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https://github.com/gfx-rs/wgpu.git
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Add new BindingResource type SamplerArray (#2113)
* implemented SamplerArray * modified shaders * fixed doc * fixed code format
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@ -663,6 +663,7 @@ pub enum BindingResource<'a> {
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Buffer(BufferBinding),
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BufferArray(Cow<'a, [BufferBinding]>),
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Sampler(SamplerId),
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SamplerArray(Cow<'a, [SamplerId]>),
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TextureView(TextureViewId),
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TextureViewArray(Cow<'a, [TextureViewId]>),
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}
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@ -1202,7 +1202,10 @@ impl<A: HalApi> Device<A> {
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false => WritableStorage::Yes,
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},
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),
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Bt::Sampler { .. } => (None, WritableStorage::No),
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Bt::Sampler { .. } => (
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Some(wgt::Features::TEXTURE_BINDING_ARRAY),
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WritableStorage::No,
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),
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Bt::Texture { .. } => (
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Some(wgt::Features::TEXTURE_BINDING_ARRAY),
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WritableStorage::No,
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@ -1618,6 +1621,21 @@ impl<A: HalApi> Device<A> {
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}
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}
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}
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Br::SamplerArray(ref bindings_array) => {
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let num_bindings = bindings_array.len();
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Self::check_array_binding(self.features, decl.count, num_bindings)?;
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let res_index = hal_samplers.len();
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for &id in bindings_array.iter() {
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let sampler = used
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.samplers
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.use_extend(&*sampler_guard, id, (), ())
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.map_err(|_| Error::InvalidSampler(id))?;
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hal_samplers.push(&sampler.raw);
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}
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(res_index, num_bindings)
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}
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Br::TextureView(id) => {
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let view = used
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.views
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@ -5,13 +5,13 @@ layout(location = 1) flat in int v_Index; // dynamically non-uniform
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[2];
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layout(set = 0, binding = 1) uniform sampler u_Sampler;
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layout(set = 0, binding = 1) uniform sampler u_Sampler[2];
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void main() {
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if (v_Index == 0) {
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o_Color = vec4(texture(sampler2D(u_Textures[0], u_Sampler), v_TexCoord).rgb, 1.0);
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o_Color = vec4(texture(sampler2D(u_Textures[0], u_Sampler[0]), v_TexCoord).rgb, 1.0);
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} else if (v_Index == 1) {
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o_Color = vec4(texture(sampler2D(u_Textures[1], u_Sampler), v_TexCoord).rgb, 1.0);
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o_Color = vec4(texture(sampler2D(u_Textures[1], u_Sampler[1]), v_TexCoord).rgb, 1.0);
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} else {
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// We need to write something to output color
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o_Color = vec4(0.0, 0.0, 1.0, 0.0);
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Binary file not shown.
@ -189,7 +189,7 @@ impl framework::Example for Example {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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count: NonZeroU32::new(2),
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},
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],
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});
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@ -205,7 +205,7 @@ impl framework::Example for Example {
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::Sampler(&sampler),
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resource: wgpu::BindingResource::SamplerArray(&[&sampler, &sampler]),
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},
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],
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layout: &bind_group_layout,
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@ -7,8 +7,8 @@ layout(location = 1) nonuniformEXT flat in int v_Index; // dynamically non-unif
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[2];
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layout(set = 0, binding = 1) uniform sampler u_Sampler;
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layout(set = 0, binding = 1) uniform sampler u_Sampler[2];
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void main() {
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o_Color = vec4(texture(sampler2D(u_Textures[v_Index], u_Sampler), v_TexCoord).rgb, 1.0);
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o_Color = vec4(texture(sampler2D(u_Textures[v_Index], u_Sampler[v_Index]), v_TexCoord).rgb, 1.0);
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}
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@ -5,11 +5,11 @@ layout(location = 1) flat in int v_Index; // dynamically non-uniform
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[2];
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layout(set = 0, binding = 1) uniform sampler u_Sampler;
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layout(set = 0, binding = 1) uniform sampler u_Sampler[2];
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layout(push_constant) uniform Uniforms {
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int u_Index; // dynamically uniform
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};
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void main() {
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o_Color = vec4(texture(sampler2D(u_Textures[u_Index], u_Sampler), v_TexCoord).rgb, 1.0);
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o_Color = vec4(texture(sampler2D(u_Textures[u_Index], u_Sampler[u_Index]), v_TexCoord).rgb, 1.0);
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}
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Binary file not shown.
@ -7,8 +7,8 @@ layout(location = 1) nonuniformEXT flat in int v_Index; // dynamically non-unif
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layout(location = 0) out vec4 o_Color;
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layout(set = 0, binding = 0) uniform texture2D u_Textures[];
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layout(set = 0, binding = 1) uniform sampler u_Sampler;
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layout(set = 0, binding = 1) uniform sampler u_Sampler[];
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void main() {
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o_Color = vec4(texture(sampler2D(u_Textures[v_Index], u_Sampler), v_TexCoord).rgb, 1.0);
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o_Color = vec4(texture(sampler2D(u_Textures[v_Index], u_Sampler[v_Index]), v_TexCoord).rgb, 1.0);
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}
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@ -1114,15 +1114,20 @@ impl crate::Context for Context {
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use wgc::binding_model as bm;
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let mut arrayed_texture_views = Vec::new();
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let mut arrayed_samplers = Vec::new();
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if device.features.contains(Features::TEXTURE_BINDING_ARRAY) {
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// gather all the array view IDs first
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for entry in desc.entries.iter() {
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if let BindingResource::TextureViewArray(array) = entry.resource {
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arrayed_texture_views.extend(array.iter().map(|view| view.id));
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}
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if let BindingResource::SamplerArray(array) = entry.resource {
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arrayed_samplers.extend(array.iter().map(|sampler| sampler.id));
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}
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}
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}
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let mut remaining_arrayed_texture_views = &arrayed_texture_views[..];
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let mut remaining_arrayed_samplers = &arrayed_samplers[..];
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let mut arrayed_buffer_bindings = Vec::new();
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if device.features.contains(Features::BUFFER_BINDING_ARRAY) {
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@ -1161,6 +1166,11 @@ impl crate::Context for Context {
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bm::BindingResource::BufferArray(Borrowed(slice))
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}
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BindingResource::Sampler(sampler) => bm::BindingResource::Sampler(sampler.id),
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BindingResource::SamplerArray(array) => {
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let slice = &remaining_arrayed_samplers[..array.len()];
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remaining_arrayed_samplers = &remaining_arrayed_samplers[array.len()..];
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bm::BindingResource::SamplerArray(Borrowed(slice))
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}
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BindingResource::TextureView(texture_view) => {
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bm::BindingResource::TextureView(texture_view.id)
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}
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@ -1380,6 +1380,9 @@ impl crate::Context for Context {
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panic!("Web backend does not support arrays of buffers")
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}
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crate::BindingResource::Sampler(sampler) => JsValue::from(sampler.id.0.clone()),
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crate::BindingResource::SamplerArray(..) => {
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panic!("Web backend does not support arrays of samplers")
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}
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crate::BindingResource::TextureView(texture_view) => {
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JsValue::from(texture_view.id.0.clone())
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}
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@ -1005,6 +1005,13 @@ pub enum BindingResource<'a> {
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///
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/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set to None.
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Sampler(&'a Sampler),
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/// Binding is backed by an array of samplers.
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///
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/// [`Features::TEXTURE_BINDING_ARRAY`] must be supported to use this feature.
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///
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/// Corresponds to [`wgt::BindingType::Sampler`] with [`BindGroupLayoutEntry::count`] set
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/// to Some.
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SamplerArray(&'a [&'a Sampler]),
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/// Binding is backed by a texture.
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///
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/// Corresponds to [`wgt::BindingType::Texture`] and [`wgt::BindingType::StorageTexture`] with
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