu/pull/5154)
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- `wgpu::Instance` can now report which `wgpu::Backends` are available based on the build configuration. By @wumpf [#5167](https://github.com/gfx-rs/wgpu/pull/5167)
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```diff
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-wgpu::Instance::any_backend_feature_enabled()
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+!wgpu::Instance::enabled_backend_features().is_empty()
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```
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- `wgpu::CommandEncoder::write_timestamp` requires now the new `wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS` feature which is available on all native backends but not on WebGPU (due to a spec change `write_timestamp` is no longer supported on WebGPU). By @wumpf in [#5188](https://github.com/gfx-rs/wgpu/pull/5188)
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- Breaking change: [`wgpu_core::pipeline::ProgrammableStageDescriptor`](https://docs.rs/wgpu-core/latest/wgpu_core/pipeline/struct.ProgrammableStageDescriptor.html#structfield.entry_point) is now optional. By @ErichDonGubler in [#5305](https://github.com/gfx-rs/wgpu/pull/5305).
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- `Features::downlevel{_webgl2,}_features` was made const by @MultisampledNight in [#5343](https://github.com/gfx-rs/wgpu/pull/5343)
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- More as_hal methods and improvements by @JMS55 in [#5452](https://github.com/gfx-rs/wgpu/pull/5452)
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- Added `wgpu::CommandEncoder::as_hal_mut`
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- Added `wgpu::TextureView::as_hal`
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- `wgpu::Texture::as_hal` now returns a user-defined type to match the other as_hal functions
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- Added support for pipeline-overridable constants. By @teoxoy & @jimblandy in [#5500](https://github.com/gfx-rs/wgpu/pull/5500)
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- Add `SUBGROUP, SUBGROUP_VERTEX, SUBGROUP_BARRIER` features. By @exrook and @lichtso in [#5301](https://github.com/gfx-rs/wgpu/pull/5301)
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- Support disabling zero-initialization of workgroup local memory in compute shaders. By @DJMcNab in [#5508](https://github.com/gfx-rs/wgpu/pull/5508)
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#### GLES
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- Log an error when GLES texture format heuristics fail. By @PolyMeilex in [#5266](https://github.com/gfx-rs/wgpu/issues/5266)
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- Cache the sample count to keep `get_texture_format_features` cheap. By @Dinnerbone in [#5346](https://github.com/gfx-rs/wgpu/pull/5346)
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- Mark `DEPTH32FLOAT_STENCIL8` as supported in GLES. By @Dinnerbone in [#5370](https://github.com/gfx-rs/wgpu/pull/5370)
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- Desktop GL now also supports `TEXTURE_COMPRESSION_ETC2`. By @Valaphee in [#5568](https://github.com/gfx-rs/wgpu/pull/5568)
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#### Naga
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- Allow user to select which MSL version to use via `--metal-version` with Naga CLI. By @pcleavelin in [#5392](https://github.com/gfx-rs/wgpu/pull/5392)
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- Support `arrayLength` for runtime-sized arrays inside binding arrays (for WGSL input and SPIR-V output). By @kvark in [#5428](https://github.com/gfx-rs/wgpu/pull/5428)
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- Added `--shader-stage` and `--input-kind` options to naga-cli for specifying vertex/fragment/compute shaders, and frontend. by @ratmice in [#5411](https://github.com/gfx-rs/wgpu/pull/5411)
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#### WebGPU
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- Implement the `device_set_device_lost_callback` method for `ContextWebGpu`. By @suti in [#5438](https://github.com/gfx-rs/wgpu/pull/5438)
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- Add support for storage texture access modes `ReadOnly` and `ReadWrite`. By @JolifantoBambla in [#5434](https://github.com/gfx-rs/wgpu/pull/5434)
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#### GLES / OpenGL
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- Log an error when GLES texture format heuristics fail. By @PolyMeilex in [#5266](https://github.com/gfx-rs/wgpu/issues/5266)
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- Cache the sample count to keep `get_texture_format_features` cheap. By @Dinnerbone in [#5346](https://github.com/gfx-rs/wgpu/pull/5346)
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- Mark `DEPTH32FLOAT_STENCIL8` as supported in GLES. By @Dinnerbone in [#5370](https://github.com/gfx-rs/wgpu/pull/5370)
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- Desktop GL now also supports `TEXTURE_COMPRESSION_ETC2`. By @Valaphee in [#5568](https://github.com/gfx-rs/wgpu/pull/5568)
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- Don't create a program for shader-clearing if that workaround isn't required. By @Dinnerbone in [#5348](https://github.com/gfx-rs/wgpu/pull/5348).
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- OpenGL will now be preferred over OpenGL ES on EGL, making it consistent with WGL. By @valaphee in [#5482](https://github.com/gfx-rs/wgpu/pull/5482)
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- Fill out `driver` and `driver_info`, with the OpenGL flavor and version, similar to Vulkan. By @valaphee in [#5482](https://github.com/gfx-rs/wgpu/pull/5482)
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#### Metal
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- Metal 3.0 and 3.1 detection. By @atlv24 in [#5497](https://github.com/gfx-rs/wgpu/pull/5497)
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#### DX12
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- Shader Model 6.1-6.7 detection. By @atlv24 in [#5498](https://github.com/gfx-rs/wgpu/pull/5498)
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### Other performance improvements
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- Simplify and speed up the allocation of internal IDs. By @nical in [#5229](https://github.com/gfx-rs/wgpu/pull/5229)
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- Use memory pooling for UsageScopes to avoid frequent large allocations. by @robtfm in [#5414](https://github.com/gfx-rs/wgpu/pull/5414)
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- Eager release of GPU resources comes from device.trackers. By @bradwerth in [#5075](https://github.com/gfx-rs/wgpu/pull/5075)
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- Support disabling zero-initialization of workgroup local memory in compute shaders. By @DJMcNab in [#5508](https://github.com/gfx-rs/wgpu/pull/5508)
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- In spv-in, remove unnecessary "gl_PerVertex" name check so unused builtins will always be skipped. By @Imberflur in [#5227](https://github.com/gfx-rs/wgpu/pull/5227).
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### Documentation
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- Add mention of primitive restart in the description of `PrimitiveState::strip_index_format`. By @cpsdqs in [#5350](https://github.com/gfx-rs/wgpu/pull/5350)
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- Document precise behaviour of `SourceLocation`. By @stefnotch in [#5386](https://github.com/gfx-rs/wgpu/pull/5386)
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- Give short example of WGSL `push_constant` syntax. By @waywardmonkeys in [#5393](https://github.com/gfx-rs/wgpu/pull/5393)
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### Bug Fixes
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#### General
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@ -148,52 +179,38 @@ Bottom level categories:
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- Fix panic when creating a surface while no backend is available. By @wumpf [#5166](https://github.com/gfx-rs/wgpu/pull/5166)
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- Correctly compute minimum buffer size for array-typed `storage` and `uniform` vars. By @jimblandy [#5222](https://github.com/gfx-rs/wgpu/pull/5222)
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- Fix timeout when presenting a surface where no work has been done. By @waywardmonkeys in [#5200](https://github.com/gfx-rs/wgpu/pull/5200)
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- Simplify and speed up the allocation of internal IDs. By @nical in [#5229](https://github.com/gfx-rs/wgpu/pull/5229)
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- Fix behavior of `extractBits` and `insertBits` when `offset + count` overflows the bit width. By @cwfitzgerald in [#5305](https://github.com/gfx-rs/wgpu/pull/5305)
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- Fix registry leaks with de-duplicated resources. By @nical in [#5244](https://github.com/gfx-rs/wgpu/pull/5244)
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- Fix behavior of integer `clamp` when `min` argument > `max` argument. By @cwfitzgerald in [#5300](https://github.com/gfx-rs/wgpu/pull/5300).
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- Fix linking when targeting android. By @ashdnazg in [#5326](https://github.com/gfx-rs/wgpu/pull/5326).
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- Failing to set the device lost closure will call the closure before returning. By @bradwerth in [#5358](https://github.com/gfx-rs/wgpu/pull/5358).
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- Use memory pooling for UsageScopes to avoid frequent large allocations. by @robtfm in [#5414](https://github.com/gfx-rs/wgpu/pull/5414)
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- Fix deadlocks caused by recursive read-write lock acquisitions [#5426](https://github.com/gfx-rs/wgpu/pull/5426).
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- Remove exposed C symbols (`extern "C"` + [no_mangle]) from RenderPass & ComputePass recording. By @wumpf in [#5409](https://github.com/gfx-rs/wgpu/pull/5409).
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- Fix surfaces being only compatible with first backend enabled on an instance, causing failures when manually specifying an adapter. By @Wumpf in [#5535](https://github.com/gfx-rs/wgpu/pull/5535).
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#### Naga
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- In spv-in, remove unnecessary "gl_PerVertex" name check so unused builtins will always be skipped. By @Imberflur in [#5227](https://github.com/gfx-rs/wgpu/pull/5227).
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- GLSL 410 does not support layout(binding = ...), enable only for GLSL 420. By @bes in [#5357](https://github.com/gfx-rs/wgpu/pull/5357)
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- In spv-out, check for acceleration and ray-query types when enabling ray-query extension to prevent validation error. By @Vecvec in [#5463](https://github.com/gfx-rs/wgpu/pull/5463)
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- Add a limit for curly brace nesting in WGSL parsing, plus a note about stack size requirements. By @ErichDonGubler in [#5447](https://github.com/gfx-rs/wgpu/pull/5447).
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- In hlsl-out, parenthesize output for `Expression::ZeroValue` (e.g. `(float4)0` -> `((float)0)`). This allows subsequent member access to parse correctly. By @Imberflur in [#5587](https://github.com/gfx-rs/wgpu/pull/5587).
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- Fix behavior of `extractBits` and `insertBits` when `offset + count` overflows the bit width. By @cwfitzgerald in [#5305](https://github.com/gfx-rs/wgpu/pull/5305)
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- Fix behavior of integer `clamp` when `min` argument > `max` argument. By @cwfitzgerald in [#5300](https://github.com/gfx-rs/wgpu/pull/5300).
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#### GLES / OpenGL
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#### Tests
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- Fix intermittent crashes on Linux in the `multithreaded_compute` test. By @jimblandy in [#5129](https://github.com/gfx-rs/wgpu/pull/5129).
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- Refactor tests to read feature flags by name instead of a hardcoded hexadecimal u64. By @rodolphito in [#5155](https://github.com/gfx-rs/wgpu/pull/5155).
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- Add test that verifies that we can drop the queue before using the device to create a command encoder. By @Davidster in [#5211](https://github.com/gfx-rs/wgpu/pull/5211)
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#### GLES
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- GLSL 410 does not support layout(binding = ...), enable only for GLSL 420. By @bes in [#5357](https://github.com/gfx-rs/wgpu/pull/5357)
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- Fixes for being able to use an OpenGL 4.1 core context provided by macOS with wgpu. By @bes in [#5331](https://github.com/gfx-rs/wgpu/pull/5331).
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- Don't create a program for shader-clearing if that workaround isn't required. By @Dinnerbone in [#5348](https://github.com/gfx-rs/wgpu/pull/5348).
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- Fix crash when holding multiple devices on wayland/surfaceless. By @ashdnazg in [#5351](https://github.com/gfx-rs/wgpu/pull/5351).
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- OpenGL will now be preferred over OpenGL ES on EGL, making it consistent with WGL. By @valaphee in [#5482](https://github.com/gfx-rs/wgpu/pull/5482)
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- Fix `first_instance` getting ignored in draw indexed when `ARB_shader_draw_parameters` feature is present and `base_vertex` is 0. By @valaphee in [#5482](https://github.com/gfx-rs/wgpu/pull/5482)
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- Fill out `driver` and `driver_info`, with the OpenGL flavor and version, similar to Vulkan. By @valaphee in [#5482](https://github.com/gfx-rs/wgpu/pull/5482)
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#### Vulkan
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- Set object labels when the DEBUG flag is set, even if the VALIDATION flag is disabled. By @DJMcNab in [#5345](https://github.com/gfx-rs/wgpu/pull/5345).
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- Add safety check to `wgpu_hal::vulkan::CommandEncoder` to make sure `discard_encoding` is not called in the closed state. By @villuna in [#5557](https://github.com/gfx-rs/wgpu/pull/5557)
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#### Metal
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#### Tests
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- Metal 3.0 and 3.1 detection. By @atlv24 in [#5497](https://github.com/gfx-rs/wgpu/pull/5497)
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#### DX12
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- Shader Model 6.1, 6.2, 6.3, 6.4, 6.5, 6.6, and 6.7 detection. By @atlv24 in [#5498](https://github.com/gfx-rs/wgpu/pull/5498)
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- Fix intermittent crashes on Linux in the `multithreaded_compute` test. By @jimblandy in [#5129](https://github.com/gfx-rs/wgpu/pull/5129).
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- Refactor tests to read feature flags by name instead of a hardcoded hexadecimal u64. By @rodolphito in [#5155](https://github.com/gfx-rs/wgpu/pull/5155).
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- Add test that verifies that we can drop the queue before using the device to create a command encoder. By @Davidster in [#5211](https://github.com/gfx-rs/wgpu/pull/5211)
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## v0.19.4 (2024-04-17)
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Block a user